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author | bunnei <bunneidev@gmail.com> | 2021-07-25 20:39:04 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-25 20:39:04 +0200 |
commit | 98b26b6e126d4775fdf3f773fe8a8ac808a8ff8f (patch) | |
tree | 816faa96c2c4d291825063433331a8ea4b3d08f1 /src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp | |
parent | Merge pull request #6699 from lat9nq/common-threads (diff) | |
parent | shader: Support out of bound local memory reads and immediate writes (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp')
-rw-r--r-- | src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp | 66 |
1 files changed, 66 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp new file mode 100644 index 000000000..bb11f4f4e --- /dev/null +++ b/src/shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp @@ -0,0 +1,66 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "shader_recompiler/backend/spirv/emit_spirv.h" +#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" + +namespace Shader::Backend::SPIRV { + +void EmitBitCastU16F16(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +Id EmitBitCastU32F32(EmitContext& ctx, Id value) { + return ctx.OpBitcast(ctx.U32[1], value); +} + +void EmitBitCastU64F64(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +void EmitBitCastF16U16(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +Id EmitBitCastF32U32(EmitContext& ctx, Id value) { + return ctx.OpBitcast(ctx.F32[1], value); +} + +void EmitBitCastF64U64(EmitContext&) { + throw NotImplementedException("SPIR-V Instruction"); +} + +Id EmitPackUint2x32(EmitContext& ctx, Id value) { + return ctx.OpBitcast(ctx.U64, value); +} + +Id EmitUnpackUint2x32(EmitContext& ctx, Id value) { + return ctx.OpBitcast(ctx.U32[2], value); +} + +Id EmitPackFloat2x16(EmitContext& ctx, Id value) { + return ctx.OpBitcast(ctx.U32[1], value); +} + +Id EmitUnpackFloat2x16(EmitContext& ctx, Id value) { + return ctx.OpBitcast(ctx.F16[2], value); +} + +Id EmitPackHalf2x16(EmitContext& ctx, Id value) { + return ctx.OpPackHalf2x16(ctx.U32[1], value); +} + +Id EmitUnpackHalf2x16(EmitContext& ctx, Id value) { + return ctx.OpUnpackHalf2x16(ctx.F32[2], value); +} + +Id EmitPackDouble2x32(EmitContext& ctx, Id value) { + return ctx.OpBitcast(ctx.F64[1], value); +} + +Id EmitUnpackDouble2x32(EmitContext& ctx, Id value) { + return ctx.OpBitcast(ctx.U32[2], value); +} + +} // namespace Shader::Backend::SPIRV |