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author | Lioncash <mathew1800@gmail.com> | 2018-11-14 05:58:41 +0100 |
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committer | Lioncash <mathew1800@gmail.com> | 2018-11-14 06:02:42 +0100 |
commit | f9db75fe40218abc01a48c478df315628f4aa955 (patch) | |
tree | fe2a564e3a48b2d83f56104c80620b3b1b858c5c /src/core/hle/kernel | |
parent | Merge pull request #1628 from greggameplayer/Texture2DArray (diff) | |
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Diffstat (limited to 'src/core/hle/kernel')
-rw-r--r-- | src/core/hle/kernel/thread.cpp | 48 | ||||
-rw-r--r-- | src/core/hle/kernel/thread.h | 2 |
2 files changed, 13 insertions, 37 deletions
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index dd5cd9ced..4ffb76818 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -142,36 +142,7 @@ void Thread::ResumeFromWait() { status = ThreadStatus::Ready; - std::optional<s32> new_processor_id = GetNextProcessorId(affinity_mask); - if (!new_processor_id) { - new_processor_id = processor_id; - } - if (ideal_core != -1 && - Core::System::GetInstance().Scheduler(ideal_core).GetCurrentThread() == nullptr) { - new_processor_id = ideal_core; - } - - ASSERT(*new_processor_id < 4); - - // Add thread to new core's scheduler - auto* next_scheduler = &Core::System::GetInstance().Scheduler(*new_processor_id); - - if (*new_processor_id != processor_id) { - // Remove thread from previous core's scheduler - scheduler->RemoveThread(this); - next_scheduler->AddThread(this, current_priority); - } - - processor_id = *new_processor_id; - - // If the thread was ready, unschedule from the previous core and schedule on the new core - scheduler->UnscheduleThread(this, current_priority); - next_scheduler->ScheduleThread(this, current_priority); - - // Change thread's scheduler - scheduler = next_scheduler; - - Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule(); + ChangeScheduler(); } /** @@ -364,42 +335,45 @@ void Thread::UpdatePriority() { void Thread::ChangeCore(u32 core, u64 mask) { ideal_core = core; affinity_mask = mask; + ChangeScheduler(); +} +void Thread::ChangeScheduler() { if (status != ThreadStatus::Ready) { return; } + auto& system = Core::System::GetInstance(); std::optional<s32> new_processor_id{GetNextProcessorId(affinity_mask)}; if (!new_processor_id) { new_processor_id = processor_id; } - if (ideal_core != -1 && - Core::System::GetInstance().Scheduler(ideal_core).GetCurrentThread() == nullptr) { + if (ideal_core != -1 && system.Scheduler(ideal_core).GetCurrentThread() == nullptr) { new_processor_id = ideal_core; } ASSERT(*new_processor_id < 4); // Add thread to new core's scheduler - auto* next_scheduler = &Core::System::GetInstance().Scheduler(*new_processor_id); + auto& next_scheduler = system.Scheduler(*new_processor_id); if (*new_processor_id != processor_id) { // Remove thread from previous core's scheduler scheduler->RemoveThread(this); - next_scheduler->AddThread(this, current_priority); + next_scheduler.AddThread(this, current_priority); } processor_id = *new_processor_id; // If the thread was ready, unschedule from the previous core and schedule on the new core scheduler->UnscheduleThread(this, current_priority); - next_scheduler->ScheduleThread(this, current_priority); + next_scheduler.ScheduleThread(this, current_priority); // Change thread's scheduler - scheduler = next_scheduler; + scheduler = &next_scheduler; - Core::System::GetInstance().CpuCore(processor_id).PrepareReschedule(); + system.CpuCore(processor_id).PrepareReschedule(); } bool Thread::AllWaitObjectsReady() { diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h index 4a6e11239..d384d50db 100644 --- a/src/core/hle/kernel/thread.h +++ b/src/core/hle/kernel/thread.h @@ -374,6 +374,8 @@ private: explicit Thread(KernelCore& kernel); ~Thread() override; + void ChangeScheduler(); + Core::ARM_Interface::ThreadContext context{}; u32 thread_id = 0; |