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author | german <german@thesoftwareartisans.com> | 2021-01-02 03:37:29 +0100 |
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committer | german <german@thesoftwareartisans.com> | 2021-02-28 02:54:42 +0100 |
commit | e895ab7d6f06274c9ae4efdc8cf545d37a756e6a (patch) | |
tree | c9376090705c67ef4e1dd0295703b9115b384ee1 /src/core/hle/service/hid/controllers/gesture.cpp | |
parent | Merge pull request #5339 from german77/interactive (diff) | |
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Diffstat (limited to 'src/core/hle/service/hid/controllers/gesture.cpp')
-rw-r--r-- | src/core/hle/service/hid/controllers/gesture.cpp | 159 |
1 files changed, 156 insertions, 3 deletions
diff --git a/src/core/hle/service/hid/controllers/gesture.cpp b/src/core/hle/service/hid/controllers/gesture.cpp index b7b7bfeae..e7063f8ef 100644 --- a/src/core/hle/service/hid/controllers/gesture.cpp +++ b/src/core/hle/service/hid/controllers/gesture.cpp @@ -5,15 +5,25 @@ #include <cstring> #include "common/common_types.h" #include "core/core_timing.h" +#include "core/frontend/emu_window.h" #include "core/hle/service/hid/controllers/gesture.h" +#include "core/settings.h" namespace Service::HID { constexpr std::size_t SHARED_MEMORY_OFFSET = 0x3BA00; +constexpr f32 angle_threshold = 0.08f; +constexpr f32 pinch_threshold = 100.0f; Controller_Gesture::Controller_Gesture(Core::System& system) : ControllerBase(system) {} Controller_Gesture::~Controller_Gesture() = default; -void Controller_Gesture::OnInit() {} +void Controller_Gesture::OnInit() { + for (std::size_t id = 0; id < MAX_FINGERS; ++id) { + mouse_finger_id[id] = MAX_FINGERS; + keyboard_finger_id[id] = MAX_FINGERS; + udp_finger_id[id] = MAX_FINGERS; + } +} void Controller_Gesture::OnRelease() {} @@ -35,10 +45,153 @@ void Controller_Gesture::OnUpdate(const Core::Timing::CoreTiming& core_timing, u cur_entry.sampling_number = last_entry.sampling_number + 1; cur_entry.sampling_number2 = cur_entry.sampling_number; - // TODO(ogniK): Update gesture states + + // TODO(german77): Implement all gesture types + + const Input::TouchStatus& mouse_status = touch_mouse_device->GetStatus(); + const Input::TouchStatus& udp_status = touch_udp_device->GetStatus(); + for (std::size_t id = 0; id < mouse_status.size(); ++id) { + mouse_finger_id[id] = UpdateTouchInputEvent(mouse_status[id], mouse_finger_id[id]); + udp_finger_id[id] = UpdateTouchInputEvent(udp_status[id], udp_finger_id[id]); + } + + if (Settings::values.use_touch_from_button) { + const Input::TouchStatus& keyboard_status = touch_btn_device->GetStatus(); + for (std::size_t id = 0; id < mouse_status.size(); ++id) { + keyboard_finger_id[id] = + UpdateTouchInputEvent(keyboard_status[id], keyboard_finger_id[id]); + } + } + + TouchType type = TouchType::Idle; + Attribute attributes{}; + GestureProperties gesture = GetGestureProperties(); + if (last_gesture.active_points != gesture.active_points) { + ++last_gesture.detection_count; + } + if (gesture.active_points > 0) { + if (last_gesture.active_points == 0) { + attributes.is_new_touch.Assign(true); + last_gesture.average_distance = gesture.average_distance; + last_gesture.angle = gesture.angle; + } + + type = TouchType::Touch; + if (gesture.mid_point.x != last_entry.x || gesture.mid_point.y != last_entry.y) { + type = TouchType::Pan; + } + if (std::abs(gesture.average_distance - last_gesture.average_distance) > pinch_threshold) { + type = TouchType::Pinch; + } + if (std::abs(gesture.angle - last_gesture.angle) > angle_threshold) { + type = TouchType::Rotate; + } + + cur_entry.delta_x = gesture.mid_point.x - last_entry.x; + cur_entry.delta_y = gesture.mid_point.y - last_entry.y; + // TODO: Find how velocities are calculated + cur_entry.vel_x = static_cast<float>(cur_entry.delta_x) * 150.1f; + cur_entry.vel_y = static_cast<float>(cur_entry.delta_y) * 150.1f; + + // Slowdown the rate of change for less flapping + last_gesture.average_distance = + (last_gesture.average_distance * 0.9f) + (gesture.average_distance * 0.1f); + last_gesture.angle = (last_gesture.angle * 0.9f) + (gesture.angle * 0.1f); + + } else { + cur_entry.delta_x = 0; + cur_entry.delta_y = 0; + cur_entry.vel_x = 0; + cur_entry.vel_y = 0; + } + last_gesture.active_points = gesture.active_points; + cur_entry.detection_count = last_gesture.detection_count; + cur_entry.type = type; + cur_entry.attributes = attributes; + cur_entry.x = gesture.mid_point.x; + cur_entry.y = gesture.mid_point.y; + cur_entry.point_count = static_cast<s32>(gesture.active_points); + for (size_t id = 0; id < MAX_POINTS; id++) { + cur_entry.points[id].x = gesture.points[id].x; + cur_entry.points[id].y = gesture.points[id].y; + } + cur_entry.rotation_angle = 0; + cur_entry.scale = 0; std::memcpy(data + SHARED_MEMORY_OFFSET, &shared_memory, sizeof(SharedMemory)); } -void Controller_Gesture::OnLoadInputDevices() {} +void Controller_Gesture::OnLoadInputDevices() { + touch_mouse_device = Input::CreateDevice<Input::TouchDevice>("engine:emu_window"); + touch_udp_device = Input::CreateDevice<Input::TouchDevice>("engine:cemuhookudp"); + touch_btn_device = Input::CreateDevice<Input::TouchDevice>("engine:touch_from_button"); +} + +std::optional<std::size_t> Controller_Gesture::GetUnusedFingerID() const { + std::size_t first_free_id = 0; + while (first_free_id < MAX_POINTS) { + if (!fingers[first_free_id].pressed) { + return first_free_id; + } else { + first_free_id++; + } + } + return std::nullopt; +} + +std::size_t Controller_Gesture::UpdateTouchInputEvent( + const std::tuple<float, float, bool>& touch_input, std::size_t finger_id) { + const auto& [x, y, pressed] = touch_input; + if (pressed) { + if (finger_id == MAX_POINTS) { + const auto first_free_id = GetUnusedFingerID(); + if (!first_free_id) { + // Invalid finger id do nothing + return MAX_POINTS; + } + finger_id = first_free_id.value(); + fingers[finger_id].pressed = true; + } + fingers[finger_id].x = x; + fingers[finger_id].y = y; + return finger_id; + } + + if (finger_id != MAX_POINTS) { + fingers[finger_id].pressed = false; + } + + return MAX_POINTS; +} + +Controller_Gesture::GestureProperties Controller_Gesture::GetGestureProperties() { + GestureProperties gesture; + std::array<Finger, MAX_POINTS> active_fingers; + const auto end_iter = std::copy_if(fingers.begin(), fingers.end(), active_fingers.begin(), + [](const auto& finger) { return finger.pressed; }); + gesture.active_points = + static_cast<std::size_t>(std::distance(active_fingers.begin(), end_iter)); + + for (size_t id = 0; id < gesture.active_points; ++id) { + gesture.points[id].x = + static_cast<int>(active_fingers[id].x * Layout::ScreenUndocked::Width); + gesture.points[id].y = + static_cast<int>(active_fingers[id].y * Layout::ScreenUndocked::Height); + gesture.mid_point.x += static_cast<int>(gesture.points[id].x / gesture.active_points); + gesture.mid_point.y += static_cast<int>(gesture.points[id].y / gesture.active_points); + } + + for (size_t id = 0; id < gesture.active_points; ++id) { + const double distance = + std::pow(static_cast<float>(gesture.mid_point.x - gesture.points[id].x), 2) + + std::pow(static_cast<float>(gesture.mid_point.y - gesture.points[id].y), 2); + gesture.average_distance += + static_cast<float>(distance) / static_cast<float>(gesture.active_points); + } + + gesture.angle = std::atan2(static_cast<float>(gesture.mid_point.y - gesture.points[0].y), + static_cast<float>(gesture.mid_point.x - gesture.points[0].x)); + return gesture; +} + } // namespace Service::HID |