diff options
author | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-05-09 00:50:10 +0200 |
---|---|---|
committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:30 +0200 |
commit | 941c6dc740ed368edbbc00913ace73dddecd43ba (patch) | |
tree | 8747fc4328791cf32e793d85dc5eaca9d9cded0a /src/shader_recompiler/backend/glasm/emit_glasm_select.cpp | |
parent | glasm: Use BitField instead of C bitfields (diff) | |
download | yuzu-941c6dc740ed368edbbc00913ace73dddecd43ba.tar yuzu-941c6dc740ed368edbbc00913ace73dddecd43ba.tar.gz yuzu-941c6dc740ed368edbbc00913ace73dddecd43ba.tar.bz2 yuzu-941c6dc740ed368edbbc00913ace73dddecd43ba.tar.lz yuzu-941c6dc740ed368edbbc00913ace73dddecd43ba.tar.xz yuzu-941c6dc740ed368edbbc00913ace73dddecd43ba.tar.zst yuzu-941c6dc740ed368edbbc00913ace73dddecd43ba.zip |
Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_select.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_select.cpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp index e69de29bb..636cbe8a0 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_select.cpp @@ -0,0 +1,50 @@ +// Copyright 2021 yuzu Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <string_view> + +#include "shader_recompiler/backend/glasm/emit_context.h" +#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "shader_recompiler/frontend/ir/value.h" + +namespace Shader::Backend::GLASM { + +void EmitSelectU1(EmitContext&, std::string_view, std::string_view, std::string_view) { + throw NotImplementedException("GLASM instruction"); +} + +void EmitSelectU8(EmitContext&, std::string_view, std::string_view, std::string_view) { + throw NotImplementedException("GLASM instruction"); +} + +void EmitSelectU16(EmitContext&, std::string_view, std::string_view, std::string_view) { + throw NotImplementedException("GLASM instruction"); +} + +void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, std::string_view cond, + std::string_view true_value, std::string_view false_value) { + ctx.Add("MOV.U.CC RC,{};", cond); + ctx.Add("IF NE.x;"); + ctx.Add("MOV.U {},{};", inst, true_value); + ctx.Add("ELSE;"); + ctx.Add("MOV.U {},{};", inst, false_value); + ctx.Add("ENDIF;"); +} + +void EmitSelectU64(EmitContext&, std::string_view, std::string_view, std::string_view) { + throw NotImplementedException("GLASM instruction"); +} + +void EmitSelectF16(EmitContext&, std::string_view, std::string_view, std::string_view) { + throw NotImplementedException("GLASM instruction"); +} + +void EmitSelectF32(EmitContext&, std::string_view, std::string_view, std::string_view) { + throw NotImplementedException("GLASM instruction"); +} + +void EmitSelectF64(EmitContext&, std::string_view, std::string_view, std::string_view) { + throw NotImplementedException("GLASM instruction"); +} +} // namespace Shader::Backend::GLASM |