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authorbunnei <bunneidev@gmail.com>2019-11-25 02:15:51 +0100
committerGitHub <noreply@github.com>2019-11-25 02:15:51 +0100
commit9046d4a5485452802b756869b7d27056ba9ea9d7 (patch)
tree2d704d912e9054fb232b73ad69f1bc3966ed97a5 /src/core/hle/service/vi/vi.cpp
parentMerge pull request #3098 from ReinUsesLisp/shader-invalidations (diff)
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Diffstat (limited to 'src/core/hle/service/vi/vi.cpp')
-rw-r--r--src/core/hle/service/vi/vi.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp
index abfc3a801..4cab49071 100644
--- a/src/core/hle/service/vi/vi.cpp
+++ b/src/core/hle/service/vi/vi.cpp
@@ -542,7 +542,7 @@ private:
// Wait the current thread until a buffer becomes available
ctx.SleepClientThread(
"IHOSBinderDriver::DequeueBuffer", UINT64_MAX,
- [=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
+ [=](std::shared_ptr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx,
Kernel::ThreadWakeupReason reason) {
// Repeat TransactParcel DequeueBuffer when a buffer is available
auto& buffer_queue = nv_flinger->FindBufferQueue(id);