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author | Lioncash <mathew1800@gmail.com> | 2020-08-29 03:21:14 +0200 |
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committer | Lioncash <mathew1800@gmail.com> | 2020-08-29 03:24:17 +0200 |
commit | 69fa6b4906ea3ca36a6ca7dc92de0683332dcf52 (patch) | |
tree | 08b3c06a9540815a4c50bf17c75898aa58805222 /src/input_common/sdl/sdl_impl.cpp | |
parent | sdl_impl: Make use of std::move on std::string where applicable (diff) | |
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Diffstat (limited to 'src/input_common/sdl/sdl_impl.cpp')
-rw-r--r-- | src/input_common/sdl/sdl_impl.cpp | 68 |
1 files changed, 37 insertions, 31 deletions
diff --git a/src/input_common/sdl/sdl_impl.cpp b/src/input_common/sdl/sdl_impl.cpp index 8d83184d2..a9e676f4b 100644 --- a/src/input_common/sdl/sdl_impl.cpp +++ b/src/input_common/sdl/sdl_impl.cpp @@ -3,6 +3,7 @@ // Refer to the license.txt file included. #include <algorithm> +#include <array> #include <atomic> #include <cmath> #include <functional> @@ -670,29 +671,6 @@ Common::ParamPackage BuildParamPackageForAnalog(int port, const std::string& gui } // Anonymous namespace ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& params) { - // This list is missing ZL/ZR since those are not considered buttons in SDL GameController. - // We will add those afterwards - // This list also excludes Screenshot since theres not really a mapping for that - std::unordered_map<Settings::NativeButton::Values, SDL_GameControllerButton> - switch_to_sdl_button = { - {Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B}, - {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A}, - {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y}, - {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X}, - {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK}, - {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK}, - {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, - {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, - {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START}, - {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK}, - {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT}, - {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP}, - {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}, - {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN}, - {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, - {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, - {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE}, - }; if (!params.Has("guid") || !params.Has("port")) { return {}; } @@ -702,20 +680,48 @@ ButtonMapping SDLState::GetButtonMappingForDevice(const Common::ParamPackage& pa return {}; } - ButtonMapping mapping{}; + // This list is missing ZL/ZR since those are not considered buttons in SDL GameController. + // We will add those afterwards + // This list also excludes Screenshot since theres not really a mapping for that + using ButtonBindings = + std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerButton>, 17>; + static constexpr ButtonBindings switch_to_sdl_button{{ + {Settings::NativeButton::A, SDL_CONTROLLER_BUTTON_B}, + {Settings::NativeButton::B, SDL_CONTROLLER_BUTTON_A}, + {Settings::NativeButton::X, SDL_CONTROLLER_BUTTON_Y}, + {Settings::NativeButton::Y, SDL_CONTROLLER_BUTTON_X}, + {Settings::NativeButton::LStick, SDL_CONTROLLER_BUTTON_LEFTSTICK}, + {Settings::NativeButton::RStick, SDL_CONTROLLER_BUTTON_RIGHTSTICK}, + {Settings::NativeButton::L, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, + {Settings::NativeButton::R, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, + {Settings::NativeButton::Plus, SDL_CONTROLLER_BUTTON_START}, + {Settings::NativeButton::Minus, SDL_CONTROLLER_BUTTON_BACK}, + {Settings::NativeButton::DLeft, SDL_CONTROLLER_BUTTON_DPAD_LEFT}, + {Settings::NativeButton::DUp, SDL_CONTROLLER_BUTTON_DPAD_UP}, + {Settings::NativeButton::DRight, SDL_CONTROLLER_BUTTON_DPAD_RIGHT}, + {Settings::NativeButton::DDown, SDL_CONTROLLER_BUTTON_DPAD_DOWN}, + {Settings::NativeButton::SL, SDL_CONTROLLER_BUTTON_LEFTSHOULDER}, + {Settings::NativeButton::SR, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER}, + {Settings::NativeButton::Home, SDL_CONTROLLER_BUTTON_GUIDE}, + }}; + + // Add the missing bindings for ZL/ZR + using ZBindings = + std::array<std::pair<Settings::NativeButton::Values, SDL_GameControllerAxis>, 2>; + static constexpr ZBindings switch_to_sdl_axis{{ + {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT}, + {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT}, + }}; + + ButtonMapping mapping; + mapping.reserve(switch_to_sdl_button.size() + switch_to_sdl_axis.size()); + for (const auto& [switch_button, sdl_button] : switch_to_sdl_button) { const auto& binding = SDL_GameControllerGetBindForButton(controller, sdl_button); mapping.insert_or_assign( switch_button, BuildParamPackageForBinding(joystick->GetPort(), joystick->GetGUID(), binding)); } - - // Add the missing bindings for ZL/ZR - std::unordered_map<Settings::NativeButton::Values, SDL_GameControllerAxis> switch_to_sdl_axis = - { - {Settings::NativeButton::ZL, SDL_CONTROLLER_AXIS_TRIGGERLEFT}, - {Settings::NativeButton::ZR, SDL_CONTROLLER_AXIS_TRIGGERRIGHT}, - }; for (const auto& [switch_button, sdl_axis] : switch_to_sdl_axis) { const auto& binding = SDL_GameControllerGetBindForAxis(controller, sdl_axis); mapping.insert_or_assign( |