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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-21 08:00:12 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:35 +0200
commite221baccddea3c0802c97e7f6f60c0c3e6a72b60 (patch)
tree4a94c1d2b662b2d7ace703334c41c575fc644510 /src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
parentglsl: Fix program linking and cbuf (diff)
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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp221
1 files changed, 221 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
index e69de29bb..6977f74f9 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
@@ -0,0 +1,221 @@
+
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+#include "shader_recompiler/profile.h"
+
+namespace Shader::Backend::GLSL {
+void EmitIAdd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+ [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
+ ctx.AddU32("{}={}+{};", *inst, a, b);
+}
+
+void EmitIAdd64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+ [[maybe_unused]] std::string b) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitISub32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+ [[maybe_unused]] std::string b) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitISub64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+ [[maybe_unused]] std::string b) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitIMul32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+ [[maybe_unused]] std::string b) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitINeg32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitINeg64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitIAbs32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitIAbs64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitShiftLeftLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
+ [[maybe_unused]] std::string shift) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitShiftLeftLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
+ [[maybe_unused]] std::string shift) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitShiftRightLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
+ [[maybe_unused]] std::string shift) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitShiftRightLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
+ [[maybe_unused]] std::string shift) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitShiftRightArithmetic32([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string base,
+ [[maybe_unused]] std::string shift) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitShiftRightArithmetic64([[maybe_unused]] EmitContext& ctx,
+ [[maybe_unused]] std::string base,
+ [[maybe_unused]] std::string shift) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitwiseAnd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+ [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitwiseOr32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+ [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitwiseXor32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+ [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitFieldInsert([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
+ [[maybe_unused]] std::string insert, [[maybe_unused]] std::string offset,
+ std::string count) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitFieldSExtract([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+ [[maybe_unused]] std::string base, [[maybe_unused]] std::string offset,
+ std::string count) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitFieldUExtract([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+ [[maybe_unused]] std::string base, [[maybe_unused]] std::string offset,
+ std::string count) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitReverse32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitCount32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitBitwiseNot32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitFindSMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitFindUMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+ [[maybe_unused]] std::string b) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitUMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+ [[maybe_unused]] std::string b) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+ [[maybe_unused]] std::string b) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitUMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
+ [[maybe_unused]] std::string b) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+ [[maybe_unused]] std::string value, [[maybe_unused]] std::string min,
+ std::string max) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitUClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
+ [[maybe_unused]] std::string value, [[maybe_unused]] std::string min,
+ std::string max) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSLessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+ [[maybe_unused]] std::string rhs) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitULessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+ [[maybe_unused]] std::string rhs) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitIEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+ [[maybe_unused]] std::string rhs) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSLessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+ [[maybe_unused]] std::string rhs) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitULessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+ [[maybe_unused]] std::string rhs) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+ [[maybe_unused]] std::string rhs) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitUGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+ [[maybe_unused]] std::string rhs) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitINotEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+ [[maybe_unused]] std::string rhs) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitSGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+ [[maybe_unused]] std::string rhs) {
+ throw NotImplementedException("GLSL Instruction");
+}
+
+void EmitUGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
+ [[maybe_unused]] std::string rhs) {
+ throw NotImplementedException("GLSL Instruction");
+}
+} // namespace Shader::Backend::GLSL