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authorlat9nq <22451773+lat9nq@users.noreply.github.com>2021-07-12 04:10:38 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:40 +0200
commit49946cf780c317b4c5ccabb52ec433eba01c1970 (patch)
tree628060b15b133cf3a1aaf716fba3517fc5c983f0 /src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
parentmain: Update Shader Cache menu options (diff)
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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp')
-rw-r--r--src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
index b11be5bd7..2edcf592e 100644
--- a/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
+++ b/src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
@@ -22,7 +22,7 @@ void Compare(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string
}
bool IsPrecise(const IR::Inst& inst) {
- return {inst.Flags<IR::FpControl>().no_contraction};
+ return inst.Flags<IR::FpControl>().no_contraction;
}
} // Anonymous namespace