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authorFernando Sahmkow <fsahmkow27@gmail.com>2020-03-31 21:12:41 +0200
committerFernando Sahmkow <fsahmkow27@gmail.com>2020-06-27 17:36:04 +0200
commitc8bf47dcfbd43f3e7835d2e45b4704e056d8e9ee (patch)
treedfd5bbcb4a0d025b7d77537dec23e70c57052717 /src/core/hle/kernel
parentBootmanager/CPU_Manager: Correct shader caches and sync GPU on OpenGL. (diff)
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Diffstat (limited to 'src/core/hle/kernel')
-rw-r--r--src/core/hle/kernel/kernel.cpp12
-rw-r--r--src/core/hle/kernel/svc.cpp4
2 files changed, 13 insertions, 3 deletions
diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp
index 739205eca..1f230fc4a 100644
--- a/src/core/hle/kernel/kernel.cpp
+++ b/src/core/hle/kernel/kernel.cpp
@@ -545,7 +545,17 @@ const Core::ExclusiveMonitor& KernelCore::GetExclusiveMonitor() const {
}
void KernelCore::InvalidateAllInstructionCaches() {
- //TODO: Reimplement, this
+ if (!IsMulticore()) {
+ auto& threads = GlobalScheduler().GetThreadList();
+ for (auto& thread : threads) {
+ if (!thread->IsHLEThread()) {
+ auto& arm_interface = thread->ArmInterface();
+ arm_interface.ClearInstructionCache();
+ }
+ }
+ } else {
+ UNIMPLEMENTED_MSG("Cache Invalidation unimplemented for multicore");
+ }
}
void KernelCore::PrepareReschedule(std::size_t id) {
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index 37e893c84..dbd35580e 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -622,6 +622,7 @@ static void Break(Core::System& system, u32 reason, u64 info1, u64 info2) {
info2, has_dumped_buffer ? std::make_optional(debug_buffer) : std::nullopt);
if (!break_reason.signal_debugger) {
+ SchedulerLock lock(system.Kernel());
LOG_CRITICAL(
Debug_Emulated,
"Emulated program broke execution! reason=0x{:016X}, info1=0x{:016X}, info2=0x{:016X}",
@@ -633,9 +634,8 @@ static void Break(Core::System& system, u32 reason, u64 info1, u64 info2) {
const auto thread_processor_id = current_thread->GetProcessorID();
system.ArmInterface(static_cast<std::size_t>(thread_processor_id)).LogBacktrace();
- system.Kernel().CurrentProcess()->PrepareForTermination();
-
// Kill the current thread
+ system.Kernel().ExceptionalExit();
current_thread->Stop();
}
}