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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-22 08:32:57 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:36 +0200
commit65c6f73e436ba3116030277a7a8bcb563f9554e2 (patch)
tree379f8ed7647aa543e54ef953cc39d761b85c192e /src/shader_recompiler/backend
parentglsl: Add many FP32/64 instructions (diff)
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Diffstat (limited to 'src/shader_recompiler/backend')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp10
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_instructions.h8
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp29
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp16
-rw-r--r--src/shader_recompiler/backend/glsl/reg_alloc.cpp6
5 files changed, 41 insertions, 28 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
index bea7600af..3f3a83b20 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
@@ -33,12 +33,12 @@ void EmitFPAdd16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& i
void EmitFPAdd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
- ctx.AddF32("{}={}+{};", inst, a, b);
+ ctx.AddF32("{}=float({})+float({});", inst, a, b);
}
void EmitFPAdd64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) {
- ctx.AddF64("{}={}+{};", inst, a, b);
+ ctx.AddF64("{}=double({})+double({});", inst, a, b);
}
void EmitFPFma16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -180,14 +180,14 @@ void EmitFPClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst&
[[maybe_unused]] std::string_view value,
[[maybe_unused]] std::string_view min_value,
[[maybe_unused]] std::string_view max_value) {
- ctx.AddF32("{}=clamp({},{},{});", inst, value, min_value, max_value);
+ ctx.AddF32("{}=clamp({},float({}),float({}));", inst, value, min_value, max_value);
}
void EmitFPClamp64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view value,
[[maybe_unused]] std::string_view min_value,
[[maybe_unused]] std::string_view max_value) {
- ctx.AddF64("{}=clamp({},{},{});", inst, value, min_value, max_value);
+ ctx.AddF64("{}=clamp({},double({}),double({}));", inst, value, min_value, max_value);
}
void EmitFPRoundEven16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
@@ -259,7 +259,7 @@ void EmitFPOrdEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::In
void EmitFPOrdEqual32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
[[maybe_unused]] std::string_view lhs,
[[maybe_unused]] std::string_view rhs) {
- throw NotImplementedException("GLSL");
+ ctx.AddU1("{}={}=={};", inst, lhs, rhs);
}
void EmitFPOrdEqual64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst,
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
index 49993dc5c..efa515a3c 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_instructions.h
@@ -525,10 +525,10 @@ void EmitGlobalAtomicMinF16x2(EmitContext& ctx);
void EmitGlobalAtomicMinF32x2(EmitContext& ctx);
void EmitGlobalAtomicMaxF16x2(EmitContext& ctx);
void EmitGlobalAtomicMaxF32x2(EmitContext& ctx);
-void EmitLogicalOr(EmitContext& ctx, std::string_view a, std::string_view b);
-void EmitLogicalAnd(EmitContext& ctx, std::string_view a, std::string_view b);
-void EmitLogicalXor(EmitContext& ctx, std::string_view a, std::string_view b);
-void EmitLogicalNot(EmitContext& ctx, std::string_view value);
+void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b);
+void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertS16F16(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertS16F32(EmitContext& ctx, IR::Inst& inst, std::string_view value);
void EmitConvertS16F64(EmitContext& ctx, IR::Inst& inst, std::string_view value);
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
index e69de29bb..e4781c03c 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
@@ -0,0 +1,29 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
+
+namespace Shader::Backend::GLSL {
+
+void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU1("{}={}||{};", inst, a, b);
+}
+
+void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU1("{}={}&&{};", inst, a, b);
+}
+
+void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) {
+ ctx.AddU1("{}={}^^{};", inst, a, b);
+}
+
+void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, std::string_view value) {
+ ctx.AddU1("{}=!{};", inst, value);
+}
+} // namespace Shader::Backend::GLSL
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
index 23f8730ca..cb6562ebf 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
@@ -690,22 +690,6 @@ void EmitGlobalAtomicMaxF32x2(EmitContext& ctx) {
NotImplemented();
}
-void EmitLogicalOr(EmitContext& ctx, std::string_view a, std::string_view b) {
- NotImplemented();
-}
-
-void EmitLogicalAnd(EmitContext& ctx, std::string_view a, std::string_view b) {
- NotImplemented();
-}
-
-void EmitLogicalXor(EmitContext& ctx, std::string_view a, std::string_view b) {
- NotImplemented();
-}
-
-void EmitLogicalNot(EmitContext& ctx, std::string_view value) {
- NotImplemented();
-}
-
void EmitBindlessImageSampleImplicitLod(EmitContext&) {
NotImplemented();
}
diff --git a/src/shader_recompiler/backend/glsl/reg_alloc.cpp b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
index 039236689..c370aabb5 100644
--- a/src/shader_recompiler/backend/glsl/reg_alloc.cpp
+++ b/src/shader_recompiler/backend/glsl/reg_alloc.cpp
@@ -30,11 +30,11 @@ std::string MakeImm(const IR::Value& value) {
case IR::Type::U1:
return fmt::format("{}", value.U1() ? "true" : "false");
case IR::Type::U32:
- return fmt::format("{}", value.U32());
+ return fmt::format("{}u", value.U32());
case IR::Type::F32:
- return fmt::format("{}", value.F32());
+ return fmt::format("{}f", value.F32());
case IR::Type::U64:
- return fmt::format("{}", value.U64());
+ return fmt::format("{}ul", value.U64());
case IR::Type::F64:
return fmt::format("{}", value.F64());
default: