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author | ReinUsesLisp <reinuseslisp@airmail.cc> | 2021-05-16 23:01:09 +0200 |
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committer | ameerj <52414509+ameerj@users.noreply.github.com> | 2021-07-23 03:51:31 +0200 |
commit | bee9fb0563f2bffd08df6f78091233fb3fc8d4ed (patch) | |
tree | 79e51bfb7fe9348082b7e57de7440ab57c196bc8 /src/shader_recompiler/backend/glasm/emit_glasm_image.cpp | |
parent | glasm: Add support for texture offsets (diff) | |
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Diffstat (limited to 'src/shader_recompiler/backend/glasm/emit_glasm_image.cpp')
-rw-r--r-- | src/shader_recompiler/backend/glasm/emit_glasm_image.cpp | 194 |
1 files changed, 97 insertions, 97 deletions
diff --git a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp index c395248ed..247118dff 100644 --- a/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp +++ b/src/shader_recompiler/backend/glasm/emit_glasm_image.cpp @@ -9,103 +9,7 @@ namespace Shader::Backend::GLASM { -void EmitBindlessImageSampleImplicitLod(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitBindlessImageSampleExplicitLod(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitBindlessImageGather(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitBindlessImageGatherDref(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitBindlessImageFetch(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitBindlessImageQueryDimensions(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitBindlessImageQueryLod(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitBindlessImageGradient(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitBindlessImageRead(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitBindlessImageWrite(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitBoundImageSampleImplicitLod(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitBoundImageSampleExplicitLod(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitBoundImageSampleDrefImplicitLod(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitBoundImageSampleDrefExplicitLod(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitBoundImageGather(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitBoundImageGatherDref(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitBoundImageFetch(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitBoundImageQueryDimensions(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitBoundImageQueryLod(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitBoundImageGradient(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitBoundImageRead(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -void EmitBoundImageWrite(EmitContext&) { - throw LogicError("Unreachable instruction"); -} - -static std::string Texture([[maybe_unused]] EmitContext& ctx, IR::TextureInstInfo info, +std::string Texture([[maybe_unused]] EmitContext& ctx, IR::TextureInstInfo info, [[maybe_unused]] const IR::Value& index) { // FIXME return fmt::format("texture[{}]", info.descriptor_index); @@ -242,4 +146,100 @@ void EmitImageWrite([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst throw NotImplementedException("GLASM instruction"); } +void EmitBindlessImageSampleImplicitLod(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + +void EmitBindlessImageSampleExplicitLod(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + +void EmitBindlessImageSampleDrefImplicitLod(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + +void EmitBindlessImageSampleDrefExplicitLod(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + +void EmitBindlessImageGather(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + +void EmitBindlessImageGatherDref(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + +void EmitBindlessImageFetch(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + +void EmitBindlessImageQueryDimensions(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + +void EmitBindlessImageQueryLod(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + +void EmitBindlessImageGradient(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + +void EmitBindlessImageRead(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + +void EmitBindlessImageWrite(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + +void EmitBoundImageSampleImplicitLod(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + +void EmitBoundImageSampleExplicitLod(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + +void EmitBoundImageSampleDrefImplicitLod(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + +void EmitBoundImageSampleDrefExplicitLod(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + +void EmitBoundImageGather(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + +void EmitBoundImageGatherDref(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + +void EmitBoundImageFetch(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + +void EmitBoundImageQueryDimensions(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + +void EmitBoundImageQueryLod(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + +void EmitBoundImageGradient(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + +void EmitBoundImageRead(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + +void EmitBoundImageWrite(EmitContext&) { + throw LogicError("Unreachable instruction"); +} + } // namespace Shader::Backend::GLASM |