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authorDavid Marcec <dmarcecguzman@gmail.com>2018-10-11 17:56:49 +0200
committerDavid Marcec <dmarcecguzman@gmail.com>2018-10-11 17:56:49 +0200
commit85b0d9a7be05eeec2fc230003341f9b444a17bf5 (patch)
tree5dca2a50ae7fa24be3213a60cb39fa09dbfd88f7 /src/core
parentAdded BeginPermitVibrationSession and EndPermitVibrationSession (diff)
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Diffstat (limited to 'src/core')
-rw-r--r--src/core/hle/service/hid/controllers/npad.cpp71
-rw-r--r--src/core/hle/service/hid/controllers/npad.h6
-rw-r--r--src/core/hle/service/hid/hid.cpp4
3 files changed, 62 insertions, 19 deletions
diff --git a/src/core/hle/service/hid/controllers/npad.cpp b/src/core/hle/service/hid/controllers/npad.cpp
index 27b38abab..dbb0dd72d 100644
--- a/src/core/hle/service/hid/controllers/npad.cpp
+++ b/src/core/hle/service/hid/controllers/npad.cpp
@@ -41,7 +41,6 @@ void Controller_NPad::InitNewlyAddedControler(std::size_t controller_idx) {
controller.joy_styles.raw = 0; // Zero out
controller.device_type.raw = 0;
switch (controller_type) {
- case NPadControllerType::HandheldVariant:
case NPadControllerType::Handheld:
controller.joy_styles.handheld.Assign(1);
controller.device_type.handheld.Assign(1);
@@ -93,7 +92,6 @@ void Controller_NPad::OnInit() {
if (!IsControllerActivated())
return;
std::size_t controller{};
- supported_npad_id_types.resize(npad_id_list.size());
if (style.raw == 0) {
// We want to support all controllers
style.handheld.Assign(1);
@@ -103,10 +101,11 @@ void Controller_NPad::OnInit() {
style.pro_controller.Assign(1);
style.pokeball.Assign(1);
}
- std::memcpy(supported_npad_id_types.data(), npad_id_list.data(),
- npad_id_list.size() * sizeof(u32));
if (std::none_of(connected_controllers.begin(), connected_controllers.end(),
[](const ControllerHolder& controller) { return controller.is_connected; })) {
+ supported_npad_id_types.resize(npad_id_list.size());
+ std::memcpy(supported_npad_id_types.data(), npad_id_list.data(),
+ npad_id_list.size() * sizeof(u32));
AddNewController(NPadControllerType::Handheld);
}
}
@@ -221,7 +220,6 @@ void Controller_NPad::OnUpdate(u8* data, std::size_t data_len) {
}
switch (controller_type) {
- case NPadControllerType::HandheldVariant:
case NPadControllerType::Handheld:
handheld_entry.connection_status.IsConnected.Assign(1);
if (!Settings::values.use_docked_mode) {
@@ -291,6 +289,29 @@ void Controller_NPad::SetSupportedNPadIdTypes(u8* data, std::size_t length) {
ASSERT(length > 0 && (length % sizeof(u32)) == 0);
supported_npad_id_types.resize(length / sizeof(u32));
std::memcpy(supported_npad_id_types.data(), data, length);
+ CheckForHandheldVariant();
+}
+
+void Controller_NPad::CheckForHandheldVariant() {
+ // As some games expect us to use the variant of handheld mode and some games don't. It's
+ // consistent that games set the npad ids in order of priority. We can just swap the controller
+ // ids on the fly then if we're in handheld mode
+ if (supported_npad_id_types.size() > 0) {
+ const auto& first_controller = supported_npad_id_types.front();
+ if (first_controller == 32 && !connected_controllers[8].is_connected) {
+ const auto& first_controller = connected_controllers.front();
+ if (first_controller.is_connected &&
+ first_controller.type == NPadControllerType::Handheld) {
+ DisconnectNPad(0);
+ AddNewController(NPadControllerType::Handheld, true);
+ }
+ } else if (first_controller != 32 && connected_controllers[8].is_connected) {
+ if (!connected_controllers[0].is_connected) {
+ DisconnectNPad(8);
+ AddNewController(NPadControllerType::Handheld);
+ }
+ }
+ }
}
const void Controller_NPad::GetSupportedNpadIdTypes(u32* data, std::size_t max_length) {
@@ -320,10 +341,15 @@ void Controller_NPad::VibrateController(const std::vector<u32>& controller_ids,
return;
}
for (std::size_t i = 0; i < controller_ids.size(); i++) {
- if (i >= controller_count) {
- continue;
+ std::size_t controller_pos = i;
+ if (controller_pos == 32)
+ controller_pos = 8;
+ if (controller_pos == 16)
+ controller_pos = 9;
+
+ if (connected_controllers[controller_pos].is_connected) {
+ // TODO(ogniK): Vibrate the physical controller
}
- // TODO(ogniK): Vibrate the physical controller
}
LOG_WARNING(Service_HID, "(STUBBED) called");
last_processed_vibration = vibrations.back();
@@ -336,18 +362,22 @@ Kernel::SharedPtr<Kernel::Event> Controller_NPad::GetStyleSetChangedEvent() cons
Controller_NPad::Vibration Controller_NPad::GetLastVibration() const {
return last_processed_vibration;
}
-void Controller_NPad::AddNewController(NPadControllerType controller) {
- if (controller_count >= connected_controllers.size()) {
- LOG_ERROR(Service_HID, "Cannot connect any more controllers!");
- return;
- }
- if (controller == NPadControllerType::HandheldVariant) {
+void Controller_NPad::AddNewController(NPadControllerType controller, bool is_handheld_variant) {
+ if (is_handheld_variant) {
connected_controllers[8] = {controller, true};
InitNewlyAddedControler(8);
return;
}
- connected_controllers[controller_count] = {controller, true};
- InitNewlyAddedControler(controller_count++);
+ const auto pos =
+ std::find_if(connected_controllers.begin(), connected_controllers.end() - 2,
+ [](const ControllerHolder& holder) { return !holder.is_connected; });
+ if (pos == connected_controllers.end() - 2) {
+ LOG_ERROR(Service_HID, "Cannot connect any more controllers!");
+ return;
+ }
+ const auto controller_id = std::distance(connected_controllers.begin(), pos);
+ connected_controllers[controller_id] = {controller, true};
+ InitNewlyAddedControler(controller_id);
}
void Controller_NPad::ConnectNPad(u32 npad_id) {
@@ -392,4 +422,13 @@ Controller_NPad::LedPattern Controller_NPad::GetLedPattern(u32 npad_id) {
void Controller_NPad::SetVibrationEnabled(bool can_vibrate) {
can_controllers_vibrate = can_vibrate;
}
+
+void Controller_NPad::SetHandheldActiviationMode(u32 mode) {
+ const auto& first_controller = connected_controllers.front();
+ if (!first_controller.is_connected || connected_controllers[8].is_connected) {
+ return;
+ }
+ DisconnectNPad(0);
+ AddNewController(NPadControllerType::Handheld, true);
+}
} // namespace Service::HID
diff --git a/src/core/hle/service/hid/controllers/npad.h b/src/core/hle/service/hid/controllers/npad.h
index b1aa98820..bc3d15ce6 100644
--- a/src/core/hle/service/hid/controllers/npad.h
+++ b/src/core/hle/service/hid/controllers/npad.h
@@ -65,7 +65,6 @@ public:
None,
ProController,
Handheld,
- HandheldVariant, // Games which require the handheld controller to be at index 8
JoyLeft,
JoyRight,
Tabletop,
@@ -106,12 +105,13 @@ public:
Kernel::SharedPtr<Kernel::Event> GetStyleSetChangedEvent() const;
Vibration GetLastVibration() const;
- void AddNewController(NPadControllerType controller);
+ void AddNewController(NPadControllerType controller, bool is_handheld_variant = false);
void ConnectNPad(u32 npad_id);
void DisconnectNPad(u32 npad_id);
LedPattern GetLedPattern(u32 npad_id);
void SetVibrationEnabled(bool can_vibrate);
+ void SetHandheldActiviationMode(u32 mode);
private:
struct CommonHeader {
@@ -273,10 +273,10 @@ private:
Kernel::SharedPtr<Kernel::Event> styleset_changed_event;
std::size_t dump_idx{};
Vibration last_processed_vibration{};
- std::size_t controller_count{};
static constexpr std::array<u32, 10> npad_id_list{0, 1, 2, 3, 4, 5, 6, 7, 32, 16};
std::array<ControllerHolder, 10> connected_controllers{};
bool can_controllers_vibrate{true};
+ void CheckForHandheldVariant();
void InitNewlyAddedControler(std::size_t controller_idx);
};
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp
index 65ee1d9bb..e5cbd2ef6 100644
--- a/src/core/hle/service/hid/hid.cpp
+++ b/src/core/hle/service/hid/hid.cpp
@@ -347,6 +347,8 @@ private:
}
void StartSixAxisSensor(Kernel::HLERequestContext& ctx) {
+ IPC::RequestParser rp{ctx};
+ auto handle = rp.PopRaw<u32>();
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_HID, "(STUBBED) called");
@@ -539,6 +541,8 @@ private:
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
LOG_WARNING(Service_HID, "(STUBBED) called");
+ applet_resource->GetController<Controller_NPad>(HidController::NPad)
+ .SetHandheldActiviationMode(mode);
}
void GetVibrationDeviceInfo(Kernel::HLERequestContext& ctx) {