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authorbunnei <ericbunnie@gmail.com>2014-05-10 04:11:18 +0200
committerbunnei <ericbunnie@gmail.com>2014-05-10 04:11:18 +0200
commit6b264518a50ce21cb1be55ff3eac4e1c85582cfe (patch)
tree036ae3be74768165fbb4ee24db4cdba4ffadec2e /src/core/hle
parentadded kernel logger to common (diff)
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Diffstat (limited to 'src/core/hle')
-rw-r--r--src/core/hle/kernel/kernel.cpp142
-rw-r--r--src/core/hle/kernel/kernel.h121
-rw-r--r--src/core/hle/kernel/thread.cpp228
-rw-r--r--src/core/hle/kernel/thread.h36
4 files changed, 527 insertions, 0 deletions
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
new file mode 100644
index 000000000..fc494fe30
--- /dev/null
+++ b/src/core/hle/kernel/kernel.cpp
@@ -0,0 +1,142 @@
+// Copyright 2014 Citra Emulator Project / PPSSPP Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <string.h>
+
+#include "common/common.h"
+
+#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/thread.h"
+
+KernelObjectPool g_kernel_objects;
+
+void __KernelInit() {
+ __KernelThreadingInit();
+}
+
+void __KernelShutdown() {
+ __KernelThreadingShutdown();
+}
+
+KernelObjectPool::KernelObjectPool() {
+ memset(occupied, 0, sizeof(bool) * MAX_COUNT);
+ next_id = INITIAL_NEXT_ID;
+}
+
+UID KernelObjectPool::Create(KernelObject *obj, int range_bottom, int range_top) {
+ if (range_top > MAX_COUNT) {
+ range_top = MAX_COUNT;
+ }
+ if (next_id >= range_bottom && next_id < range_top) {
+ range_bottom = next_id++;
+ }
+ for (int i = range_bottom; i < range_top; i++) {
+ if (!occupied[i]) {
+ occupied[i] = true;
+ pool[i] = obj;
+ pool[i]->uid = i + HANDLE_OFFSET;
+ return i + HANDLE_OFFSET;
+ }
+ }
+ ERROR_LOG(HLE, "Unable to allocate kernel object, too many objects slots in use.");
+ return 0;
+}
+
+bool KernelObjectPool::IsValid(UID handle)
+{
+ int index = handle - HANDLE_OFFSET;
+ if (index < 0)
+ return false;
+ if (index >= MAX_COUNT)
+ return false;
+
+ return occupied[index];
+}
+
+void KernelObjectPool::Clear()
+{
+ for (int i = 0; i < MAX_COUNT; i++)
+ {
+ //brutally clear everything, no validation
+ if (occupied[i])
+ delete pool[i];
+ occupied[i] = false;
+ }
+ memset(pool, 0, sizeof(KernelObject*)*MAX_COUNT);
+ next_id = INITIAL_NEXT_ID;
+}
+
+KernelObject *&KernelObjectPool::operator [](UID handle)
+{
+ _dbg_assert_msg_(KERNEL, IsValid(handle), "GRABBING UNALLOCED KERNEL OBJ");
+ return pool[handle - HANDLE_OFFSET];
+}
+
+void KernelObjectPool::List() {
+ for (int i = 0; i < MAX_COUNT; i++) {
+ if (occupied[i]) {
+ if (pool[i]) {
+ INFO_LOG(KERNEL, "KO %i: %s \"%s\"", i + HANDLE_OFFSET, pool[i]->GetTypeName(),
+ pool[i]->GetName());
+ }
+ }
+ }
+}
+
+int KernelObjectPool::GetCount()
+{
+ int count = 0;
+ for (int i = 0; i < MAX_COUNT; i++)
+ {
+ if (occupied[i])
+ count++;
+ }
+ return count;
+}
+
+KernelObject *KernelObjectPool::CreateByIDType(int type) {
+ // Used for save states. This is ugly, but what other way is there?
+ switch (type) {
+ //case SCE_KERNEL_TMID_Alarm:
+ // return __KernelAlarmObject();
+ //case SCE_KERNEL_TMID_EventFlag:
+ // return __KernelEventFlagObject();
+ //case SCE_KERNEL_TMID_Mbox:
+ // return __KernelMbxObject();
+ //case SCE_KERNEL_TMID_Fpl:
+ // return __KernelMemoryFPLObject();
+ //case SCE_KERNEL_TMID_Vpl:
+ // return __KernelMemoryVPLObject();
+ //case PPSSPP_KERNEL_TMID_PMB:
+ // return __KernelMemoryPMBObject();
+ //case PPSSPP_KERNEL_TMID_Module:
+ // return __KernelModuleObject();
+ //case SCE_KERNEL_TMID_Mpipe:
+ // return __KernelMsgPipeObject();
+ //case SCE_KERNEL_TMID_Mutex:
+ // return __KernelMutexObject();
+ //case SCE_KERNEL_TMID_LwMutex:
+ // return __KernelLwMutexObject();
+ //case SCE_KERNEL_TMID_Semaphore:
+ // return __KernelSemaphoreObject();
+ //case SCE_KERNEL_TMID_Callback:
+ // return __KernelCallbackObject();
+ //case SCE_KERNEL_TMID_Thread:
+ // return __KernelThreadObject();
+ //case SCE_KERNEL_TMID_VTimer:
+ // return __KernelVTimerObject();
+ //case SCE_KERNEL_TMID_Tlspl:
+ // return __KernelTlsplObject();
+ //case PPSSPP_KERNEL_TMID_File:
+ // return __KernelFileNodeObject();
+ //case PPSSPP_KERNEL_TMID_DirList:
+ // return __KernelDirListingObject();
+
+ default:
+ ERROR_LOG(COMMON, "Unable to load state: could not find object type %d.", type);
+ return NULL;
+ }
+}
diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h
new file mode 100644
index 000000000..2381ca7f7
--- /dev/null
+++ b/src/core/hle/kernel/kernel.h
@@ -0,0 +1,121 @@
+// Copyright 2014 Citra Emulator Project / PPSSPP Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+
+typedef u32 UID;
+
+class KernelObjectPool;
+
+class KernelObject {
+ friend class KernelObjectPool;
+ u32 uid;
+public:
+ virtual ~KernelObject() {}
+ UID GetUID() const { return uid; }
+ virtual const char *GetTypeName() { return "[BAD KERNEL OBJECT TYPE]"; }
+ virtual const char *GetName() { return "[UNKNOWN KERNEL OBJECT]"; }
+ virtual int GetIDType() const = 0;
+ //virtual void GetQuickInfo(char *ptr, int size);
+};
+
+class KernelObjectPool {
+public:
+ KernelObjectPool();
+ ~KernelObjectPool() {}
+
+ // Allocates a UID within the range and inserts the object into the map.
+ UID Create(KernelObject *obj, int range_bottom=INITIAL_NEXT_ID, int range_top=0x7FFFFFFF);
+
+ static KernelObject *CreateByIDType(int type);
+
+ template <class T>
+ u32 Destroy(UID handle) {
+ u32 error;
+ if (Get<T>(handle, error)) {
+ occupied[handle - handleOffset] = false;
+ delete pool[handle - handleOffset];
+ }
+ return error;
+ };
+
+ bool IsValid(UID handle);
+
+ template <class T>
+ T* Get(UID handle, u32& outError) {
+ if (handle < handleOffset || handle >= handleOffset + maxCount || !occupied[handle - handleOffset]) {
+ // Tekken 6 spams 0x80020001 gets wrong with no ill effects, also on the real PSP
+ if (handle != 0 && (u32)handle != 0x80020001) {
+ WARN_LOG(SCEKERNEL, "Kernel: Bad object handle %i (%08x)", handle, handle);
+ }
+ outError = T::GetMissingErrorCode();
+ return 0;
+ } else {
+ // Previously we had a dynamic_cast here, but since RTTI was disabled traditionally,
+ // it just acted as a static case and everything worked. This means that we will never
+ // see the Wrong type object error below, but we'll just have to live with that danger.
+ T* t = static_cast<T*>(pool[handle - handleOffset]);
+ if (t == 0 || t->GetIDType() != T::GetStaticIDType()) {
+ WARN_LOG(SCEKERNEL, "Kernel: Wrong object type for %i (%08x)", handle, handle);
+ outError = T::GetMissingErrorCode();
+ return 0;
+ }
+ outError = SCE_KERNEL_ERROR_OK;
+ return t;
+ }
+ }
+
+ // ONLY use this when you know the handle is valid.
+ template <class T>
+ T *GetFast(UID handle) {
+ const UID realHandle = handle - handleOffset;
+ _dbg_assert_(SCEKERNEL, realHandle >= 0 && realHandle < maxCount && occupied[realHandle]);
+ return static_cast<T *>(pool[realHandle]);
+ }
+
+ template <class T, typename ArgT>
+ void Iterate(bool func(T *, ArgT), ArgT arg) {
+ int type = T::GetStaticIDType();
+ for (int i = 0; i < maxCount; i++)
+ {
+ if (!occupied[i])
+ continue;
+ T *t = static_cast<T *>(pool[i]);
+ if (t->GetIDType() == type) {
+ if (!func(t, arg))
+ break;
+ }
+ }
+ }
+
+ bool GetIDType(UID handle, int *type) const {
+ if ((handle < HANDLE_OFFSET) || (handle >= HANDLE_OFFSET + MAX_COUNT) ||
+ !occupied[handle - HANDLE_OFFSET]) {
+ ERROR_LOG(KERNEL, "Kernel: Bad object handle %i (%08x)", handle, handle);
+ return false;
+ }
+ KernelObject *t = pool[handle - HANDLE_OFFSET];
+ *type = t->GetIDType();
+ return true;
+ }
+
+ KernelObject *&operator [](UID handle);
+ void List();
+ void Clear();
+ int GetCount();
+
+private:
+ enum {
+ MAX_COUNT = 0x1000,
+ HANDLE_OFFSET = 0x100,
+ INITIAL_NEXT_ID = 0x10,
+ };
+ KernelObject *pool[MAX_COUNT];
+ bool occupied[MAX_COUNT];
+ int next_id;
+};
+
+extern KernelObjectPool g_kernel_objects;
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
new file mode 100644
index 000000000..0ed35de83
--- /dev/null
+++ b/src/core/hle/kernel/thread.cpp
@@ -0,0 +1,228 @@
+// Copyright 2014 Citra Emulator Project / PPSSPP Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#include <stdio.h>
+
+#include <list>
+#include <vector>
+#include <map>
+#include <string>
+
+#include "common/common.h"
+
+#include "core/hle/kernel/kernel.h"
+#include "core/hle/kernel/thread.h"
+
+// Real CTR struct, don't change the fields.
+struct NativeThread {
+ //u32 Pointer to vtable
+ //u32 Reference count
+ //KProcess* Process the thread belongs to (virtual address)
+ //u32 Thread id
+ //u32* ptr = *(KThread+0x8C) - 0xB0
+ //u32* End-address of the page for this thread allocated in the 0xFF4XX000 region. Thus,
+ // if the beginning of this mapped page is 0xFF401000, this ptr would be 0xFF402000.
+ //KThread* Previous ? (virtual address)
+ //KThread* Next ? (virtual address)
+};
+
+struct ThreadWaitInfo {
+ u32 wait_value;
+ u32 timeout_ptr;
+};
+
+class Thread : public KernelObject {
+public:
+ /*const char *GetName() { return nt.name; }*/
+ const char *GetTypeName() { return "Thread"; }
+ //void GetQuickInfo(char *ptr, int size)
+ //{
+ // sprintf(ptr, "pc= %08x sp= %08x %s %s %s %s %s %s (wt=%i wid=%i wv= %08x )",
+ // context.pc, context.r[13], // 13 is stack pointer
+ // (nt.status & THREADSTATUS_RUNNING) ? "RUN" : "",
+ // (nt.status & THREADSTATUS_READY) ? "READY" : "",
+ // (nt.status & THREADSTATUS_WAIT) ? "WAIT" : "",
+ // (nt.status & THREADSTATUS_SUSPEND) ? "SUSPEND" : "",
+ // (nt.status & THREADSTATUS_DORMANT) ? "DORMANT" : "",
+ // (nt.status & THREADSTATUS_DEAD) ? "DEAD" : "",
+ // nt.waitType,
+ // nt.waitID,
+ // waitInfo.waitValue);
+ //}
+
+ //static u32 GetMissingErrorCode() { return SCE_KERNEL_ERROR_UNKNOWN_THID; }
+ //static int GetStaticIDType() { return SCE_KERNEL_TMID_Thread; }
+ //int GetIDType() const { return SCE_KERNEL_TMID_Thread; }
+
+ //bool AllocateStack(u32 &stack_size) {
+ // FreeStack();
+
+ // bool fromTop = (nt.attr & PSP_THREAD_ATTR_LOW_STACK) == 0;
+ // if (nt.attr & PSP_THREAD_ATTR_KERNEL)
+ // {
+ // // Allocate stacks for kernel threads (idle) in kernel RAM
+ // currentStack.start = kernelMemory.Alloc(stack_size, fromTop, (std::string("stack/") + nt.name).c_str());
+ // }
+ // else
+ // {
+ // currentStack.start = userMemory.Alloc(stack_size, fromTop, (std::string("stack/") + nt.name).c_str());
+ // }
+ // if (currentStack.start == (u32)-1)
+ // {
+ // currentStack.start = 0;
+ // nt.initialStack = 0;
+ // ERROR_LOG(KERNEL, "Failed to allocate stack for thread");
+ // return false;
+ // }
+
+ // nt.initialStack = currentStack.start;
+ // nt.stack_size = stack_size;
+ // return true;
+ //}
+
+ //bool FillStack() {
+ // // Fill the stack.
+ // if ((nt.attr & PSP_THREAD_ATTR_NO_FILLSTACK) == 0) {
+ // Memory::Memset(currentStack.start, 0xFF, nt.stack_size);
+ // }
+ // context.r[MIPS_REG_SP] = currentStack.start + nt.stack_size;
+ // currentStack.end = context.r[MIPS_REG_SP];
+ // // The k0 section is 256 bytes at the top of the stack.
+ // context.r[MIPS_REG_SP] -= 256;
+ // context.r[MIPS_REG_K0] = context.r[MIPS_REG_SP];
+ // u32 k0 = context.r[MIPS_REG_K0];
+ // Memory::Memset(k0, 0, 0x100);
+ // Memory::Write_U32(GetUID(), k0 + 0xc0);
+ // Memory::Write_U32(nt.initialStack, k0 + 0xc8);
+ // Memory::Write_U32(0xffffffff, k0 + 0xf8);
+ // Memory::Write_U32(0xffffffff, k0 + 0xfc);
+ // // After k0 comes the arguments, which is done by sceKernelStartThread().
+
+ // Memory::Write_U32(GetUID(), nt.initialStack);
+ // return true;
+ //}
+
+ //void FreeStack() {
+ // if (currentStack.start != 0) {
+ // DEBUG_LOG(KERNEL, "Freeing thread stack %s", nt.name);
+
+ // if ((nt.attr & PSP_THREAD_ATTR_CLEAR_STACK) != 0 && nt.initialStack != 0) {
+ // Memory::Memset(nt.initialStack, 0, nt.stack_size);
+ // }
+
+ // if (nt.attr & PSP_THREAD_ATTR_KERNEL) {
+ // kernelMemory.Free(currentStack.start);
+ // }
+ // else {
+ // userMemory.Free(currentStack.start);
+ // }
+ // currentStack.start = 0;
+ // }
+ //}
+
+ //bool PushExtendedStack(u32 size) {
+ // u32 stack = userMemory.Alloc(size, true, (std::string("extended/") + nt.name).c_str());
+ // if (stack == (u32)-1)
+ // return false;
+
+ // pushed_stacks.push_back(currentStack);
+ // currentStack.start = stack;
+ // currentStack.end = stack + size;
+ // nt.initialStack = currentStack.start;
+ // nt.stack_size = currentStack.end - currentStack.start;
+
+ // // We still drop the threadID at the bottom and fill it, but there's no k0.
+ // Memory::Memset(currentStack.start, 0xFF, nt.stack_size);
+ // Memory::Write_U32(GetUID(), nt.initialStack);
+ // return true;
+ //}
+
+ //bool PopExtendedStack() {
+ // if (pushed_stacks.size() == 0) {
+ // return false;
+ // }
+ // userMemory.Free(currentStack.start);
+ // currentStack = pushed_stacks.back();
+ // pushed_stacks.pop_back();
+ // nt.initialStack = currentStack.start;
+ // nt.stack_size = currentStack.end - currentStack.start;
+ // return true;
+ //}
+
+ Thread() {
+ currentStack.start = 0;
+ }
+
+ // Can't use a destructor since savestates will call that too.
+ //void Cleanup() {
+ // // Callbacks are automatically deleted when their owning thread is deleted.
+ // for (auto it = callbacks.begin(), end = callbacks.end(); it != end; ++it)
+ // kernelObjects.Destroy<Callback>(*it);
+
+ // if (pushed_stacks.size() != 0)
+ // {
+ // WARN_LOG(KERNEL, "Thread ended within an extended stack");
+ // for (size_t i = 0; i < pushed_stacks.size(); ++i)
+ // userMemory.Free(pushed_stacks[i].start);
+ // }
+ // FreeStack();
+ //}
+
+ void setReturnValue(u32 retval);
+ void setReturnValue(u64 retval);
+ void resumeFromWait();
+ //bool isWaitingFor(WaitType type, int id);
+ //int getWaitID(WaitType type);
+ ThreadWaitInfo getWaitInfo();
+
+ // Utils
+ //inline bool isRunning() const { return (nt.status & THREADSTATUS_RUNNING) != 0; }
+ //inline bool isStopped() const { return (nt.status & THREADSTATUS_DORMANT) != 0; }
+ //inline bool isReady() const { return (nt.status & THREADSTATUS_READY) != 0; }
+ //inline bool isWaiting() const { return (nt.status & THREADSTATUS_WAIT) != 0; }
+ //inline bool isSuspended() const { return (nt.status & THREADSTATUS_SUSPEND) != 0; }
+
+ NativeThread nt;
+
+ ThreadWaitInfo waitInfo;
+ UID moduleId;
+
+ bool isProcessingCallbacks;
+ u32 currentMipscallId;
+ UID currentCallbackId;
+
+ ThreadContext context;
+
+ std::vector<UID> callbacks;
+
+ std::list<u32> pending_calls;
+
+ struct StackInfo {
+ u32 start;
+ u32 end;
+ };
+ // This is a stack of... stacks, since sceKernelExtendThreadStack() can recurse.
+ // These are stacks that aren't "active" right now, but will pop off once the func returns.
+ std::vector<StackInfo> pushed_stacks;
+
+ StackInfo currentStack;
+
+ // For thread end.
+ std::vector<UID> waiting_threads;
+ // Key is the callback id it was for, or if no callback, the thread id.
+ std::map<UID, u64> paused_waits;
+};
+
+void __KernelThreadingInit() {
+}
+
+void __KernelThreadingShutdown() {
+}
+
+//const char *__KernelGetThreadName(UID threadID);
+//
+//void __KernelSaveContext(ThreadContext *ctx);
+//void __KernelLoadContext(ThreadContext *ctx);
+
+//void __KernelSwitchContext(Thread *target, const char *reason); \ No newline at end of file
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
new file mode 100644
index 000000000..c3cdca31f
--- /dev/null
+++ b/src/core/hle/kernel/thread.h
@@ -0,0 +1,36 @@
+// Copyright 2014 Citra Emulator Project / PPSSPP Project
+// Licensed under GPLv2
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include "common/common_types.h"
+
+enum ThreadStatus {
+ THREADSTATUS_RUNNING = 1,
+ THREADSTATUS_READY = 2,
+ THREADSTATUS_WAIT = 4,
+ THREADSTATUS_SUSPEND = 8,
+ THREADSTATUS_DORMANT = 16,
+ THREADSTATUS_DEAD = 32,
+
+ THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
+};
+
+struct ThreadContext {
+ void reset();
+
+ u32 reg[16];
+ u32 cpsr;
+ u32 pc;
+};
+
+void __KernelThreadingInit();
+void __KernelThreadingShutdown();
+
+//const char *__KernelGetThreadName(SceUID threadID);
+//
+//void __KernelSaveContext(ThreadContext *ctx);
+//void __KernelLoadContext(ThreadContext *ctx);
+
+//void __KernelSwitchContext(Thread *target, const char *reason); \ No newline at end of file