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author | bunnei <bunneidev@gmail.com> | 2022-01-22 07:34:47 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-01-22 07:34:47 +0100 |
commit | 68c8a1b17093dabfaf8558163b6f7ff326ac9938 (patch) | |
tree | 4a8965dd8c142333e681564a8da803c2e4a45a56 /src/core | |
parent | Merge pull request #7752 from Morph1984/SetCpuOverclockEnabled (diff) | |
parent | hle: kernel: KThread: Ensure host (dummy) threads block on locking. (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/hle/kernel/hle_ipc.h | 5 | ||||
-rw-r--r-- | src/core/hle/kernel/k_priority_queue.h | 36 | ||||
-rw-r--r-- | src/core/hle/kernel/k_scheduler.cpp | 9 | ||||
-rw-r--r-- | src/core/hle/kernel/k_server_session.cpp | 20 | ||||
-rw-r--r-- | src/core/hle/kernel/k_thread.cpp | 49 | ||||
-rw-r--r-- | src/core/hle/kernel/k_thread.h | 20 | ||||
-rw-r--r-- | src/core/hle/kernel/kernel.cpp | 12 | ||||
-rw-r--r-- | src/core/hle/kernel/service_thread.cpp | 5 |
8 files changed, 118 insertions, 38 deletions
diff --git a/src/core/hle/kernel/hle_ipc.h b/src/core/hle/kernel/hle_ipc.h index 55e6fb9f7..754b41ff6 100644 --- a/src/core/hle/kernel/hle_ipc.h +++ b/src/core/hle/kernel/hle_ipc.h @@ -341,10 +341,6 @@ public: return *thread; } - bool IsThreadWaiting() const { - return is_thread_waiting; - } - private: friend class IPC::ResponseBuilder; @@ -379,7 +375,6 @@ private: u32 domain_offset{}; std::shared_ptr<SessionRequestManager> manager; - bool is_thread_waiting{}; KernelCore& kernel; Core::Memory::Memory& memory; diff --git a/src/core/hle/kernel/k_priority_queue.h b/src/core/hle/kernel/k_priority_queue.h index f4d71ad7e..0b894c8cf 100644 --- a/src/core/hle/kernel/k_priority_queue.h +++ b/src/core/hle/kernel/k_priority_queue.h @@ -45,6 +45,7 @@ concept KPriorityQueueMember = !std::is_reference_v<T> && requires(T & t) { { t.GetActiveCore() } -> Common::ConvertibleTo<s32>; { t.GetPriority() } -> Common::ConvertibleTo<s32>; + { t.IsDummyThread() } -> Common::ConvertibleTo<bool>; }; template <typename Member, size_t NumCores_, int LowestPriority, int HighestPriority> @@ -349,24 +350,49 @@ public: // Mutators. constexpr void PushBack(Member* member) { + // This is for host (dummy) threads that we do not want to enter the priority queue. + if (member->IsDummyThread()) { + return; + } + this->PushBack(member->GetPriority(), member); } constexpr void Remove(Member* member) { + // This is for host (dummy) threads that we do not want to enter the priority queue. + if (member->IsDummyThread()) { + return; + } + this->Remove(member->GetPriority(), member); } constexpr void MoveToScheduledFront(Member* member) { + // This is for host (dummy) threads that we do not want to enter the priority queue. + if (member->IsDummyThread()) { + return; + } + this->scheduled_queue.MoveToFront(member->GetPriority(), member->GetActiveCore(), member); } constexpr KThread* MoveToScheduledBack(Member* member) { + // This is for host (dummy) threads that we do not want to enter the priority queue. + if (member->IsDummyThread()) { + return {}; + } + return this->scheduled_queue.MoveToBack(member->GetPriority(), member->GetActiveCore(), member); } // First class fancy operations. constexpr void ChangePriority(s32 prev_priority, bool is_running, Member* member) { + // This is for host (dummy) threads that we do not want to enter the priority queue. + if (member->IsDummyThread()) { + return; + } + ASSERT(IsValidPriority(prev_priority)); // Remove the member from the queues. @@ -383,6 +409,11 @@ public: constexpr void ChangeAffinityMask(s32 prev_core, const AffinityMaskType& prev_affinity, Member* member) { + // This is for host (dummy) threads that we do not want to enter the priority queue. + if (member->IsDummyThread()) { + return; + } + // Get the new information. const s32 priority = member->GetPriority(); const AffinityMaskType& new_affinity = member->GetAffinityMask(); @@ -412,6 +443,11 @@ public: } constexpr void ChangeCore(s32 prev_core, Member* member, bool to_front = false) { + // This is for host (dummy) threads that we do not want to enter the priority queue. + if (member->IsDummyThread()) { + return; + } + // Get the new information. const s32 new_core = member->GetActiveCore(); const s32 priority = member->GetPriority(); diff --git a/src/core/hle/kernel/k_scheduler.cpp b/src/core/hle/kernel/k_scheduler.cpp index f900b2e7a..b32d4f285 100644 --- a/src/core/hle/kernel/k_scheduler.cpp +++ b/src/core/hle/kernel/k_scheduler.cpp @@ -406,6 +406,9 @@ void KScheduler::EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduli } else { RescheduleCores(kernel, cores_needing_scheduling); } + + // Special case to ensure dummy threads that are waiting block. + current_thread->IfDummyThreadTryWait(); } u64 KScheduler::UpdateHighestPriorityThreads(KernelCore& kernel) { @@ -739,6 +742,12 @@ void KScheduler::ScheduleImpl() { next_thread = idle_thread; } + // We never want to schedule a dummy thread, as these are only used by host threads for locking. + if (next_thread->GetThreadType() == ThreadType::Dummy) { + ASSERT_MSG(false, "Dummy threads should never be scheduled!"); + next_thread = idle_thread; + } + // If we're not actually switching thread, there's nothing to do. if (next_thread == current_thread.load()) { previous_thread->EnableDispatch(); diff --git a/src/core/hle/kernel/k_server_session.cpp b/src/core/hle/kernel/k_server_session.cpp index d4e4a6b06..4d94eb9cf 100644 --- a/src/core/hle/kernel/k_server_session.cpp +++ b/src/core/hle/kernel/k_server_session.cpp @@ -8,7 +8,6 @@ #include "common/assert.h" #include "common/common_types.h" #include "common/logging/log.h" -#include "common/scope_exit.h" #include "core/core_timing.h" #include "core/hle/ipc_helpers.h" #include "core/hle/kernel/hle_ipc.h" @@ -123,20 +122,10 @@ ResultCode KServerSession::QueueSyncRequest(KThread* thread, Core::Memory::Memor context->PopulateFromIncomingCommandBuffer(kernel.CurrentProcess()->GetHandleTable(), cmd_buf); - // In the event that something fails here, stub a result to prevent the game from crashing. - // This is a work-around in the event that somehow we process a service request after the - // session has been closed by the game. This has been observed to happen rarely in Pokemon - // Sword/Shield and is likely a result of us using host threads/scheduling for services. - // TODO(bunnei): Find a better solution here. - auto error_guard = SCOPE_GUARD({ CompleteSyncRequest(*context); }); - // Ensure we have a session request handler if (manager->HasSessionRequestHandler(*context)) { if (auto strong_ptr = manager->GetServiceThread().lock()) { strong_ptr->QueueSyncRequest(*parent, std::move(context)); - - // We succeeded. - error_guard.Cancel(); } else { ASSERT_MSG(false, "strong_ptr is nullptr!"); } @@ -171,13 +160,8 @@ ResultCode KServerSession::CompleteSyncRequest(HLERequestContext& context) { convert_to_domain = false; } - // Some service requests require the thread to block - { - KScopedSchedulerLock lock(kernel); - if (!context.IsThreadWaiting()) { - context.GetThread().EndWait(result); - } - } + // The calling thread is waiting for this request to complete, so wake it up. + context.GetThread().EndWait(result); return result; } diff --git a/src/core/hle/kernel/k_thread.cpp b/src/core/hle/kernel/k_thread.cpp index 7a5e6fc08..f42abb8a1 100644 --- a/src/core/hle/kernel/k_thread.cpp +++ b/src/core/hle/kernel/k_thread.cpp @@ -106,7 +106,7 @@ KThread::~KThread() = default; ResultCode KThread::Initialize(KThreadFunction func, uintptr_t arg, VAddr user_stack_top, s32 prio, s32 virt_core, KProcess* owner, ThreadType type) { // Assert parameters are valid. - ASSERT((type == ThreadType::Main) || + ASSERT((type == ThreadType::Main) || (type == ThreadType::Dummy) || (Svc::HighestThreadPriority <= prio && prio <= Svc::LowestThreadPriority)); ASSERT((owner != nullptr) || (type != ThreadType::User)); ASSERT(0 <= virt_core && virt_core < static_cast<s32>(Common::BitSize<u64>())); @@ -140,7 +140,7 @@ ResultCode KThread::Initialize(KThreadFunction func, uintptr_t arg, VAddr user_s UNREACHABLE_MSG("KThread::Initialize: Unknown ThreadType {}", static_cast<u32>(type)); break; } - thread_type_for_debugging = type; + thread_type = type; // Set the ideal core ID and affinity mask. virtual_ideal_core_id = virt_core; @@ -262,7 +262,7 @@ ResultCode KThread::InitializeThread(KThread* thread, KThreadFunction func, uint } ResultCode KThread::InitializeDummyThread(KThread* thread) { - return thread->Initialize({}, {}, {}, DefaultThreadPriority, 3, {}, ThreadType::Dummy); + return thread->Initialize({}, {}, {}, DummyThreadPriority, 3, {}, ThreadType::Dummy); } ResultCode KThread::InitializeIdleThread(Core::System& system, KThread* thread, s32 virt_core) { @@ -1075,12 +1075,46 @@ ResultCode KThread::Sleep(s64 timeout) { return ResultSuccess; } +void KThread::IfDummyThreadTryWait() { + if (!IsDummyThread()) { + return; + } + + if (GetState() != ThreadState::Waiting) { + return; + } + + // Block until we can grab the lock. + KScopedSpinLock lk{dummy_wait_lock}; +} + +void KThread::IfDummyThreadBeginWait() { + if (!IsDummyThread()) { + return; + } + + // Ensure the thread will block when IfDummyThreadTryWait is called. + dummy_wait_lock.Lock(); +} + +void KThread::IfDummyThreadEndWait() { + if (!IsDummyThread()) { + return; + } + + // Ensure the thread will no longer block. + dummy_wait_lock.Unlock(); +} + void KThread::BeginWait(KThreadQueue* queue) { // Set our state as waiting. SetState(ThreadState::Waiting); // Set our wait queue. wait_queue = queue; + + // Special case for dummy threads to ensure they block. + IfDummyThreadBeginWait(); } void KThread::NotifyAvailable(KSynchronizationObject* signaled_object, ResultCode wait_result_) { @@ -1099,7 +1133,16 @@ void KThread::EndWait(ResultCode wait_result_) { // If we're waiting, notify our queue that we're available. if (GetState() == ThreadState::Waiting) { + if (wait_queue == nullptr) { + // This should never happen, but avoid a hard crash below to get this logged. + ASSERT_MSG(false, "wait_queue is nullptr!"); + return; + } + wait_queue->EndWait(this, wait_result_); + + // Special case for dummy threads to wakeup if necessary. + IfDummyThreadEndWait(); } } diff --git a/src/core/hle/kernel/k_thread.h b/src/core/hle/kernel/k_thread.h index cc427f6cf..d058db62c 100644 --- a/src/core/hle/kernel/k_thread.h +++ b/src/core/hle/kernel/k_thread.h @@ -112,6 +112,7 @@ private: public: static constexpr s32 DefaultThreadPriority = 44; static constexpr s32 IdleThreadPriority = Svc::LowestThreadPriority + 1; + static constexpr s32 DummyThreadPriority = Svc::LowestThreadPriority + 2; explicit KThread(KernelCore& kernel_); ~KThread() override; @@ -553,8 +554,12 @@ public: return wait_reason_for_debugging; } - [[nodiscard]] ThreadType GetThreadTypeForDebugging() const { - return thread_type_for_debugging; + [[nodiscard]] ThreadType GetThreadType() const { + return thread_type; + } + + [[nodiscard]] bool IsDummyThread() const { + return GetThreadType() == ThreadType::Dummy; } void SetWaitObjectsForDebugging(const std::span<KSynchronizationObject*>& objects) { @@ -631,6 +636,14 @@ public: return condvar_key; } + // Dummy threads (used for HLE host threads) cannot wait based on the guest scheduler, and + // therefore will not block on guest kernel synchronization primitives. These methods handle + // blocking as needed. + + void IfDummyThreadTryWait(); + void IfDummyThreadBeginWait(); + void IfDummyThreadEndWait(); + private: static constexpr size_t PriorityInheritanceCountMax = 10; union SyncObjectBuffer { @@ -749,16 +762,17 @@ private: bool resource_limit_release_hint{}; StackParameters stack_parameters{}; KSpinLock context_guard{}; + KSpinLock dummy_wait_lock{}; // For emulation std::shared_ptr<Common::Fiber> host_context{}; bool is_single_core{}; + ThreadType thread_type{}; // For debugging std::vector<KSynchronizationObject*> wait_objects_for_debugging; VAddr mutex_wait_address_for_debugging{}; ThreadWaitReasonForDebugging wait_reason_for_debugging{}; - ThreadType thread_type_for_debugging{}; public: using ConditionVariableThreadTreeType = ConditionVariableThreadTree; diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp index 887c1fd27..49c0714ed 100644 --- a/src/core/hle/kernel/kernel.cpp +++ b/src/core/hle/kernel/kernel.cpp @@ -301,12 +301,10 @@ struct KernelCore::Impl { // Gets the dummy KThread for the caller, allocating a new one if this is the first time KThread* GetHostDummyThread() { auto make_thread = [this]() { - std::lock_guard lk(dummy_thread_lock); - auto& thread = dummy_threads.emplace_back(std::make_unique<KThread>(system.Kernel())); - KAutoObject::Create(thread.get()); - ASSERT(KThread::InitializeDummyThread(thread.get()).IsSuccess()); + KThread* thread = KThread::Create(system.Kernel()); + ASSERT(KThread::InitializeDummyThread(thread).IsSuccess()); thread->SetName(fmt::format("DummyThread:{}", GetHostThreadId())); - return thread.get(); + return thread; }; thread_local KThread* saved_thread = make_thread(); @@ -731,7 +729,6 @@ struct KernelCore::Impl { std::mutex server_sessions_lock; std::mutex registered_objects_lock; std::mutex registered_in_use_objects_lock; - std::mutex dummy_thread_lock; std::atomic<u32> next_object_id{0}; std::atomic<u64> next_kernel_process_id{KProcess::InitialKIPIDMin}; @@ -788,9 +785,6 @@ struct KernelCore::Impl { std::array<Core::CPUInterruptHandler, Core::Hardware::NUM_CPU_CORES> interrupts{}; std::array<std::unique_ptr<Kernel::KScheduler>, Core::Hardware::NUM_CPU_CORES> schedulers{}; - // Specifically tracked to be automatically destroyed with kernel - std::vector<std::unique_ptr<KThread>> dummy_threads; - bool is_multicore{}; std::atomic_bool is_shutting_down{}; bool is_phantom_mode_for_singlecore{}; diff --git a/src/core/hle/kernel/service_thread.cpp b/src/core/hle/kernel/service_thread.cpp index 03f3dec10..4eb3a5988 100644 --- a/src/core/hle/kernel/service_thread.cpp +++ b/src/core/hle/kernel/service_thread.cpp @@ -12,6 +12,7 @@ #include "common/scope_exit.h" #include "common/thread.h" #include "core/hle/kernel/k_session.h" +#include "core/hle/kernel/k_thread.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/service_thread.h" @@ -50,6 +51,10 @@ ServiceThread::Impl::Impl(KernelCore& kernel, std::size_t num_threads, const std kernel.RegisterHostThread(); + // Ensure the dummy thread allocated for this host thread is closed on exit. + auto* dummy_thread = kernel.GetCurrentEmuThread(); + SCOPE_EXIT({ dummy_thread->Close(); }); + while (true) { std::function<void()> task; |