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authorLioncash <mathew1800@gmail.com>2019-02-27 04:47:49 +0100
committerLioncash <mathew1800@gmail.com>2019-02-27 09:38:39 +0100
commitb9238edd0d0bfa7c88ad81ef00347b5194ebed77 (patch)
tree73cbfa304b41edc3fc92f7b8e9bfb8832f701d49 /src/input_common
parentcommon/vector_math: Move Vec[x] types into the Common namespace (diff)
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Diffstat (limited to 'src/input_common')
-rw-r--r--src/input_common/motion_emu.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/input_common/motion_emu.cpp b/src/input_common/motion_emu.cpp
index d5af05ee3..6d96d4019 100644
--- a/src/input_common/motion_emu.cpp
+++ b/src/input_common/motion_emu.cpp
@@ -45,7 +45,7 @@ public:
} else {
tilt_direction = mouse_move.Cast<float>();
tilt_angle =
- std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, MathUtil::PI * 0.5f);
+ std::clamp(tilt_direction.Normalize() * sensitivity, 0.0f, Common::PI * 0.5f);
}
}
}
@@ -107,7 +107,7 @@ private:
// Find the angular rate vector in world space
auto angular_rate = ((q - old_q) * inv_q).xyz * 2;
- angular_rate *= 1000 / update_millisecond / MathUtil::PI * 180;
+ angular_rate *= 1000 / update_millisecond / Common::PI * 180;
// Transform the two vectors from world space to 3DS space
gravity = QuaternionRotate(inv_q, gravity);