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authorReinUsesLisp <reinuseslisp@airmail.cc>2021-02-11 20:39:06 +0100
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:22 +0200
commit9170200a11715d131645d1ffb92e86e6ef0d7e88 (patch)
tree6c6f84c38a9b59d023ecb09c0737ea56da166b64 /src/shader_recompiler/frontend/ir/structured_control_flow.h
parentspirv: Initial SPIR-V support (diff)
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diff --git a/src/shader_recompiler/frontend/ir/structured_control_flow.h b/src/shader_recompiler/frontend/ir/structured_control_flow.h
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+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <functional>
+#include <span>
+
+#include <boost/intrusive/list.hpp>
+
+#include "shader_recompiler/frontend/ir/basic_block.h"
+#include "shader_recompiler/frontend/ir/microinstruction.h"
+#include "shader_recompiler/object_pool.h"
+
+namespace Shader::IR {
+
+[[nodiscard]] BlockList VisitAST(ObjectPool<Inst>& inst_pool, ObjectPool<Block>& block_pool,
+ std::span<Block* const> unordered_blocks,
+ const std::function<void(Block*)>& func);
+
+} // namespace Shader::IR