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author | bunnei <bunneidev@gmail.com> | 2019-03-29 02:41:40 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-03-29 02:41:40 +0100 |
commit | b404fcdf1443b91ac9994c05ad1fe039fcd9675e (patch) | |
tree | 42b6141dcd6a5315f9330f064524963a7915c28a /src/core/hle/kernel | |
parent | Merge pull request #2284 from lioncash/heap-alloc (diff) | |
parent | Fixes and corrections on formatting. (diff) | |
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Diffstat (limited to 'src/core/hle/kernel')
-rw-r--r-- | src/core/hle/kernel/scheduler.cpp | 42 | ||||
-rw-r--r-- | src/core/hle/kernel/scheduler.h | 4 |
2 files changed, 27 insertions, 19 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp index cc189cc64..6d0f13ecf 100644 --- a/src/core/hle/kernel/scheduler.cpp +++ b/src/core/hle/kernel/scheduler.cpp @@ -30,7 +30,7 @@ Scheduler::~Scheduler() { bool Scheduler::HaveReadyThreads() const { std::lock_guard<std::mutex> lock(scheduler_mutex); - return ready_queue.get_first() != nullptr; + return !ready_queue.empty(); } Thread* Scheduler::GetCurrentThread() const { @@ -46,22 +46,27 @@ Thread* Scheduler::PopNextReadyThread() { Thread* thread = GetCurrentThread(); if (thread && thread->GetStatus() == ThreadStatus::Running) { + if (ready_queue.empty()) { + return thread; + } // We have to do better than the current thread. // This call returns null when that's not possible. - next = ready_queue.pop_first_better(thread->GetPriority()); - if (!next) { - // Otherwise just keep going with the current thread + next = ready_queue.front(); + if (next == nullptr || next->GetPriority() >= thread->GetPriority()) { next = thread; } } else { - next = ready_queue.pop_first(); + if (ready_queue.empty()) { + return nullptr; + } + next = ready_queue.front(); } return next; } void Scheduler::SwitchContext(Thread* new_thread) { - Thread* const previous_thread = GetCurrentThread(); + Thread* previous_thread = GetCurrentThread(); Process* const previous_process = system.Kernel().CurrentProcess(); UpdateLastContextSwitchTime(previous_thread, previous_process); @@ -75,7 +80,7 @@ void Scheduler::SwitchContext(Thread* new_thread) { if (previous_thread->GetStatus() == ThreadStatus::Running) { // This is only the case when a reschedule is triggered without the current thread // yielding execution (i.e. an event triggered, system core time-sliced, etc) - ready_queue.push_front(previous_thread->GetPriority(), previous_thread); + ready_queue.add(previous_thread, previous_thread->GetPriority(), false); previous_thread->SetStatus(ThreadStatus::Ready); } } @@ -90,7 +95,7 @@ void Scheduler::SwitchContext(Thread* new_thread) { current_thread = new_thread; - ready_queue.remove(new_thread->GetPriority(), new_thread); + ready_queue.remove(new_thread, new_thread->GetPriority()); new_thread->SetStatus(ThreadStatus::Running); auto* const thread_owner_process = current_thread->GetOwnerProcess(); @@ -147,7 +152,6 @@ void Scheduler::AddThread(SharedPtr<Thread> thread, u32 priority) { std::lock_guard<std::mutex> lock(scheduler_mutex); thread_list.push_back(std::move(thread)); - ready_queue.prepare(priority); } void Scheduler::RemoveThread(Thread* thread) { @@ -161,33 +165,37 @@ void Scheduler::ScheduleThread(Thread* thread, u32 priority) { std::lock_guard<std::mutex> lock(scheduler_mutex); ASSERT(thread->GetStatus() == ThreadStatus::Ready); - ready_queue.push_back(priority, thread); + ready_queue.add(thread, priority); } void Scheduler::UnscheduleThread(Thread* thread, u32 priority) { std::lock_guard<std::mutex> lock(scheduler_mutex); ASSERT(thread->GetStatus() == ThreadStatus::Ready); - ready_queue.remove(priority, thread); + ready_queue.remove(thread, priority); } void Scheduler::SetThreadPriority(Thread* thread, u32 priority) { std::lock_guard<std::mutex> lock(scheduler_mutex); + if (thread->GetPriority() == priority) { + return; + } // If thread was ready, adjust queues if (thread->GetStatus() == ThreadStatus::Ready) - ready_queue.move(thread, thread->GetPriority(), priority); - else - ready_queue.prepare(priority); + ready_queue.adjust(thread, thread->GetPriority(), priority); } Thread* Scheduler::GetNextSuggestedThread(u32 core, u32 maximum_priority) const { std::lock_guard<std::mutex> lock(scheduler_mutex); const u32 mask = 1U << core; - return ready_queue.get_first_filter([mask, maximum_priority](Thread const* thread) { - return (thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority; - }); + for (auto* thread : ready_queue) { + if ((thread->GetAffinityMask() & mask) != 0 && thread->GetPriority() < maximum_priority) { + return thread; + } + } + return nullptr; } void Scheduler::YieldWithoutLoadBalancing(Thread* thread) { diff --git a/src/core/hle/kernel/scheduler.h b/src/core/hle/kernel/scheduler.h index 1c5bf57d9..44baeb713 100644 --- a/src/core/hle/kernel/scheduler.h +++ b/src/core/hle/kernel/scheduler.h @@ -7,7 +7,7 @@ #include <mutex> #include <vector> #include "common/common_types.h" -#include "common/thread_queue_list.h" +#include "common/multi_level_queue.h" #include "core/hle/kernel/object.h" #include "core/hle/kernel/thread.h" @@ -156,7 +156,7 @@ private: std::vector<SharedPtr<Thread>> thread_list; /// Lists only ready thread ids. - Common::ThreadQueueList<Thread*, THREADPRIO_LOWEST + 1> ready_queue; + Common::MultiLevelQueue<Thread*, THREADPRIO_LOWEST + 1> ready_queue; SharedPtr<Thread> current_thread = nullptr; |