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author | Morph <39850852+Morph1984@users.noreply.github.com> | 2023-03-04 04:51:17 +0100 |
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committer | GitHub <noreply@github.com> | 2023-03-04 04:51:17 +0100 |
commit | ce8f4da63834be0179d98a7720dee47d65f3ec06 (patch) | |
tree | a9a9303a532d374db9ae8255e5f3f2487e370f84 /src/core/hle/service/nvnflinger/buffer_queue_core.cpp | |
parent | Merge pull request #9855 from liamwhite/kern-16-support (diff) | |
parent | nvnflinger: fix name (diff) | |
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Diffstat (limited to 'src/core/hle/service/nvnflinger/buffer_queue_core.cpp')
-rw-r--r-- | src/core/hle/service/nvnflinger/buffer_queue_core.cpp | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/src/core/hle/service/nvnflinger/buffer_queue_core.cpp b/src/core/hle/service/nvnflinger/buffer_queue_core.cpp new file mode 100644 index 000000000..2dbe29616 --- /dev/null +++ b/src/core/hle/service/nvnflinger/buffer_queue_core.cpp @@ -0,0 +1,115 @@ +// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project +// SPDX-FileCopyrightText: Copyright 2014 The Android Open Source Project +// SPDX-License-Identifier: GPL-3.0-or-later +// Parts of this implementation were based on: +// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/libs/gui/BufferQueueCore.cpp + +#include "common/assert.h" + +#include "core/hle/service/nvnflinger/buffer_queue_core.h" + +namespace Service::android { + +BufferQueueCore::BufferQueueCore() = default; + +BufferQueueCore::~BufferQueueCore() = default; + +void BufferQueueCore::NotifyShutdown() { + std::scoped_lock lock{mutex}; + + is_shutting_down = true; + + SignalDequeueCondition(); +} + +void BufferQueueCore::SignalDequeueCondition() { + dequeue_possible.store(true); + dequeue_condition.notify_all(); +} + +bool BufferQueueCore::WaitForDequeueCondition(std::unique_lock<std::mutex>& lk) { + if (is_shutting_down) { + return false; + } + + dequeue_condition.wait(lk, [&] { return dequeue_possible.load(); }); + dequeue_possible.store(false); + + return true; +} + +s32 BufferQueueCore::GetMinUndequeuedBufferCountLocked(bool async) const { + // If DequeueBuffer is allowed to error out, we don't have to add an extra buffer. + if (!use_async_buffer) { + return max_acquired_buffer_count; + } + + if (dequeue_buffer_cannot_block || async) { + return max_acquired_buffer_count + 1; + } + + return max_acquired_buffer_count; +} + +s32 BufferQueueCore::GetMinMaxBufferCountLocked(bool async) const { + return GetMinUndequeuedBufferCountLocked(async) + 1; +} + +s32 BufferQueueCore::GetMaxBufferCountLocked(bool async) const { + const auto min_buffer_count = GetMinMaxBufferCountLocked(async); + auto max_buffer_count = std::max(default_max_buffer_count, min_buffer_count); + + if (override_max_buffer_count != 0) { + ASSERT(override_max_buffer_count >= min_buffer_count); + max_buffer_count = override_max_buffer_count; + } + + // Any buffers that are dequeued by the producer or sitting in the queue waiting to be consumed + // need to have their slots preserved. + for (s32 slot = max_buffer_count; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) { + const auto state = slots[slot].buffer_state; + if (state == BufferState::Queued || state == BufferState::Dequeued) { + max_buffer_count = slot + 1; + } + } + + return max_buffer_count; +} + +s32 BufferQueueCore::GetPreallocatedBufferCountLocked() const { + return static_cast<s32>(std::count_if(slots.begin(), slots.end(), + [](const auto& slot) { return slot.is_preallocated; })); +} + +void BufferQueueCore::FreeBufferLocked(s32 slot) { + LOG_DEBUG(Service_Nvnflinger, "slot {}", slot); + + slots[slot].graphic_buffer.reset(); + + slots[slot].buffer_state = BufferState::Free; + slots[slot].frame_number = UINT32_MAX; + slots[slot].acquire_called = false; + slots[slot].fence = Fence::NoFence(); +} + +void BufferQueueCore::FreeAllBuffersLocked() { + buffer_has_been_queued = false; + + for (s32 slot = 0; slot < BufferQueueDefs::NUM_BUFFER_SLOTS; ++slot) { + FreeBufferLocked(slot); + } +} + +bool BufferQueueCore::StillTracking(const BufferItem& item) const { + const BufferSlot& slot = slots[item.slot]; + + return (slot.graphic_buffer != nullptr) && (item.graphic_buffer == slot.graphic_buffer); +} + +void BufferQueueCore::WaitWhileAllocatingLocked() const { + while (is_allocating) { + is_allocating_condition.wait(mutex); + } +} + +} // namespace Service::android |