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author | David Marcec <dmarcecguzman@gmail.com> | 2018-08-11 02:33:11 +0200 |
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committer | David Marcec <dmarcecguzman@gmail.com> | 2018-08-11 02:33:11 +0200 |
commit | 2a3b335b156552515e28f62df2617d06c241a29a (patch) | |
tree | 6b77c702ee96370477c83f10ad341f24175a7bf1 /src/core/hle/service/acc/profile_manager.cpp | |
parent | Don't add user if the uuid already exists (diff) | |
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Diffstat (limited to 'src/core/hle/service/acc/profile_manager.cpp')
-rw-r--r-- | src/core/hle/service/acc/profile_manager.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/src/core/hle/service/acc/profile_manager.cpp b/src/core/hle/service/acc/profile_manager.cpp index ff2b71cce..8e7d7194c 100644 --- a/src/core/hle/service/acc/profile_manager.cpp +++ b/src/core/hle/service/acc/profile_manager.cpp @@ -166,4 +166,10 @@ bool ProfileManager::GetProfileBaseAndData(ProfileInfo user, ProfileBase& profil return GetProfileBaseAndData(user.user_uuid, profile, data); } +bool ProfileManager::CanSystemRegisterUser() { + return false; // TODO(ogniK): Games shouldn't have + // access to user registration, when we + // emulate qlaunch. Update this to dynamically change. +} + }; // namespace Service::Account |