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authorbunnei <bunneidev@gmail.com>2015-03-09 05:14:59 +0100
committerbunnei <bunneidev@gmail.com>2015-03-11 04:58:07 +0100
commitd61b26b79f889603a084e148626bba3c267cf75f (patch)
treed793edd22e25a99aa5c13cc2455a5ec2167afee7 /src/core
parentEmuWindow: Made pad/touch functions non-static. (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/hle/service/hid/hid.cpp104
-rw-r--r--src/core/hle/service/hid/hid.h35
-rw-r--r--src/core/hw/gpu.cpp4
3 files changed, 32 insertions, 111 deletions
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index 703a765b5..baff92716 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -12,6 +12,8 @@
#include "core/hle/kernel/shared_memory.h"
#include "core/hle/hle.h"
+#include "video_core/video_core.h"
+
namespace Service {
namespace HID {
@@ -23,15 +25,8 @@ Kernel::SharedPtr<Kernel::Event> g_event_accelerometer;
Kernel::SharedPtr<Kernel::Event> g_event_gyroscope;
Kernel::SharedPtr<Kernel::Event> g_event_debug_pad;
-// Next Pad state update information
-static PadState next_state = {{0}};
static u32 next_pad_index = 0;
-static s16 next_pad_circle_x = 0;
-static s16 next_pad_circle_y = 0;
-
static u32 next_touch_index = 0;
-static u16 next_touch_x = 0;
-static u16 next_touch_y = 0;
/**
* Gets a pointer to the PadData structure inside HID shared memory
@@ -55,38 +50,15 @@ static inline SharedMem* GetSharedMem() {
// * Set PadData.current_state.circle_left = 1 if current PadEntry.circle_pad_x <= -41
// * Set PadData.current_state.circle_right = 1 if current PadEntry.circle_pad_y <= -41
-/**
- * Circle Pad from keys.
- *
- * This is implemented as "pushed all the way to an edge (max) or centered (0)".
- *
- * Indicate the circle pad is pushed completely to the edge in 1 of 8 directions.
- */
-static void UpdateNextCirclePadState() {
- static const s16 max_value = 0x9C;
- next_pad_circle_x = next_state.circle_left ? -max_value : 0x0;
- next_pad_circle_x += next_state.circle_right ? max_value : 0x0;
- next_pad_circle_y = next_state.circle_down ? -max_value : 0x0;
- next_pad_circle_y += next_state.circle_up ? max_value : 0x0;
-}
-
-void PadButtonPress(const PadState& pad_state) {
- next_state.hex |= pad_state.hex;
- UpdateNextCirclePadState();
-}
-
-void PadButtonRelease(const PadState& pad_state) {
- next_state.hex &= ~pad_state.hex;
- UpdateNextCirclePadState();
-}
-
-void PadUpdateComplete() {
+void HIDUpdate() {
SharedMem* shared_mem = GetSharedMem();
if (shared_mem == nullptr)
return;
- shared_mem->pad.current_state.hex = next_state.hex;
+ const PadState& state = VideoCore::g_emu_window->GetPadState();
+
+ shared_mem->pad.current_state.hex = state.hex;
shared_mem->pad.index = next_pad_index;
++next_touch_index %= shared_mem->pad.entries.size();
@@ -95,28 +67,19 @@ void PadUpdateComplete() {
PadState old_state = shared_mem->pad.entries[last_entry_index].current_state;
// Compute bitmask with 1s for bits different from the old state
- PadState changed;
- changed.hex = (next_state.hex ^ old_state.hex);
-
- // Compute what was added
- PadState additions;
- additions.hex = changed.hex & next_state.hex;
-
- // Compute what was removed
- PadState removals;
- removals.hex = changed.hex & old_state.hex;
+ PadState changed = { { (state.hex ^ old_state.hex) } };
// Get the current Pad entry
- PadDataEntry* current_pad_entry = &shared_mem->pad.entries[shared_mem->pad.index];
+ PadDataEntry* pad_entry = &shared_mem->pad.entries[shared_mem->pad.index];
// Update entry properties
- current_pad_entry->current_state.hex = next_state.hex;
- current_pad_entry->delta_additions.hex = additions.hex;
- current_pad_entry->delta_removals.hex = removals.hex;
+ pad_entry->current_state.hex = state.hex;
+ pad_entry->delta_additions.hex = changed.hex & state.hex;
+ pad_entry->delta_removals.hex = changed.hex & old_state.hex;;
// Set circle Pad
- current_pad_entry->circle_pad_x = next_pad_circle_x;
- current_pad_entry->circle_pad_y = next_pad_circle_y;
+ pad_entry->circle_pad_x = state.circle_left ? -0x9C : state.circle_right ? 0x9C : 0x0;
+ pad_entry->circle_pad_y = state.circle_down ? -0x9C : state.circle_up ? 0x9C : 0x0;
// If we just updated index 0, provide a new timestamp
if (shared_mem->pad.index == 0) {
@@ -124,39 +87,15 @@ void PadUpdateComplete() {
shared_mem->pad.index_reset_ticks = (s64)Core::g_app_core->GetTicks();
}
- // Signal both handles when there's an update to Pad or touch
- g_event_pad_or_touch_1->Signal();
- g_event_pad_or_touch_2->Signal();
-}
-
-void TouchPress(u16 x, u16 y) {
- next_touch_x = x;
- next_touch_y = y;
-}
-
-void TouchRelease() {
- next_touch_x = 0;
- next_touch_y = 0;
-}
-
-void TouchUpdateComplete() {
- SharedMem* shared_mem = GetSharedMem();
-
- if (shared_mem == nullptr)
- return;
-
shared_mem->touch.index = next_touch_index;
++next_touch_index %= shared_mem->touch.entries.size();
// Get the current touch entry
- TouchDataEntry* current_touch_entry = &shared_mem->touch.entries[shared_mem->touch.index];
+ TouchDataEntry* touch_entry = &shared_mem->touch.entries[shared_mem->touch.index];
+ bool pressed = false;
- // Set touchpad position
- current_touch_entry->x = next_touch_x;
- current_touch_entry->y = next_touch_y;
-
- // TODO(bunnei): Verify this behavior on real hardware
- current_touch_entry->valid = (next_touch_x || next_touch_y) ? 1 : 0;
+ std::tie(touch_entry->x, touch_entry->y, pressed) = VideoCore::g_emu_window->GetTouchState();
+ touch_entry->valid = pressed ? 1 : 0;
// TODO(bunnei): We're not doing anything with offset 0xA8 + 0x18 of HID SharedMemory, which
// supposedly is "Touch-screen entry, which contains the raw coordinate data prior to being
@@ -194,6 +133,9 @@ void HIDInit() {
g_shared_mem = SharedMemory::Create("HID:SharedMem");
+ next_pad_index = 0;
+ next_touch_index = 0;
+
// Create event handles
g_event_pad_or_touch_1 = Event::Create(RESETTYPE_ONESHOT, "HID:EventPadOrTouch1");
g_event_pad_or_touch_2 = Event::Create(RESETTYPE_ONESHOT, "HID:EventPadOrTouch2");
@@ -203,8 +145,8 @@ void HIDInit() {
}
void HIDShutdown() {
-
}
-}
-}
+} // namespace HID
+
+} // namespace Service
diff --git a/src/core/hle/service/hid/hid.h b/src/core/hle/service/hid/hid.h
index 7fdf5828a..063f06858 100644
--- a/src/core/hle/service/hid/hid.h
+++ b/src/core/hle/service/hid/hid.h
@@ -176,38 +176,13 @@ const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
*/
void GetIPCHandles(Interface* self);
-/**
- * Sets a Pad state (button or button combo) as pressed
- * @param pad_state PadState data indicating which buttons have been pressed
- */
-void PadButtonPress(const PadState& pad_state);
-
-/**
- * Sets a Pad state (button or button combo) as released
- * @param pad_state PadState data indicating which buttons have been released
- */
-void PadButtonRelease(const PadState& pad_state);
-
-/**
- * Called after all Pad changes to be included in this update have been made, including both Pad
- * key changes and analog circle Pad changes.
- */
-void PadUpdateComplete();
-
-/**
- * Signal that the touchpad has been pressed
- * @param x Touchpad x-coordinate in bottom screen pixels (between 0 and 320)
- * @param y Touchpad y-coordinate in bottom screen pixels (between 0 and 240)
- */
-void TouchPress(u16 x, u16 y);
-
-/// Signal that touchpad has been released
-void TouchRelease();
-
-/// Signal that touchpad updates have been completed
-void TouchUpdateComplete();
+/// Checks for user input updates
+void HIDUpdate();
+/// Initialize HID service
void HIDInit();
+
+/// Shutdown HID service
void HIDShutdown();
}
diff --git a/src/core/hw/gpu.cpp b/src/core/hw/gpu.cpp
index b7102b874..f7b822c58 100644
--- a/src/core/hw/gpu.cpp
+++ b/src/core/hw/gpu.cpp
@@ -14,6 +14,7 @@
#include "core/hle/hle.h"
#include "core/hle/service/gsp_gpu.h"
#include "core/hle/service/dsp_dsp.h"
+#include "core/hle/service/hid/hid.h"
#include "core/hw/gpu.h"
@@ -294,6 +295,9 @@ static void VBlankCallback(u64 userdata, int cycles_late) {
// this. Certain games expect this to be periodically signaled.
DSP_DSP::SignalInterrupt();
+ // Check for user input updates
+ Service::HID::HIDUpdate();
+
// Reschedule recurrent event
CoreTiming::ScheduleEvent(frame_ticks - cycles_late, vblank_event);
}