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author | bunnei <bunneidev@gmail.com> | 2022-01-15 02:13:30 +0100 |
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committer | GitHub <noreply@github.com> | 2022-01-15 02:13:30 +0100 |
commit | 4064e035682b0ee046a6ac31f5343736e5f9f434 (patch) | |
tree | e4d6dbabc5e8065fdebd5b1a40b46e3c3cbc5db4 /src/core | |
parent | Merge pull request #7699 from bunnei/fix-service-thread-race (diff) | |
parent | service/hid: Decrease motion update rate (diff) | |
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Diffstat (limited to 'src/core')
-rw-r--r-- | src/core/hle/service/hid/hid.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/core/hle/service/hid/hid.cpp b/src/core/hle/service/hid/hid.cpp index 6e12381fb..84da38b3b 100644 --- a/src/core/hle/service/hid/hid.cpp +++ b/src/core/hle/service/hid/hid.cpp @@ -37,7 +37,8 @@ namespace Service::HID { // Period time is obtained by measuring the number of samples in a second on HW using a homebrew constexpr auto pad_update_ns = std::chrono::nanoseconds{4 * 1000 * 1000}; // (4ms, 250Hz) constexpr auto mouse_keyboard_update_ns = std::chrono::nanoseconds{8 * 1000 * 1000}; // (8ms, 125Hz) -constexpr auto motion_update_ns = std::chrono::nanoseconds{5 * 1000 * 1000}; // (5ms, 200Hz) +// TODO: Correct update rate for motion is 5ms. Check why some games don't behave at that speed +constexpr auto motion_update_ns = std::chrono::nanoseconds{10 * 1000 * 1000}; // (10ms, 100Hz) constexpr std::size_t SHARED_MEMORY_SIZE = 0x40000; IAppletResource::IAppletResource(Core::System& system_, |