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author | bunnei <bunneidev@gmail.com> | 2019-01-04 04:42:22 +0100 |
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committer | GitHub <noreply@github.com> | 2019-01-04 04:42:22 +0100 |
commit | 548fe0fc62716730ec58db2d48ec7699ff7f8432 (patch) | |
tree | 4127abaf08ab8e8a5ffdbde3616e90c9c7dab5f8 /src/core | |
parent | Merge pull request #1724 from FearlessTobi/port-4412 (diff) | |
parent | Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm) (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/hle/service/nvflinger/nvflinger.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/nvflinger/nvflinger.cpp b/src/core/hle/service/nvflinger/nvflinger.cpp index 05af2d593..6a613aeab 100644 --- a/src/core/hle/service/nvflinger/nvflinger.cpp +++ b/src/core/hle/service/nvflinger/nvflinger.cpp @@ -166,7 +166,7 @@ Layer::~Layer() = default; Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) { auto& kernel = Core::System::GetInstance().Kernel(); - vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Pulse, + vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky, fmt::format("Display VSync Event {}", id)); } |