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author | german77 <juangerman-13@hotmail.com> | 2021-09-21 00:26:08 +0200 |
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committer | Narr the Reg <juangerman-13@hotmail.com> | 2021-11-25 03:30:22 +0100 |
commit | dc3ab9e11068998ffd419f65f00fb336585b8e8c (patch) | |
tree | b4330f227bfa90f3c8440f33bf3b987240646c44 /src/input_common/tas/tas_input.h | |
parent | input_common: Rewrite gc_adapter (diff) | |
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Diffstat (limited to 'src/input_common/tas/tas_input.h')
-rw-r--r-- | src/input_common/tas/tas_input.h | 237 |
1 files changed, 0 insertions, 237 deletions
diff --git a/src/input_common/tas/tas_input.h b/src/input_common/tas/tas_input.h deleted file mode 100644 index 3e2db8f00..000000000 --- a/src/input_common/tas/tas_input.h +++ /dev/null @@ -1,237 +0,0 @@ -// Copyright 2020 yuzu Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> - -#include "common/common_types.h" -#include "common/settings_input.h" -#include "core/frontend/input.h" -#include "input_common/main.h" - -/* -To play back TAS scripts on Yuzu, select the folder with scripts in the configuration menu below -Tools -> Configure TAS. The file itself has normal text format and has to be called script0-1.txt -for controller 1, script0-2.txt for controller 2 and so forth (with max. 8 players). - -A script file has the same format as TAS-nx uses, so final files will look like this: - -1 KEY_B 0;0 0;0 -6 KEY_ZL 0;0 0;0 -41 KEY_ZL;KEY_Y 0;0 0;0 -43 KEY_X;KEY_A 32767;0 0;0 -44 KEY_A 32767;0 0;0 -45 KEY_A 32767;0 0;0 -46 KEY_A 32767;0 0;0 -47 KEY_A 32767;0 0;0 - -After placing the file at the correct location, it can be read into Yuzu with the (default) hotkey -CTRL+F6 (refresh). In the bottom left corner, it will display the amount of frames the script file -has. Playback can be started or stopped using CTRL+F5. - -However, for playback to actually work, the correct input device has to be selected: In the Controls -menu, select TAS from the device list for the controller that the script should be played on. - -Recording a new script file is really simple: Just make sure that the proper device (not TAS) is -connected on P1, and press CTRL+F7 to start recording. When done, just press the same keystroke -again (CTRL+F7). The new script will be saved at the location previously selected, as the filename -record.txt. - -For debugging purposes, the common controller debugger can be used (View -> Debugging -> Controller -P1). -*/ - -namespace TasInput { - -constexpr size_t PLAYER_NUMBER = 8; - -using TasAnalog = std::pair<float, float>; - -enum class TasState { - Running, - Recording, - Stopped, -}; - -enum class TasButton : u32 { - BUTTON_A = 1U << 0, - BUTTON_B = 1U << 1, - BUTTON_X = 1U << 2, - BUTTON_Y = 1U << 3, - STICK_L = 1U << 4, - STICK_R = 1U << 5, - TRIGGER_L = 1U << 6, - TRIGGER_R = 1U << 7, - TRIGGER_ZL = 1U << 8, - TRIGGER_ZR = 1U << 9, - BUTTON_PLUS = 1U << 10, - BUTTON_MINUS = 1U << 11, - BUTTON_LEFT = 1U << 12, - BUTTON_UP = 1U << 13, - BUTTON_RIGHT = 1U << 14, - BUTTON_DOWN = 1U << 15, - BUTTON_SL = 1U << 16, - BUTTON_SR = 1U << 17, - BUTTON_HOME = 1U << 18, - BUTTON_CAPTURE = 1U << 19, -}; - -enum class TasAxes : u8 { - StickX, - StickY, - SubstickX, - SubstickY, - Undefined, -}; - -struct TasData { - u32 buttons{}; - std::array<float, 4> axis{}; -}; - -class Tas { -public: - Tas(); - ~Tas(); - - // Changes the input status that will be stored in each frame - void RecordInput(u32 buttons, const std::array<std::pair<float, float>, 2>& axes); - - // Main loop that records or executes input - void UpdateThread(); - - // Sets the flag to start or stop the TAS command excecution and swaps controllers profiles - void StartStop(); - - // Stop the TAS and reverts any controller profile - void Stop(); - - // Sets the flag to reload the file and start from the begining in the next update - void Reset(); - - /** - * Sets the flag to enable or disable recording of inputs - * @return Returns true if the current recording status is enabled - */ - bool Record(); - - // Saves contents of record_commands on a file if overwrite is enabled player 1 will be - // overwritten with the recorded commands - void SaveRecording(bool overwrite_file); - - /** - * Returns the current status values of TAS playback/recording - * @return Tuple of - * TasState indicating the current state out of Running, Recording or Stopped ; - * Current playback progress or amount of frames (so far) for Recording ; - * Total length of script file currently loaded or amount of frames (so far) for Recording - */ - std::tuple<TasState, size_t, size_t> GetStatus() const; - - // Retuns an array of the default button mappings - InputCommon::ButtonMapping GetButtonMappingForDevice(const Common::ParamPackage& params) const; - - // Retuns an array of the default analog mappings - InputCommon::AnalogMapping GetAnalogMappingForDevice(const Common::ParamPackage& params) const; - [[nodiscard]] const TasData& GetTasState(std::size_t pad) const; - -private: - struct TASCommand { - u32 buttons{}; - TasAnalog l_axis{}; - TasAnalog r_axis{}; - }; - - // Loads TAS files from all players - void LoadTasFiles(); - - // Loads TAS file from the specified player - void LoadTasFile(size_t player_index); - - // Writes a TAS file from the recorded commands - void WriteTasFile(std::u8string file_name); - - /** - * Parses a string containing the axis values with the following format "x;y" - * X and Y have a range from -32767 to 32767 - * @return Returns a TAS analog object with axis values with range from -1.0 to 1.0 - */ - TasAnalog ReadCommandAxis(const std::string& line) const; - - /** - * Parses a string containing the button values with the following format "a;b;c;d..." - * Each button is represented by it's text format specified in text_to_tas_button array - * @return Returns a u32 with each bit representing the status of a button - */ - u32 ReadCommandButtons(const std::string& line) const; - - /** - * Converts an u32 containing the button status into the text equivalent - * @return Returns a string with the name of the buttons to be written to the file - */ - std::string WriteCommandButtons(u32 data) const; - - /** - * Converts an TAS analog object containing the axis status into the text equivalent - * @return Returns a string with the value of the axis to be written to the file - */ - std::string WriteCommandAxis(TasAnalog data) const; - - // Inverts the Y axis polarity - std::pair<float, float> FlipAxisY(std::pair<float, float> old); - - /** - * Converts an u32 containing the button status into the text equivalent - * @return Returns a string with the name of the buttons to be printed on console - */ - std::string DebugButtons(u32 buttons) const; - - /** - * Converts an TAS analog object containing the axis status into the text equivalent - * @return Returns a string with the value of the axis to be printed on console - */ - std::string DebugJoystick(float x, float y) const; - - /** - * Converts the given TAS status into the text equivalent - * @return Returns a string with the value of the TAS status to be printed on console - */ - std::string DebugInput(const TasData& data) const; - - /** - * Converts the given TAS status of multiple players into the text equivalent - * @return Returns a string with the value of the status of all TAS players to be printed on - * console - */ - std::string DebugInputs(const std::array<TasData, PLAYER_NUMBER>& arr) const; - - /** - * Converts an u32 containing the button status into the text equivalent - * @return Returns a string with the name of the buttons - */ - std::string ButtonsToString(u32 button) const; - - // Stores current controller configuration and sets a TAS controller for every active controller - // to the current config - void SwapToTasController(); - - // Sets the stored controller configuration to the current config - void SwapToStoredController(); - - size_t script_length{0}; - std::array<TasData, PLAYER_NUMBER> tas_data; - bool is_old_input_saved{false}; - bool is_recording{false}; - bool is_running{false}; - bool needs_reset{false}; - std::array<std::vector<TASCommand>, PLAYER_NUMBER> commands{}; - std::vector<TASCommand> record_commands{}; - size_t current_command{0}; - TASCommand last_input{}; // only used for recording - - // Old settings for swapping controllers - std::array<Settings::PlayerInput, 10> player_mappings; -}; -} // namespace TasInput |