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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-04-09 06:45:39 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:26 +0200
commit7cb2ab358517d95ebcd35c94c72b9e91762906c3 (patch)
tree3f75959e255026665a4dde406cb8c4cc34fb45a0 /src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp
parentshader: Fix Windows build issues (diff)
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Diffstat (limited to 'src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp')
-rw-r--r--src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp19
1 files changed, 10 insertions, 9 deletions
diff --git a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp
index b2f9cda46..218cbc1a8 100644
--- a/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp
+++ b/src/shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp
@@ -37,24 +37,24 @@ enum class ComponentType : u64 {
A = 3,
};
-Shader::TextureType GetType(TextureType type, bool dc) {
+Shader::TextureType GetType(TextureType type) {
switch (type) {
case TextureType::_1D:
- return dc ? Shader::TextureType::Shadow1D : Shader::TextureType::Color1D;
+ return Shader::TextureType::Color1D;
case TextureType::ARRAY_1D:
- return dc ? Shader::TextureType::ShadowArray1D : Shader::TextureType::ColorArray1D;
+ return Shader::TextureType::ColorArray1D;
case TextureType::_2D:
- return dc ? Shader::TextureType::Shadow2D : Shader::TextureType::Color2D;
+ return Shader::TextureType::Color2D;
case TextureType::ARRAY_2D:
- return dc ? Shader::TextureType::ShadowArray2D : Shader::TextureType::ColorArray2D;
+ return Shader::TextureType::ColorArray2D;
case TextureType::_3D:
- return dc ? Shader::TextureType::Shadow3D : Shader::TextureType::Color3D;
+ return Shader::TextureType::Color3D;
case TextureType::ARRAY_3D:
throw NotImplementedException("3D array texture type");
case TextureType::CUBE:
- return dc ? Shader::TextureType::ShadowCube : Shader::TextureType::ColorCube;
+ return Shader::TextureType::ColorCube;
case TextureType::ARRAY_CUBE:
- return dc ? Shader::TextureType::ShadowArrayCube : Shader::TextureType::ColorArrayCube;
+ return Shader::TextureType::ColorArrayCube;
}
throw NotImplementedException("Invalid texture type {}", type);
}
@@ -163,7 +163,8 @@ void Impl(TranslatorVisitor& v, u64 insn, ComponentType component_type, OffsetTy
dref = v.F(meta_reg++);
}
IR::TextureInstInfo info{};
- info.type.Assign(GetType(tld4.type, tld4.dc != 0));
+ info.type.Assign(GetType(tld4.type));
+ info.is_depth.Assign(tld4.dc != 0 ? 1 : 0);
info.gather_component.Assign(static_cast<u32>(component_type));
const IR::Value sample{[&] {
if (tld4.dc == 0) {