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author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-06-15 05:02:07 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:38 +0200 |
commit | 6eea88d6149f7122777b325c7fc8549e2a974e64 (patch) | |
tree | adc74d8545021665fee7e46f8d4b1b0e14b1c823 /src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | |
parent | gl_shader_cache: Implement async shaders (diff) | |
download | yuzu-6eea88d6149f7122777b325c7fc8549e2a974e64.tar yuzu-6eea88d6149f7122777b325c7fc8549e2a974e64.tar.gz yuzu-6eea88d6149f7122777b325c7fc8549e2a974e64.tar.bz2 yuzu-6eea88d6149f7122777b325c7fc8549e2a974e64.tar.lz yuzu-6eea88d6149f7122777b325c7fc8549e2a974e64.tar.xz yuzu-6eea88d6149f7122777b325c7fc8549e2a974e64.tar.zst yuzu-6eea88d6149f7122777b325c7fc8549e2a974e64.zip |
Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp | 18 |
1 files changed, 5 insertions, 13 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 0d1e5ed7f..edeecc26e 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -30,7 +30,7 @@ std::string InputVertexIndex(EmitContext& ctx, std::string_view vertex) { return IsInputArray(ctx.stage) ? fmt::format("[{}]", vertex) : ""; } -std::string OutputVertexIndex(EmitContext& ctx) { +std::string_view OutputVertexIndex(EmitContext& ctx) { return ctx.stage == Stage::TessellationControl ? "[gl_InvocationID]" : ""; } @@ -40,7 +40,7 @@ void GetCbuf(EmitContext& ctx, std::string_view ret, const IR::Value& binding, const bool is_immediate{offset.IsImmediate()}; if (is_immediate) { const s32 signed_offset{static_cast<s32>(offset.U32())}; - static constexpr u32 cbuf_size{4096 * 16}; + static constexpr u32 cbuf_size{0x10000}; if (signed_offset < 0 || offset.U32() > cbuf_size) { LOG_WARNING(Shader_GLSL, "Immediate constant buffer offset is out of bounds"); ctx.Add("{}=0u;", ret); @@ -140,7 +140,7 @@ void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding const IR::Value& offset) { const auto cbuf{fmt::format("{}_cbuf{}", ctx.stage_name, binding.U32())}; if (offset.IsImmediate()) { - static constexpr u32 cbuf_size{4096 * 16}; + static constexpr u32 cbuf_size{0x10000}; const u32 u32_offset{offset.U32()}; const s32 signed_offset{static_cast<s32>(offset.U32())}; if (signed_offset < 0 || u32_offset > cbuf_size) { @@ -308,21 +308,13 @@ void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view val case IR::Attribute::ColorFrontDiffuseG: case IR::Attribute::ColorFrontDiffuseB: case IR::Attribute::ColorFrontDiffuseA: - if (ctx.stage == Stage::Fragment) { - ctx.Add("gl_Color.{}={};", swizzle, value); - } else { - ctx.Add("gl_FrontColor.{}={};", swizzle, value); - } + ctx.Add("gl_FrontColor.{}={};", swizzle, value); break; case IR::Attribute::ColorFrontSpecularR: case IR::Attribute::ColorFrontSpecularG: case IR::Attribute::ColorFrontSpecularB: case IR::Attribute::ColorFrontSpecularA: - if (ctx.stage == Stage::Fragment) { - ctx.Add("gl_SecondaryColor.{}={};", swizzle, value); - } else { - ctx.Add("gl_FrontSecondaryColor.{}={};", swizzle, value); - } + ctx.Add("gl_FrontSecondaryColor.{}={};", swizzle, value); break; case IR::Attribute::ColorBackDiffuseR: case IR::Attribute::ColorBackDiffuseG: |