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author | bunnei <bunneidev@gmail.com> | 2022-02-02 18:57:22 +0100 |
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committer | GitHub <noreply@github.com> | 2022-02-02 18:57:22 +0100 |
commit | 09400e4f4e34d1feed9314cee734107eb40442c2 (patch) | |
tree | ec77b4867a832ae3df18707cc53da7cd9a5a9987 /src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp | |
parent | Merge pull request #7807 from german77/moar-buttons (diff) | |
parent | emit_glsl_atomic: Implement 32x2 fallback atomic ops (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp index dc377b053..a409a7ab3 100644 --- a/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp +++ b/src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp @@ -105,6 +105,13 @@ void EmitSharedAtomicExchange64(EmitContext& ctx, IR::Inst& inst, std::string_vi pointer_offset, value, pointer_offset, value); } +void EmitSharedAtomicExchange32x2(EmitContext& ctx, IR::Inst& inst, std::string_view pointer_offset, + std::string_view value) { + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic"); + ctx.AddU32x2("{}=uvec2(smem[{}>>2],smem[({}+4)>>2]);", inst, pointer_offset, pointer_offset); + ctx.Add("smem[{}>>2]={}.x;smem[({}+4)>>2]={}.y;", pointer_offset, value, pointer_offset, value); +} + void EmitStorageAtomicIAdd32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { ctx.AddU32("{}=atomicAdd({}_ssbo{}[{}>>2],{});", inst, ctx.stage_name, binding.U32(), @@ -265,6 +272,97 @@ void EmitStorageAtomicExchange64(EmitContext& ctx, IR::Inst& inst, const IR::Val ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value); } +void EmitStorageAtomicIAdd32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, + const IR::Value& offset, std::string_view value) { + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic"); + ctx.AddU32x2("{}=uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name, + binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(), + ctx.var_alloc.Consume(offset)); + ctx.Add("{}_ssbo{}[{}>>2]+={}.x;{}_ssbo{}[({}>>2)+1]+={}.y;", ctx.stage_name, binding.U32(), + ctx.var_alloc.Consume(offset), value, ctx.stage_name, binding.U32(), + ctx.var_alloc.Consume(offset), value); +} + +void EmitStorageAtomicSMin32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, + const IR::Value& offset, std::string_view value) { + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic"); + ctx.AddU32x2("{}=ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name, + binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(), + ctx.var_alloc.Consume(offset)); + ctx.Add("for(int " + "i=0;i<2;++i){{{}_ssbo{}[({}>>2)+i]=uint(min(int({}_ssbo{}[({}>>2)+i]),int({}[i])));}}", + ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, + binding.U32(), ctx.var_alloc.Consume(offset), value); +} + +void EmitStorageAtomicUMin32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, + const IR::Value& offset, std::string_view value) { + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic"); + ctx.AddU32x2("{}=uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name, + binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(), + ctx.var_alloc.Consume(offset)); + ctx.Add("for(int i=0;i<2;++i){{ " + "{}_ssbo{}[({}>>2)+i]=min({}_ssbo{}[({}>>2)+i],{}[i]);}}", + ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, + binding.U32(), ctx.var_alloc.Consume(offset), value); +} + +void EmitStorageAtomicSMax32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, + const IR::Value& offset, std::string_view value) { + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic"); + ctx.AddU32x2("{}=ivec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name, + binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(), + ctx.var_alloc.Consume(offset)); + ctx.Add("for(int " + "i=0;i<2;++i){{{}_ssbo{}[({}>>2)+i]=uint(max(int({}_ssbo{}[({}>>2)+i]),int({}[i])));}}", + ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, + binding.U32(), ctx.var_alloc.Consume(offset), value); +} + +void EmitStorageAtomicUMax32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, + const IR::Value& offset, std::string_view value) { + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to non-atomic"); + ctx.AddU32x2("{}=uvec2({}_ssbo{}[{}>>2],{}_ssbo{}[({}>>2)+1]);", inst, ctx.stage_name, + binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, binding.U32(), + ctx.var_alloc.Consume(offset)); + ctx.Add("for(int i=0;i<2;++i){{{}_ssbo{}[({}>>2)+i]=max({}_ssbo{}[({}>>2)+i],{}[i]);}}", + ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), ctx.stage_name, + binding.U32(), ctx.var_alloc.Consume(offset), value); +} + +void EmitStorageAtomicAnd32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, + const IR::Value& offset, std::string_view value) { + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to 32x2"); + ctx.AddU32x2("{}=uvec2(atomicAnd({}_ssbo{}[{}>>2],{}.x),atomicAnd({}_ssbo{}[({}>>2)+1],{}.y));", + inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value, + ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value); +} + +void EmitStorageAtomicOr32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, + const IR::Value& offset, std::string_view value) { + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to 32x2"); + ctx.AddU32x2("{}=uvec2(atomicOr({}_ssbo{}[{}>>2],{}.x),atomicOr({}_ssbo{}[({}>>2)+1],{}.y));", + inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value, + ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value); +} + +void EmitStorageAtomicXor32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, + const IR::Value& offset, std::string_view value) { + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to 32x2"); + ctx.AddU32x2("{}=uvec2(atomicXor({}_ssbo{}[{}>>2],{}.x),atomicXor({}_ssbo{}[({}>>2)+1],{}.y));", + inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value, + ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value); +} + +void EmitStorageAtomicExchange32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, + const IR::Value& offset, std::string_view value) { + LOG_WARNING(Shader_GLSL, "Int64 atomics not supported, fallback to 32x2"); + ctx.AddU32x2("{}=uvec2(atomicExchange({}_ssbo{}[{}>>2],{}.x),atomicExchange({}_ssbo{}[({}>>2)+" + "1],{}.y));", + inst, ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value, + ctx.stage_name, binding.U32(), ctx.var_alloc.Consume(offset), value); +} + void EmitStorageAtomicAddF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset, std::string_view value) { SsboCasFunctionF32(ctx, inst, binding, offset, value, "CasFloatAdd"); @@ -388,6 +486,50 @@ void EmitGlobalAtomicExchange64(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } +void EmitGlobalAtomicIAdd32x2(EmitContext&) { + throw NotImplementedException("GLSL Instrucion"); +} + +void EmitGlobalAtomicSMin32x2(EmitContext&) { + throw NotImplementedException("GLSL Instrucion"); +} + +void EmitGlobalAtomicUMin32x2(EmitContext&) { + throw NotImplementedException("GLSL Instrucion"); +} + +void EmitGlobalAtomicSMax32x2(EmitContext&) { + throw NotImplementedException("GLSL Instrucion"); +} + +void EmitGlobalAtomicUMax32x2(EmitContext&) { + throw NotImplementedException("GLSL Instrucion"); +} + +void EmitGlobalAtomicInc32x2(EmitContext&) { + throw NotImplementedException("GLSL Instrucion"); +} + +void EmitGlobalAtomicDec32x2(EmitContext&) { + throw NotImplementedException("GLSL Instrucion"); +} + +void EmitGlobalAtomicAnd32x2(EmitContext&) { + throw NotImplementedException("GLSL Instrucion"); +} + +void EmitGlobalAtomicOr32x2(EmitContext&) { + throw NotImplementedException("GLSL Instrucion"); +} + +void EmitGlobalAtomicXor32x2(EmitContext&) { + throw NotImplementedException("GLSL Instrucion"); +} + +void EmitGlobalAtomicExchange32x2(EmitContext&) { + throw NotImplementedException("GLSL Instrucion"); +} + void EmitGlobalAtomicAddF32(EmitContext&) { throw NotImplementedException("GLSL Instrucion"); } |