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authorbunnei <bunneidev@gmail.com>2021-04-16 06:40:35 +0200
committerGitHub <noreply@github.com>2021-04-16 06:40:35 +0200
commit0a5bc8ec14619080cabe3168a1b82c6da4a63a0f (patch)
treed35eebf5da42ebbe24d521c90d2139c94b68f8e8 /src/input_common/sdl/sdl_impl.h
parentMerge pull request #6199 from lioncash/log-ns (diff)
parentInputCommon: Name properly xbox 360 and one controllers, Fix mappings for Nintendo Pro controllers (diff)
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Diffstat (limited to 'src/input_common/sdl/sdl_impl.h')
-rw-r--r--src/input_common/sdl/sdl_impl.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/input_common/sdl/sdl_impl.h b/src/input_common/sdl/sdl_impl.h
index 08044b00d..8b7363f56 100644
--- a/src/input_common/sdl/sdl_impl.h
+++ b/src/input_common/sdl/sdl_impl.h
@@ -14,6 +14,7 @@
#include "input_common/sdl/sdl.h"
union SDL_Event;
+using SDL_GameController = struct _SDL_GameController;
using SDL_Joystick = struct _SDL_Joystick;
using SDL_JoystickID = s32;
@@ -64,6 +65,9 @@ private:
/// Needs to be called before SDL_QuitSubSystem.
void CloseJoysticks();
+ /// Returns a custom name for specific controllers because the default name is not correct
+ std::string GetControllerName(SDL_GameController* controller) const;
+
// Set to true if SDL supports game controller subsystem
bool has_gamecontroller = false;