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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-05-29 03:24:52 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:36 +0200 |
commit | 8ba814efb295f0b8494b3679c484c7ceab31c392 (patch) | |
tree | 7c81176bc12ea7b99309d2748e03c61aa2bf64b8 /src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp | |
parent | glsl: Fix integer conversions, implement clamp CC (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp index 3bac8899b..ec80f3cef 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp @@ -206,10 +206,6 @@ void EmitWorkgroupId(EmitContext& ctx) { NotImplemented(); } -void EmitLocalInvocationId(EmitContext& ctx) { - NotImplemented(); -} - void EmitInvocationId(EmitContext& ctx) { NotImplemented(); } @@ -626,27 +622,4 @@ void EmitSubgroupGeMask(EmitContext& ctx) { NotImplemented(); } -void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value, - std::string_view index, std::string_view clamp, - std::string_view segmentation_mask) { - NotImplemented(); -} - -void EmitShuffleUp(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index, - std::string_view clamp, std::string_view segmentation_mask) { - NotImplemented(); -} - -void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, std::string_view value, - std::string_view index, std::string_view clamp, - std::string_view segmentation_mask) { - NotImplemented(); -} - -void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view value, - std::string_view index, std::string_view clamp, - std::string_view segmentation_mask) { - NotImplemented(); -} - } // namespace Shader::Backend::GLSL |