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author | bunnei <bunneidev@gmail.com> | 2021-07-25 20:39:04 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-25 20:39:04 +0200 |
commit | 98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch) | |
tree | 816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/backend/spirv/emit_spirv_special.cpp | |
parent | Merge pull request #6699 from lat9nq/common-threads (diff) | |
parent | shader: Support out of bound local memory reads and immediate writes (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_special.cpp')
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv_special.cpp | 150 |
1 files changed, 150 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp new file mode 100644 index 000000000..9e7eb3cb1 --- /dev/null +++ b/src/shader_recompiler/backend/spirv/emit_spirv_special.cpp @@ -0,0 +1,150 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/backend/spirv/emit_spirv.h" +#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" + +namespace Shader::Backend::SPIRV { +namespace { +void ConvertDepthMode(EmitContext& ctx) { + const Id type{ctx.F32[1]}; + const Id position{ctx.OpLoad(ctx.F32[4], ctx.output_position)}; + const Id z{ctx.OpCompositeExtract(type, position, 2u)}; + const Id w{ctx.OpCompositeExtract(type, position, 3u)}; + const Id screen_depth{ctx.OpFMul(type, ctx.OpFAdd(type, z, w), ctx.Constant(type, 0.5f))}; + const Id vector{ctx.OpCompositeInsert(ctx.F32[4], screen_depth, position, 2u)}; + ctx.OpStore(ctx.output_position, vector); +} + +void SetFixedPipelinePointSize(EmitContext& ctx) { + if (ctx.runtime_info.fixed_state_point_size) { + const float point_size{*ctx.runtime_info.fixed_state_point_size}; + ctx.OpStore(ctx.output_point_size, ctx.Const(point_size)); + } +} + +Id DefaultVarying(EmitContext& ctx, u32 num_components, u32 element, Id zero, Id one, + Id default_vector) { + switch (num_components) { + case 1: + return element == 3 ? one : zero; + case 2: + return ctx.ConstantComposite(ctx.F32[2], zero, element + 1 == 3 ? one : zero); + case 3: + return ctx.ConstantComposite(ctx.F32[3], zero, zero, element + 2 == 3 ? one : zero); + case 4: + return default_vector; + } + throw InvalidArgument("Bad element"); +} + +Id ComparisonFunction(EmitContext& ctx, CompareFunction comparison, Id operand_1, Id operand_2) { + switch (comparison) { + case CompareFunction::Never: + return ctx.false_value; + case CompareFunction::Less: + return ctx.OpFOrdLessThan(ctx.U1, operand_1, operand_2); + case CompareFunction::Equal: + return ctx.OpFOrdEqual(ctx.U1, operand_1, operand_2); + case CompareFunction::LessThanEqual: + return ctx.OpFOrdLessThanEqual(ctx.U1, operand_1, operand_2); + case CompareFunction::Greater: + return ctx.OpFOrdGreaterThan(ctx.U1, operand_1, operand_2); + case CompareFunction::NotEqual: + return ctx.OpFOrdNotEqual(ctx.U1, operand_1, operand_2); + case CompareFunction::GreaterThanEqual: + return ctx.OpFOrdGreaterThanEqual(ctx.U1, operand_1, operand_2); + case CompareFunction::Always: + return ctx.true_value; + } + throw InvalidArgument("Comparison function {}", comparison); +} + +void AlphaTest(EmitContext& ctx) { + if (!ctx.runtime_info.alpha_test_func) { + return; + } + const auto comparison{*ctx.runtime_info.alpha_test_func}; + if (comparison == CompareFunction::Always) { + return; + } + if (!Sirit::ValidId(ctx.frag_color[0])) { + return; + } + + const Id type{ctx.F32[1]}; + const Id rt0_color{ctx.OpLoad(ctx.F32[4], ctx.frag_color[0])}; + const Id alpha{ctx.OpCompositeExtract(type, rt0_color, 3u)}; + + const Id true_label{ctx.OpLabel()}; + const Id discard_label{ctx.OpLabel()}; + const Id alpha_reference{ctx.Const(ctx.runtime_info.alpha_test_reference)}; + const Id condition{ComparisonFunction(ctx, comparison, alpha, alpha_reference)}; + + ctx.OpSelectionMerge(true_label, spv::SelectionControlMask::MaskNone); + ctx.OpBranchConditional(condition, true_label, discard_label); + ctx.AddLabel(discard_label); + ctx.OpKill(); + ctx.AddLabel(true_label); +} +} // Anonymous namespace + +void EmitPrologue(EmitContext& ctx) { + if (ctx.stage == Stage::VertexB) { + const Id zero{ctx.Const(0.0f)}; + const Id one{ctx.Const(1.0f)}; + const Id default_vector{ctx.ConstantComposite(ctx.F32[4], zero, zero, zero, one)}; + ctx.OpStore(ctx.output_position, default_vector); + for (const auto& info : ctx.output_generics) { + if (info[0].num_components == 0) { + continue; + } + u32 element{0}; + while (element < 4) { + const auto& element_info{info[element]}; + const u32 num{element_info.num_components}; + const Id value{DefaultVarying(ctx, num, element, zero, one, default_vector)}; + ctx.OpStore(element_info.id, value); + element += num; + } + } + } + if (ctx.stage == Stage::VertexB || ctx.stage == Stage::Geometry) { + SetFixedPipelinePointSize(ctx); + } +} + +void EmitEpilogue(EmitContext& ctx) { + if (ctx.stage == Stage::VertexB && ctx.runtime_info.convert_depth_mode) { + ConvertDepthMode(ctx); + } + if (ctx.stage == Stage::Fragment) { + AlphaTest(ctx); + } +} + +void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) { + if (ctx.runtime_info.convert_depth_mode) { + ConvertDepthMode(ctx); + } + if (stream.IsImmediate()) { + ctx.OpEmitStreamVertex(ctx.Def(stream)); + } else { + LOG_WARNING(Shader_SPIRV, "Stream is not immediate"); + ctx.OpEmitStreamVertex(ctx.u32_zero_value); + } + // Restore fixed pipeline point size after emitting the vertex + SetFixedPipelinePointSize(ctx); +} + +void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) { + if (stream.IsImmediate()) { + ctx.OpEndStreamPrimitive(ctx.Def(stream)); + } else { + LOG_WARNING(Shader_SPIRV, "Stream is not immediate"); + ctx.OpEndStreamPrimitive(ctx.u32_zero_value); + } +} + +} // namespace Shader::Backend::SPIRV |