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author | Liam <byteslice@airmail.cc> | 2024-02-15 05:44:05 +0100 |
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committer | Liam <byteslice@airmail.cc> | 2024-02-18 00:08:38 +0100 |
commit | 812f23d05c77fb10407546c3e7a95447fcbea395 (patch) | |
tree | bbfb035c35ccffb6dbe0995002c2937bd94edc2d /src/core/hle/service/vi/conductor.cpp | |
parent | vi: move shared buffer management from nvnflinger (diff) | |
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Diffstat (limited to 'src/core/hle/service/vi/conductor.cpp')
-rw-r--r-- | src/core/hle/service/vi/conductor.cpp | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/src/core/hle/service/vi/conductor.cpp b/src/core/hle/service/vi/conductor.cpp new file mode 100644 index 000000000..c8ce4fca0 --- /dev/null +++ b/src/core/hle/service/vi/conductor.cpp @@ -0,0 +1,114 @@ +// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "common/settings.h" +#include "core/core.h" +#include "core/core_timing.h" +#include "core/hle/service/vi/conductor.h" +#include "core/hle/service/vi/container.h" +#include "core/hle/service/vi/display_list.h" +#include "core/hle/service/vi/vsync_manager.h" + +constexpr auto FrameNs = std::chrono::nanoseconds{1000000000 / 60}; + +namespace Service::VI { + +Conductor::Conductor(Core::System& system, Container& container, DisplayList& displays) + : m_system(system), m_container(container) { + displays.ForEachDisplay([&](Display& display) { + m_vsync_managers.insert({display.GetId(), VsyncManager{}}); + }); + + if (system.IsMulticore()) { + m_event = Core::Timing::CreateEvent( + "ScreenComposition", + [this](s64 time, + std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> { + m_signal.Set(); + return std::chrono::nanoseconds(this->GetNextTicks()); + }); + + system.CoreTiming().ScheduleLoopingEvent(FrameNs, FrameNs, m_event); + m_thread = std::jthread([this](std::stop_token token) { this->VsyncThread(token); }); + } else { + m_event = Core::Timing::CreateEvent( + "ScreenComposition", + [this](s64 time, + std::chrono::nanoseconds ns_late) -> std::optional<std::chrono::nanoseconds> { + this->ProcessVsync(); + return std::chrono::nanoseconds(this->GetNextTicks()); + }); + + system.CoreTiming().ScheduleLoopingEvent(FrameNs, FrameNs, m_event); + } +} + +Conductor::~Conductor() { + m_system.CoreTiming().UnscheduleEvent(m_event); + + if (m_system.IsMulticore()) { + m_thread.request_stop(); + m_signal.Set(); + } +} + +void Conductor::LinkVsyncEvent(u64 display_id, Event* event) { + if (auto it = m_vsync_managers.find(display_id); it != m_vsync_managers.end()) { + it->second.LinkVsyncEvent(event); + } +} + +void Conductor::UnlinkVsyncEvent(u64 display_id, Event* event) { + if (auto it = m_vsync_managers.find(display_id); it != m_vsync_managers.end()) { + it->second.UnlinkVsyncEvent(event); + } +} + +void Conductor::ProcessVsync() { + for (auto& [display_id, manager] : m_vsync_managers) { + m_container.ComposeOnDisplay(&m_swap_interval, &m_compose_speed_scale, display_id); + manager.SignalVsync(); + } +} + +void Conductor::VsyncThread(std::stop_token token) { + Common::SetCurrentThreadName("VSyncThread"); + + while (!token.stop_requested()) { + m_signal.Wait(); + + if (m_system.IsShuttingDown()) { + return; + } + + this->ProcessVsync(); + } +} + +s64 Conductor::GetNextTicks() const { + const auto& settings = Settings::values; + auto speed_scale = 1.f; + if (settings.use_multi_core.GetValue()) { + if (settings.use_speed_limit.GetValue()) { + // Scales the speed based on speed_limit setting on MC. SC is handled by + // SpeedLimiter::DoSpeedLimiting. + speed_scale = 100.f / settings.speed_limit.GetValue(); + } else { + // Run at unlocked framerate. + speed_scale = 0.01f; + } + } + + // Adjust by speed limit determined during composition. + speed_scale /= m_compose_speed_scale; + + if (m_system.GetNVDECActive() && settings.use_video_framerate.GetValue()) { + // Run at intended presentation rate during video playback. + speed_scale = 1.f; + } + + const f32 effective_fps = 60.f / static_cast<f32>(m_swap_interval); + return static_cast<s64>(speed_scale * (1000000000.f / effective_fps)); +} + +} // namespace Service::VI |