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author | bunnei <bunneidev@gmail.com> | 2019-11-25 02:15:51 +0100 |
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committer | GitHub <noreply@github.com> | 2019-11-25 02:15:51 +0100 |
commit | 9046d4a5485452802b756869b7d27056ba9ea9d7 (patch) | |
tree | 2d704d912e9054fb232b73ad69f1bc3966ed97a5 /src/core/hle/service/vi/vi.cpp | |
parent | Merge pull request #3098 from ReinUsesLisp/shader-invalidations (diff) | |
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Diffstat (limited to 'src/core/hle/service/vi/vi.cpp')
-rw-r--r-- | src/core/hle/service/vi/vi.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/core/hle/service/vi/vi.cpp b/src/core/hle/service/vi/vi.cpp index abfc3a801..4cab49071 100644 --- a/src/core/hle/service/vi/vi.cpp +++ b/src/core/hle/service/vi/vi.cpp @@ -542,7 +542,7 @@ private: // Wait the current thread until a buffer becomes available ctx.SleepClientThread( "IHOSBinderDriver::DequeueBuffer", UINT64_MAX, - [=](Kernel::SharedPtr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx, + [=](std::shared_ptr<Kernel::Thread> thread, Kernel::HLERequestContext& ctx, Kernel::ThreadWakeupReason reason) { // Repeat TransactParcel DequeueBuffer when a buffer is available auto& buffer_queue = nv_flinger->FindBufferQueue(id); |