summaryrefslogtreecommitdiffstats
path: root/src/core/hle/service/mii/types/ver3_store_data.cpp
diff options
context:
space:
mode:
authorgerman77 <juangerman-13@hotmail.com>2023-09-11 08:23:46 +0200
committergerman77 <juangerman-13@hotmail.com>2023-09-11 08:23:46 +0200
commit571399930cc3578acff064a7087fe85e7b2dd9b7 (patch)
treeaa02d3b9932d758d1febb3e7bbd6cf50a9ee6f31 /src/core/hle/service/mii/types/ver3_store_data.cpp
parentservice: mii: move char info operations (diff)
downloadyuzu-571399930cc3578acff064a7087fe85e7b2dd9b7.tar
yuzu-571399930cc3578acff064a7087fe85e7b2dd9b7.tar.gz
yuzu-571399930cc3578acff064a7087fe85e7b2dd9b7.tar.bz2
yuzu-571399930cc3578acff064a7087fe85e7b2dd9b7.tar.lz
yuzu-571399930cc3578acff064a7087fe85e7b2dd9b7.tar.xz
yuzu-571399930cc3578acff064a7087fe85e7b2dd9b7.tar.zst
yuzu-571399930cc3578acff064a7087fe85e7b2dd9b7.zip
Diffstat (limited to 'src/core/hle/service/mii/types/ver3_store_data.cpp')
-rw-r--r--src/core/hle/service/mii/types/ver3_store_data.cpp300
1 files changed, 160 insertions, 140 deletions
diff --git a/src/core/hle/service/mii/types/ver3_store_data.cpp b/src/core/hle/service/mii/types/ver3_store_data.cpp
index c774f4b47..53a3fe44b 100644
--- a/src/core/hle/service/mii/types/ver3_store_data.cpp
+++ b/src/core/hle/service/mii/types/ver3_store_data.cpp
@@ -2,160 +2,180 @@
// SPDX-License-Identifier: GPL-2.0-or-later
#include "core/hle/service/mii/mii_util.h"
-#include "core/hle/service/mii/types/char_info.h"
#include "core/hle/service/mii/types/raw_data.h"
#include "core/hle/service/mii/types/store_data.h"
#include "core/hle/service/mii/types/ver3_store_data.h"
namespace Service::Mii {
-void Ver3StoreData::BuildToStoreData(CharInfo& out_char_info) const {
+void NfpStoreDataExtension::SetFromStoreData(const StoreData& store_data) {
+ faceline_color = static_cast<u8>(store_data.GetFacelineColor() & 0xf);
+ hair_color = static_cast<u8>(store_data.GetHairColor() & 0x7f);
+ eye_color = static_cast<u8>(store_data.GetEyeColor() & 0x7f);
+ eyebrow_color = static_cast<u8>(store_data.GetEyebrowColor() & 0x7f);
+ mouth_color = static_cast<u8>(store_data.GetMouthColor() & 0x7f);
+ beard_color = static_cast<u8>(store_data.GetBeardColor() & 0x7f);
+ glass_color = static_cast<u8>(store_data.GetGlassColor() & 0x7f);
+ glass_type = static_cast<u8>(store_data.GetGlassType() & 0x1f);
+}
+
+void Ver3StoreData::BuildToStoreData(StoreData& out_store_data) const {
+ out_store_data.BuildBase(Gender::Male);
+
if (!IsValid()) {
return;
}
// TODO: We are ignoring a bunch of data from the mii_v3
- out_char_info.gender = static_cast<u8>(mii_information.gender);
- out_char_info.favorite_color = static_cast<u8>(mii_information.favorite_color);
- out_char_info.height = height;
- out_char_info.build = build;
+ out_store_data.SetGender(static_cast<Gender>(static_cast<u8>(mii_information.gender)));
+ out_store_data.SetFavoriteColor(static_cast<u8>(mii_information.favorite_color));
+ out_store_data.SetHeight(height);
+ out_store_data.SetBuild(build);
// Copy name until string terminator
- out_char_info.name = {};
- for (std::size_t index = 0; index < out_char_info.name.size() - 1; index++) {
- out_char_info.name[index] = mii_name[index];
- if (out_char_info.name[index] == 0) {
+ Nickname name = {};
+ for (std::size_t index = 0; index < name.data.size() - 1; index++) {
+ name.data[index] = mii_name[index];
+ if (name.data[index] == 0) {
break;
}
}
- out_char_info.font_region = region_information.character_set;
-
- out_char_info.faceline_type = appearance_bits1.face_shape;
- out_char_info.faceline_color = appearance_bits1.skin_color;
- out_char_info.faceline_wrinkle = appearance_bits2.wrinkles;
- out_char_info.faceline_make = appearance_bits2.makeup;
-
- out_char_info.hair_type = hair_style;
- out_char_info.hair_color = appearance_bits3.hair_color;
- out_char_info.hair_flip = appearance_bits3.flip_hair;
-
- out_char_info.eye_type = static_cast<u8>(appearance_bits4.eye_type);
- out_char_info.eye_color = static_cast<u8>(appearance_bits4.eye_color);
- out_char_info.eye_scale = static_cast<u8>(appearance_bits4.eye_scale);
- out_char_info.eye_aspect = static_cast<u8>(appearance_bits4.eye_vertical_stretch);
- out_char_info.eye_rotate = static_cast<u8>(appearance_bits4.eye_rotation);
- out_char_info.eye_x = static_cast<u8>(appearance_bits4.eye_spacing);
- out_char_info.eye_y = static_cast<u8>(appearance_bits4.eye_y_position);
-
- out_char_info.eyebrow_type = static_cast<u8>(appearance_bits5.eyebrow_style);
- out_char_info.eyebrow_color = static_cast<u8>(appearance_bits5.eyebrow_color);
- out_char_info.eyebrow_scale = static_cast<u8>(appearance_bits5.eyebrow_scale);
- out_char_info.eyebrow_aspect = static_cast<u8>(appearance_bits5.eyebrow_yscale);
- out_char_info.eyebrow_rotate = static_cast<u8>(appearance_bits5.eyebrow_rotation);
- out_char_info.eyebrow_x = static_cast<u8>(appearance_bits5.eyebrow_spacing);
- out_char_info.eyebrow_y = static_cast<u8>(appearance_bits5.eyebrow_y_position);
-
- out_char_info.nose_type = static_cast<u8>(appearance_bits6.nose_type);
- out_char_info.nose_scale = static_cast<u8>(appearance_bits6.nose_scale);
- out_char_info.nose_y = static_cast<u8>(appearance_bits6.nose_y_position);
-
- out_char_info.mouth_type = static_cast<u8>(appearance_bits7.mouth_type);
- out_char_info.mouth_color = static_cast<u8>(appearance_bits7.mouth_color);
- out_char_info.mouth_scale = static_cast<u8>(appearance_bits7.mouth_scale);
- out_char_info.mouth_aspect = static_cast<u8>(appearance_bits7.mouth_horizontal_stretch);
- out_char_info.mouth_y = static_cast<u8>(appearance_bits8.mouth_y_position);
-
- out_char_info.mustache_type = static_cast<u8>(appearance_bits8.mustache_type);
- out_char_info.mustache_scale = static_cast<u8>(appearance_bits9.mustache_scale);
- out_char_info.mustache_y = static_cast<u8>(appearance_bits9.mustache_y_position);
-
- out_char_info.beard_type = static_cast<u8>(appearance_bits9.bear_type);
- out_char_info.beard_color = static_cast<u8>(appearance_bits9.facial_hair_color);
-
- out_char_info.glasses_type = static_cast<u8>(appearance_bits10.glasses_type);
- out_char_info.glasses_color = static_cast<u8>(appearance_bits10.glasses_color);
- out_char_info.glasses_scale = static_cast<u8>(appearance_bits10.glasses_scale);
- out_char_info.glasses_y = static_cast<u8>(appearance_bits10.glasses_y_position);
-
- out_char_info.mole_type = static_cast<u8>(appearance_bits11.mole_enabled);
- out_char_info.mole_scale = static_cast<u8>(appearance_bits11.mole_scale);
- out_char_info.mole_x = static_cast<u8>(appearance_bits11.mole_x_position);
- out_char_info.mole_y = static_cast<u8>(appearance_bits11.mole_y_position);
+ out_store_data.SetNickname(name);
+ out_store_data.SetFontRegion(
+ static_cast<FontRegion>(static_cast<u8>(region_information.font_region)));
+
+ out_store_data.SetFacelineType(appearance_bits1.faceline_type);
+ out_store_data.SetFacelineColor(appearance_bits1.faceline_color);
+ out_store_data.SetFacelineWrinkle(appearance_bits2.faceline_wrinkle);
+ out_store_data.SetFacelineMake(appearance_bits2.faceline_make);
+
+ out_store_data.SetHairType(hair_type);
+ out_store_data.SetHairColor(appearance_bits3.hair_color);
+ out_store_data.SetHairFlip(static_cast<HairFlip>(static_cast<u8>(appearance_bits3.hair_flip)));
+
+ out_store_data.SetEyeType(static_cast<u8>(appearance_bits4.eye_type));
+ out_store_data.SetEyeColor(static_cast<u8>(appearance_bits4.eye_color));
+ out_store_data.SetEyeScale(static_cast<u8>(appearance_bits4.eye_scale));
+ out_store_data.SetEyeAspect(static_cast<u8>(appearance_bits4.eye_aspect));
+ out_store_data.SetEyeRotate(static_cast<u8>(appearance_bits4.eye_rotate));
+ out_store_data.SetEyeX(static_cast<u8>(appearance_bits4.eye_x));
+ out_store_data.SetEyeY(static_cast<u8>(appearance_bits4.eye_y));
+
+ out_store_data.SetEyebrowType(static_cast<u8>(appearance_bits5.eyebrow_type));
+ out_store_data.SetEyebrowColor(static_cast<u8>(appearance_bits5.eyebrow_color));
+ out_store_data.SetEyebrowScale(static_cast<u8>(appearance_bits5.eyebrow_scale));
+ out_store_data.SetEyebrowAspect(static_cast<u8>(appearance_bits5.eyebrow_aspect));
+ out_store_data.SetEyebrowRotate(static_cast<u8>(appearance_bits5.eyebrow_rotate));
+ out_store_data.SetEyebrowX(static_cast<u8>(appearance_bits5.eyebrow_x));
+ out_store_data.SetEyebrowY(static_cast<u8>(appearance_bits5.eyebrow_y));
+
+ out_store_data.SetNoseType(static_cast<u8>(appearance_bits6.nose_type));
+ out_store_data.SetNoseScale(static_cast<u8>(appearance_bits6.nose_scale));
+ out_store_data.SetNoseY(static_cast<u8>(appearance_bits6.nose_y));
+
+ out_store_data.SetMouthType(static_cast<u8>(appearance_bits7.mouth_type));
+ out_store_data.SetMouthColor(static_cast<u8>(appearance_bits7.mouth_color));
+ out_store_data.SetMouthScale(static_cast<u8>(appearance_bits7.mouth_scale));
+ out_store_data.SetMouthAspect(static_cast<u8>(appearance_bits7.mouth_aspect));
+ out_store_data.SetMouthY(static_cast<u8>(appearance_bits8.mouth_y));
+
+ out_store_data.SetMustacheType(
+ static_cast<MustacheType>(static_cast<u8>(appearance_bits8.mustache_type)));
+ out_store_data.SetMustacheScale(static_cast<u8>(appearance_bits9.mustache_scale));
+ out_store_data.SetMustacheY(static_cast<u8>(appearance_bits9.mustache_y));
+
+ out_store_data.SetBeardType(
+ static_cast<BeardType>(static_cast<u8>(appearance_bits9.beard_type)));
+ out_store_data.SetBeardColor(static_cast<u8>(appearance_bits9.beard_color));
+
+ out_store_data.SetGlassType(static_cast<u8>(appearance_bits10.glass_type));
+ out_store_data.SetGlassColor(static_cast<u8>(appearance_bits10.glass_color));
+ out_store_data.SetGlassScale(static_cast<u8>(appearance_bits10.glass_scale));
+ out_store_data.SetGlassY(static_cast<u8>(appearance_bits10.glass_y));
+
+ out_store_data.SetMoleType(static_cast<u8>(appearance_bits11.mole_type));
+ out_store_data.SetMoleScale(static_cast<u8>(appearance_bits11.mole_scale));
+ out_store_data.SetMoleX(static_cast<u8>(appearance_bits11.mole_x));
+ out_store_data.SetMoleY(static_cast<u8>(appearance_bits11.mole_y));
}
-void Ver3StoreData::BuildFromStoreData(const CharInfo& char_info) {
+void Ver3StoreData::BuildFromStoreData(const StoreData& store_data) {
version = 1;
- mii_information.gender.Assign(char_info.gender);
- mii_information.favorite_color.Assign(char_info.favorite_color);
- height = char_info.height;
- build = char_info.build;
+ mii_information.gender.Assign(store_data.GetGender());
+ mii_information.favorite_color.Assign(store_data.GetFavoriteColor());
+ height = store_data.GetHeight();
+ build = store_data.GetBuild();
// Copy name until string terminator
mii_name = {};
- for (std::size_t index = 0; index < char_info.name.size() - 1; index++) {
- mii_name[index] = char_info.name[index];
+ for (std::size_t index = 0; index < store_data.GetNickname().data.size() - 1; index++) {
+ mii_name[index] = store_data.GetNickname().data[index];
if (mii_name[index] == 0) {
break;
}
}
- region_information.character_set.Assign(char_info.font_region);
+ region_information.font_region.Assign(static_cast<u8>(store_data.GetFontRegion()));
- appearance_bits1.face_shape.Assign(char_info.faceline_type);
- appearance_bits2.wrinkles.Assign(char_info.faceline_wrinkle);
- appearance_bits2.makeup.Assign(char_info.faceline_make);
+ appearance_bits1.faceline_type.Assign(store_data.GetFacelineType());
+ appearance_bits2.faceline_wrinkle.Assign(store_data.GetFacelineWrinkle());
+ appearance_bits2.faceline_make.Assign(store_data.GetFacelineMake());
- hair_style = char_info.hair_type;
- appearance_bits3.flip_hair.Assign(char_info.hair_flip);
+ hair_type = store_data.GetHairType();
+ appearance_bits3.hair_flip.Assign(store_data.GetHairFlip());
- appearance_bits4.eye_type.Assign(char_info.eye_type);
- appearance_bits4.eye_scale.Assign(char_info.eye_scale);
- appearance_bits4.eye_vertical_stretch.Assign(char_info.eye_aspect);
- appearance_bits4.eye_rotation.Assign(char_info.eye_rotate);
- appearance_bits4.eye_spacing.Assign(char_info.eye_x);
- appearance_bits4.eye_y_position.Assign(char_info.eye_y);
+ appearance_bits4.eye_type.Assign(store_data.GetEyeType());
+ appearance_bits4.eye_scale.Assign(store_data.GetEyeScale());
+ appearance_bits4.eye_aspect.Assign(store_data.GetEyebrowAspect());
+ appearance_bits4.eye_rotate.Assign(store_data.GetEyeRotate());
+ appearance_bits4.eye_x.Assign(store_data.GetEyeX());
+ appearance_bits4.eye_y.Assign(store_data.GetEyeY());
- appearance_bits5.eyebrow_style.Assign(char_info.eyebrow_type);
- appearance_bits5.eyebrow_scale.Assign(char_info.eyebrow_scale);
- appearance_bits5.eyebrow_yscale.Assign(char_info.eyebrow_aspect);
- appearance_bits5.eyebrow_rotation.Assign(char_info.eyebrow_rotate);
- appearance_bits5.eyebrow_spacing.Assign(char_info.eyebrow_x);
- appearance_bits5.eyebrow_y_position.Assign(char_info.eyebrow_y);
+ appearance_bits5.eyebrow_type.Assign(store_data.GetEyebrowType());
+ appearance_bits5.eyebrow_scale.Assign(store_data.GetEyebrowScale());
+ appearance_bits5.eyebrow_aspect.Assign(store_data.GetEyebrowAspect());
+ appearance_bits5.eyebrow_rotate.Assign(store_data.GetEyebrowRotate());
+ appearance_bits5.eyebrow_x.Assign(store_data.GetEyebrowX());
+ appearance_bits5.eyebrow_y.Assign(store_data.GetEyebrowY());
- appearance_bits6.nose_type.Assign(char_info.nose_type);
- appearance_bits6.nose_scale.Assign(char_info.nose_scale);
- appearance_bits6.nose_y_position.Assign(char_info.nose_y);
+ appearance_bits6.nose_type.Assign(store_data.GetNoseType());
+ appearance_bits6.nose_scale.Assign(store_data.GetNoseScale());
+ appearance_bits6.nose_y.Assign(store_data.GetNoseY());
- appearance_bits7.mouth_type.Assign(char_info.mouth_type);
- appearance_bits7.mouth_scale.Assign(char_info.mouth_scale);
- appearance_bits7.mouth_horizontal_stretch.Assign(char_info.mouth_aspect);
- appearance_bits8.mouth_y_position.Assign(char_info.mouth_y);
+ appearance_bits7.mouth_type.Assign(store_data.GetMouthType());
+ appearance_bits7.mouth_scale.Assign(store_data.GetMouthScale());
+ appearance_bits7.mouth_aspect.Assign(store_data.GetMouthAspect());
+ appearance_bits8.mouth_y.Assign(store_data.GetMouthY());
- appearance_bits8.mustache_type.Assign(char_info.mustache_type);
- appearance_bits9.mustache_scale.Assign(char_info.mustache_scale);
- appearance_bits9.mustache_y_position.Assign(char_info.mustache_y);
+ appearance_bits8.mustache_type.Assign(store_data.GetMustacheType());
+ appearance_bits9.mustache_scale.Assign(store_data.GetMustacheScale());
+ appearance_bits9.mustache_y.Assign(store_data.GetMustacheY());
- appearance_bits9.bear_type.Assign(char_info.beard_type);
+ appearance_bits9.beard_type.Assign(store_data.GetBeardType());
- appearance_bits10.glasses_scale.Assign(char_info.glasses_scale);
- appearance_bits10.glasses_y_position.Assign(char_info.glasses_y);
+ appearance_bits10.glass_scale.Assign(store_data.GetGlassScale());
+ appearance_bits10.glass_y.Assign(store_data.GetGlassY());
- appearance_bits11.mole_enabled.Assign(char_info.mole_type);
- appearance_bits11.mole_scale.Assign(char_info.mole_scale);
- appearance_bits11.mole_x_position.Assign(char_info.mole_x);
- appearance_bits11.mole_y_position.Assign(char_info.mole_y);
+ appearance_bits11.mole_type.Assign(store_data.GetMoleType());
+ appearance_bits11.mole_scale.Assign(store_data.GetMoleScale());
+ appearance_bits11.mole_x.Assign(store_data.GetMoleX());
+ appearance_bits11.mole_y.Assign(store_data.GetMoleY());
// These types are converted to V3 from a table
- appearance_bits1.skin_color.Assign(RawData::FromVer3GetFacelineColor(char_info.faceline_color));
- appearance_bits3.hair_color.Assign(RawData::FromVer3GetHairColor(char_info.hair_color));
- appearance_bits4.eye_color.Assign(RawData::FromVer3GetEyeColor(char_info.eye_color));
- appearance_bits5.eyebrow_color.Assign(RawData::FromVer3GetHairColor(char_info.eyebrow_color));
- appearance_bits7.mouth_color.Assign(RawData::FromVer3GetMouthlineColor(char_info.mouth_color));
- appearance_bits9.facial_hair_color.Assign(RawData::FromVer3GetHairColor(char_info.beard_color));
- appearance_bits10.glasses_color.Assign(RawData::FromVer3GetGlassColor(char_info.glasses_color));
- appearance_bits10.glasses_type.Assign(RawData::FromVer3GetGlassType(char_info.glasses_type));
+ appearance_bits1.faceline_color.Assign(
+ RawData::FromVer3GetFacelineColor(store_data.GetFacelineColor()));
+ appearance_bits3.hair_color.Assign(RawData::FromVer3GetHairColor(store_data.GetHairColor()));
+ appearance_bits4.eye_color.Assign(RawData::FromVer3GetEyeColor(store_data.GetEyeColor()));
+ appearance_bits5.eyebrow_color.Assign(
+ RawData::FromVer3GetHairColor(store_data.GetEyebrowColor()));
+ appearance_bits7.mouth_color.Assign(
+ RawData::FromVer3GetMouthlineColor(store_data.GetMouthColor()));
+ appearance_bits9.beard_color.Assign(RawData::FromVer3GetHairColor(store_data.GetBeardColor()));
+ appearance_bits10.glass_color.Assign(
+ RawData::FromVer3GetGlassColor(store_data.GetGlassColor()));
+ appearance_bits10.glass_type.Assign(RawData::FromVer3GetGlassType(store_data.GetGlassType()));
crc = MiiUtil::CalculateCrc16(&version, sizeof(Ver3StoreData) - sizeof(u16));
}
@@ -171,56 +191,56 @@ u32 Ver3StoreData::IsValid() const {
is_valid = is_valid && (height < 128);
is_valid = is_valid && (build < 128);
- is_valid = is_valid && (appearance_bits1.face_shape < 12);
- is_valid = is_valid && (appearance_bits1.skin_color < 7);
- is_valid = is_valid && (appearance_bits2.wrinkles < 12);
- is_valid = is_valid && (appearance_bits2.makeup < 12);
+ is_valid = is_valid && (appearance_bits1.faceline_type < 12);
+ is_valid = is_valid && (appearance_bits1.faceline_color < 7);
+ is_valid = is_valid && (appearance_bits2.faceline_wrinkle < 12);
+ is_valid = is_valid && (appearance_bits2.faceline_make < 12);
- is_valid = is_valid && (hair_style < 132);
+ is_valid = is_valid && (hair_type < 132);
is_valid = is_valid && (appearance_bits3.hair_color < 8);
is_valid = is_valid && (appearance_bits4.eye_type < 60);
is_valid = is_valid && (appearance_bits4.eye_color < 6);
is_valid = is_valid && (appearance_bits4.eye_scale < 8);
- is_valid = is_valid && (appearance_bits4.eye_vertical_stretch < 7);
- is_valid = is_valid && (appearance_bits4.eye_rotation < 8);
- is_valid = is_valid && (appearance_bits4.eye_spacing < 13);
- is_valid = is_valid && (appearance_bits4.eye_y_position < 19);
+ is_valid = is_valid && (appearance_bits4.eye_aspect < 7);
+ is_valid = is_valid && (appearance_bits4.eye_rotate < 8);
+ is_valid = is_valid && (appearance_bits4.eye_x < 13);
+ is_valid = is_valid && (appearance_bits4.eye_y < 19);
- is_valid = is_valid && (appearance_bits5.eyebrow_style < 25);
+ is_valid = is_valid && (appearance_bits5.eyebrow_type < 25);
is_valid = is_valid && (appearance_bits5.eyebrow_color < 8);
is_valid = is_valid && (appearance_bits5.eyebrow_scale < 9);
- is_valid = is_valid && (appearance_bits5.eyebrow_yscale < 7);
- is_valid = is_valid && (appearance_bits5.eyebrow_rotation < 12);
- is_valid = is_valid && (appearance_bits5.eyebrow_spacing < 12);
- is_valid = is_valid && (appearance_bits5.eyebrow_y_position < 19);
+ is_valid = is_valid && (appearance_bits5.eyebrow_aspect < 7);
+ is_valid = is_valid && (appearance_bits5.eyebrow_rotate < 12);
+ is_valid = is_valid && (appearance_bits5.eyebrow_x < 12);
+ is_valid = is_valid && (appearance_bits5.eyebrow_y < 19);
is_valid = is_valid && (appearance_bits6.nose_type < 18);
is_valid = is_valid && (appearance_bits6.nose_scale < 9);
- is_valid = is_valid && (appearance_bits6.nose_y_position < 19);
+ is_valid = is_valid && (appearance_bits6.nose_y < 19);
is_valid = is_valid && (appearance_bits7.mouth_type < 36);
is_valid = is_valid && (appearance_bits7.mouth_color < 5);
is_valid = is_valid && (appearance_bits7.mouth_scale < 9);
- is_valid = is_valid && (appearance_bits7.mouth_horizontal_stretch < 7);
- is_valid = is_valid && (appearance_bits8.mouth_y_position < 19);
+ is_valid = is_valid && (appearance_bits7.mouth_aspect < 7);
+ is_valid = is_valid && (appearance_bits8.mouth_y < 19);
is_valid = is_valid && (appearance_bits8.mustache_type < 6);
is_valid = is_valid && (appearance_bits9.mustache_scale < 7);
- is_valid = is_valid && (appearance_bits9.mustache_y_position < 17);
+ is_valid = is_valid && (appearance_bits9.mustache_y < 17);
- is_valid = is_valid && (appearance_bits9.bear_type < 6);
- is_valid = is_valid && (appearance_bits9.facial_hair_color < 8);
+ is_valid = is_valid && (appearance_bits9.beard_type < 6);
+ is_valid = is_valid && (appearance_bits9.beard_color < 8);
- is_valid = is_valid && (appearance_bits10.glasses_type < 9);
- is_valid = is_valid && (appearance_bits10.glasses_color < 6);
- is_valid = is_valid && (appearance_bits10.glasses_scale < 8);
- is_valid = is_valid && (appearance_bits10.glasses_y_position < 21);
+ is_valid = is_valid && (appearance_bits10.glass_type < 9);
+ is_valid = is_valid && (appearance_bits10.glass_color < 6);
+ is_valid = is_valid && (appearance_bits10.glass_scale < 8);
+ is_valid = is_valid && (appearance_bits10.glass_y < 21);
- is_valid = is_valid && (appearance_bits11.mole_enabled < 2);
+ is_valid = is_valid && (appearance_bits11.mole_type < 2);
is_valid = is_valid && (appearance_bits11.mole_scale < 9);
- is_valid = is_valid && (appearance_bits11.mole_x_position < 17);
- is_valid = is_valid && (appearance_bits11.mole_y_position < 31);
+ is_valid = is_valid && (appearance_bits11.mole_x < 17);
+ is_valid = is_valid && (appearance_bits11.mole_y < 31);
return is_valid;
}