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author | Zach Hilman <zachhilman@gmail.com> | 2019-05-31 01:35:03 +0200 |
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committer | Zach Hilman <zachhilman@gmail.com> | 2019-09-22 03:44:22 +0200 |
commit | 7d41c1f52390abb47e67d3fc43310e9d87fbd862 (patch) | |
tree | 79a4891115f3efd039b98cc47d63380d811021b1 /src/core/memory | |
parent | memory: Port Atmosphere's DmntCheatVm (diff) | |
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Diffstat (limited to 'src/core/memory')
-rw-r--r-- | src/core/memory/cheat_engine.cpp | 234 | ||||
-rw-r--r-- | src/core/memory/cheat_engine.h | 86 |
2 files changed, 320 insertions, 0 deletions
diff --git a/src/core/memory/cheat_engine.cpp b/src/core/memory/cheat_engine.cpp new file mode 100644 index 000000000..ea5c76fc0 --- /dev/null +++ b/src/core/memory/cheat_engine.cpp @@ -0,0 +1,234 @@ +// Copyright 2018 yuzu emulator team +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include <locale> +#include "common/hex_util.h" +#include "common/microprofile.h" +#include "common/swap.h" +#include "core/core.h" +#include "core/core_timing.h" +#include "core/core_timing_util.h" +#include "core/hle/kernel/process.h" +#include "core/hle/service/hid/controllers/npad.h" +#include "core/hle/service/hid/hid.h" +#include "core/hle/service/sm/sm.h" +#include "core/memory/cheat_engine.h" + +namespace Memory { + +constexpr s64 CHEAT_ENGINE_TICKS = static_cast<s64>(Core::Timing::BASE_CLOCK_RATE / 12); +constexpr u32 KEYPAD_BITMASK = 0x3FFFFFF; + +StandardVmCallbacks::StandardVmCallbacks(const Core::System& system, + const CheatProcessMetadata& metadata) + : system(system), metadata(metadata) {} + +StandardVmCallbacks::~StandardVmCallbacks() = default; + +void StandardVmCallbacks::MemoryRead(VAddr address, void* data, u64 size) { + ReadBlock(SanitizeAddress(address), data, size); +} + +void StandardVmCallbacks::MemoryWrite(VAddr address, const void* data, u64 size) { + WriteBlock(SanitizeAddress(address), data, size); +} + +u64 StandardVmCallbacks::HidKeysDown() { + const auto applet_resource = + system.ServiceManager().GetService<Service::HID::Hid>("hid")->GetAppletResource(); + if (applet_resource == nullptr) { + LOG_WARNING(CheatEngine, + "Attempted to read input state, but applet resource is not initialized!"); + return false; + } + + const auto press_state = + applet_resource + ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad) + .GetAndResetPressState(); + return press_state & KEYPAD_BITMASK; +} + +void StandardVmCallbacks::DebugLog(u8 id, u64 value) { + LOG_INFO(CheatEngine, "Cheat triggered DebugLog: ID '{:01X}' Value '{:016X}'", id, value); +} + +void StandardVmCallbacks::CommandLog(std::string_view data) { + LOG_DEBUG(CheatEngine, "[DmntCheatVm]: {}", + data.back() == '\n' ? data.substr(0, data.size() - 1) : data); +} + +VAddr StandardVmCallbacks::SanitizeAddress(VAddr in) const { + if ((in < metadata.main_nso_extents.base || + in >= metadata.main_nso_extents.base + metadata.main_nso_extents.size) && + (in < metadata.heap_extents.base || + in >= metadata.heap_extents.base + metadata.heap_extents.size)) { + LOG_ERROR(CheatEngine, + "Cheat attempting to access memory at invalid address={:016X}, if this " + "persists, " + "the cheat may be incorrect. However, this may be normal early in execution if " + "the game has not properly set up yet.", + in); + return 0; ///< Invalid addresses will hard crash + } + + return in; +} + +CheatParser::~CheatParser() = default; + +TextCheatParser::~TextCheatParser() = default; + +namespace { +template <char match> +std::string_view ExtractName(std::string_view data, std::size_t start_index) { + auto end_index = start_index; + while (data[end_index] != match) { + ++end_index; + if (end_index > data.size() || + (end_index - start_index - 1) > sizeof(CheatDefinition::readable_name)) { + return {}; + } + } + + return data.substr(start_index, end_index - start_index); +} +} // Anonymous namespace + +std::vector<CheatEntry> TextCheatParser::Parse(const Core::System& system, + std::string_view data) const { + std::vector<CheatEntry> out(1); + std::optional<u64> current_entry = std::nullopt; + + for (std::size_t i = 0; i < data.size(); ++i) { + if (std::isspace(data[i])) { + continue; + } + + if (data[i] == '{') { + current_entry = 0; + + if (out[*current_entry].definition.num_opcodes > 0) { + return {}; + } + + const auto name = ExtractName<'}'>(data, i + 1); + if (name.empty()) { + return {}; + } + + std::memcpy(out[*current_entry].definition.readable_name.data(), name.data(), + std::min<std::size_t>(out[*current_entry].definition.readable_name.size(), + name.size())); + out[*current_entry] + .definition.readable_name[out[*current_entry].definition.readable_name.size() - 1] = + '\0'; + + i += name.length() + 1; + } else if (data[i] == '[') { + current_entry = out.size(); + out.emplace_back(); + + const auto name = ExtractName<']'>(data, i + 1); + if (name.empty()) { + return {}; + } + + std::memcpy(out[*current_entry].definition.readable_name.data(), name.data(), + std::min<std::size_t>(out[*current_entry].definition.readable_name.size(), + name.size())); + out[*current_entry] + .definition.readable_name[out[*current_entry].definition.readable_name.size() - 1] = + '\0'; + + i += name.length() + 1; + } else if (std::isxdigit(data[i])) { + if (!current_entry || out[*current_entry].definition.num_opcodes >= + out[*current_entry].definition.opcodes.size()) { + return {}; + } + + const auto hex = std::string(data.substr(i, 8)); + if (!std::all_of(hex.begin(), hex.end(), ::isxdigit)) { + return {}; + } + + out[*current_entry].definition.opcodes[out[*current_entry].definition.num_opcodes++] = + std::stoul(hex, nullptr, 0x10); + + i += 8; + } else { + return {}; + } + } + + out[0].enabled = out[0].definition.num_opcodes > 0; + out[0].cheat_id = 0; + + for (u32 i = 1; i < out.size(); ++i) { + out[i].enabled = out[i].definition.num_opcodes > 0; + out[i].cheat_id = i; + } + + return out; +} + +CheatEngine::CheatEngine(Core::System& system, std::vector<CheatEntry> cheats, + const std::array<u8, 0x20>& build_id) + : system{system}, core_timing{system.CoreTiming()}, vm{std::make_unique<StandardVmCallbacks>( + system, metadata)}, + cheats(std::move(cheats)) { + metadata.main_nso_build_id = build_id; +} + +CheatEngine::~CheatEngine() { + core_timing.UnscheduleEvent(event, 0); +} + +void CheatEngine::Initialize() { + event = core_timing.RegisterEvent( + "CheatEngine::FrameCallback::" + Common::HexArrayToString(metadata.main_nso_build_id), + [this](u64 userdata, s64 cycles_late) { FrameCallback(userdata, cycles_late); }); + core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS, event); + + metadata.process_id = system.CurrentProcess()->GetProcessID(); + metadata.title_id = system.CurrentProcess()->GetTitleID(); + + const auto& vm_manager = system.CurrentProcess()->VMManager(); + metadata.heap_extents = {vm_manager.GetHeapRegionBaseAddress(), vm_manager.GetHeapRegionSize()}; + metadata.address_space_extents = {vm_manager.GetAddressSpaceBaseAddress(), + vm_manager.GetAddressSpaceSize()}; + metadata.alias_extents = {vm_manager.GetMapRegionBaseAddress(), vm_manager.GetMapRegionSize()}; + + is_pending_reload.exchange(true); +} + +void CheatEngine::SetMainMemoryParameters(VAddr main_region_begin, u64 main_region_size) { + metadata.main_nso_extents = {main_region_begin, main_region_size}; +} + +void CheatEngine::Reload(std::vector<CheatEntry> cheats) { + this->cheats = std::move(cheats); + is_pending_reload.exchange(true); +} + +MICROPROFILE_DEFINE(Cheat_Engine, "Add-Ons", "Cheat Engine", MP_RGB(70, 200, 70)); + +void CheatEngine::FrameCallback(u64 userdata, s64 cycles_late) { + if (is_pending_reload.exchange(false)) { + vm.LoadProgram(cheats); + } + + if (vm.GetProgramSize() == 0) { + return; + } + + MICROPROFILE_SCOPE(Cheat_Engine); + + vm.Execute(metadata); + + core_timing.ScheduleEvent(CHEAT_ENGINE_TICKS - cycles_late, event); +} + +} // namespace Memory diff --git a/src/core/memory/cheat_engine.h b/src/core/memory/cheat_engine.h new file mode 100644 index 000000000..0f012e9b5 --- /dev/null +++ b/src/core/memory/cheat_engine.h @@ -0,0 +1,86 @@ +// Copyright 2018 yuzu emulator team +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <atomic> +#include <vector> +#include "common/common_types.h" +#include "core/memory/dmnt_cheat_types.h" +#include "core/memory/dmnt_cheat_vm.h" + +namespace Core { +class System; +} + +namespace Core::Timing { +class CoreTiming; +struct EventType; +} // namespace Core::Timing + +namespace Memory { + +class StandardVmCallbacks : public DmntCheatVm::Callbacks { +public: + StandardVmCallbacks(const Core::System& system, const CheatProcessMetadata& metadata); + ~StandardVmCallbacks() override; + + void MemoryRead(VAddr address, void* data, u64 size) override; + void MemoryWrite(VAddr address, const void* data, u64 size) override; + u64 HidKeysDown() override; + void DebugLog(u8 id, u64 value) override; + void CommandLog(std::string_view data) override; + +private: + VAddr SanitizeAddress(VAddr address) const; + + const CheatProcessMetadata& metadata; + const Core::System& system; +}; + +// Intermediary class that parses a text file or other disk format for storing cheats into a +// CheatList object, that can be used for execution. +class CheatParser { +public: + virtual ~CheatParser(); + + virtual std::vector<CheatEntry> Parse(const Core::System& system, + std::string_view data) const = 0; +}; + +// CheatParser implementation that parses text files +class TextCheatParser final : public CheatParser { +public: + ~TextCheatParser() override; + + std::vector<CheatEntry> Parse(const Core::System& system, std::string_view data) const override; +}; + +// Class that encapsulates a CheatList and manages its interaction with memory and CoreTiming +class CheatEngine final { +public: + CheatEngine(Core::System& system_, std::vector<CheatEntry> cheats_, + const std::array<u8, 0x20>& build_id); + ~CheatEngine(); + + void Initialize(); + void SetMainMemoryParameters(VAddr main_region_begin, u64 main_region_size); + + void Reload(std::vector<CheatEntry> cheats); + +private: + void FrameCallback(u64 userdata, s64 cycles_late); + + DmntCheatVm vm; + CheatProcessMetadata metadata; + + std::vector<CheatEntry> cheats; + std::atomic_bool is_pending_reload{false}; + + Core::Timing::EventType* event{}; + Core::Timing::CoreTiming& core_timing; + Core::System& system; +}; + +} // namespace Memory |