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author | liamwhite <liamwhite@users.noreply.github.com> | 2022-11-19 04:04:18 +0100 |
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committer | GitHub <noreply@github.com> | 2022-11-19 04:04:18 +0100 |
commit | 9c67334031ba979db7e1596f9015b1c134c23876 (patch) | |
tree | 3e89f99a0f3823d1eb76551719e5ffcbbb95b989 /src/shader_recompiler/backend/spirv | |
parent | Merge pull request #9234 from liamwhite/data-cash-money (diff) | |
parent | shader: Implement miss attribute layer (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/spirv')
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp | 2 | ||||
-rw-r--r-- | src/shader_recompiler/backend/spirv/spirv_emit_context.cpp | 4 |
2 files changed, 6 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index 5b3b5d1f3..01f6ec9b5 100644 --- a/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -315,6 +315,8 @@ Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr, Id vertex) { switch (attr) { case IR::Attribute::PrimitiveId: return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.primitive_id)); + case IR::Attribute::Layer: + return ctx.OpBitcast(ctx.F32[1], ctx.OpLoad(ctx.U32[1], ctx.layer)); case IR::Attribute::PositionX: case IR::Attribute::PositionY: case IR::Attribute::PositionZ: diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp index 0bfc2dd89..dd96b7803 100644 --- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp +++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp @@ -1359,6 +1359,10 @@ void EmitContext::DefineInputs(const IR::Program& program) { if (loads[IR::Attribute::PrimitiveId]) { primitive_id = DefineInput(*this, U32[1], false, spv::BuiltIn::PrimitiveId); } + if (loads[IR::Attribute::Layer]) { + AddCapability(spv::Capability::Geometry); + layer = DefineInput(*this, U32[1], false, spv::BuiltIn::Layer); + } if (loads.AnyComponent(IR::Attribute::PositionX)) { const bool is_fragment{stage != Stage::Fragment}; const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord}; |