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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-06-10 06:29:19 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:37 +0200 |
commit | 85399e119d6d61375fd9304d69bdfb3a85522d2a (patch) | |
tree | 6b89d199c729ace799392a97268e228d81d9422e /src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp | |
parent | glsl: Implement SampleId and SetSampleMask (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp index e69de29bb..15bf02dd6 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp @@ -0,0 +1,32 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <string_view> + +#include "shader_recompiler/backend/glsl/emit_context.h" +#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" + +namespace Shader::Backend::GLSL { + +void EmitUndefU1(EmitContext& ctx, IR::Inst& inst) { + ctx.AddU1("{}=false;", inst); +} + +void EmitUndefU8(EmitContext& ctx, IR::Inst& inst) { + ctx.AddU32("{}=0u;", inst); +} + +void EmitUndefU16(EmitContext& ctx, IR::Inst& inst) { + ctx.AddU32("{}=0u;", inst); +} + +void EmitUndefU32(EmitContext& ctx, IR::Inst& inst) { + ctx.AddU32("{}=0u;", inst); +} + +void EmitUndefU64(EmitContext& ctx, IR::Inst& inst) { + ctx.AddU64("{}=0u;", inst); +} + +} // namespace Shader::Backend::GLSL |