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authorameerj <52414509+ameerj@users.noreply.github.com>2021-05-09 00:50:10 +0200
committerameerj <52414509+ameerj@users.noreply.github.com>2021-07-23 03:51:30 +0200
commit941c6dc740ed368edbbc00913ace73dddecd43ba (patch)
tree8747fc4328791cf32e793d85dc5eaca9d9cded0a /src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
parentglasm: Use BitField instead of C bitfields (diff)
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Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_select.cpp')
-rw-r--r--src/shader_recompiler/backend/glasm/emit_glasm_select.cpp50
1 files changed, 50 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
index e69de29bb..636cbe8a0 100644
--- a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
+++ b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
@@ -0,0 +1,50 @@
+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "shader_recompiler/backend/glasm/emit_context.h"
+#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/frontend/ir/value.h"
+
+namespace Shader::Backend::GLASM {
+
+void EmitSelectU1(EmitContext&, std::string_view, std::string_view, std::string_view) {
+ throw NotImplementedException("GLASM instruction");
+}
+
+void EmitSelectU8(EmitContext&, std::string_view, std::string_view, std::string_view) {
+ throw NotImplementedException("GLASM instruction");
+}
+
+void EmitSelectU16(EmitContext&, std::string_view, std::string_view, std::string_view) {
+ throw NotImplementedException("GLASM instruction");
+}
+
+void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, std::string_view cond,
+ std::string_view true_value, std::string_view false_value) {
+ ctx.Add("MOV.U.CC RC,{};", cond);
+ ctx.Add("IF NE.x;");
+ ctx.Add("MOV.U {},{};", inst, true_value);
+ ctx.Add("ELSE;");
+ ctx.Add("MOV.U {},{};", inst, false_value);
+ ctx.Add("ENDIF;");
+}
+
+void EmitSelectU64(EmitContext&, std::string_view, std::string_view, std::string_view) {
+ throw NotImplementedException("GLASM instruction");
+}
+
+void EmitSelectF16(EmitContext&, std::string_view, std::string_view, std::string_view) {
+ throw NotImplementedException("GLASM instruction");
+}
+
+void EmitSelectF32(EmitContext&, std::string_view, std::string_view, std::string_view) {
+ throw NotImplementedException("GLASM instruction");
+}
+
+void EmitSelectF64(EmitContext&, std::string_view, std::string_view, std::string_view) {
+ throw NotImplementedException("GLASM instruction");
+}
+} // namespace Shader::Backend::GLASM