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author | bunnei <bunneidev@gmail.com> | 2020-06-28 18:37:50 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2020-06-28 18:37:50 +0200 |
commit | b05795d704e0c194215f815a5703db09e524b59a (patch) | |
tree | ecf4023b4ee0c91555c1d8263762fcb9dcb04a17 /src/core/hle/kernel | |
parent | Merge pull request #4196 from ogniK5377/nrr-nro-fixes (diff) | |
parent | Core/Common: Address Feedback. (diff) | |
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Diffstat (limited to 'src/core/hle/kernel')
25 files changed, 2031 insertions, 1028 deletions
diff --git a/src/core/hle/kernel/address_arbiter.cpp b/src/core/hle/kernel/address_arbiter.cpp index 8475b698c..4d2a9b35d 100644 --- a/src/core/hle/kernel/address_arbiter.cpp +++ b/src/core/hle/kernel/address_arbiter.cpp @@ -7,11 +7,15 @@ #include "common/assert.h" #include "common/common_types.h" +#include "core/arm/exclusive_monitor.h" #include "core/core.h" #include "core/hle/kernel/address_arbiter.h" #include "core/hle/kernel/errors.h" +#include "core/hle/kernel/handle_table.h" +#include "core/hle/kernel/kernel.h" #include "core/hle/kernel/scheduler.h" #include "core/hle/kernel/thread.h" +#include "core/hle/kernel/time_manager.h" #include "core/hle/result.h" #include "core/memory.h" @@ -20,6 +24,7 @@ namespace Kernel { // Wake up num_to_wake (or all) threads in a vector. void AddressArbiter::WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s32 num_to_wake) { + auto& time_manager = system.Kernel().TimeManager(); // Only process up to 'target' threads, unless 'target' is <= 0, in which case process // them all. std::size_t last = waiting_threads.size(); @@ -29,12 +34,10 @@ void AddressArbiter::WakeThreads(const std::vector<std::shared_ptr<Thread>>& wai // Signal the waiting threads. for (std::size_t i = 0; i < last; i++) { - ASSERT(waiting_threads[i]->GetStatus() == ThreadStatus::WaitArb); - waiting_threads[i]->SetWaitSynchronizationResult(RESULT_SUCCESS); + waiting_threads[i]->SetSynchronizationResults(nullptr, RESULT_SUCCESS); RemoveThread(waiting_threads[i]); - waiting_threads[i]->SetArbiterWaitAddress(0); + waiting_threads[i]->WaitForArbitration(false); waiting_threads[i]->ResumeFromWait(); - system.PrepareReschedule(waiting_threads[i]->GetProcessorID()); } } @@ -56,6 +59,7 @@ ResultCode AddressArbiter::SignalToAddress(VAddr address, SignalType type, s32 v } ResultCode AddressArbiter::SignalToAddressOnly(VAddr address, s32 num_to_wake) { + SchedulerLock lock(system.Kernel()); const std::vector<std::shared_ptr<Thread>> waiting_threads = GetThreadsWaitingOnAddress(address); WakeThreads(waiting_threads, num_to_wake); @@ -64,6 +68,7 @@ ResultCode AddressArbiter::SignalToAddressOnly(VAddr address, s32 num_to_wake) { ResultCode AddressArbiter::IncrementAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake) { + SchedulerLock lock(system.Kernel()); auto& memory = system.Memory(); // Ensure that we can write to the address. @@ -71,16 +76,24 @@ ResultCode AddressArbiter::IncrementAndSignalToAddressIfEqual(VAddr address, s32 return ERR_INVALID_ADDRESS_STATE; } - if (static_cast<s32>(memory.Read32(address)) != value) { - return ERR_INVALID_STATE; - } + const std::size_t current_core = system.CurrentCoreIndex(); + auto& monitor = system.Monitor(); + u32 current_value; + do { + current_value = monitor.ExclusiveRead32(current_core, address); + + if (current_value != value) { + return ERR_INVALID_STATE; + } + current_value++; + } while (!monitor.ExclusiveWrite32(current_core, address, current_value)); - memory.Write32(address, static_cast<u32>(value + 1)); return SignalToAddressOnly(address, num_to_wake); } ResultCode AddressArbiter::ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake) { + SchedulerLock lock(system.Kernel()); auto& memory = system.Memory(); // Ensure that we can write to the address. @@ -92,29 +105,33 @@ ResultCode AddressArbiter::ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr a const std::vector<std::shared_ptr<Thread>> waiting_threads = GetThreadsWaitingOnAddress(address); - // Determine the modified value depending on the waiting count. + const std::size_t current_core = system.CurrentCoreIndex(); + auto& monitor = system.Monitor(); s32 updated_value; - if (num_to_wake <= 0) { - if (waiting_threads.empty()) { - updated_value = value + 1; - } else { - updated_value = value - 1; + do { + updated_value = monitor.ExclusiveRead32(current_core, address); + + if (updated_value != value) { + return ERR_INVALID_STATE; } - } else { - if (waiting_threads.empty()) { - updated_value = value + 1; - } else if (waiting_threads.size() <= static_cast<u32>(num_to_wake)) { - updated_value = value - 1; + // Determine the modified value depending on the waiting count. + if (num_to_wake <= 0) { + if (waiting_threads.empty()) { + updated_value = value + 1; + } else { + updated_value = value - 1; + } } else { - updated_value = value; + if (waiting_threads.empty()) { + updated_value = value + 1; + } else if (waiting_threads.size() <= static_cast<u32>(num_to_wake)) { + updated_value = value - 1; + } else { + updated_value = value; + } } - } + } while (!monitor.ExclusiveWrite32(current_core, address, updated_value)); - if (static_cast<s32>(memory.Read32(address)) != value) { - return ERR_INVALID_STATE; - } - - memory.Write32(address, static_cast<u32>(updated_value)); WakeThreads(waiting_threads, num_to_wake); return RESULT_SUCCESS; } @@ -136,60 +153,127 @@ ResultCode AddressArbiter::WaitForAddress(VAddr address, ArbitrationType type, s ResultCode AddressArbiter::WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout, bool should_decrement) { auto& memory = system.Memory(); + auto& kernel = system.Kernel(); + Thread* current_thread = system.CurrentScheduler().GetCurrentThread(); - // Ensure that we can read the address. - if (!memory.IsValidVirtualAddress(address)) { - return ERR_INVALID_ADDRESS_STATE; - } + Handle event_handle = InvalidHandle; + { + SchedulerLockAndSleep lock(kernel, event_handle, current_thread, timeout); + + if (current_thread->IsPendingTermination()) { + lock.CancelSleep(); + return ERR_THREAD_TERMINATING; + } + + // Ensure that we can read the address. + if (!memory.IsValidVirtualAddress(address)) { + lock.CancelSleep(); + return ERR_INVALID_ADDRESS_STATE; + } + + s32 current_value = static_cast<s32>(memory.Read32(address)); + if (current_value >= value) { + lock.CancelSleep(); + return ERR_INVALID_STATE; + } + + current_thread->SetSynchronizationResults(nullptr, RESULT_TIMEOUT); + + s32 decrement_value; + + const std::size_t current_core = system.CurrentCoreIndex(); + auto& monitor = system.Monitor(); + do { + current_value = static_cast<s32>(monitor.ExclusiveRead32(current_core, address)); + if (should_decrement) { + decrement_value = current_value - 1; + } else { + decrement_value = current_value; + } + } while ( + !monitor.ExclusiveWrite32(current_core, address, static_cast<u32>(decrement_value))); + + // Short-circuit without rescheduling, if timeout is zero. + if (timeout == 0) { + lock.CancelSleep(); + return RESULT_TIMEOUT; + } - const s32 cur_value = static_cast<s32>(memory.Read32(address)); - if (cur_value >= value) { - return ERR_INVALID_STATE; + current_thread->SetArbiterWaitAddress(address); + InsertThread(SharedFrom(current_thread)); + current_thread->SetStatus(ThreadStatus::WaitArb); + current_thread->WaitForArbitration(true); } - if (should_decrement) { - memory.Write32(address, static_cast<u32>(cur_value - 1)); + if (event_handle != InvalidHandle) { + auto& time_manager = kernel.TimeManager(); + time_manager.UnscheduleTimeEvent(event_handle); } - // Short-circuit without rescheduling, if timeout is zero. - if (timeout == 0) { - return RESULT_TIMEOUT; + { + SchedulerLock lock(kernel); + if (current_thread->IsWaitingForArbitration()) { + RemoveThread(SharedFrom(current_thread)); + current_thread->WaitForArbitration(false); + } } - return WaitForAddressImpl(address, timeout); + return current_thread->GetSignalingResult(); } ResultCode AddressArbiter::WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout) { auto& memory = system.Memory(); + auto& kernel = system.Kernel(); + Thread* current_thread = system.CurrentScheduler().GetCurrentThread(); - // Ensure that we can read the address. - if (!memory.IsValidVirtualAddress(address)) { - return ERR_INVALID_ADDRESS_STATE; - } + Handle event_handle = InvalidHandle; + { + SchedulerLockAndSleep lock(kernel, event_handle, current_thread, timeout); + + if (current_thread->IsPendingTermination()) { + lock.CancelSleep(); + return ERR_THREAD_TERMINATING; + } + + // Ensure that we can read the address. + if (!memory.IsValidVirtualAddress(address)) { + lock.CancelSleep(); + return ERR_INVALID_ADDRESS_STATE; + } - // Only wait for the address if equal. - if (static_cast<s32>(memory.Read32(address)) != value) { - return ERR_INVALID_STATE; + s32 current_value = static_cast<s32>(memory.Read32(address)); + if (current_value != value) { + lock.CancelSleep(); + return ERR_INVALID_STATE; + } + + // Short-circuit without rescheduling, if timeout is zero. + if (timeout == 0) { + lock.CancelSleep(); + return RESULT_TIMEOUT; + } + + current_thread->SetSynchronizationResults(nullptr, RESULT_TIMEOUT); + current_thread->SetArbiterWaitAddress(address); + InsertThread(SharedFrom(current_thread)); + current_thread->SetStatus(ThreadStatus::WaitArb); + current_thread->WaitForArbitration(true); } - // Short-circuit without rescheduling if timeout is zero. - if (timeout == 0) { - return RESULT_TIMEOUT; + if (event_handle != InvalidHandle) { + auto& time_manager = kernel.TimeManager(); + time_manager.UnscheduleTimeEvent(event_handle); } - return WaitForAddressImpl(address, timeout); -} + { + SchedulerLock lock(kernel); + if (current_thread->IsWaitingForArbitration()) { + RemoveThread(SharedFrom(current_thread)); + current_thread->WaitForArbitration(false); + } + } -ResultCode AddressArbiter::WaitForAddressImpl(VAddr address, s64 timeout) { - Thread* current_thread = system.CurrentScheduler().GetCurrentThread(); - current_thread->SetArbiterWaitAddress(address); - InsertThread(SharedFrom(current_thread)); - current_thread->SetStatus(ThreadStatus::WaitArb); - current_thread->InvalidateWakeupCallback(); - current_thread->WakeAfterDelay(timeout); - - system.PrepareReschedule(current_thread->GetProcessorID()); - return RESULT_TIMEOUT; + return current_thread->GetSignalingResult(); } void AddressArbiter::HandleWakeupThread(std::shared_ptr<Thread> thread) { @@ -221,9 +305,9 @@ void AddressArbiter::RemoveThread(std::shared_ptr<Thread> thread) { const auto iter = std::find_if(thread_list.cbegin(), thread_list.cend(), [&thread](const auto& entry) { return thread == entry; }); - ASSERT(iter != thread_list.cend()); - - thread_list.erase(iter); + if (iter != thread_list.cend()) { + thread_list.erase(iter); + } } std::vector<std::shared_ptr<Thread>> AddressArbiter::GetThreadsWaitingOnAddress( diff --git a/src/core/hle/kernel/address_arbiter.h b/src/core/hle/kernel/address_arbiter.h index f958eee5a..0b05d533c 100644 --- a/src/core/hle/kernel/address_arbiter.h +++ b/src/core/hle/kernel/address_arbiter.h @@ -73,9 +73,6 @@ private: /// Waits on an address if the value passed is equal to the argument value. ResultCode WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout); - // Waits on the given address with a timeout in nanoseconds - ResultCode WaitForAddressImpl(VAddr address, s64 timeout); - /// Wake up num_to_wake (or all) threads in a vector. void WakeThreads(const std::vector<std::shared_ptr<Thread>>& waiting_threads, s32 num_to_wake); diff --git a/src/core/hle/kernel/client_port.cpp b/src/core/hle/kernel/client_port.cpp index 5498fd313..8aff2227a 100644 --- a/src/core/hle/kernel/client_port.cpp +++ b/src/core/hle/kernel/client_port.cpp @@ -34,7 +34,7 @@ ResultVal<std::shared_ptr<ClientSession>> ClientPort::Connect() { } // Wake the threads waiting on the ServerPort - server_port->WakeupAllWaitingThreads(); + server_port->Signal(); return MakeResult(std::move(client)); } diff --git a/src/core/hle/kernel/errors.h b/src/core/hle/kernel/errors.h index 29bfa3621..d4e5d88cf 100644 --- a/src/core/hle/kernel/errors.h +++ b/src/core/hle/kernel/errors.h @@ -12,6 +12,7 @@ namespace Kernel { constexpr ResultCode ERR_MAX_CONNECTIONS_REACHED{ErrorModule::Kernel, 7}; constexpr ResultCode ERR_INVALID_CAPABILITY_DESCRIPTOR{ErrorModule::Kernel, 14}; +constexpr ResultCode ERR_THREAD_TERMINATING{ErrorModule::Kernel, 59}; constexpr ResultCode ERR_INVALID_SIZE{ErrorModule::Kernel, 101}; constexpr ResultCode ERR_INVALID_ADDRESS{ErrorModule::Kernel, 102}; constexpr ResultCode ERR_OUT_OF_RESOURCES{ErrorModule::Kernel, 103}; diff --git a/src/core/hle/kernel/hle_ipc.cpp b/src/core/hle/kernel/hle_ipc.cpp index 0d01a7047..9277b5d08 100644 --- a/src/core/hle/kernel/hle_ipc.cpp +++ b/src/core/hle/kernel/hle_ipc.cpp @@ -14,14 +14,17 @@ #include "common/common_types.h" #include "common/logging/log.h" #include "core/hle/ipc_helpers.h" +#include "core/hle/kernel/errors.h" #include "core/hle/kernel/handle_table.h" #include "core/hle/kernel/hle_ipc.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/object.h" #include "core/hle/kernel/process.h" #include "core/hle/kernel/readable_event.h" +#include "core/hle/kernel/scheduler.h" #include "core/hle/kernel/server_session.h" #include "core/hle/kernel/thread.h" +#include "core/hle/kernel/time_manager.h" #include "core/hle/kernel/writable_event.h" #include "core/memory.h" @@ -46,15 +49,6 @@ std::shared_ptr<WritableEvent> HLERequestContext::SleepClientThread( const std::string& reason, u64 timeout, WakeupCallback&& callback, std::shared_ptr<WritableEvent> writable_event) { // Put the client thread to sleep until the wait event is signaled or the timeout expires. - thread->SetWakeupCallback( - [context = *this, callback](ThreadWakeupReason reason, std::shared_ptr<Thread> thread, - std::shared_ptr<SynchronizationObject> object, - std::size_t index) mutable -> bool { - ASSERT(thread->GetStatus() == ThreadStatus::WaitHLEEvent); - callback(thread, context, reason); - context.WriteToOutgoingCommandBuffer(*thread); - return true; - }); if (!writable_event) { // Create event if not provided @@ -62,14 +56,26 @@ std::shared_ptr<WritableEvent> HLERequestContext::SleepClientThread( writable_event = pair.writable; } - const auto readable_event{writable_event->GetReadableEvent()}; - writable_event->Clear(); - thread->SetStatus(ThreadStatus::WaitHLEEvent); - thread->SetSynchronizationObjects({readable_event}); - readable_event->AddWaitingThread(thread); - - if (timeout > 0) { - thread->WakeAfterDelay(timeout); + { + Handle event_handle = InvalidHandle; + SchedulerLockAndSleep lock(kernel, event_handle, thread.get(), timeout); + thread->SetHLECallback( + [context = *this, callback](std::shared_ptr<Thread> thread) mutable -> bool { + ThreadWakeupReason reason = thread->GetSignalingResult() == RESULT_TIMEOUT + ? ThreadWakeupReason::Timeout + : ThreadWakeupReason::Signal; + callback(thread, context, reason); + context.WriteToOutgoingCommandBuffer(*thread); + return true; + }); + const auto readable_event{writable_event->GetReadableEvent()}; + writable_event->Clear(); + thread->SetHLESyncObject(readable_event.get()); + thread->SetStatus(ThreadStatus::WaitHLEEvent); + thread->SetSynchronizationResults(nullptr, RESULT_TIMEOUT); + readable_event->AddWaitingThread(thread); + lock.Release(); + thread->SetHLETimeEvent(event_handle); } is_thread_waiting = true; diff --git a/src/core/hle/kernel/kernel.cpp b/src/core/hle/kernel/kernel.cpp index 7655382fa..1f2af7a1b 100644 --- a/src/core/hle/kernel/kernel.cpp +++ b/src/core/hle/kernel/kernel.cpp @@ -2,6 +2,7 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include <array> #include <atomic> #include <bitset> #include <functional> @@ -13,11 +14,15 @@ #include "common/assert.h" #include "common/logging/log.h" +#include "common/microprofile.h" +#include "common/thread.h" #include "core/arm/arm_interface.h" +#include "core/arm/cpu_interrupt_handler.h" #include "core/arm/exclusive_monitor.h" #include "core/core.h" #include "core/core_timing.h" #include "core/core_timing_util.h" +#include "core/cpu_manager.h" #include "core/device_memory.h" #include "core/hardware_properties.h" #include "core/hle/kernel/client_port.h" @@ -39,85 +44,28 @@ #include "core/hle/result.h" #include "core/memory.h" -namespace Kernel { - -/** - * Callback that will wake up the thread it was scheduled for - * @param thread_handle The handle of the thread that's been awoken - * @param cycles_late The number of CPU cycles that have passed since the desired wakeup time - */ -static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_late) { - const auto proper_handle = static_cast<Handle>(thread_handle); - const auto& system = Core::System::GetInstance(); - - // Lock the global kernel mutex when we enter the kernel HLE. - std::lock_guard lock{HLE::g_hle_lock}; - - std::shared_ptr<Thread> thread = - system.Kernel().RetrieveThreadFromGlobalHandleTable(proper_handle); - if (thread == nullptr) { - LOG_CRITICAL(Kernel, "Callback fired for invalid thread {:08X}", proper_handle); - return; - } - - bool resume = true; - - if (thread->GetStatus() == ThreadStatus::WaitSynch || - thread->GetStatus() == ThreadStatus::WaitHLEEvent) { - // Remove the thread from each of its waiting objects' waitlists - for (const auto& object : thread->GetSynchronizationObjects()) { - object->RemoveWaitingThread(thread); - } - thread->ClearSynchronizationObjects(); - - // Invoke the wakeup callback before clearing the wait objects - if (thread->HasWakeupCallback()) { - resume = thread->InvokeWakeupCallback(ThreadWakeupReason::Timeout, thread, nullptr, 0); - } - } else if (thread->GetStatus() == ThreadStatus::WaitMutex || - thread->GetStatus() == ThreadStatus::WaitCondVar) { - thread->SetMutexWaitAddress(0); - thread->SetWaitHandle(0); - if (thread->GetStatus() == ThreadStatus::WaitCondVar) { - thread->GetOwnerProcess()->RemoveConditionVariableThread(thread); - thread->SetCondVarWaitAddress(0); - } - - auto* const lock_owner = thread->GetLockOwner(); - // Threads waking up by timeout from WaitProcessWideKey do not perform priority inheritance - // and don't have a lock owner unless SignalProcessWideKey was called first and the thread - // wasn't awakened due to the mutex already being acquired. - if (lock_owner != nullptr) { - lock_owner->RemoveMutexWaiter(thread); - } - } +MICROPROFILE_DEFINE(Kernel_SVC, "Kernel", "SVC", MP_RGB(70, 200, 70)); - if (thread->GetStatus() == ThreadStatus::WaitArb) { - auto& address_arbiter = thread->GetOwnerProcess()->GetAddressArbiter(); - address_arbiter.HandleWakeupThread(thread); - } - - if (resume) { - if (thread->GetStatus() == ThreadStatus::WaitCondVar || - thread->GetStatus() == ThreadStatus::WaitArb) { - thread->SetWaitSynchronizationResult(RESULT_TIMEOUT); - } - thread->ResumeFromWait(); - } -} +namespace Kernel { struct KernelCore::Impl { explicit Impl(Core::System& system, KernelCore& kernel) : global_scheduler{kernel}, synchronization{system}, time_manager{system}, system{system} {} + void SetMulticore(bool is_multicore) { + this->is_multicore = is_multicore; + } + void Initialize(KernelCore& kernel) { Shutdown(); + RegisterHostThread(); InitializePhysicalCores(); InitializeSystemResourceLimit(kernel); InitializeMemoryLayout(); - InitializeThreads(); - InitializePreemption(); + InitializePreemption(kernel); + InitializeSchedulers(); + InitializeSuspendThreads(); } void Shutdown() { @@ -126,13 +74,26 @@ struct KernelCore::Impl { next_user_process_id = Process::ProcessIDMin; next_thread_id = 1; + for (std::size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) { + if (suspend_threads[i]) { + suspend_threads[i].reset(); + } + } + + for (std::size_t i = 0; i < cores.size(); i++) { + cores[i].Shutdown(); + schedulers[i].reset(); + } + cores.clear(); + + registered_core_threads.reset(); + process_list.clear(); current_process = nullptr; system_resource_limit = nullptr; global_handle_table.Clear(); - thread_wakeup_event_type = nullptr; preemption_event = nullptr; global_scheduler.Shutdown(); @@ -145,13 +106,21 @@ struct KernelCore::Impl { cores.clear(); exclusive_monitor.reset(); + host_thread_ids.clear(); } void InitializePhysicalCores() { exclusive_monitor = Core::MakeExclusiveMonitor(system.Memory(), Core::Hardware::NUM_CPU_CORES); for (std::size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) { - cores.emplace_back(system, i, *exclusive_monitor); + schedulers[i] = std::make_unique<Kernel::Scheduler>(system, i); + cores.emplace_back(system, i, *schedulers[i], interrupts[i]); + } + } + + void InitializeSchedulers() { + for (std::size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) { + cores[i].Scheduler().Initialize(); } } @@ -173,15 +142,13 @@ struct KernelCore::Impl { } } - void InitializeThreads() { - thread_wakeup_event_type = - Core::Timing::CreateEvent("ThreadWakeupCallback", ThreadWakeupCallback); - } - - void InitializePreemption() { - preemption_event = - Core::Timing::CreateEvent("PreemptionCallback", [this](u64 userdata, s64 cycles_late) { - global_scheduler.PreemptThreads(); + void InitializePreemption(KernelCore& kernel) { + preemption_event = Core::Timing::CreateEvent( + "PreemptionCallback", [this, &kernel](u64 userdata, s64 cycles_late) { + { + SchedulerLock lock(kernel); + global_scheduler.PreemptThreads(); + } s64 time_interval = Core::Timing::msToCycles(std::chrono::milliseconds(10)); system.CoreTiming().ScheduleEvent(time_interval, preemption_event); }); @@ -190,6 +157,20 @@ struct KernelCore::Impl { system.CoreTiming().ScheduleEvent(time_interval, preemption_event); } + void InitializeSuspendThreads() { + for (std::size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) { + std::string name = "Suspend Thread Id:" + std::to_string(i); + std::function<void(void*)> init_func = + system.GetCpuManager().GetSuspendThreadStartFunc(); + void* init_func_parameter = system.GetCpuManager().GetStartFuncParamater(); + ThreadType type = + static_cast<ThreadType>(THREADTYPE_KERNEL | THREADTYPE_HLE | THREADTYPE_SUSPEND); + auto thread_res = Thread::Create(system, type, name, 0, 0, 0, static_cast<u32>(i), 0, + nullptr, std::move(init_func), init_func_parameter); + suspend_threads[i] = std::move(thread_res).Unwrap(); + } + } + void MakeCurrentProcess(Process* process) { current_process = process; @@ -197,15 +178,17 @@ struct KernelCore::Impl { return; } - for (auto& core : cores) { - core.SetIs64Bit(process->Is64BitProcess()); + u32 core_id = GetCurrentHostThreadID(); + if (core_id < Core::Hardware::NUM_CPU_CORES) { + system.Memory().SetCurrentPageTable(*process, core_id); } - - system.Memory().SetCurrentPageTable(*process); } void RegisterCoreThread(std::size_t core_id) { std::unique_lock lock{register_thread_mutex}; + if (!is_multicore) { + single_core_thread_id = std::this_thread::get_id(); + } const std::thread::id this_id = std::this_thread::get_id(); const auto it = host_thread_ids.find(this_id); ASSERT(core_id < Core::Hardware::NUM_CPU_CORES); @@ -219,12 +202,19 @@ struct KernelCore::Impl { std::unique_lock lock{register_thread_mutex}; const std::thread::id this_id = std::this_thread::get_id(); const auto it = host_thread_ids.find(this_id); - ASSERT(it == host_thread_ids.end()); + if (it != host_thread_ids.end()) { + return; + } host_thread_ids[this_id] = registered_thread_ids++; } u32 GetCurrentHostThreadID() const { const std::thread::id this_id = std::this_thread::get_id(); + if (!is_multicore) { + if (single_core_thread_id == this_id) { + return static_cast<u32>(system.GetCpuManager().CurrentCore()); + } + } const auto it = host_thread_ids.find(this_id); if (it == host_thread_ids.end()) { return Core::INVALID_HOST_THREAD_ID; @@ -240,7 +230,7 @@ struct KernelCore::Impl { } const Kernel::Scheduler& sched = cores[result.host_handle].Scheduler(); const Kernel::Thread* current = sched.GetCurrentThread(); - if (current != nullptr) { + if (current != nullptr && !current->IsPhantomMode()) { result.guest_handle = current->GetGlobalHandle(); } else { result.guest_handle = InvalidHandle; @@ -313,7 +303,6 @@ struct KernelCore::Impl { std::shared_ptr<ResourceLimit> system_resource_limit; - std::shared_ptr<Core::Timing::EventType> thread_wakeup_event_type; std::shared_ptr<Core::Timing::EventType> preemption_event; // This is the kernel's handle table or supervisor handle table which @@ -343,6 +332,15 @@ struct KernelCore::Impl { std::shared_ptr<Kernel::SharedMemory> irs_shared_mem; std::shared_ptr<Kernel::SharedMemory> time_shared_mem; + std::array<std::shared_ptr<Thread>, Core::Hardware::NUM_CPU_CORES> suspend_threads{}; + std::array<Core::CPUInterruptHandler, Core::Hardware::NUM_CPU_CORES> interrupts{}; + std::array<std::unique_ptr<Kernel::Scheduler>, Core::Hardware::NUM_CPU_CORES> schedulers{}; + + bool is_multicore{}; + std::thread::id single_core_thread_id{}; + + std::array<u64, Core::Hardware::NUM_CPU_CORES> svc_ticks{}; + // System context Core::System& system; }; @@ -352,6 +350,10 @@ KernelCore::~KernelCore() { Shutdown(); } +void KernelCore::SetMulticore(bool is_multicore) { + impl->SetMulticore(is_multicore); +} + void KernelCore::Initialize() { impl->Initialize(*this); } @@ -397,11 +399,11 @@ const Kernel::GlobalScheduler& KernelCore::GlobalScheduler() const { } Kernel::Scheduler& KernelCore::Scheduler(std::size_t id) { - return impl->cores[id].Scheduler(); + return *impl->schedulers[id]; } const Kernel::Scheduler& KernelCore::Scheduler(std::size_t id) const { - return impl->cores[id].Scheduler(); + return *impl->schedulers[id]; } Kernel::PhysicalCore& KernelCore::PhysicalCore(std::size_t id) { @@ -412,6 +414,39 @@ const Kernel::PhysicalCore& KernelCore::PhysicalCore(std::size_t id) const { return impl->cores[id]; } +Kernel::PhysicalCore& KernelCore::CurrentPhysicalCore() { + u32 core_id = impl->GetCurrentHostThreadID(); + ASSERT(core_id < Core::Hardware::NUM_CPU_CORES); + return impl->cores[core_id]; +} + +const Kernel::PhysicalCore& KernelCore::CurrentPhysicalCore() const { + u32 core_id = impl->GetCurrentHostThreadID(); + ASSERT(core_id < Core::Hardware::NUM_CPU_CORES); + return impl->cores[core_id]; +} + +Kernel::Scheduler& KernelCore::CurrentScheduler() { + u32 core_id = impl->GetCurrentHostThreadID(); + ASSERT(core_id < Core::Hardware::NUM_CPU_CORES); + return *impl->schedulers[core_id]; +} + +const Kernel::Scheduler& KernelCore::CurrentScheduler() const { + u32 core_id = impl->GetCurrentHostThreadID(); + ASSERT(core_id < Core::Hardware::NUM_CPU_CORES); + return *impl->schedulers[core_id]; +} + +std::array<Core::CPUInterruptHandler, Core::Hardware::NUM_CPU_CORES>& KernelCore::Interrupts() { + return impl->interrupts; +} + +const std::array<Core::CPUInterruptHandler, Core::Hardware::NUM_CPU_CORES>& KernelCore::Interrupts() + const { + return impl->interrupts; +} + Kernel::Synchronization& KernelCore::Synchronization() { return impl->synchronization; } @@ -437,15 +472,17 @@ const Core::ExclusiveMonitor& KernelCore::GetExclusiveMonitor() const { } void KernelCore::InvalidateAllInstructionCaches() { - for (std::size_t i = 0; i < impl->global_scheduler.CpuCoresCount(); i++) { - PhysicalCore(i).ArmInterface().ClearInstructionCache(); + auto& threads = GlobalScheduler().GetThreadList(); + for (auto& thread : threads) { + if (!thread->IsHLEThread()) { + auto& arm_interface = thread->ArmInterface(); + arm_interface.ClearInstructionCache(); + } } } void KernelCore::PrepareReschedule(std::size_t id) { - if (id < impl->global_scheduler.CpuCoresCount()) { - impl->cores[id].Stop(); - } + // TODO: Reimplement, this } void KernelCore::AddNamedPort(std::string name, std::shared_ptr<ClientPort> port) { @@ -481,10 +518,6 @@ u64 KernelCore::CreateNewUserProcessID() { return impl->next_user_process_id++; } -const std::shared_ptr<Core::Timing::EventType>& KernelCore::ThreadWakeupCallbackEventType() const { - return impl->thread_wakeup_event_type; -} - Kernel::HandleTable& KernelCore::GlobalHandleTable() { return impl->global_handle_table; } @@ -557,4 +590,34 @@ const Kernel::SharedMemory& KernelCore::GetTimeSharedMem() const { return *impl->time_shared_mem; } +void KernelCore::Suspend(bool in_suspention) { + const bool should_suspend = exception_exited || in_suspention; + { + SchedulerLock lock(*this); + ThreadStatus status = should_suspend ? ThreadStatus::Ready : ThreadStatus::WaitSleep; + for (std::size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) { + impl->suspend_threads[i]->SetStatus(status); + } + } +} + +bool KernelCore::IsMulticore() const { + return impl->is_multicore; +} + +void KernelCore::ExceptionalExit() { + exception_exited = true; + Suspend(true); +} + +void KernelCore::EnterSVCProfile() { + std::size_t core = impl->GetCurrentHostThreadID(); + impl->svc_ticks[core] = MicroProfileEnter(MICROPROFILE_TOKEN(Kernel_SVC)); +} + +void KernelCore::ExitSVCProfile() { + std::size_t core = impl->GetCurrentHostThreadID(); + MicroProfileLeave(MICROPROFILE_TOKEN(Kernel_SVC), impl->svc_ticks[core]); +} + } // namespace Kernel diff --git a/src/core/hle/kernel/kernel.h b/src/core/hle/kernel/kernel.h index 83de1f542..49bd47e89 100644 --- a/src/core/hle/kernel/kernel.h +++ b/src/core/hle/kernel/kernel.h @@ -4,15 +4,17 @@ #pragma once +#include <array> #include <memory> #include <string> #include <unordered_map> #include <vector> +#include "core/hardware_properties.h" #include "core/hle/kernel/memory/memory_types.h" #include "core/hle/kernel/object.h" namespace Core { -struct EmuThreadHandle; +class CPUInterruptHandler; class ExclusiveMonitor; class System; } // namespace Core @@ -65,6 +67,9 @@ public: KernelCore(KernelCore&&) = delete; KernelCore& operator=(KernelCore&&) = delete; + /// Sets if emulation is multicore or single core, must be set before Initialize + void SetMulticore(bool is_multicore); + /// Resets the kernel to a clean slate for use. void Initialize(); @@ -110,6 +115,18 @@ public: /// Gets the an instance of the respective physical CPU core. const Kernel::PhysicalCore& PhysicalCore(std::size_t id) const; + /// Gets the sole instance of the Scheduler at the current running core. + Kernel::Scheduler& CurrentScheduler(); + + /// Gets the sole instance of the Scheduler at the current running core. + const Kernel::Scheduler& CurrentScheduler() const; + + /// Gets the an instance of the current physical CPU core. + Kernel::PhysicalCore& CurrentPhysicalCore(); + + /// Gets the an instance of the current physical CPU core. + const Kernel::PhysicalCore& CurrentPhysicalCore() const; + /// Gets the an instance of the Synchronization Interface. Kernel::Synchronization& Synchronization(); @@ -129,6 +146,10 @@ public: const Core::ExclusiveMonitor& GetExclusiveMonitor() const; + std::array<Core::CPUInterruptHandler, Core::Hardware::NUM_CPU_CORES>& Interrupts(); + + const std::array<Core::CPUInterruptHandler, Core::Hardware::NUM_CPU_CORES>& Interrupts() const; + void InvalidateAllInstructionCaches(); /// Adds a port to the named port table @@ -191,6 +212,18 @@ public: /// Gets the shared memory object for Time services. const Kernel::SharedMemory& GetTimeSharedMem() const; + /// Suspend/unsuspend the OS. + void Suspend(bool in_suspention); + + /// Exceptional exit the OS. + void ExceptionalExit(); + + bool IsMulticore() const; + + void EnterSVCProfile(); + + void ExitSVCProfile(); + private: friend class Object; friend class Process; @@ -208,9 +241,6 @@ private: /// Creates a new thread ID, incrementing the internal thread ID counter. u64 CreateNewThreadID(); - /// Retrieves the event type used for thread wakeup callbacks. - const std::shared_ptr<Core::Timing::EventType>& ThreadWakeupCallbackEventType() const; - /// Provides a reference to the global handle table. Kernel::HandleTable& GlobalHandleTable(); @@ -219,6 +249,7 @@ private: struct Impl; std::unique_ptr<Impl> impl; + bool exception_exited{}; }; } // namespace Kernel diff --git a/src/core/hle/kernel/mutex.cpp b/src/core/hle/kernel/mutex.cpp index 7869eb32b..8f6c944d1 100644 --- a/src/core/hle/kernel/mutex.cpp +++ b/src/core/hle/kernel/mutex.cpp @@ -34,8 +34,6 @@ static std::pair<std::shared_ptr<Thread>, u32> GetHighestPriorityMutexWaitingThr if (thread->GetMutexWaitAddress() != mutex_addr) continue; - ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex); - ++num_waiters; if (highest_priority_thread == nullptr || thread->GetPriority() < highest_priority_thread->GetPriority()) { @@ -49,6 +47,7 @@ static std::pair<std::shared_ptr<Thread>, u32> GetHighestPriorityMutexWaitingThr /// Update the mutex owner field of all threads waiting on the mutex to point to the new owner. static void TransferMutexOwnership(VAddr mutex_addr, std::shared_ptr<Thread> current_thread, std::shared_ptr<Thread> new_owner) { + current_thread->RemoveMutexWaiter(new_owner); const auto threads = current_thread->GetMutexWaitingThreads(); for (const auto& thread : threads) { if (thread->GetMutexWaitAddress() != mutex_addr) @@ -72,85 +71,100 @@ ResultCode Mutex::TryAcquire(VAddr address, Handle holding_thread_handle, return ERR_INVALID_ADDRESS; } - const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable(); + auto& kernel = system.Kernel(); std::shared_ptr<Thread> current_thread = - SharedFrom(system.CurrentScheduler().GetCurrentThread()); - std::shared_ptr<Thread> holding_thread = handle_table.Get<Thread>(holding_thread_handle); - std::shared_ptr<Thread> requesting_thread = handle_table.Get<Thread>(requesting_thread_handle); + SharedFrom(kernel.CurrentScheduler().GetCurrentThread()); + { + SchedulerLock lock(kernel); + // The mutex address must be 4-byte aligned + if ((address % sizeof(u32)) != 0) { + return ERR_INVALID_ADDRESS; + } - // TODO(Subv): It is currently unknown if it is possible to lock a mutex in behalf of another - // thread. - ASSERT(requesting_thread == current_thread); + const auto& handle_table = kernel.CurrentProcess()->GetHandleTable(); + std::shared_ptr<Thread> holding_thread = handle_table.Get<Thread>(holding_thread_handle); + std::shared_ptr<Thread> requesting_thread = + handle_table.Get<Thread>(requesting_thread_handle); - const u32 addr_value = system.Memory().Read32(address); + // TODO(Subv): It is currently unknown if it is possible to lock a mutex in behalf of + // another thread. + ASSERT(requesting_thread == current_thread); - // If the mutex isn't being held, just return success. - if (addr_value != (holding_thread_handle | Mutex::MutexHasWaitersFlag)) { - return RESULT_SUCCESS; - } + current_thread->SetSynchronizationResults(nullptr, RESULT_SUCCESS); - if (holding_thread == nullptr) { - LOG_ERROR(Kernel, "Holding thread does not exist! thread_handle={:08X}", - holding_thread_handle); - return ERR_INVALID_HANDLE; - } + const u32 addr_value = system.Memory().Read32(address); + + // If the mutex isn't being held, just return success. + if (addr_value != (holding_thread_handle | Mutex::MutexHasWaitersFlag)) { + return RESULT_SUCCESS; + } - // Wait until the mutex is released - current_thread->SetMutexWaitAddress(address); - current_thread->SetWaitHandle(requesting_thread_handle); + if (holding_thread == nullptr) { + return ERR_INVALID_HANDLE; + } - current_thread->SetStatus(ThreadStatus::WaitMutex); - current_thread->InvalidateWakeupCallback(); + // Wait until the mutex is released + current_thread->SetMutexWaitAddress(address); + current_thread->SetWaitHandle(requesting_thread_handle); - // Update the lock holder thread's priority to prevent priority inversion. - holding_thread->AddMutexWaiter(current_thread); + current_thread->SetStatus(ThreadStatus::WaitMutex); - system.PrepareReschedule(); + // Update the lock holder thread's priority to prevent priority inversion. + holding_thread->AddMutexWaiter(current_thread); + } - return RESULT_SUCCESS; + { + SchedulerLock lock(kernel); + auto* owner = current_thread->GetLockOwner(); + if (owner != nullptr) { + owner->RemoveMutexWaiter(current_thread); + } + } + return current_thread->GetSignalingResult(); } -ResultCode Mutex::Release(VAddr address) { +std::pair<ResultCode, std::shared_ptr<Thread>> Mutex::Unlock(std::shared_ptr<Thread> owner, + VAddr address) { // The mutex address must be 4-byte aligned if ((address % sizeof(u32)) != 0) { LOG_ERROR(Kernel, "Address is not 4-byte aligned! address={:016X}", address); - return ERR_INVALID_ADDRESS; + return {ERR_INVALID_ADDRESS, nullptr}; } - std::shared_ptr<Thread> current_thread = - SharedFrom(system.CurrentScheduler().GetCurrentThread()); - auto [thread, num_waiters] = GetHighestPriorityMutexWaitingThread(current_thread, address); - - // There are no more threads waiting for the mutex, release it completely. - if (thread == nullptr) { + auto [new_owner, num_waiters] = GetHighestPriorityMutexWaitingThread(owner, address); + if (new_owner == nullptr) { system.Memory().Write32(address, 0); - return RESULT_SUCCESS; + return {RESULT_SUCCESS, nullptr}; } - // Transfer the ownership of the mutex from the previous owner to the new one. - TransferMutexOwnership(address, current_thread, thread); - - u32 mutex_value = thread->GetWaitHandle(); - + TransferMutexOwnership(address, owner, new_owner); + u32 mutex_value = new_owner->GetWaitHandle(); if (num_waiters >= 2) { // Notify the guest that there are still some threads waiting for the mutex mutex_value |= Mutex::MutexHasWaitersFlag; } + new_owner->SetSynchronizationResults(nullptr, RESULT_SUCCESS); + new_owner->SetLockOwner(nullptr); + new_owner->ResumeFromWait(); - // Grant the mutex to the next waiting thread and resume it. system.Memory().Write32(address, mutex_value); + return {RESULT_SUCCESS, new_owner}; +} - ASSERT(thread->GetStatus() == ThreadStatus::WaitMutex); - thread->ResumeFromWait(); +ResultCode Mutex::Release(VAddr address) { + auto& kernel = system.Kernel(); + SchedulerLock lock(kernel); - thread->SetLockOwner(nullptr); - thread->SetCondVarWaitAddress(0); - thread->SetMutexWaitAddress(0); - thread->SetWaitHandle(0); - thread->SetWaitSynchronizationResult(RESULT_SUCCESS); + std::shared_ptr<Thread> current_thread = + SharedFrom(kernel.CurrentScheduler().GetCurrentThread()); - system.PrepareReschedule(); + auto [result, new_owner] = Unlock(current_thread, address); - return RESULT_SUCCESS; + if (result != RESULT_SUCCESS && new_owner != nullptr) { + new_owner->SetSynchronizationResults(nullptr, result); + } + + return result; } + } // namespace Kernel diff --git a/src/core/hle/kernel/mutex.h b/src/core/hle/kernel/mutex.h index b904de2e8..3b81dc3df 100644 --- a/src/core/hle/kernel/mutex.h +++ b/src/core/hle/kernel/mutex.h @@ -28,6 +28,10 @@ public: ResultCode TryAcquire(VAddr address, Handle holding_thread_handle, Handle requesting_thread_handle); + /// Unlocks a mutex for owner at address + std::pair<ResultCode, std::shared_ptr<Thread>> Unlock(std::shared_ptr<Thread> owner, + VAddr address); + /// Releases the mutex at the specified address. ResultCode Release(VAddr address); diff --git a/src/core/hle/kernel/physical_core.cpp b/src/core/hle/kernel/physical_core.cpp index a15011076..c6bbdb080 100644 --- a/src/core/hle/kernel/physical_core.cpp +++ b/src/core/hle/kernel/physical_core.cpp @@ -2,12 +2,15 @@ // Licensed under GPLv2 or any later version // Refer to the license.txt file included. +#include "common/assert.h" #include "common/logging/log.h" +#include "common/spin_lock.h" #include "core/arm/arm_interface.h" #ifdef ARCHITECTURE_x86_64 #include "core/arm/dynarmic/arm_dynarmic_32.h" #include "core/arm/dynarmic/arm_dynarmic_64.h" #endif +#include "core/arm/cpu_interrupt_handler.h" #include "core/arm/exclusive_monitor.h" #include "core/arm/unicorn/arm_unicorn.h" #include "core/core.h" @@ -17,50 +20,37 @@ namespace Kernel { -PhysicalCore::PhysicalCore(Core::System& system, std::size_t id, - Core::ExclusiveMonitor& exclusive_monitor) - : core_index{id} { -#ifdef ARCHITECTURE_x86_64 - arm_interface_32 = - std::make_unique<Core::ARM_Dynarmic_32>(system, exclusive_monitor, core_index); - arm_interface_64 = - std::make_unique<Core::ARM_Dynarmic_64>(system, exclusive_monitor, core_index); - -#else - using Core::ARM_Unicorn; - arm_interface_32 = std::make_unique<ARM_Unicorn>(system, ARM_Unicorn::Arch::AArch32); - arm_interface_64 = std::make_unique<ARM_Unicorn>(system, ARM_Unicorn::Arch::AArch64); - LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available"); -#endif +PhysicalCore::PhysicalCore(Core::System& system, std::size_t id, Kernel::Scheduler& scheduler, + Core::CPUInterruptHandler& interrupt_handler) + : interrupt_handler{interrupt_handler}, core_index{id}, scheduler{scheduler} { - scheduler = std::make_unique<Kernel::Scheduler>(system, core_index); + guard = std::make_unique<Common::SpinLock>(); } PhysicalCore::~PhysicalCore() = default; -void PhysicalCore::Run() { - arm_interface->Run(); - arm_interface->ClearExclusiveState(); +void PhysicalCore::Idle() { + interrupt_handler.AwaitInterrupt(); } -void PhysicalCore::Step() { - arm_interface->Step(); +void PhysicalCore::Shutdown() { + scheduler.Shutdown(); } -void PhysicalCore::Stop() { - arm_interface->PrepareReschedule(); +bool PhysicalCore::IsInterrupted() const { + return interrupt_handler.IsInterrupted(); } -void PhysicalCore::Shutdown() { - scheduler->Shutdown(); +void PhysicalCore::Interrupt() { + guard->lock(); + interrupt_handler.SetInterrupt(true); + guard->unlock(); } -void PhysicalCore::SetIs64Bit(bool is_64_bit) { - if (is_64_bit) { - arm_interface = arm_interface_64.get(); - } else { - arm_interface = arm_interface_32.get(); - } +void PhysicalCore::ClearInterrupt() { + guard->lock(); + interrupt_handler.SetInterrupt(false); + guard->unlock(); } } // namespace Kernel diff --git a/src/core/hle/kernel/physical_core.h b/src/core/hle/kernel/physical_core.h index 3269166be..d7a7a951c 100644 --- a/src/core/hle/kernel/physical_core.h +++ b/src/core/hle/kernel/physical_core.h @@ -7,12 +7,17 @@ #include <cstddef> #include <memory> +namespace Common { +class SpinLock; +} + namespace Kernel { class Scheduler; } // namespace Kernel namespace Core { class ARM_Interface; +class CPUInterruptHandler; class ExclusiveMonitor; class System; } // namespace Core @@ -21,7 +26,8 @@ namespace Kernel { class PhysicalCore { public: - PhysicalCore(Core::System& system, std::size_t id, Core::ExclusiveMonitor& exclusive_monitor); + PhysicalCore(Core::System& system, std::size_t id, Kernel::Scheduler& scheduler, + Core::CPUInterruptHandler& interrupt_handler); ~PhysicalCore(); PhysicalCore(const PhysicalCore&) = delete; @@ -30,23 +36,18 @@ public: PhysicalCore(PhysicalCore&&) = default; PhysicalCore& operator=(PhysicalCore&&) = default; - /// Execute current jit state - void Run(); - /// Execute a single instruction in current jit. - void Step(); - /// Stop JIT execution/exit - void Stop(); + void Idle(); + /// Interrupt this physical core. + void Interrupt(); - // Shutdown this physical core. - void Shutdown(); + /// Clear this core's interrupt + void ClearInterrupt(); - Core::ARM_Interface& ArmInterface() { - return *arm_interface; - } + /// Check if this core is interrupted + bool IsInterrupted() const; - const Core::ARM_Interface& ArmInterface() const { - return *arm_interface; - } + // Shutdown this physical core. + void Shutdown(); bool IsMainCore() const { return core_index == 0; @@ -61,21 +62,18 @@ public: } Kernel::Scheduler& Scheduler() { - return *scheduler; + return scheduler; } const Kernel::Scheduler& Scheduler() const { - return *scheduler; + return scheduler; } - void SetIs64Bit(bool is_64_bit); - private: + Core::CPUInterruptHandler& interrupt_handler; std::size_t core_index; - std::unique_ptr<Core::ARM_Interface> arm_interface_32; - std::unique_ptr<Core::ARM_Interface> arm_interface_64; - std::unique_ptr<Kernel::Scheduler> scheduler; - Core::ARM_Interface* arm_interface{}; + Kernel::Scheduler& scheduler; + std::unique_ptr<Common::SpinLock> guard; }; } // namespace Kernel diff --git a/src/core/hle/kernel/process.cpp b/src/core/hle/kernel/process.cpp index c4c5199b1..f9d7c024d 100644 --- a/src/core/hle/kernel/process.cpp +++ b/src/core/hle/kernel/process.cpp @@ -22,6 +22,7 @@ #include "core/hle/kernel/resource_limit.h" #include "core/hle/kernel/scheduler.h" #include "core/hle/kernel/thread.h" +#include "core/hle/lock.h" #include "core/memory.h" #include "core/settings.h" @@ -30,14 +31,15 @@ namespace { /** * Sets up the primary application thread * + * @param system The system instance to create the main thread under. * @param owner_process The parent process for the main thread - * @param kernel The kernel instance to create the main thread under. * @param priority The priority to give the main thread */ -void SetupMainThread(Process& owner_process, KernelCore& kernel, u32 priority, VAddr stack_top) { +void SetupMainThread(Core::System& system, Process& owner_process, u32 priority, VAddr stack_top) { const VAddr entry_point = owner_process.PageTable().GetCodeRegionStart(); - auto thread_res = Thread::Create(kernel, "main", entry_point, priority, 0, - owner_process.GetIdealCore(), stack_top, owner_process); + ThreadType type = THREADTYPE_USER; + auto thread_res = Thread::Create(system, type, "main", entry_point, priority, 0, + owner_process.GetIdealCore(), stack_top, &owner_process); std::shared_ptr<Thread> thread = std::move(thread_res).Unwrap(); @@ -48,8 +50,12 @@ void SetupMainThread(Process& owner_process, KernelCore& kernel, u32 priority, V thread->GetContext32().cpu_registers[1] = thread_handle; thread->GetContext64().cpu_registers[1] = thread_handle; + auto& kernel = system.Kernel(); // Threads by default are dormant, wake up the main thread so it runs when the scheduler fires - thread->ResumeFromWait(); + { + SchedulerLock lock{kernel}; + thread->SetStatus(ThreadStatus::Ready); + } } } // Anonymous namespace @@ -182,7 +188,6 @@ void Process::RemoveConditionVariableThread(std::shared_ptr<Thread> thread) { } ++it; } - UNREACHABLE(); } std::vector<std::shared_ptr<Thread>> Process::GetConditionVariableThreads( @@ -207,6 +212,7 @@ void Process::UnregisterThread(const Thread* thread) { } ResultCode Process::ClearSignalState() { + SchedulerLock lock(system.Kernel()); if (status == ProcessStatus::Exited) { LOG_ERROR(Kernel, "called on a terminated process instance."); return ERR_INVALID_STATE; @@ -294,7 +300,7 @@ void Process::Run(s32 main_thread_priority, u64 stack_size) { ChangeStatus(ProcessStatus::Running); - SetupMainThread(*this, kernel, main_thread_priority, main_thread_stack_top); + SetupMainThread(system, *this, main_thread_priority, main_thread_stack_top); resource_limit->Reserve(ResourceType::Threads, 1); resource_limit->Reserve(ResourceType::PhysicalMemory, main_thread_stack_size); } @@ -340,6 +346,7 @@ static auto FindTLSPageWithAvailableSlots(std::vector<TLSPage>& tls_pages) { } VAddr Process::CreateTLSRegion() { + SchedulerLock lock(system.Kernel()); if (auto tls_page_iter{FindTLSPageWithAvailableSlots(tls_pages)}; tls_page_iter != tls_pages.cend()) { return *tls_page_iter->ReserveSlot(); @@ -370,6 +377,7 @@ VAddr Process::CreateTLSRegion() { } void Process::FreeTLSRegion(VAddr tls_address) { + SchedulerLock lock(system.Kernel()); const VAddr aligned_address = Common::AlignDown(tls_address, Core::Memory::PAGE_SIZE); auto iter = std::find_if(tls_pages.begin(), tls_pages.end(), [aligned_address](const auto& page) { @@ -384,6 +392,7 @@ void Process::FreeTLSRegion(VAddr tls_address) { } void Process::LoadModule(CodeSet code_set, VAddr base_addr) { + std::lock_guard lock{HLE::g_hle_lock}; const auto ReprotectSegment = [&](const CodeSet::Segment& segment, Memory::MemoryPermission permission) { page_table->SetCodeMemoryPermission(segment.addr + base_addr, segment.size, permission); diff --git a/src/core/hle/kernel/readable_event.cpp b/src/core/hle/kernel/readable_event.cpp index ef5e19e63..6e286419e 100644 --- a/src/core/hle/kernel/readable_event.cpp +++ b/src/core/hle/kernel/readable_event.cpp @@ -6,8 +6,10 @@ #include "common/assert.h" #include "common/logging/log.h" #include "core/hle/kernel/errors.h" +#include "core/hle/kernel/kernel.h" #include "core/hle/kernel/object.h" #include "core/hle/kernel/readable_event.h" +#include "core/hle/kernel/scheduler.h" #include "core/hle/kernel/thread.h" namespace Kernel { @@ -37,6 +39,7 @@ void ReadableEvent::Clear() { } ResultCode ReadableEvent::Reset() { + SchedulerLock lock(kernel); if (!is_signaled) { LOG_TRACE(Kernel, "Handle is not signaled! object_id={}, object_type={}, object_name={}", GetObjectId(), GetTypeName(), GetName()); diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp index 1140c72a3..2b12c0dbf 100644 --- a/src/core/hle/kernel/scheduler.cpp +++ b/src/core/hle/kernel/scheduler.cpp @@ -11,11 +11,15 @@ #include <utility> #include "common/assert.h" +#include "common/bit_util.h" +#include "common/fiber.h" #include "common/logging/log.h" #include "core/arm/arm_interface.h" #include "core/core.h" #include "core/core_timing.h" +#include "core/cpu_manager.h" #include "core/hle/kernel/kernel.h" +#include "core/hle/kernel/physical_core.h" #include "core/hle/kernel/process.h" #include "core/hle/kernel/scheduler.h" #include "core/hle/kernel/time_manager.h" @@ -27,103 +31,151 @@ GlobalScheduler::GlobalScheduler(KernelCore& kernel) : kernel{kernel} {} GlobalScheduler::~GlobalScheduler() = default; void GlobalScheduler::AddThread(std::shared_ptr<Thread> thread) { + global_list_guard.lock(); thread_list.push_back(std::move(thread)); + global_list_guard.unlock(); } void GlobalScheduler::RemoveThread(std::shared_ptr<Thread> thread) { + global_list_guard.lock(); thread_list.erase(std::remove(thread_list.begin(), thread_list.end(), thread), thread_list.end()); + global_list_guard.unlock(); } -void GlobalScheduler::UnloadThread(std::size_t core) { - Scheduler& sched = kernel.Scheduler(core); - sched.UnloadThread(); -} - -void GlobalScheduler::SelectThread(std::size_t core) { +u32 GlobalScheduler::SelectThreads() { + ASSERT(is_locked); const auto update_thread = [](Thread* thread, Scheduler& sched) { - if (thread != sched.selected_thread.get()) { + sched.guard.lock(); + if (thread != sched.selected_thread_set.get()) { if (thread == nullptr) { ++sched.idle_selection_count; } - sched.selected_thread = SharedFrom(thread); + sched.selected_thread_set = SharedFrom(thread); } - sched.is_context_switch_pending = sched.selected_thread != sched.current_thread; + const bool reschedule_pending = + sched.is_context_switch_pending || (sched.selected_thread_set != sched.current_thread); + sched.is_context_switch_pending = reschedule_pending; std::atomic_thread_fence(std::memory_order_seq_cst); + sched.guard.unlock(); + return reschedule_pending; }; - Scheduler& sched = kernel.Scheduler(core); - Thread* current_thread = nullptr; - // Step 1: Get top thread in schedule queue. - current_thread = scheduled_queue[core].empty() ? nullptr : scheduled_queue[core].front(); - if (current_thread) { - update_thread(current_thread, sched); - return; + if (!is_reselection_pending.load()) { + return 0; } - // Step 2: Try selecting a suggested thread. - Thread* winner = nullptr; - std::set<s32> sug_cores; - for (auto thread : suggested_queue[core]) { - s32 this_core = thread->GetProcessorID(); - Thread* thread_on_core = nullptr; - if (this_core >= 0) { - thread_on_core = scheduled_queue[this_core].front(); - } - if (this_core < 0 || thread != thread_on_core) { - winner = thread; - break; + std::array<Thread*, Core::Hardware::NUM_CPU_CORES> top_threads{}; + + u32 idle_cores{}; + + // Step 1: Get top thread in schedule queue. + for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) { + Thread* top_thread = + scheduled_queue[core].empty() ? nullptr : scheduled_queue[core].front(); + if (top_thread != nullptr) { + // TODO(Blinkhawk): Implement Thread Pinning + } else { + idle_cores |= (1ul << core); } - sug_cores.insert(this_core); + top_threads[core] = top_thread; } - // if we got a suggested thread, select it, else do a second pass. - if (winner && winner->GetPriority() > 2) { - if (winner->IsRunning()) { - UnloadThread(static_cast<u32>(winner->GetProcessorID())); + + while (idle_cores != 0) { + u32 core_id = Common::CountTrailingZeroes32(idle_cores); + + if (!suggested_queue[core_id].empty()) { + std::array<s32, Core::Hardware::NUM_CPU_CORES> migration_candidates{}; + std::size_t num_candidates = 0; + auto iter = suggested_queue[core_id].begin(); + Thread* suggested = nullptr; + // Step 2: Try selecting a suggested thread. + while (iter != suggested_queue[core_id].end()) { + suggested = *iter; + iter++; + s32 suggested_core_id = suggested->GetProcessorID(); + Thread* top_thread = + suggested_core_id >= 0 ? top_threads[suggested_core_id] : nullptr; + if (top_thread != suggested) { + if (top_thread != nullptr && + top_thread->GetPriority() < THREADPRIO_MAX_CORE_MIGRATION) { + suggested = nullptr; + break; + // There's a too high thread to do core migration, cancel + } + TransferToCore(suggested->GetPriority(), static_cast<s32>(core_id), suggested); + break; + } + suggested = nullptr; + migration_candidates[num_candidates++] = suggested_core_id; + } + // Step 3: Select a suggested thread from another core + if (suggested == nullptr) { + for (std::size_t i = 0; i < num_candidates; i++) { + s32 candidate_core = migration_candidates[i]; + suggested = top_threads[candidate_core]; + auto it = scheduled_queue[candidate_core].begin(); + it++; + Thread* next = it != scheduled_queue[candidate_core].end() ? *it : nullptr; + if (next != nullptr) { + TransferToCore(suggested->GetPriority(), static_cast<s32>(core_id), + suggested); + top_threads[candidate_core] = next; + break; + } else { + suggested = nullptr; + } + } + } + top_threads[core_id] = suggested; } - TransferToCore(winner->GetPriority(), static_cast<s32>(core), winner); - update_thread(winner, sched); - return; + + idle_cores &= ~(1ul << core_id); } - // Step 3: Select a suggested thread from another core - for (auto& src_core : sug_cores) { - auto it = scheduled_queue[src_core].begin(); - it++; - if (it != scheduled_queue[src_core].end()) { - Thread* thread_on_core = scheduled_queue[src_core].front(); - Thread* to_change = *it; - if (thread_on_core->IsRunning() || to_change->IsRunning()) { - UnloadThread(static_cast<u32>(src_core)); - } - TransferToCore(thread_on_core->GetPriority(), static_cast<s32>(core), thread_on_core); - current_thread = thread_on_core; - break; + u32 cores_needing_context_switch{}; + for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) { + Scheduler& sched = kernel.Scheduler(core); + ASSERT(top_threads[core] == nullptr || top_threads[core]->GetProcessorID() == core); + if (update_thread(top_threads[core], sched)) { + cores_needing_context_switch |= (1ul << core); } } - update_thread(current_thread, sched); + return cores_needing_context_switch; } bool GlobalScheduler::YieldThread(Thread* yielding_thread) { + ASSERT(is_locked); // Note: caller should use critical section, etc. + if (!yielding_thread->IsRunnable()) { + // Normally this case shouldn't happen except for SetThreadActivity. + is_reselection_pending.store(true, std::memory_order_release); + return false; + } const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID()); const u32 priority = yielding_thread->GetPriority(); // Yield the thread - const Thread* const winner = scheduled_queue[core_id].front(priority); - ASSERT_MSG(yielding_thread == winner, "Thread yielding without being in front"); - scheduled_queue[core_id].yield(priority); + Reschedule(priority, core_id, yielding_thread); + const Thread* const winner = scheduled_queue[core_id].front(); + if (kernel.GetCurrentHostThreadID() != core_id) { + is_reselection_pending.store(true, std::memory_order_release); + } return AskForReselectionOrMarkRedundant(yielding_thread, winner); } bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) { + ASSERT(is_locked); // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section, // etc. + if (!yielding_thread->IsRunnable()) { + // Normally this case shouldn't happen except for SetThreadActivity. + is_reselection_pending.store(true, std::memory_order_release); + return false; + } const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID()); const u32 priority = yielding_thread->GetPriority(); // Yield the thread - ASSERT_MSG(yielding_thread == scheduled_queue[core_id].front(priority), - "Thread yielding without being in front"); - scheduled_queue[core_id].yield(priority); + Reschedule(priority, core_id, yielding_thread); std::array<Thread*, Core::Hardware::NUM_CPU_CORES> current_threads; for (std::size_t i = 0; i < current_threads.size(); i++) { @@ -153,21 +205,28 @@ bool GlobalScheduler::YieldThreadAndBalanceLoad(Thread* yielding_thread) { if (winner != nullptr) { if (winner != yielding_thread) { - if (winner->IsRunning()) { - UnloadThread(static_cast<u32>(winner->GetProcessorID())); - } TransferToCore(winner->GetPriority(), s32(core_id), winner); } } else { winner = next_thread; } + if (kernel.GetCurrentHostThreadID() != core_id) { + is_reselection_pending.store(true, std::memory_order_release); + } + return AskForReselectionOrMarkRedundant(yielding_thread, winner); } bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread) { + ASSERT(is_locked); // Note: caller should check if !thread.IsSchedulerOperationRedundant and use critical section, // etc. + if (!yielding_thread->IsRunnable()) { + // Normally this case shouldn't happen except for SetThreadActivity. + is_reselection_pending.store(true, std::memory_order_release); + return false; + } Thread* winner = nullptr; const u32 core_id = static_cast<u32>(yielding_thread->GetProcessorID()); @@ -195,25 +254,31 @@ bool GlobalScheduler::YieldThreadAndWaitForLoadBalancing(Thread* yielding_thread } if (winner != nullptr) { if (winner != yielding_thread) { - if (winner->IsRunning()) { - UnloadThread(static_cast<u32>(winner->GetProcessorID())); - } TransferToCore(winner->GetPriority(), static_cast<s32>(core_id), winner); } } else { winner = yielding_thread; } + } else { + winner = scheduled_queue[core_id].front(); + } + + if (kernel.GetCurrentHostThreadID() != core_id) { + is_reselection_pending.store(true, std::memory_order_release); } return AskForReselectionOrMarkRedundant(yielding_thread, winner); } void GlobalScheduler::PreemptThreads() { + ASSERT(is_locked); for (std::size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) { const u32 priority = preemption_priorities[core_id]; if (scheduled_queue[core_id].size(priority) > 0) { - scheduled_queue[core_id].front(priority)->IncrementYieldCount(); + if (scheduled_queue[core_id].size(priority) > 1) { + scheduled_queue[core_id].front(priority)->IncrementYieldCount(); + } scheduled_queue[core_id].yield(priority); if (scheduled_queue[core_id].size(priority) > 1) { scheduled_queue[core_id].front(priority)->IncrementYieldCount(); @@ -247,9 +312,6 @@ void GlobalScheduler::PreemptThreads() { } if (winner != nullptr) { - if (winner->IsRunning()) { - UnloadThread(static_cast<u32>(winner->GetProcessorID())); - } TransferToCore(winner->GetPriority(), s32(core_id), winner); current_thread = winner->GetPriority() <= current_thread->GetPriority() ? winner : current_thread; @@ -280,9 +342,6 @@ void GlobalScheduler::PreemptThreads() { } if (winner != nullptr) { - if (winner->IsRunning()) { - UnloadThread(static_cast<u32>(winner->GetProcessorID())); - } TransferToCore(winner->GetPriority(), s32(core_id), winner); current_thread = winner; } @@ -292,34 +351,65 @@ void GlobalScheduler::PreemptThreads() { } } +void GlobalScheduler::EnableInterruptAndSchedule(u32 cores_pending_reschedule, + Core::EmuThreadHandle global_thread) { + u32 current_core = global_thread.host_handle; + bool must_context_switch = global_thread.guest_handle != InvalidHandle && + (current_core < Core::Hardware::NUM_CPU_CORES); + while (cores_pending_reschedule != 0) { + u32 core = Common::CountTrailingZeroes32(cores_pending_reschedule); + ASSERT(core < Core::Hardware::NUM_CPU_CORES); + if (!must_context_switch || core != current_core) { + auto& phys_core = kernel.PhysicalCore(core); + phys_core.Interrupt(); + } else { + must_context_switch = true; + } + cores_pending_reschedule &= ~(1ul << core); + } + if (must_context_switch) { + auto& core_scheduler = kernel.CurrentScheduler(); + kernel.ExitSVCProfile(); + core_scheduler.TryDoContextSwitch(); + kernel.EnterSVCProfile(); + } +} + void GlobalScheduler::Suggest(u32 priority, std::size_t core, Thread* thread) { + ASSERT(is_locked); suggested_queue[core].add(thread, priority); } void GlobalScheduler::Unsuggest(u32 priority, std::size_t core, Thread* thread) { + ASSERT(is_locked); suggested_queue[core].remove(thread, priority); } void GlobalScheduler::Schedule(u32 priority, std::size_t core, Thread* thread) { + ASSERT(is_locked); ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core."); scheduled_queue[core].add(thread, priority); } void GlobalScheduler::SchedulePrepend(u32 priority, std::size_t core, Thread* thread) { + ASSERT(is_locked); ASSERT_MSG(thread->GetProcessorID() == s32(core), "Thread must be assigned to this core."); scheduled_queue[core].add(thread, priority, false); } void GlobalScheduler::Reschedule(u32 priority, std::size_t core, Thread* thread) { + ASSERT(is_locked); scheduled_queue[core].remove(thread, priority); scheduled_queue[core].add(thread, priority); } void GlobalScheduler::Unschedule(u32 priority, std::size_t core, Thread* thread) { + ASSERT(is_locked); scheduled_queue[core].remove(thread, priority); } void GlobalScheduler::TransferToCore(u32 priority, s32 destination_core, Thread* thread) { + ASSERT(is_locked); const bool schedulable = thread->GetPriority() < THREADPRIO_COUNT; const s32 source_core = thread->GetProcessorID(); if (source_core == destination_core || !schedulable) { @@ -349,6 +439,108 @@ bool GlobalScheduler::AskForReselectionOrMarkRedundant(Thread* current_thread, } } +void GlobalScheduler::AdjustSchedulingOnStatus(Thread* thread, u32 old_flags) { + if (old_flags == thread->scheduling_state) { + return; + } + ASSERT(is_locked); + + if (old_flags == static_cast<u32>(ThreadSchedStatus::Runnable)) { + // In this case the thread was running, now it's pausing/exitting + if (thread->processor_id >= 0) { + Unschedule(thread->current_priority, static_cast<u32>(thread->processor_id), thread); + } + + for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) { + if (core != static_cast<u32>(thread->processor_id) && + ((thread->affinity_mask >> core) & 1) != 0) { + Unsuggest(thread->current_priority, core, thread); + } + } + } else if (thread->scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable)) { + // The thread is now set to running from being stopped + if (thread->processor_id >= 0) { + Schedule(thread->current_priority, static_cast<u32>(thread->processor_id), thread); + } + + for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) { + if (core != static_cast<u32>(thread->processor_id) && + ((thread->affinity_mask >> core) & 1) != 0) { + Suggest(thread->current_priority, core, thread); + } + } + } + + SetReselectionPending(); +} + +void GlobalScheduler::AdjustSchedulingOnPriority(Thread* thread, u32 old_priority) { + if (thread->scheduling_state != static_cast<u32>(ThreadSchedStatus::Runnable)) { + return; + } + ASSERT(is_locked); + if (thread->processor_id >= 0) { + Unschedule(old_priority, static_cast<u32>(thread->processor_id), thread); + } + + for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) { + if (core != static_cast<u32>(thread->processor_id) && + ((thread->affinity_mask >> core) & 1) != 0) { + Unsuggest(old_priority, core, thread); + } + } + + if (thread->processor_id >= 0) { + if (thread == kernel.CurrentScheduler().GetCurrentThread()) { + SchedulePrepend(thread->current_priority, static_cast<u32>(thread->processor_id), + thread); + } else { + Schedule(thread->current_priority, static_cast<u32>(thread->processor_id), thread); + } + } + + for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) { + if (core != static_cast<u32>(thread->processor_id) && + ((thread->affinity_mask >> core) & 1) != 0) { + Suggest(thread->current_priority, core, thread); + } + } + thread->IncrementYieldCount(); + SetReselectionPending(); +} + +void GlobalScheduler::AdjustSchedulingOnAffinity(Thread* thread, u64 old_affinity_mask, + s32 old_core) { + if (thread->scheduling_state != static_cast<u32>(ThreadSchedStatus::Runnable) || + thread->current_priority >= THREADPRIO_COUNT) { + return; + } + ASSERT(is_locked); + + for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) { + if (((old_affinity_mask >> core) & 1) != 0) { + if (core == static_cast<u32>(old_core)) { + Unschedule(thread->current_priority, core, thread); + } else { + Unsuggest(thread->current_priority, core, thread); + } + } + } + + for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) { + if (((thread->affinity_mask >> core) & 1) != 0) { + if (core == static_cast<u32>(thread->processor_id)) { + Schedule(thread->current_priority, core, thread); + } else { + Suggest(thread->current_priority, core, thread); + } + } + } + + thread->IncrementYieldCount(); + SetReselectionPending(); +} + void GlobalScheduler::Shutdown() { for (std::size_t core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) { scheduled_queue[core].clear(); @@ -359,10 +551,12 @@ void GlobalScheduler::Shutdown() { void GlobalScheduler::Lock() { Core::EmuThreadHandle current_thread = kernel.GetCurrentEmuThreadID(); + ASSERT(!current_thread.IsInvalid()); if (current_thread == current_owner) { ++scope_lock; } else { inner_lock.lock(); + is_locked = true; current_owner = current_thread; ASSERT(current_owner != Core::EmuThreadHandle::InvalidHandle()); scope_lock = 1; @@ -374,17 +568,18 @@ void GlobalScheduler::Unlock() { ASSERT(scope_lock > 0); return; } - for (std::size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) { - SelectThread(i); - } + u32 cores_pending_reschedule = SelectThreads(); + Core::EmuThreadHandle leaving_thread = current_owner; current_owner = Core::EmuThreadHandle::InvalidHandle(); scope_lock = 1; + is_locked = false; inner_lock.unlock(); - // TODO(Blinkhawk): Setup the interrupts and change context on current core. + EnableInterruptAndSchedule(cores_pending_reschedule, leaving_thread); } -Scheduler::Scheduler(Core::System& system, std::size_t core_id) - : system{system}, core_id{core_id} {} +Scheduler::Scheduler(Core::System& system, std::size_t core_id) : system(system), core_id(core_id) { + switch_fiber = std::make_shared<Common::Fiber>(std::function<void(void*)>(OnSwitch), this); +} Scheduler::~Scheduler() = default; @@ -393,56 +588,128 @@ bool Scheduler::HaveReadyThreads() const { } Thread* Scheduler::GetCurrentThread() const { - return current_thread.get(); + if (current_thread) { + return current_thread.get(); + } + return idle_thread.get(); } Thread* Scheduler::GetSelectedThread() const { return selected_thread.get(); } -void Scheduler::SelectThreads() { - system.GlobalScheduler().SelectThread(core_id); -} - u64 Scheduler::GetLastContextSwitchTicks() const { return last_context_switch_time; } void Scheduler::TryDoContextSwitch() { + auto& phys_core = system.Kernel().CurrentPhysicalCore(); + if (phys_core.IsInterrupted()) { + phys_core.ClearInterrupt(); + } + guard.lock(); if (is_context_switch_pending) { SwitchContext(); + } else { + guard.unlock(); } } -void Scheduler::UnloadThread() { - Thread* const previous_thread = GetCurrentThread(); - Process* const previous_process = system.Kernel().CurrentProcess(); +void Scheduler::OnThreadStart() { + SwitchContextStep2(); +} - UpdateLastContextSwitchTime(previous_thread, previous_process); +void Scheduler::Unload() { + Thread* thread = current_thread.get(); + if (thread) { + thread->SetContinuousOnSVC(false); + thread->last_running_ticks = system.CoreTiming().GetCPUTicks(); + thread->SetIsRunning(false); + if (!thread->IsHLEThread() && !thread->HasExited()) { + Core::ARM_Interface& cpu_core = thread->ArmInterface(); + cpu_core.SaveContext(thread->GetContext32()); + cpu_core.SaveContext(thread->GetContext64()); + // Save the TPIDR_EL0 system register in case it was modified. + thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0()); + cpu_core.ClearExclusiveState(); + } + thread->context_guard.unlock(); + } +} - // Save context for previous thread - if (previous_thread) { - system.ArmInterface(core_id).SaveContext(previous_thread->GetContext32()); - system.ArmInterface(core_id).SaveContext(previous_thread->GetContext64()); - // Save the TPIDR_EL0 system register in case it was modified. - previous_thread->SetTPIDR_EL0(system.ArmInterface(core_id).GetTPIDR_EL0()); +void Scheduler::Reload() { + Thread* thread = current_thread.get(); + if (thread) { + ASSERT_MSG(thread->GetSchedulingStatus() == ThreadSchedStatus::Runnable, + "Thread must be runnable."); - if (previous_thread->GetStatus() == ThreadStatus::Running) { - // This is only the case when a reschedule is triggered without the current thread - // yielding execution (i.e. an event triggered, system core time-sliced, etc) - previous_thread->SetStatus(ThreadStatus::Ready); + // Cancel any outstanding wakeup events for this thread + thread->SetIsRunning(true); + thread->SetWasRunning(false); + thread->last_running_ticks = system.CoreTiming().GetCPUTicks(); + + auto* const thread_owner_process = thread->GetOwnerProcess(); + if (thread_owner_process != nullptr) { + system.Kernel().MakeCurrentProcess(thread_owner_process); + } + if (!thread->IsHLEThread()) { + Core::ARM_Interface& cpu_core = thread->ArmInterface(); + cpu_core.LoadContext(thread->GetContext32()); + cpu_core.LoadContext(thread->GetContext64()); + cpu_core.SetTlsAddress(thread->GetTLSAddress()); + cpu_core.SetTPIDR_EL0(thread->GetTPIDR_EL0()); + cpu_core.ChangeProcessorID(this->core_id); + cpu_core.ClearExclusiveState(); } - previous_thread->SetIsRunning(false); } - current_thread = nullptr; +} + +void Scheduler::SwitchContextStep2() { + Thread* previous_thread = current_thread_prev.get(); + Thread* new_thread = selected_thread.get(); + + // Load context of new thread + Process* const previous_process = + previous_thread != nullptr ? previous_thread->GetOwnerProcess() : nullptr; + + if (new_thread) { + ASSERT_MSG(new_thread->GetSchedulingStatus() == ThreadSchedStatus::Runnable, + "Thread must be runnable."); + + // Cancel any outstanding wakeup events for this thread + new_thread->SetIsRunning(true); + new_thread->last_running_ticks = system.CoreTiming().GetCPUTicks(); + new_thread->SetWasRunning(false); + + auto* const thread_owner_process = current_thread->GetOwnerProcess(); + if (thread_owner_process != nullptr) { + system.Kernel().MakeCurrentProcess(thread_owner_process); + } + if (!new_thread->IsHLEThread()) { + Core::ARM_Interface& cpu_core = new_thread->ArmInterface(); + cpu_core.LoadContext(new_thread->GetContext32()); + cpu_core.LoadContext(new_thread->GetContext64()); + cpu_core.SetTlsAddress(new_thread->GetTLSAddress()); + cpu_core.SetTPIDR_EL0(new_thread->GetTPIDR_EL0()); + cpu_core.ChangeProcessorID(this->core_id); + cpu_core.ClearExclusiveState(); + } + } + + TryDoContextSwitch(); } void Scheduler::SwitchContext() { - Thread* const previous_thread = GetCurrentThread(); - Thread* const new_thread = GetSelectedThread(); + current_thread_prev = current_thread; + selected_thread = selected_thread_set; + Thread* previous_thread = current_thread_prev.get(); + Thread* new_thread = selected_thread.get(); + current_thread = selected_thread; is_context_switch_pending = false; + if (new_thread == previous_thread) { + guard.unlock(); return; } @@ -452,51 +719,75 @@ void Scheduler::SwitchContext() { // Save context for previous thread if (previous_thread) { - system.ArmInterface(core_id).SaveContext(previous_thread->GetContext32()); - system.ArmInterface(core_id).SaveContext(previous_thread->GetContext64()); - // Save the TPIDR_EL0 system register in case it was modified. - previous_thread->SetTPIDR_EL0(system.ArmInterface(core_id).GetTPIDR_EL0()); - - if (previous_thread->GetStatus() == ThreadStatus::Running) { - // This is only the case when a reschedule is triggered without the current thread - // yielding execution (i.e. an event triggered, system core time-sliced, etc) - previous_thread->SetStatus(ThreadStatus::Ready); + if (new_thread != nullptr && new_thread->IsSuspendThread()) { + previous_thread->SetWasRunning(true); } + previous_thread->SetContinuousOnSVC(false); + previous_thread->last_running_ticks = system.CoreTiming().GetCPUTicks(); previous_thread->SetIsRunning(false); - } - - // Load context of new thread - if (new_thread) { - ASSERT_MSG(new_thread->GetProcessorID() == s32(this->core_id), - "Thread must be assigned to this core."); - ASSERT_MSG(new_thread->GetStatus() == ThreadStatus::Ready, - "Thread must be ready to become running."); - - // Cancel any outstanding wakeup events for this thread - new_thread->CancelWakeupTimer(); - current_thread = SharedFrom(new_thread); - new_thread->SetStatus(ThreadStatus::Running); - new_thread->SetIsRunning(true); - - auto* const thread_owner_process = current_thread->GetOwnerProcess(); - if (previous_process != thread_owner_process) { - system.Kernel().MakeCurrentProcess(thread_owner_process); + if (!previous_thread->IsHLEThread() && !previous_thread->HasExited()) { + Core::ARM_Interface& cpu_core = previous_thread->ArmInterface(); + cpu_core.SaveContext(previous_thread->GetContext32()); + cpu_core.SaveContext(previous_thread->GetContext64()); + // Save the TPIDR_EL0 system register in case it was modified. + previous_thread->SetTPIDR_EL0(cpu_core.GetTPIDR_EL0()); + cpu_core.ClearExclusiveState(); } + previous_thread->context_guard.unlock(); + } - system.ArmInterface(core_id).LoadContext(new_thread->GetContext32()); - system.ArmInterface(core_id).LoadContext(new_thread->GetContext64()); - system.ArmInterface(core_id).SetTlsAddress(new_thread->GetTLSAddress()); - system.ArmInterface(core_id).SetTPIDR_EL0(new_thread->GetTPIDR_EL0()); + std::shared_ptr<Common::Fiber>* old_context; + if (previous_thread != nullptr) { + old_context = &previous_thread->GetHostContext(); } else { - current_thread = nullptr; - // Note: We do not reset the current process and current page table when idling because - // technically we haven't changed processes, our threads are just paused. + old_context = &idle_thread->GetHostContext(); + } + guard.unlock(); + + Common::Fiber::YieldTo(*old_context, switch_fiber); + /// When a thread wakes up, the scheduler may have changed to other in another core. + auto& next_scheduler = system.Kernel().CurrentScheduler(); + next_scheduler.SwitchContextStep2(); +} + +void Scheduler::OnSwitch(void* this_scheduler) { + Scheduler* sched = static_cast<Scheduler*>(this_scheduler); + sched->SwitchToCurrent(); +} + +void Scheduler::SwitchToCurrent() { + while (true) { + guard.lock(); + selected_thread = selected_thread_set; + current_thread = selected_thread; + is_context_switch_pending = false; + guard.unlock(); + while (!is_context_switch_pending) { + if (current_thread != nullptr && !current_thread->IsHLEThread()) { + current_thread->context_guard.lock(); + if (!current_thread->IsRunnable()) { + current_thread->context_guard.unlock(); + break; + } + if (current_thread->GetProcessorID() != core_id) { + current_thread->context_guard.unlock(); + break; + } + } + std::shared_ptr<Common::Fiber>* next_context; + if (current_thread != nullptr) { + next_context = ¤t_thread->GetHostContext(); + } else { + next_context = &idle_thread->GetHostContext(); + } + Common::Fiber::YieldTo(switch_fiber, *next_context); + } } } void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) { const u64 prev_switch_ticks = last_context_switch_time; - const u64 most_recent_switch_ticks = system.CoreTiming().GetTicks(); + const u64 most_recent_switch_ticks = system.CoreTiming().GetCPUTicks(); const u64 update_ticks = most_recent_switch_ticks - prev_switch_ticks; if (thread != nullptr) { @@ -510,6 +801,16 @@ void Scheduler::UpdateLastContextSwitchTime(Thread* thread, Process* process) { last_context_switch_time = most_recent_switch_ticks; } +void Scheduler::Initialize() { + std::string name = "Idle Thread Id:" + std::to_string(core_id); + std::function<void(void*)> init_func = system.GetCpuManager().GetIdleThreadStartFunc(); + void* init_func_parameter = system.GetCpuManager().GetStartFuncParamater(); + ThreadType type = static_cast<ThreadType>(THREADTYPE_KERNEL | THREADTYPE_HLE | THREADTYPE_IDLE); + auto thread_res = Thread::Create(system, type, name, 0, 64, 0, static_cast<u32>(core_id), 0, + nullptr, std::move(init_func), init_func_parameter); + idle_thread = std::move(thread_res).Unwrap(); +} + void Scheduler::Shutdown() { current_thread = nullptr; selected_thread = nullptr; @@ -538,4 +839,13 @@ SchedulerLockAndSleep::~SchedulerLockAndSleep() { time_manager.ScheduleTimeEvent(event_handle, time_task, nanoseconds); } +void SchedulerLockAndSleep::Release() { + if (sleep_cancelled) { + return; + } + auto& time_manager = kernel.TimeManager(); + time_manager.ScheduleTimeEvent(event_handle, time_task, nanoseconds); + sleep_cancelled = true; +} + } // namespace Kernel diff --git a/src/core/hle/kernel/scheduler.h b/src/core/hle/kernel/scheduler.h index 07df33f9c..b3b4b5169 100644 --- a/src/core/hle/kernel/scheduler.h +++ b/src/core/hle/kernel/scheduler.h @@ -11,9 +11,14 @@ #include "common/common_types.h" #include "common/multi_level_queue.h" +#include "common/spin_lock.h" #include "core/hardware_properties.h" #include "core/hle/kernel/thread.h" +namespace Common { +class Fiber; +} + namespace Core { class ARM_Interface; class System; @@ -41,41 +46,17 @@ public: return thread_list; } - /** - * Add a thread to the suggested queue of a cpu core. Suggested threads may be - * picked if no thread is scheduled to run on the core. - */ - void Suggest(u32 priority, std::size_t core, Thread* thread); - - /** - * Remove a thread to the suggested queue of a cpu core. Suggested threads may be - * picked if no thread is scheduled to run on the core. - */ - void Unsuggest(u32 priority, std::size_t core, Thread* thread); - - /** - * Add a thread to the scheduling queue of a cpu core. The thread is added at the - * back the queue in its priority level. - */ - void Schedule(u32 priority, std::size_t core, Thread* thread); - - /** - * Add a thread to the scheduling queue of a cpu core. The thread is added at the - * front the queue in its priority level. - */ - void SchedulePrepend(u32 priority, std::size_t core, Thread* thread); + /// Notify the scheduler a thread's status has changed. + void AdjustSchedulingOnStatus(Thread* thread, u32 old_flags); - /// Reschedule an already scheduled thread based on a new priority - void Reschedule(u32 priority, std::size_t core, Thread* thread); - - /// Unschedules a thread. - void Unschedule(u32 priority, std::size_t core, Thread* thread); + /// Notify the scheduler a thread's priority has changed. + void AdjustSchedulingOnPriority(Thread* thread, u32 old_priority); - /// Selects a core and forces it to unload its current thread's context - void UnloadThread(std::size_t core); + /// Notify the scheduler a thread's core and/or affinity mask has changed. + void AdjustSchedulingOnAffinity(Thread* thread, u64 old_affinity_mask, s32 old_core); /** - * Takes care of selecting the new scheduled thread in three steps: + * Takes care of selecting the new scheduled threads in three steps: * * 1. First a thread is selected from the top of the priority queue. If no thread * is obtained then we move to step two, else we are done. @@ -85,8 +66,10 @@ public: * * 3. Third is no suggested thread is found, we do a second pass and pick a running * thread in another core and swap it with its current thread. + * + * returns the cores needing scheduling. */ - void SelectThread(std::size_t core); + u32 SelectThreads(); bool HaveReadyThreads(std::size_t core_id) const { return !scheduled_queue[core_id].empty(); @@ -149,6 +132,40 @@ private: /// Unlocks the scheduler, reselects threads, interrupts cores for rescheduling /// and reschedules current core if needed. void Unlock(); + + void EnableInterruptAndSchedule(u32 cores_pending_reschedule, + Core::EmuThreadHandle global_thread); + + /** + * Add a thread to the suggested queue of a cpu core. Suggested threads may be + * picked if no thread is scheduled to run on the core. + */ + void Suggest(u32 priority, std::size_t core, Thread* thread); + + /** + * Remove a thread to the suggested queue of a cpu core. Suggested threads may be + * picked if no thread is scheduled to run on the core. + */ + void Unsuggest(u32 priority, std::size_t core, Thread* thread); + + /** + * Add a thread to the scheduling queue of a cpu core. The thread is added at the + * back the queue in its priority level. + */ + void Schedule(u32 priority, std::size_t core, Thread* thread); + + /** + * Add a thread to the scheduling queue of a cpu core. The thread is added at the + * front the queue in its priority level. + */ + void SchedulePrepend(u32 priority, std::size_t core, Thread* thread); + + /// Reschedule an already scheduled thread based on a new priority + void Reschedule(u32 priority, std::size_t core, Thread* thread); + + /// Unschedules a thread. + void Unschedule(u32 priority, std::size_t core, Thread* thread); + /** * Transfers a thread into an specific core. If the destination_core is -1 * it will be unscheduled from its source code and added into its suggested @@ -170,10 +187,13 @@ private: std::array<u32, Core::Hardware::NUM_CPU_CORES> preemption_priorities = {59, 59, 59, 62}; /// Scheduler lock mechanisms. - std::mutex inner_lock{}; // TODO(Blinkhawk): Replace for a SpinLock + bool is_locked{}; + Common::SpinLock inner_lock{}; std::atomic<s64> scope_lock{}; Core::EmuThreadHandle current_owner{Core::EmuThreadHandle::InvalidHandle()}; + Common::SpinLock global_list_guard{}; + /// Lists all thread ids that aren't deleted/etc. std::vector<std::shared_ptr<Thread>> thread_list; KernelCore& kernel; @@ -190,11 +210,11 @@ public: /// Reschedules to the next available thread (call after current thread is suspended) void TryDoContextSwitch(); - /// Unloads currently running thread - void UnloadThread(); - - /// Select the threads in top of the scheduling multilist. - void SelectThreads(); + /// The next two are for SingleCore Only. + /// Unload current thread before preempting core. + void Unload(); + /// Reload current thread after core preemption. + void Reload(); /// Gets the current running thread Thread* GetCurrentThread() const; @@ -209,15 +229,30 @@ public: return is_context_switch_pending; } + void Initialize(); + /// Shutdowns the scheduler. void Shutdown(); + void OnThreadStart(); + + std::shared_ptr<Common::Fiber>& ControlContext() { + return switch_fiber; + } + + const std::shared_ptr<Common::Fiber>& ControlContext() const { + return switch_fiber; + } + private: friend class GlobalScheduler; /// Switches the CPU's active thread context to that of the specified thread void SwitchContext(); + /// When a thread wakes up, it must run this through it's new scheduler + void SwitchContextStep2(); + /** * Called on every context switch to update the internal timestamp * This also updates the running time ticks for the given thread and @@ -231,14 +266,24 @@ private: */ void UpdateLastContextSwitchTime(Thread* thread, Process* process); + static void OnSwitch(void* this_scheduler); + void SwitchToCurrent(); + std::shared_ptr<Thread> current_thread = nullptr; std::shared_ptr<Thread> selected_thread = nullptr; + std::shared_ptr<Thread> current_thread_prev = nullptr; + std::shared_ptr<Thread> selected_thread_set = nullptr; + std::shared_ptr<Thread> idle_thread = nullptr; + + std::shared_ptr<Common::Fiber> switch_fiber = nullptr; Core::System& system; u64 last_context_switch_time = 0; u64 idle_selection_count = 0; const std::size_t core_id; + Common::SpinLock guard{}; + bool is_context_switch_pending = false; }; @@ -261,6 +306,8 @@ public: sleep_cancelled = true; } + void Release(); + private: Handle& event_handle; Thread* time_task; diff --git a/src/core/hle/kernel/server_session.cpp b/src/core/hle/kernel/server_session.cpp index 25438b86b..7b23a6889 100644 --- a/src/core/hle/kernel/server_session.cpp +++ b/src/core/hle/kernel/server_session.cpp @@ -17,6 +17,7 @@ #include "core/hle/kernel/hle_ipc.h" #include "core/hle/kernel/kernel.h" #include "core/hle/kernel/process.h" +#include "core/hle/kernel/scheduler.h" #include "core/hle/kernel/server_session.h" #include "core/hle/kernel/session.h" #include "core/hle/kernel/thread.h" @@ -168,9 +169,12 @@ ResultCode ServerSession::CompleteSyncRequest() { } // Some service requests require the thread to block - if (!context.IsThreadWaiting()) { - context.GetThread().ResumeFromWait(); - context.GetThread().SetWaitSynchronizationResult(result); + { + SchedulerLock lock(kernel); + if (!context.IsThreadWaiting()) { + context.GetThread().ResumeFromWait(); + context.GetThread().SetSynchronizationResults(nullptr, result); + } } request_queue.Pop(); @@ -180,8 +184,10 @@ ResultCode ServerSession::CompleteSyncRequest() { ResultCode ServerSession::HandleSyncRequest(std::shared_ptr<Thread> thread, Core::Memory::Memory& memory) { - Core::System::GetInstance().CoreTiming().ScheduleEvent(20000, request_event, {}); - return QueueSyncRequest(std::move(thread), memory); + ResultCode result = QueueSyncRequest(std::move(thread), memory); + const u64 delay = kernel.IsMulticore() ? 0U : 20000U; + Core::System::GetInstance().CoreTiming().ScheduleEvent(delay, request_event, {}); + return result; } } // namespace Kernel diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp index 4ae4529f5..5db19dcf3 100644 --- a/src/core/hle/kernel/svc.cpp +++ b/src/core/hle/kernel/svc.cpp @@ -10,14 +10,15 @@ #include "common/alignment.h" #include "common/assert.h" +#include "common/fiber.h" #include "common/logging/log.h" #include "common/microprofile.h" #include "common/string_util.h" #include "core/arm/exclusive_monitor.h" #include "core/core.h" -#include "core/core_manager.h" #include "core/core_timing.h" #include "core/core_timing_util.h" +#include "core/cpu_manager.h" #include "core/hle/kernel/address_arbiter.h" #include "core/hle/kernel/client_port.h" #include "core/hle/kernel/client_session.h" @@ -27,6 +28,7 @@ #include "core/hle/kernel/memory/memory_block.h" #include "core/hle/kernel/memory/page_table.h" #include "core/hle/kernel/mutex.h" +#include "core/hle/kernel/physical_core.h" #include "core/hle/kernel/process.h" #include "core/hle/kernel/readable_event.h" #include "core/hle/kernel/resource_limit.h" @@ -37,6 +39,7 @@ #include "core/hle/kernel/svc_wrap.h" #include "core/hle/kernel/synchronization.h" #include "core/hle/kernel/thread.h" +#include "core/hle/kernel/time_manager.h" #include "core/hle/kernel/transfer_memory.h" #include "core/hle/kernel/writable_event.h" #include "core/hle/lock.h" @@ -133,6 +136,7 @@ enum class ResourceLimitValueType { ResultVal<s64> RetrieveResourceLimitValue(Core::System& system, Handle resource_limit, u32 resource_type, ResourceLimitValueType value_type) { + std::lock_guard lock{HLE::g_hle_lock}; const auto type = static_cast<ResourceType>(resource_type); if (!IsValidResourceType(type)) { LOG_ERROR(Kernel_SVC, "Invalid resource limit type: '{}'", resource_type); @@ -160,6 +164,7 @@ ResultVal<s64> RetrieveResourceLimitValue(Core::System& system, Handle resource_ /// Set the process heap to a given Size. It can both extend and shrink the heap. static ResultCode SetHeapSize(Core::System& system, VAddr* heap_addr, u64 heap_size) { + std::lock_guard lock{HLE::g_hle_lock}; LOG_TRACE(Kernel_SVC, "called, heap_size=0x{:X}", heap_size); // Size must be a multiple of 0x200000 (2MB) and be equal to or less than 8GB. @@ -190,6 +195,7 @@ static ResultCode SetHeapSize32(Core::System& system, u32* heap_addr, u32 heap_s static ResultCode SetMemoryAttribute(Core::System& system, VAddr address, u64 size, u32 mask, u32 attribute) { + std::lock_guard lock{HLE::g_hle_lock}; LOG_DEBUG(Kernel_SVC, "called, address=0x{:016X}, size=0x{:X}, mask=0x{:08X}, attribute=0x{:08X}", address, size, mask, attribute); @@ -226,8 +232,15 @@ static ResultCode SetMemoryAttribute(Core::System& system, VAddr address, u64 si static_cast<Memory::MemoryAttribute>(attribute)); } +static ResultCode SetMemoryAttribute32(Core::System& system, u32 address, u32 size, u32 mask, + u32 attribute) { + return SetMemoryAttribute(system, static_cast<VAddr>(address), static_cast<std::size_t>(size), + mask, attribute); +} + /// Maps a memory range into a different range. static ResultCode MapMemory(Core::System& system, VAddr dst_addr, VAddr src_addr, u64 size) { + std::lock_guard lock{HLE::g_hle_lock}; LOG_TRACE(Kernel_SVC, "called, dst_addr=0x{:X}, src_addr=0x{:X}, size=0x{:X}", dst_addr, src_addr, size); @@ -241,8 +254,14 @@ static ResultCode MapMemory(Core::System& system, VAddr dst_addr, VAddr src_addr return page_table.Map(dst_addr, src_addr, size); } +static ResultCode MapMemory32(Core::System& system, u32 dst_addr, u32 src_addr, u32 size) { + return MapMemory(system, static_cast<VAddr>(dst_addr), static_cast<VAddr>(src_addr), + static_cast<std::size_t>(size)); +} + /// Unmaps a region that was previously mapped with svcMapMemory static ResultCode UnmapMemory(Core::System& system, VAddr dst_addr, VAddr src_addr, u64 size) { + std::lock_guard lock{HLE::g_hle_lock}; LOG_TRACE(Kernel_SVC, "called, dst_addr=0x{:X}, src_addr=0x{:X}, size=0x{:X}", dst_addr, src_addr, size); @@ -256,9 +275,15 @@ static ResultCode UnmapMemory(Core::System& system, VAddr dst_addr, VAddr src_ad return page_table.Unmap(dst_addr, src_addr, size); } +static ResultCode UnmapMemory32(Core::System& system, u32 dst_addr, u32 src_addr, u32 size) { + return UnmapMemory(system, static_cast<VAddr>(dst_addr), static_cast<VAddr>(src_addr), + static_cast<std::size_t>(size)); +} + /// Connect to an OS service given the port name, returns the handle to the port to out static ResultCode ConnectToNamedPort(Core::System& system, Handle* out_handle, VAddr port_name_address) { + std::lock_guard lock{HLE::g_hle_lock}; auto& memory = system.Memory(); if (!memory.IsValidVirtualAddress(port_name_address)) { @@ -317,11 +342,30 @@ static ResultCode SendSyncRequest(Core::System& system, Handle handle) { LOG_TRACE(Kernel_SVC, "called handle=0x{:08X}({})", handle, session->GetName()); auto thread = system.CurrentScheduler().GetCurrentThread(); - thread->InvalidateWakeupCallback(); - thread->SetStatus(ThreadStatus::WaitIPC); - system.PrepareReschedule(thread->GetProcessorID()); + { + SchedulerLock lock(system.Kernel()); + thread->InvalidateHLECallback(); + thread->SetStatus(ThreadStatus::WaitIPC); + session->SendSyncRequest(SharedFrom(thread), system.Memory()); + } + + if (thread->HasHLECallback()) { + Handle event_handle = thread->GetHLETimeEvent(); + if (event_handle != InvalidHandle) { + auto& time_manager = system.Kernel().TimeManager(); + time_manager.UnscheduleTimeEvent(event_handle); + } + + { + SchedulerLock lock(system.Kernel()); + auto* sync_object = thread->GetHLESyncObject(); + sync_object->RemoveWaitingThread(SharedFrom(thread)); + } + + thread->InvokeHLECallback(SharedFrom(thread)); + } - return session->SendSyncRequest(SharedFrom(thread), system.Memory()); + return thread->GetSignalingResult(); } static ResultCode SendSyncRequest32(Core::System& system, Handle handle) { @@ -383,6 +427,15 @@ static ResultCode GetProcessId(Core::System& system, u64* process_id, Handle han return ERR_INVALID_HANDLE; } +static ResultCode GetProcessId32(Core::System& system, u32* process_id_low, u32* process_id_high, + Handle handle) { + u64 process_id{}; + const auto result = GetProcessId(system, &process_id, handle); + *process_id_low = static_cast<u32>(process_id); + *process_id_high = static_cast<u32>(process_id >> 32); + return result; +} + /// Wait for the given handles to synchronize, timeout after the specified nanoseconds static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr handles_address, u64 handle_count, s64 nano_seconds) { @@ -447,10 +500,13 @@ static ResultCode CancelSynchronization(Core::System& system, Handle thread_hand } thread->CancelWait(); - system.PrepareReschedule(thread->GetProcessorID()); return RESULT_SUCCESS; } +static ResultCode CancelSynchronization32(Core::System& system, Handle thread_handle) { + return CancelSynchronization(system, thread_handle); +} + /// Attempts to locks a mutex, creating it if it does not already exist static ResultCode ArbitrateLock(Core::System& system, Handle holding_thread_handle, VAddr mutex_addr, Handle requesting_thread_handle) { @@ -475,6 +531,12 @@ static ResultCode ArbitrateLock(Core::System& system, Handle holding_thread_hand requesting_thread_handle); } +static ResultCode ArbitrateLock32(Core::System& system, Handle holding_thread_handle, + u32 mutex_addr, Handle requesting_thread_handle) { + return ArbitrateLock(system, holding_thread_handle, static_cast<VAddr>(mutex_addr), + requesting_thread_handle); +} + /// Unlock a mutex static ResultCode ArbitrateUnlock(Core::System& system, VAddr mutex_addr) { LOG_TRACE(Kernel_SVC, "called mutex_addr=0x{:X}", mutex_addr); @@ -494,6 +556,10 @@ static ResultCode ArbitrateUnlock(Core::System& system, VAddr mutex_addr) { return current_process->GetMutex().Release(mutex_addr); } +static ResultCode ArbitrateUnlock32(Core::System& system, u32 mutex_addr) { + return ArbitrateUnlock(system, static_cast<VAddr>(mutex_addr)); +} + enum class BreakType : u32 { Panic = 0, AssertionFailed = 1, @@ -594,6 +660,7 @@ static void Break(Core::System& system, u32 reason, u64 info1, u64 info2) { info2, has_dumped_buffer ? std::make_optional(debug_buffer) : std::nullopt); if (!break_reason.signal_debugger) { + SchedulerLock lock(system.Kernel()); LOG_CRITICAL( Debug_Emulated, "Emulated program broke execution! reason=0x{:016X}, info1=0x{:016X}, info2=0x{:016X}", @@ -605,14 +672,16 @@ static void Break(Core::System& system, u32 reason, u64 info1, u64 info2) { const auto thread_processor_id = current_thread->GetProcessorID(); system.ArmInterface(static_cast<std::size_t>(thread_processor_id)).LogBacktrace(); - system.Kernel().CurrentProcess()->PrepareForTermination(); - // Kill the current thread + system.Kernel().ExceptionalExit(); current_thread->Stop(); - system.PrepareReschedule(); } } +static void Break32(Core::System& system, u32 reason, u32 info1, u32 info2) { + Break(system, reason, static_cast<u64>(info1), static_cast<u64>(info2)); +} + /// Used to output a message on a debug hardware unit - does nothing on a retail unit static void OutputDebugString([[maybe_unused]] Core::System& system, VAddr address, u64 len) { if (len == 0) { @@ -627,6 +696,7 @@ static void OutputDebugString([[maybe_unused]] Core::System& system, VAddr addre /// Gets system/memory information for the current process static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 handle, u64 info_sub_id) { + std::lock_guard lock{HLE::g_hle_lock}; LOG_TRACE(Kernel_SVC, "called info_id=0x{:X}, info_sub_id=0x{:X}, handle=0x{:08X}", info_id, info_sub_id, handle); @@ -863,9 +933,9 @@ static ResultCode GetInfo(Core::System& system, u64* result, u64 info_id, u64 ha if (same_thread && info_sub_id == 0xFFFFFFFFFFFFFFFF) { const u64 thread_ticks = current_thread->GetTotalCPUTimeTicks(); - out_ticks = thread_ticks + (core_timing.GetTicks() - prev_ctx_ticks); + out_ticks = thread_ticks + (core_timing.GetCPUTicks() - prev_ctx_ticks); } else if (same_thread && info_sub_id == system.CurrentCoreIndex()) { - out_ticks = core_timing.GetTicks() - prev_ctx_ticks; + out_ticks = core_timing.GetCPUTicks() - prev_ctx_ticks; } *result = out_ticks; @@ -892,6 +962,7 @@ static ResultCode GetInfo32(Core::System& system, u32* result_low, u32* result_h /// Maps memory at a desired address static ResultCode MapPhysicalMemory(Core::System& system, VAddr addr, u64 size) { + std::lock_guard lock{HLE::g_hle_lock}; LOG_DEBUG(Kernel_SVC, "called, addr=0x{:016X}, size=0x{:X}", addr, size); if (!Common::Is4KBAligned(addr)) { @@ -939,8 +1010,13 @@ static ResultCode MapPhysicalMemory(Core::System& system, VAddr addr, u64 size) return page_table.MapPhysicalMemory(addr, size); } +static ResultCode MapPhysicalMemory32(Core::System& system, u32 addr, u32 size) { + return MapPhysicalMemory(system, static_cast<VAddr>(addr), static_cast<std::size_t>(size)); +} + /// Unmaps memory previously mapped via MapPhysicalMemory static ResultCode UnmapPhysicalMemory(Core::System& system, VAddr addr, u64 size) { + std::lock_guard lock{HLE::g_hle_lock}; LOG_DEBUG(Kernel_SVC, "called, addr=0x{:016X}, size=0x{:X}", addr, size); if (!Common::Is4KBAligned(addr)) { @@ -988,6 +1064,10 @@ static ResultCode UnmapPhysicalMemory(Core::System& system, VAddr addr, u64 size return page_table.UnmapPhysicalMemory(addr, size); } +static ResultCode UnmapPhysicalMemory32(Core::System& system, u32 addr, u32 size) { + return UnmapPhysicalMemory(system, static_cast<VAddr>(addr), static_cast<std::size_t>(size)); +} + /// Sets the thread activity static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 activity) { LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, activity=0x{:08X}", handle, activity); @@ -1017,10 +1097,11 @@ static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 act return ERR_BUSY; } - thread->SetActivity(static_cast<ThreadActivity>(activity)); + return thread->SetActivity(static_cast<ThreadActivity>(activity)); +} - system.PrepareReschedule(thread->GetProcessorID()); - return RESULT_SUCCESS; +static ResultCode SetThreadActivity32(Core::System& system, Handle handle, u32 activity) { + return SetThreadActivity(system, handle, activity); } /// Gets the thread context @@ -1064,6 +1145,10 @@ static ResultCode GetThreadContext(Core::System& system, VAddr thread_context, H return RESULT_SUCCESS; } +static ResultCode GetThreadContext32(Core::System& system, u32 thread_context, Handle handle) { + return GetThreadContext(system, static_cast<VAddr>(thread_context), handle); +} + /// Gets the priority for the specified thread static ResultCode GetThreadPriority(Core::System& system, u32* priority, Handle handle) { LOG_TRACE(Kernel_SVC, "called"); @@ -1071,6 +1156,7 @@ static ResultCode GetThreadPriority(Core::System& system, u32* priority, Handle const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable(); const std::shared_ptr<Thread> thread = handle_table.Get<Thread>(handle); if (!thread) { + *priority = 0; LOG_ERROR(Kernel_SVC, "Thread handle does not exist, handle=0x{:08X}", handle); return ERR_INVALID_HANDLE; } @@ -1105,18 +1191,26 @@ static ResultCode SetThreadPriority(Core::System& system, Handle handle, u32 pri thread->SetPriority(priority); - system.PrepareReschedule(thread->GetProcessorID()); return RESULT_SUCCESS; } +static ResultCode SetThreadPriority32(Core::System& system, Handle handle, u32 priority) { + return SetThreadPriority(system, handle, priority); +} + /// Get which CPU core is executing the current thread static u32 GetCurrentProcessorNumber(Core::System& system) { LOG_TRACE(Kernel_SVC, "called"); - return system.CurrentScheduler().GetCurrentThread()->GetProcessorID(); + return static_cast<u32>(system.CurrentPhysicalCore().CoreIndex()); +} + +static u32 GetCurrentProcessorNumber32(Core::System& system) { + return GetCurrentProcessorNumber(system); } static ResultCode MapSharedMemory(Core::System& system, Handle shared_memory_handle, VAddr addr, u64 size, u32 permissions) { + std::lock_guard lock{HLE::g_hle_lock}; LOG_TRACE(Kernel_SVC, "called, shared_memory_handle=0x{:X}, addr=0x{:X}, size=0x{:X}, permissions=0x{:08X}", shared_memory_handle, addr, size, permissions); @@ -1187,9 +1281,16 @@ static ResultCode MapSharedMemory(Core::System& system, Handle shared_memory_han return shared_memory->Map(*current_process, addr, size, permission_type); } +static ResultCode MapSharedMemory32(Core::System& system, Handle shared_memory_handle, u32 addr, + u32 size, u32 permissions) { + return MapSharedMemory(system, shared_memory_handle, static_cast<VAddr>(addr), + static_cast<std::size_t>(size), permissions); +} + static ResultCode QueryProcessMemory(Core::System& system, VAddr memory_info_address, VAddr page_info_address, Handle process_handle, VAddr address) { + std::lock_guard lock{HLE::g_hle_lock}; LOG_TRACE(Kernel_SVC, "called process=0x{:08X} address={:X}", process_handle, address); const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable(); std::shared_ptr<Process> process = handle_table.Get<Process>(process_handle); @@ -1372,6 +1473,7 @@ static ResultCode UnmapProcessCodeMemory(Core::System& system, Handle process_ha /// Exits the current process static void ExitProcess(Core::System& system) { auto* current_process = system.Kernel().CurrentProcess(); + UNIMPLEMENTED(); LOG_INFO(Kernel_SVC, "Process {} exiting", current_process->GetProcessID()); ASSERT_MSG(current_process->GetStatus() == ProcessStatus::Running, @@ -1381,8 +1483,10 @@ static void ExitProcess(Core::System& system) { // Kill the current thread system.CurrentScheduler().GetCurrentThread()->Stop(); +} - system.PrepareReschedule(); +static void ExitProcess32(Core::System& system) { + ExitProcess(system); } /// Creates a new thread @@ -1428,9 +1532,10 @@ static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr e ASSERT(kernel.CurrentProcess()->GetResourceLimit()->Reserve(ResourceType::Threads, 1)); + ThreadType type = THREADTYPE_USER; CASCADE_RESULT(std::shared_ptr<Thread> thread, - Thread::Create(kernel, "", entry_point, priority, arg, processor_id, stack_top, - *current_process)); + Thread::Create(system, type, "", entry_point, priority, arg, processor_id, + stack_top, current_process)); const auto new_thread_handle = current_process->GetHandleTable().Create(thread); if (new_thread_handle.Failed()) { @@ -1444,11 +1549,15 @@ static ResultCode CreateThread(Core::System& system, Handle* out_handle, VAddr e thread->SetName( fmt::format("thread[entry_point={:X}, handle={:X}]", entry_point, *new_thread_handle)); - system.PrepareReschedule(thread->GetProcessorID()); - return RESULT_SUCCESS; } +static ResultCode CreateThread32(Core::System& system, Handle* out_handle, u32 priority, + u32 entry_point, u32 arg, u32 stack_top, s32 processor_id) { + return CreateThread(system, out_handle, static_cast<VAddr>(entry_point), static_cast<u64>(arg), + static_cast<VAddr>(stack_top), priority, processor_id); +} + /// Starts the thread for the provided handle static ResultCode StartThread(Core::System& system, Handle thread_handle) { LOG_DEBUG(Kernel_SVC, "called thread=0x{:08X}", thread_handle); @@ -1463,13 +1572,11 @@ static ResultCode StartThread(Core::System& system, Handle thread_handle) { ASSERT(thread->GetStatus() == ThreadStatus::Dormant); - thread->ResumeFromWait(); - - if (thread->GetStatus() == ThreadStatus::Ready) { - system.PrepareReschedule(thread->GetProcessorID()); - } + return thread->Start(); +} - return RESULT_SUCCESS; +static ResultCode StartThread32(Core::System& system, Handle thread_handle) { + return StartThread(system, thread_handle); } /// Called when a thread exits @@ -1477,9 +1584,12 @@ static void ExitThread(Core::System& system) { LOG_DEBUG(Kernel_SVC, "called, pc=0x{:08X}", system.CurrentArmInterface().GetPC()); auto* const current_thread = system.CurrentScheduler().GetCurrentThread(); - current_thread->Stop(); system.GlobalScheduler().RemoveThread(SharedFrom(current_thread)); - system.PrepareReschedule(); + current_thread->Stop(); +} + +static void ExitThread32(Core::System& system) { + ExitThread(system); } /// Sleep the current thread @@ -1498,15 +1608,21 @@ static void SleepThread(Core::System& system, s64 nanoseconds) { if (nanoseconds <= 0) { switch (static_cast<SleepType>(nanoseconds)) { - case SleepType::YieldWithoutLoadBalancing: - is_redundant = current_thread->YieldSimple(); + case SleepType::YieldWithoutLoadBalancing: { + auto pair = current_thread->YieldSimple(); + is_redundant = pair.second; break; - case SleepType::YieldWithLoadBalancing: - is_redundant = current_thread->YieldAndBalanceLoad(); + } + case SleepType::YieldWithLoadBalancing: { + auto pair = current_thread->YieldAndBalanceLoad(); + is_redundant = pair.second; break; - case SleepType::YieldAndWaitForLoadBalancing: - is_redundant = current_thread->YieldAndWaitForLoadBalancing(); + } + case SleepType::YieldAndWaitForLoadBalancing: { + auto pair = current_thread->YieldAndWaitForLoadBalancing(); + is_redundant = pair.second; break; + } default: UNREACHABLE_MSG("Unimplemented sleep yield type '{:016X}'!", nanoseconds); } @@ -1514,13 +1630,18 @@ static void SleepThread(Core::System& system, s64 nanoseconds) { current_thread->Sleep(nanoseconds); } - if (is_redundant) { - // If it's redundant, the core is pretty much idle. Some games keep idling - // a core while it's doing nothing, we advance timing to avoid costly continuous - // calls. - system.CoreTiming().AddTicks(2000); + if (is_redundant && !system.Kernel().IsMulticore()) { + system.Kernel().ExitSVCProfile(); + system.CoreTiming().AddTicks(1000U); + system.GetCpuManager().PreemptSingleCore(); + system.Kernel().EnterSVCProfile(); } - system.PrepareReschedule(current_thread->GetProcessorID()); +} + +static void SleepThread32(Core::System& system, u32 nanoseconds_low, u32 nanoseconds_high) { + const s64 nanoseconds = static_cast<s64>(static_cast<u64>(nanoseconds_low) | + (static_cast<u64>(nanoseconds_high) << 32)); + SleepThread(system, nanoseconds); } /// Wait process wide key atomic @@ -1547,31 +1668,69 @@ static ResultCode WaitProcessWideKeyAtomic(Core::System& system, VAddr mutex_add } ASSERT(condition_variable_addr == Common::AlignDown(condition_variable_addr, 4)); - + auto& kernel = system.Kernel(); + Handle event_handle; + Thread* current_thread = system.CurrentScheduler().GetCurrentThread(); auto* const current_process = system.Kernel().CurrentProcess(); - const auto& handle_table = current_process->GetHandleTable(); - std::shared_ptr<Thread> thread = handle_table.Get<Thread>(thread_handle); - ASSERT(thread); + { + SchedulerLockAndSleep lock(kernel, event_handle, current_thread, nano_seconds); + const auto& handle_table = current_process->GetHandleTable(); + std::shared_ptr<Thread> thread = handle_table.Get<Thread>(thread_handle); + ASSERT(thread); + + current_thread->SetSynchronizationResults(nullptr, RESULT_TIMEOUT); + + if (thread->IsPendingTermination()) { + lock.CancelSleep(); + return ERR_THREAD_TERMINATING; + } + + const auto release_result = current_process->GetMutex().Release(mutex_addr); + if (release_result.IsError()) { + lock.CancelSleep(); + return release_result; + } + + if (nano_seconds == 0) { + lock.CancelSleep(); + return RESULT_TIMEOUT; + } - const auto release_result = current_process->GetMutex().Release(mutex_addr); - if (release_result.IsError()) { - return release_result; + current_thread->SetCondVarWaitAddress(condition_variable_addr); + current_thread->SetMutexWaitAddress(mutex_addr); + current_thread->SetWaitHandle(thread_handle); + current_thread->SetStatus(ThreadStatus::WaitCondVar); + current_process->InsertConditionVariableThread(SharedFrom(current_thread)); } - Thread* current_thread = system.CurrentScheduler().GetCurrentThread(); - current_thread->SetCondVarWaitAddress(condition_variable_addr); - current_thread->SetMutexWaitAddress(mutex_addr); - current_thread->SetWaitHandle(thread_handle); - current_thread->SetStatus(ThreadStatus::WaitCondVar); - current_thread->InvalidateWakeupCallback(); - current_process->InsertConditionVariableThread(SharedFrom(current_thread)); + if (event_handle != InvalidHandle) { + auto& time_manager = kernel.TimeManager(); + time_manager.UnscheduleTimeEvent(event_handle); + } + + { + SchedulerLock lock(kernel); - current_thread->WakeAfterDelay(nano_seconds); + auto* owner = current_thread->GetLockOwner(); + if (owner != nullptr) { + owner->RemoveMutexWaiter(SharedFrom(current_thread)); + } + current_process->RemoveConditionVariableThread(SharedFrom(current_thread)); + } // Note: Deliberately don't attempt to inherit the lock owner's priority. - system.PrepareReschedule(current_thread->GetProcessorID()); - return RESULT_SUCCESS; + return current_thread->GetSignalingResult(); +} + +static ResultCode WaitProcessWideKeyAtomic32(Core::System& system, u32 mutex_addr, + u32 condition_variable_addr, Handle thread_handle, + u32 nanoseconds_low, u32 nanoseconds_high) { + const s64 nanoseconds = + static_cast<s64>(nanoseconds_low | (static_cast<u64>(nanoseconds_high) << 32)); + return WaitProcessWideKeyAtomic(system, static_cast<VAddr>(mutex_addr), + static_cast<VAddr>(condition_variable_addr), thread_handle, + nanoseconds); } /// Signal process wide key @@ -1582,7 +1741,9 @@ static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_ ASSERT(condition_variable_addr == Common::AlignDown(condition_variable_addr, 4)); // Retrieve a list of all threads that are waiting for this condition variable. - auto* const current_process = system.Kernel().CurrentProcess(); + auto& kernel = system.Kernel(); + SchedulerLock lock(kernel); + auto* const current_process = kernel.CurrentProcess(); std::vector<std::shared_ptr<Thread>> waiting_threads = current_process->GetConditionVariableThreads(condition_variable_addr); @@ -1591,7 +1752,7 @@ static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_ std::size_t last = waiting_threads.size(); if (target > 0) last = std::min(waiting_threads.size(), static_cast<std::size_t>(target)); - + auto& time_manager = kernel.TimeManager(); for (std::size_t index = 0; index < last; ++index) { auto& thread = waiting_threads[index]; @@ -1599,7 +1760,6 @@ static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_ // liberate Cond Var Thread. current_process->RemoveConditionVariableThread(thread); - thread->SetCondVarWaitAddress(0); const std::size_t current_core = system.CurrentCoreIndex(); auto& monitor = system.Monitor(); @@ -1610,10 +1770,8 @@ static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_ u32 update_val = 0; const VAddr mutex_address = thread->GetMutexWaitAddress(); do { - monitor.SetExclusive(current_core, mutex_address); - // If the mutex is not yet acquired, acquire it. - mutex_val = memory.Read32(mutex_address); + mutex_val = monitor.ExclusiveRead32(current_core, mutex_address); if (mutex_val != 0) { update_val = mutex_val | Mutex::MutexHasWaitersFlag; @@ -1621,33 +1779,28 @@ static void SignalProcessWideKey(Core::System& system, VAddr condition_variable_ update_val = thread->GetWaitHandle(); } } while (!monitor.ExclusiveWrite32(current_core, mutex_address, update_val)); + monitor.ClearExclusive(); if (mutex_val == 0) { // We were able to acquire the mutex, resume this thread. - ASSERT(thread->GetStatus() == ThreadStatus::WaitCondVar); - thread->ResumeFromWait(); - auto* const lock_owner = thread->GetLockOwner(); if (lock_owner != nullptr) { lock_owner->RemoveMutexWaiter(thread); } thread->SetLockOwner(nullptr); - thread->SetMutexWaitAddress(0); - thread->SetWaitHandle(0); - thread->SetWaitSynchronizationResult(RESULT_SUCCESS); - system.PrepareReschedule(thread->GetProcessorID()); + thread->SetSynchronizationResults(nullptr, RESULT_SUCCESS); + thread->ResumeFromWait(); } else { // The mutex is already owned by some other thread, make this thread wait on it. const Handle owner_handle = static_cast<Handle>(mutex_val & Mutex::MutexOwnerMask); const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable(); auto owner = handle_table.Get<Thread>(owner_handle); ASSERT(owner); - ASSERT(thread->GetStatus() == ThreadStatus::WaitCondVar); - thread->InvalidateWakeupCallback(); - thread->SetStatus(ThreadStatus::WaitMutex); + if (thread->GetStatus() == ThreadStatus::WaitCondVar) { + thread->SetStatus(ThreadStatus::WaitMutex); + } owner->AddMutexWaiter(thread); - system.PrepareReschedule(thread->GetProcessorID()); } } } @@ -1678,12 +1831,15 @@ static ResultCode WaitForAddress(Core::System& system, VAddr address, u32 type, auto& address_arbiter = system.Kernel().CurrentProcess()->GetAddressArbiter(); const ResultCode result = address_arbiter.WaitForAddress(address, arbitration_type, value, timeout); - if (result == RESULT_SUCCESS) { - system.PrepareReschedule(); - } return result; } +static ResultCode WaitForAddress32(Core::System& system, u32 address, u32 type, s32 value, + u32 timeout_low, u32 timeout_high) { + s64 timeout = static_cast<s64>(timeout_low | (static_cast<u64>(timeout_high) << 32)); + return WaitForAddress(system, static_cast<VAddr>(address), type, value, timeout); +} + // Signals to an address (via Address Arbiter) static ResultCode SignalToAddress(Core::System& system, VAddr address, u32 type, s32 value, s32 num_to_wake) { @@ -1707,6 +1863,11 @@ static ResultCode SignalToAddress(Core::System& system, VAddr address, u32 type, return address_arbiter.SignalToAddress(address, signal_type, value, num_to_wake); } +static ResultCode SignalToAddress32(Core::System& system, u32 address, u32 type, s32 value, + s32 num_to_wake) { + return SignalToAddress(system, static_cast<VAddr>(address), type, value, num_to_wake); +} + static void KernelDebug([[maybe_unused]] Core::System& system, [[maybe_unused]] u32 kernel_debug_type, [[maybe_unused]] u64 param1, [[maybe_unused]] u64 param2, [[maybe_unused]] u64 param3) { @@ -1725,14 +1886,21 @@ static u64 GetSystemTick(Core::System& system) { auto& core_timing = system.CoreTiming(); // Returns the value of cntpct_el0 (https://switchbrew.org/wiki/SVC#svcGetSystemTick) - const u64 result{Core::Timing::CpuCyclesToClockCycles(system.CoreTiming().GetTicks())}; + const u64 result{system.CoreTiming().GetClockTicks()}; - // Advance time to defeat dumb games that busy-wait for the frame to end. - core_timing.AddTicks(400); + if (!system.Kernel().IsMulticore()) { + core_timing.AddTicks(400U); + } return result; } +static void GetSystemTick32(Core::System& system, u32* time_low, u32* time_high) { + u64 time = GetSystemTick(system); + *time_low = static_cast<u32>(time); + *time_high = static_cast<u32>(time >> 32); +} + /// Close a handle static ResultCode CloseHandle(Core::System& system, Handle handle) { LOG_TRACE(Kernel_SVC, "Closing handle 0x{:08X}", handle); @@ -1765,9 +1933,14 @@ static ResultCode ResetSignal(Core::System& system, Handle handle) { return ERR_INVALID_HANDLE; } +static ResultCode ResetSignal32(Core::System& system, Handle handle) { + return ResetSignal(system, handle); +} + /// Creates a TransferMemory object static ResultCode CreateTransferMemory(Core::System& system, Handle* handle, VAddr addr, u64 size, u32 permissions) { + std::lock_guard lock{HLE::g_hle_lock}; LOG_DEBUG(Kernel_SVC, "called addr=0x{:X}, size=0x{:X}, perms=0x{:08X}", addr, size, permissions); @@ -1812,6 +1985,12 @@ static ResultCode CreateTransferMemory(Core::System& system, Handle* handle, VAd return RESULT_SUCCESS; } +static ResultCode CreateTransferMemory32(Core::System& system, Handle* handle, u32 addr, u32 size, + u32 permissions) { + return CreateTransferMemory(system, handle, static_cast<VAddr>(addr), + static_cast<std::size_t>(size), permissions); +} + static ResultCode GetThreadCoreMask(Core::System& system, Handle thread_handle, u32* core, u64* mask) { LOG_TRACE(Kernel_SVC, "called, handle=0x{:08X}", thread_handle); @@ -1821,6 +2000,8 @@ static ResultCode GetThreadCoreMask(Core::System& system, Handle thread_handle, if (!thread) { LOG_ERROR(Kernel_SVC, "Thread handle does not exist, thread_handle=0x{:08X}", thread_handle); + *core = 0; + *mask = 0; return ERR_INVALID_HANDLE; } @@ -1830,6 +2011,15 @@ static ResultCode GetThreadCoreMask(Core::System& system, Handle thread_handle, return RESULT_SUCCESS; } +static ResultCode GetThreadCoreMask32(Core::System& system, Handle thread_handle, u32* core, + u32* mask_low, u32* mask_high) { + u64 mask{}; + const auto result = GetThreadCoreMask(system, thread_handle, core, &mask); + *mask_high = static_cast<u32>(mask >> 32); + *mask_low = static_cast<u32>(mask); + return result; +} + static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle, u32 core, u64 affinity_mask) { LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, core=0x{:X}, affinity_mask=0x{:016X}", @@ -1861,7 +2051,7 @@ static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle, return ERR_INVALID_COMBINATION; } - if (core < Core::NUM_CPU_CORES) { + if (core < Core::Hardware::NUM_CPU_CORES) { if ((affinity_mask & (1ULL << core)) == 0) { LOG_ERROR(Kernel_SVC, "Core is not enabled for the current mask, core={}, mask={:016X}", core, @@ -1883,11 +2073,14 @@ static ResultCode SetThreadCoreMask(Core::System& system, Handle thread_handle, return ERR_INVALID_HANDLE; } - system.PrepareReschedule(thread->GetProcessorID()); - thread->ChangeCore(core, affinity_mask); - system.PrepareReschedule(thread->GetProcessorID()); + return thread->SetCoreAndAffinityMask(core, affinity_mask); +} - return RESULT_SUCCESS; +static ResultCode SetThreadCoreMask32(Core::System& system, Handle thread_handle, u32 core, + u32 affinity_mask_low, u32 affinity_mask_high) { + const u64 affinity_mask = + static_cast<u64>(affinity_mask_low) | (static_cast<u64>(affinity_mask_high) << 32); + return SetThreadCoreMask(system, thread_handle, core, affinity_mask); } static ResultCode CreateEvent(Core::System& system, Handle* write_handle, Handle* read_handle) { @@ -1918,6 +2111,10 @@ static ResultCode CreateEvent(Core::System& system, Handle* write_handle, Handle return RESULT_SUCCESS; } +static ResultCode CreateEvent32(Core::System& system, Handle* write_handle, Handle* read_handle) { + return CreateEvent(system, write_handle, read_handle); +} + static ResultCode ClearEvent(Core::System& system, Handle handle) { LOG_TRACE(Kernel_SVC, "called, event=0x{:08X}", handle); @@ -1939,6 +2136,10 @@ static ResultCode ClearEvent(Core::System& system, Handle handle) { return ERR_INVALID_HANDLE; } +static ResultCode ClearEvent32(Core::System& system, Handle handle) { + return ClearEvent(system, handle); +} + static ResultCode SignalEvent(Core::System& system, Handle handle) { LOG_DEBUG(Kernel_SVC, "called. Handle=0x{:08X}", handle); @@ -1951,10 +2152,13 @@ static ResultCode SignalEvent(Core::System& system, Handle handle) { } writable_event->Signal(); - system.PrepareReschedule(); return RESULT_SUCCESS; } +static ResultCode SignalEvent32(Core::System& system, Handle handle) { + return SignalEvent(system, handle); +} + static ResultCode GetProcessInfo(Core::System& system, u64* out, Handle process_handle, u32 type) { LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, type=0x{:X}", process_handle, type); @@ -1982,6 +2186,7 @@ static ResultCode GetProcessInfo(Core::System& system, u64* out, Handle process_ } static ResultCode CreateResourceLimit(Core::System& system, Handle* out_handle) { + std::lock_guard lock{HLE::g_hle_lock}; LOG_DEBUG(Kernel_SVC, "called"); auto& kernel = system.Kernel(); @@ -2139,6 +2344,15 @@ static ResultCode GetThreadList(Core::System& system, u32* out_num_threads, VAdd return RESULT_SUCCESS; } +static ResultCode FlushProcessDataCache32(Core::System& system, Handle handle, u32 address, + u32 size) { + // Note(Blinkhawk): For emulation purposes of the data cache this is mostly a nope + // as all emulation is done in the same cache level in host architecture, thus data cache + // does not need flushing. + LOG_DEBUG(Kernel_SVC, "called"); + return RESULT_SUCCESS; +} + namespace { struct FunctionDef { using Func = void(Core::System&); @@ -2153,57 +2367,57 @@ static const FunctionDef SVC_Table_32[] = { {0x00, nullptr, "Unknown"}, {0x01, SvcWrap32<SetHeapSize32>, "SetHeapSize32"}, {0x02, nullptr, "Unknown"}, - {0x03, nullptr, "SetMemoryAttribute32"}, - {0x04, nullptr, "MapMemory32"}, - {0x05, nullptr, "UnmapMemory32"}, + {0x03, SvcWrap32<SetMemoryAttribute32>, "SetMemoryAttribute32"}, + {0x04, SvcWrap32<MapMemory32>, "MapMemory32"}, + {0x05, SvcWrap32<UnmapMemory32>, "UnmapMemory32"}, {0x06, SvcWrap32<QueryMemory32>, "QueryMemory32"}, - {0x07, nullptr, "ExitProcess32"}, - {0x08, nullptr, "CreateThread32"}, - {0x09, nullptr, "StartThread32"}, - {0x0a, nullptr, "ExitThread32"}, - {0x0b, nullptr, "SleepThread32"}, + {0x07, SvcWrap32<ExitProcess32>, "ExitProcess32"}, + {0x08, SvcWrap32<CreateThread32>, "CreateThread32"}, + {0x09, SvcWrap32<StartThread32>, "StartThread32"}, + {0x0a, SvcWrap32<ExitThread32>, "ExitThread32"}, + {0x0b, SvcWrap32<SleepThread32>, "SleepThread32"}, {0x0c, SvcWrap32<GetThreadPriority32>, "GetThreadPriority32"}, - {0x0d, nullptr, "SetThreadPriority32"}, - {0x0e, nullptr, "GetThreadCoreMask32"}, - {0x0f, nullptr, "SetThreadCoreMask32"}, - {0x10, nullptr, "GetCurrentProcessorNumber32"}, - {0x11, nullptr, "SignalEvent32"}, - {0x12, nullptr, "ClearEvent32"}, - {0x13, nullptr, "MapSharedMemory32"}, + {0x0d, SvcWrap32<SetThreadPriority32>, "SetThreadPriority32"}, + {0x0e, SvcWrap32<GetThreadCoreMask32>, "GetThreadCoreMask32"}, + {0x0f, SvcWrap32<SetThreadCoreMask32>, "SetThreadCoreMask32"}, + {0x10, SvcWrap32<GetCurrentProcessorNumber32>, "GetCurrentProcessorNumber32"}, + {0x11, SvcWrap32<SignalEvent32>, "SignalEvent32"}, + {0x12, SvcWrap32<ClearEvent32>, "ClearEvent32"}, + {0x13, SvcWrap32<MapSharedMemory32>, "MapSharedMemory32"}, {0x14, nullptr, "UnmapSharedMemory32"}, - {0x15, nullptr, "CreateTransferMemory32"}, + {0x15, SvcWrap32<CreateTransferMemory32>, "CreateTransferMemory32"}, {0x16, SvcWrap32<CloseHandle32>, "CloseHandle32"}, - {0x17, nullptr, "ResetSignal32"}, + {0x17, SvcWrap32<ResetSignal32>, "ResetSignal32"}, {0x18, SvcWrap32<WaitSynchronization32>, "WaitSynchronization32"}, - {0x19, nullptr, "CancelSynchronization32"}, - {0x1a, nullptr, "ArbitrateLock32"}, - {0x1b, nullptr, "ArbitrateUnlock32"}, - {0x1c, nullptr, "WaitProcessWideKeyAtomic32"}, + {0x19, SvcWrap32<CancelSynchronization32>, "CancelSynchronization32"}, + {0x1a, SvcWrap32<ArbitrateLock32>, "ArbitrateLock32"}, + {0x1b, SvcWrap32<ArbitrateUnlock32>, "ArbitrateUnlock32"}, + {0x1c, SvcWrap32<WaitProcessWideKeyAtomic32>, "WaitProcessWideKeyAtomic32"}, {0x1d, SvcWrap32<SignalProcessWideKey32>, "SignalProcessWideKey32"}, - {0x1e, nullptr, "GetSystemTick32"}, + {0x1e, SvcWrap32<GetSystemTick32>, "GetSystemTick32"}, {0x1f, SvcWrap32<ConnectToNamedPort32>, "ConnectToNamedPort32"}, {0x20, nullptr, "Unknown"}, {0x21, SvcWrap32<SendSyncRequest32>, "SendSyncRequest32"}, {0x22, nullptr, "SendSyncRequestWithUserBuffer32"}, {0x23, nullptr, "Unknown"}, - {0x24, nullptr, "GetProcessId32"}, + {0x24, SvcWrap32<GetProcessId32>, "GetProcessId32"}, {0x25, SvcWrap32<GetThreadId32>, "GetThreadId32"}, - {0x26, nullptr, "Break32"}, + {0x26, SvcWrap32<Break32>, "Break32"}, {0x27, nullptr, "OutputDebugString32"}, {0x28, nullptr, "Unknown"}, {0x29, SvcWrap32<GetInfo32>, "GetInfo32"}, {0x2a, nullptr, "Unknown"}, {0x2b, nullptr, "Unknown"}, - {0x2c, nullptr, "MapPhysicalMemory32"}, - {0x2d, nullptr, "UnmapPhysicalMemory32"}, + {0x2c, SvcWrap32<MapPhysicalMemory32>, "MapPhysicalMemory32"}, + {0x2d, SvcWrap32<UnmapPhysicalMemory32>, "UnmapPhysicalMemory32"}, {0x2e, nullptr, "Unknown"}, {0x2f, nullptr, "Unknown"}, {0x30, nullptr, "Unknown"}, {0x31, nullptr, "Unknown"}, - {0x32, nullptr, "SetThreadActivity32"}, - {0x33, nullptr, "GetThreadContext32"}, - {0x34, nullptr, "WaitForAddress32"}, - {0x35, nullptr, "SignalToAddress32"}, + {0x32, SvcWrap32<SetThreadActivity32>, "SetThreadActivity32"}, + {0x33, SvcWrap32<GetThreadContext32>, "GetThreadContext32"}, + {0x34, SvcWrap32<WaitForAddress32>, "WaitForAddress32"}, + {0x35, SvcWrap32<SignalToAddress32>, "SignalToAddress32"}, {0x36, nullptr, "Unknown"}, {0x37, nullptr, "Unknown"}, {0x38, nullptr, "Unknown"}, @@ -2219,7 +2433,7 @@ static const FunctionDef SVC_Table_32[] = { {0x42, nullptr, "Unknown"}, {0x43, nullptr, "ReplyAndReceive32"}, {0x44, nullptr, "Unknown"}, - {0x45, nullptr, "CreateEvent32"}, + {0x45, SvcWrap32<CreateEvent32>, "CreateEvent32"}, {0x46, nullptr, "Unknown"}, {0x47, nullptr, "Unknown"}, {0x48, nullptr, "Unknown"}, @@ -2245,7 +2459,7 @@ static const FunctionDef SVC_Table_32[] = { {0x5c, nullptr, "Unknown"}, {0x5d, nullptr, "Unknown"}, {0x5e, nullptr, "Unknown"}, - {0x5F, nullptr, "FlushProcessDataCache32"}, + {0x5F, SvcWrap32<FlushProcessDataCache32>, "FlushProcessDataCache32"}, {0x60, nullptr, "Unknown"}, {0x61, nullptr, "Unknown"}, {0x62, nullptr, "Unknown"}, @@ -2423,13 +2637,10 @@ static const FunctionDef* GetSVCInfo64(u32 func_num) { return &SVC_Table_64[func_num]; } -MICROPROFILE_DEFINE(Kernel_SVC, "Kernel", "SVC", MP_RGB(70, 200, 70)); - void Call(Core::System& system, u32 immediate) { - MICROPROFILE_SCOPE(Kernel_SVC); - - // Lock the global kernel mutex when we enter the kernel HLE. - std::lock_guard lock{HLE::g_hle_lock}; + system.ExitDynarmicProfile(); + auto& kernel = system.Kernel(); + kernel.EnterSVCProfile(); const FunctionDef* info = system.CurrentProcess()->Is64BitProcess() ? GetSVCInfo64(immediate) : GetSVCInfo32(immediate); @@ -2442,6 +2653,9 @@ void Call(Core::System& system, u32 immediate) { } else { LOG_CRITICAL(Kernel_SVC, "Unknown SVC function 0x{:X}", immediate); } + + kernel.ExitSVCProfile(); + system.EnterDynarmicProfile(); } } // namespace Kernel::Svc diff --git a/src/core/hle/kernel/svc_wrap.h b/src/core/hle/kernel/svc_wrap.h index 7d735e3fa..0b6dd9df0 100644 --- a/src/core/hle/kernel/svc_wrap.h +++ b/src/core/hle/kernel/svc_wrap.h @@ -350,13 +350,50 @@ void SvcWrap64(Core::System& system) { func(system, static_cast<u32>(Param(system, 0)), Param(system, 1), Param(system, 2)); } -// Used by QueryMemory32 +// Used by QueryMemory32, ArbitrateLock32 template <ResultCode func(Core::System&, u32, u32, u32)> void SvcWrap32(Core::System& system) { FuncReturn32(system, func(system, Param32(system, 0), Param32(system, 1), Param32(system, 2)).raw); } +// Used by Break32 +template <void func(Core::System&, u32, u32, u32)> +void SvcWrap32(Core::System& system) { + func(system, Param32(system, 0), Param32(system, 1), Param32(system, 2)); +} + +// Used by ExitProcess32, ExitThread32 +template <void func(Core::System&)> +void SvcWrap32(Core::System& system) { + func(system); +} + +// Used by GetCurrentProcessorNumber32 +template <u32 func(Core::System&)> +void SvcWrap32(Core::System& system) { + FuncReturn32(system, func(system)); +} + +// Used by SleepThread32 +template <void func(Core::System&, u32, u32)> +void SvcWrap32(Core::System& system) { + func(system, Param32(system, 0), Param32(system, 1)); +} + +// Used by CreateThread32 +template <ResultCode func(Core::System&, Handle*, u32, u32, u32, u32, s32)> +void SvcWrap32(Core::System& system) { + Handle param_1 = 0; + + const u32 retval = func(system, ¶m_1, Param32(system, 0), Param32(system, 1), + Param32(system, 2), Param32(system, 3), Param32(system, 4)) + .raw; + + system.CurrentArmInterface().SetReg(1, param_1); + FuncReturn(system, retval); +} + // Used by GetInfo32 template <ResultCode func(Core::System&, u32*, u32*, u32, u32, u32, u32)> void SvcWrap32(Core::System& system) { @@ -393,18 +430,114 @@ void SvcWrap32(Core::System& system) { FuncReturn(system, retval); } +// Used by GetSystemTick32 +template <void func(Core::System&, u32*, u32*)> +void SvcWrap32(Core::System& system) { + u32 param_1 = 0; + u32 param_2 = 0; + + func(system, ¶m_1, ¶m_2); + system.CurrentArmInterface().SetReg(0, param_1); + system.CurrentArmInterface().SetReg(1, param_2); +} + +// Used by CreateEvent32 +template <ResultCode func(Core::System&, Handle*, Handle*)> +void SvcWrap32(Core::System& system) { + Handle param_1 = 0; + Handle param_2 = 0; + + const u32 retval = func(system, ¶m_1, ¶m_2).raw; + system.CurrentArmInterface().SetReg(1, param_1); + system.CurrentArmInterface().SetReg(2, param_2); + FuncReturn(system, retval); +} + +// Used by GetThreadId32 +template <ResultCode func(Core::System&, Handle, u32*, u32*, u32*)> +void SvcWrap32(Core::System& system) { + u32 param_1 = 0; + u32 param_2 = 0; + u32 param_3 = 0; + + const u32 retval = func(system, Param32(system, 2), ¶m_1, ¶m_2, ¶m_3).raw; + system.CurrentArmInterface().SetReg(1, param_1); + system.CurrentArmInterface().SetReg(2, param_2); + system.CurrentArmInterface().SetReg(3, param_3); + FuncReturn(system, retval); +} + // Used by SignalProcessWideKey32 template <void func(Core::System&, u32, s32)> void SvcWrap32(Core::System& system) { func(system, static_cast<u32>(Param(system, 0)), static_cast<s32>(Param(system, 1))); } -// Used by SendSyncRequest32 +// Used by SetThreadPriority32 +template <ResultCode func(Core::System&, Handle, u32)> +void SvcWrap32(Core::System& system) { + const u32 retval = + func(system, static_cast<Handle>(Param(system, 0)), static_cast<u32>(Param(system, 1))).raw; + FuncReturn(system, retval); +} + +// Used by SetThreadCoreMask32 +template <ResultCode func(Core::System&, Handle, u32, u32, u32)> +void SvcWrap32(Core::System& system) { + const u32 retval = + func(system, static_cast<Handle>(Param(system, 0)), static_cast<u32>(Param(system, 1)), + static_cast<u32>(Param(system, 2)), static_cast<u32>(Param(system, 3))) + .raw; + FuncReturn(system, retval); +} + +// Used by WaitProcessWideKeyAtomic32 +template <ResultCode func(Core::System&, u32, u32, Handle, u32, u32)> +void SvcWrap32(Core::System& system) { + const u32 retval = + func(system, static_cast<u32>(Param(system, 0)), static_cast<u32>(Param(system, 1)), + static_cast<Handle>(Param(system, 2)), static_cast<u32>(Param(system, 3)), + static_cast<u32>(Param(system, 4))) + .raw; + FuncReturn(system, retval); +} + +// Used by WaitForAddress32 +template <ResultCode func(Core::System&, u32, u32, s32, u32, u32)> +void SvcWrap32(Core::System& system) { + const u32 retval = func(system, static_cast<u32>(Param(system, 0)), + static_cast<u32>(Param(system, 1)), static_cast<s32>(Param(system, 2)), + static_cast<u32>(Param(system, 3)), static_cast<u32>(Param(system, 4))) + .raw; + FuncReturn(system, retval); +} + +// Used by SignalToAddress32 +template <ResultCode func(Core::System&, u32, u32, s32, s32)> +void SvcWrap32(Core::System& system) { + const u32 retval = + func(system, static_cast<u32>(Param(system, 0)), static_cast<u32>(Param(system, 1)), + static_cast<s32>(Param(system, 2)), static_cast<s32>(Param(system, 3))) + .raw; + FuncReturn(system, retval); +} + +// Used by SendSyncRequest32, ArbitrateUnlock32 template <ResultCode func(Core::System&, u32)> void SvcWrap32(Core::System& system) { FuncReturn(system, func(system, static_cast<u32>(Param(system, 0))).raw); } +// Used by CreateTransferMemory32 +template <ResultCode func(Core::System&, Handle*, u32, u32, u32)> +void SvcWrap32(Core::System& system) { + Handle handle = 0; + const u32 retval = + func(system, &handle, Param32(system, 1), Param32(system, 2), Param32(system, 3)).raw; + system.CurrentArmInterface().SetReg(1, handle); + FuncReturn(system, retval); +} + // Used by WaitSynchronization32 template <ResultCode func(Core::System&, u32, u32, s32, u32, Handle*)> void SvcWrap32(Core::System& system) { diff --git a/src/core/hle/kernel/synchronization.cpp b/src/core/hle/kernel/synchronization.cpp index dc37fad1a..851b702a5 100644 --- a/src/core/hle/kernel/synchronization.cpp +++ b/src/core/hle/kernel/synchronization.cpp @@ -10,78 +10,107 @@ #include "core/hle/kernel/synchronization.h" #include "core/hle/kernel/synchronization_object.h" #include "core/hle/kernel/thread.h" +#include "core/hle/kernel/time_manager.h" namespace Kernel { -/// Default thread wakeup callback for WaitSynchronization -static bool DefaultThreadWakeupCallback(ThreadWakeupReason reason, std::shared_ptr<Thread> thread, - std::shared_ptr<SynchronizationObject> object, - std::size_t index) { - ASSERT(thread->GetStatus() == ThreadStatus::WaitSynch); - - if (reason == ThreadWakeupReason::Timeout) { - thread->SetWaitSynchronizationResult(RESULT_TIMEOUT); - return true; - } - - ASSERT(reason == ThreadWakeupReason::Signal); - thread->SetWaitSynchronizationResult(RESULT_SUCCESS); - thread->SetWaitSynchronizationOutput(static_cast<u32>(index)); - return true; -} - Synchronization::Synchronization(Core::System& system) : system{system} {} void Synchronization::SignalObject(SynchronizationObject& obj) const { + auto& kernel = system.Kernel(); + SchedulerLock lock(kernel); + auto& time_manager = kernel.TimeManager(); if (obj.IsSignaled()) { - obj.WakeupAllWaitingThreads(); + for (auto thread : obj.GetWaitingThreads()) { + if (thread->GetSchedulingStatus() == ThreadSchedStatus::Paused) { + if (thread->GetStatus() != ThreadStatus::WaitHLEEvent) { + ASSERT(thread->GetStatus() == ThreadStatus::WaitSynch); + ASSERT(thread->IsWaitingSync()); + } + thread->SetSynchronizationResults(&obj, RESULT_SUCCESS); + thread->ResumeFromWait(); + } + } + obj.ClearWaitingThreads(); } } std::pair<ResultCode, Handle> Synchronization::WaitFor( std::vector<std::shared_ptr<SynchronizationObject>>& sync_objects, s64 nano_seconds) { + auto& kernel = system.Kernel(); auto* const thread = system.CurrentScheduler().GetCurrentThread(); - // Find the first object that is acquirable in the provided list of objects - const auto itr = std::find_if(sync_objects.begin(), sync_objects.end(), - [thread](const std::shared_ptr<SynchronizationObject>& object) { - return object->IsSignaled(); - }); - - if (itr != sync_objects.end()) { - // We found a ready object, acquire it and set the result value - SynchronizationObject* object = itr->get(); - object->Acquire(thread); - const u32 index = static_cast<s32>(std::distance(sync_objects.begin(), itr)); - return {RESULT_SUCCESS, index}; + Handle event_handle = InvalidHandle; + { + SchedulerLockAndSleep lock(kernel, event_handle, thread, nano_seconds); + const auto itr = + std::find_if(sync_objects.begin(), sync_objects.end(), + [thread](const std::shared_ptr<SynchronizationObject>& object) { + return object->IsSignaled(); + }); + + if (itr != sync_objects.end()) { + // We found a ready object, acquire it and set the result value + SynchronizationObject* object = itr->get(); + object->Acquire(thread); + const u32 index = static_cast<s32>(std::distance(sync_objects.begin(), itr)); + lock.CancelSleep(); + return {RESULT_SUCCESS, index}; + } + + if (nano_seconds == 0) { + lock.CancelSleep(); + return {RESULT_TIMEOUT, InvalidHandle}; + } + + if (thread->IsPendingTermination()) { + lock.CancelSleep(); + return {ERR_THREAD_TERMINATING, InvalidHandle}; + } + + if (thread->IsSyncCancelled()) { + thread->SetSyncCancelled(false); + lock.CancelSleep(); + return {ERR_SYNCHRONIZATION_CANCELED, InvalidHandle}; + } + + for (auto& object : sync_objects) { + object->AddWaitingThread(SharedFrom(thread)); + } + + thread->SetSynchronizationObjects(&sync_objects); + thread->SetSynchronizationResults(nullptr, RESULT_TIMEOUT); + thread->SetStatus(ThreadStatus::WaitSynch); + thread->SetWaitingSync(true); } + thread->SetWaitingSync(false); - // No objects were ready to be acquired, prepare to suspend the thread. - - // If a timeout value of 0 was provided, just return the Timeout error code instead of - // suspending the thread. - if (nano_seconds == 0) { - return {RESULT_TIMEOUT, InvalidHandle}; + if (event_handle != InvalidHandle) { + auto& time_manager = kernel.TimeManager(); + time_manager.UnscheduleTimeEvent(event_handle); } - if (thread->IsSyncCancelled()) { - thread->SetSyncCancelled(false); - return {ERR_SYNCHRONIZATION_CANCELED, InvalidHandle}; + { + SchedulerLock lock(kernel); + ResultCode signaling_result = thread->GetSignalingResult(); + SynchronizationObject* signaling_object = thread->GetSignalingObject(); + thread->SetSynchronizationObjects(nullptr); + auto shared_thread = SharedFrom(thread); + for (auto& obj : sync_objects) { + obj->RemoveWaitingThread(shared_thread); + } + if (signaling_object != nullptr) { + const auto itr = std::find_if( + sync_objects.begin(), sync_objects.end(), + [signaling_object](const std::shared_ptr<SynchronizationObject>& object) { + return object.get() == signaling_object; + }); + ASSERT(itr != sync_objects.end()); + signaling_object->Acquire(thread); + const u32 index = static_cast<s32>(std::distance(sync_objects.begin(), itr)); + return {signaling_result, index}; + } + return {signaling_result, -1}; } - - for (auto& object : sync_objects) { - object->AddWaitingThread(SharedFrom(thread)); - } - - thread->SetSynchronizationObjects(std::move(sync_objects)); - thread->SetStatus(ThreadStatus::WaitSynch); - - // Create an event to wake the thread up after the specified nanosecond delay has passed - thread->WakeAfterDelay(nano_seconds); - thread->SetWakeupCallback(DefaultThreadWakeupCallback); - - system.PrepareReschedule(thread->GetProcessorID()); - - return {RESULT_TIMEOUT, InvalidHandle}; } } // namespace Kernel diff --git a/src/core/hle/kernel/synchronization_object.cpp b/src/core/hle/kernel/synchronization_object.cpp index 43f3eef18..ba4d39157 100644 --- a/src/core/hle/kernel/synchronization_object.cpp +++ b/src/core/hle/kernel/synchronization_object.cpp @@ -38,68 +38,8 @@ void SynchronizationObject::RemoveWaitingThread(std::shared_ptr<Thread> thread) waiting_threads.erase(itr); } -std::shared_ptr<Thread> SynchronizationObject::GetHighestPriorityReadyThread() const { - Thread* candidate = nullptr; - u32 candidate_priority = THREADPRIO_LOWEST + 1; - - for (const auto& thread : waiting_threads) { - const ThreadStatus thread_status = thread->GetStatus(); - - // The list of waiting threads must not contain threads that are not waiting to be awakened. - ASSERT_MSG(thread_status == ThreadStatus::WaitSynch || - thread_status == ThreadStatus::WaitHLEEvent, - "Inconsistent thread statuses in waiting_threads"); - - if (thread->GetPriority() >= candidate_priority) - continue; - - if (ShouldWait(thread.get())) - continue; - - candidate = thread.get(); - candidate_priority = thread->GetPriority(); - } - - return SharedFrom(candidate); -} - -void SynchronizationObject::WakeupWaitingThread(std::shared_ptr<Thread> thread) { - ASSERT(!ShouldWait(thread.get())); - - if (!thread) { - return; - } - - if (thread->IsSleepingOnWait()) { - for (const auto& object : thread->GetSynchronizationObjects()) { - ASSERT(!object->ShouldWait(thread.get())); - object->Acquire(thread.get()); - } - } else { - Acquire(thread.get()); - } - - const std::size_t index = thread->GetSynchronizationObjectIndex(SharedFrom(this)); - - thread->ClearSynchronizationObjects(); - - thread->CancelWakeupTimer(); - - bool resume = true; - if (thread->HasWakeupCallback()) { - resume = thread->InvokeWakeupCallback(ThreadWakeupReason::Signal, thread, SharedFrom(this), - index); - } - if (resume) { - thread->ResumeFromWait(); - kernel.PrepareReschedule(thread->GetProcessorID()); - } -} - -void SynchronizationObject::WakeupAllWaitingThreads() { - while (auto thread = GetHighestPriorityReadyThread()) { - WakeupWaitingThread(thread); - } +void SynchronizationObject::ClearWaitingThreads() { + waiting_threads.clear(); } const std::vector<std::shared_ptr<Thread>>& SynchronizationObject::GetWaitingThreads() const { diff --git a/src/core/hle/kernel/synchronization_object.h b/src/core/hle/kernel/synchronization_object.h index 741c31faf..f89b24204 100644 --- a/src/core/hle/kernel/synchronization_object.h +++ b/src/core/hle/kernel/synchronization_object.h @@ -12,6 +12,7 @@ namespace Kernel { class KernelCore; +class Synchronization; class Thread; /// Class that represents a Kernel object that a thread can be waiting on @@ -49,24 +50,11 @@ public: */ void RemoveWaitingThread(std::shared_ptr<Thread> thread); - /** - * Wake up all threads waiting on this object that can be awoken, in priority order, - * and set the synchronization result and output of the thread. - */ - void WakeupAllWaitingThreads(); - - /** - * Wakes up a single thread waiting on this object. - * @param thread Thread that is waiting on this object to wakeup. - */ - void WakeupWaitingThread(std::shared_ptr<Thread> thread); - - /// Obtains the highest priority thread that is ready to run from this object's waiting list. - std::shared_ptr<Thread> GetHighestPriorityReadyThread() const; - /// Get a const reference to the waiting threads list for debug use const std::vector<std::shared_ptr<Thread>>& GetWaitingThreads() const; + void ClearWaitingThreads(); + protected: bool is_signaled{}; // Tells if this sync object is signalled; diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp index db7f379ac..2b1092697 100644 --- a/src/core/hle/kernel/thread.cpp +++ b/src/core/hle/kernel/thread.cpp @@ -9,12 +9,21 @@ #include "common/assert.h" #include "common/common_types.h" +#include "common/fiber.h" #include "common/logging/log.h" #include "common/thread_queue_list.h" #include "core/arm/arm_interface.h" +#ifdef ARCHITECTURE_x86_64 +#include "core/arm/dynarmic/arm_dynarmic_32.h" +#include "core/arm/dynarmic/arm_dynarmic_64.h" +#endif +#include "core/arm/cpu_interrupt_handler.h" +#include "core/arm/exclusive_monitor.h" +#include "core/arm/unicorn/arm_unicorn.h" #include "core/core.h" #include "core/core_timing.h" #include "core/core_timing_util.h" +#include "core/cpu_manager.h" #include "core/hardware_properties.h" #include "core/hle/kernel/errors.h" #include "core/hle/kernel/handle_table.h" @@ -23,6 +32,7 @@ #include "core/hle/kernel/process.h" #include "core/hle/kernel/scheduler.h" #include "core/hle/kernel/thread.h" +#include "core/hle/kernel/time_manager.h" #include "core/hle/result.h" #include "core/memory.h" @@ -44,46 +54,26 @@ Thread::Thread(KernelCore& kernel) : SynchronizationObject{kernel} {} Thread::~Thread() = default; void Thread::Stop() { - // Cancel any outstanding wakeup events for this thread - Core::System::GetInstance().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(), - global_handle); - kernel.GlobalHandleTable().Close(global_handle); - global_handle = 0; - SetStatus(ThreadStatus::Dead); - Signal(); - - // Clean up any dangling references in objects that this thread was waiting for - for (auto& wait_object : wait_objects) { - wait_object->RemoveWaitingThread(SharedFrom(this)); - } - wait_objects.clear(); - - owner_process->UnregisterThread(this); - - // Mark the TLS slot in the thread's page as free. - owner_process->FreeTLSRegion(tls_address); -} - -void Thread::WakeAfterDelay(s64 nanoseconds) { - // Don't schedule a wakeup if the thread wants to wait forever - if (nanoseconds == -1) - return; + { + SchedulerLock lock(kernel); + SetStatus(ThreadStatus::Dead); + Signal(); + kernel.GlobalHandleTable().Close(global_handle); - // This function might be called from any thread so we have to be cautious and use the - // thread-safe version of ScheduleEvent. - const s64 cycles = Core::Timing::nsToCycles(std::chrono::nanoseconds{nanoseconds}); - Core::System::GetInstance().CoreTiming().ScheduleEvent( - cycles, kernel.ThreadWakeupCallbackEventType(), global_handle); -} + if (owner_process) { + owner_process->UnregisterThread(this); -void Thread::CancelWakeupTimer() { - Core::System::GetInstance().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(), - global_handle); + // Mark the TLS slot in the thread's page as free. + owner_process->FreeTLSRegion(tls_address); + } + arm_interface.reset(); + has_exited = true; + } + global_handle = 0; } void Thread::ResumeFromWait() { - ASSERT_MSG(wait_objects.empty(), "Thread is waking up while waiting for objects"); - + SchedulerLock lock(kernel); switch (status) { case ThreadStatus::Paused: case ThreadStatus::WaitSynch: @@ -99,7 +89,7 @@ void Thread::ResumeFromWait() { case ThreadStatus::Ready: // The thread's wakeup callback must have already been cleared when the thread was first // awoken. - ASSERT(wakeup_callback == nullptr); + ASSERT(hle_callback == nullptr); // If the thread is waiting on multiple wait objects, it might be awoken more than once // before actually resuming. We can ignore subsequent wakeups if the thread status has // already been set to ThreadStatus::Ready. @@ -115,24 +105,31 @@ void Thread::ResumeFromWait() { return; } - wakeup_callback = nullptr; + SetStatus(ThreadStatus::Ready); +} + +void Thread::OnWakeUp() { + SchedulerLock lock(kernel); - if (activity == ThreadActivity::Paused) { - SetStatus(ThreadStatus::Paused); - return; - } + SetStatus(ThreadStatus::Ready); +} +ResultCode Thread::Start() { + SchedulerLock lock(kernel); SetStatus(ThreadStatus::Ready); + return RESULT_SUCCESS; } void Thread::CancelWait() { - if (GetSchedulingStatus() != ThreadSchedStatus::Paused) { + SchedulerLock lock(kernel); + if (GetSchedulingStatus() != ThreadSchedStatus::Paused || !is_waiting_on_sync) { is_sync_cancelled = true; return; } + // TODO(Blinkhawk): Implement cancel of server session is_sync_cancelled = false; - SetWaitSynchronizationResult(ERR_SYNCHRONIZATION_CANCELED); - ResumeFromWait(); + SetSynchronizationResults(nullptr, ERR_SYNCHRONIZATION_CANCELED); + SetStatus(ThreadStatus::Ready); } static void ResetThreadContext32(Core::ARM_Interface::ThreadContext32& context, u32 stack_top, @@ -153,12 +150,29 @@ static void ResetThreadContext64(Core::ARM_Interface::ThreadContext64& context, context.fpcr = 0; } -ResultVal<std::shared_ptr<Thread>> Thread::Create(KernelCore& kernel, std::string name, - VAddr entry_point, u32 priority, u64 arg, - s32 processor_id, VAddr stack_top, - Process& owner_process) { +std::shared_ptr<Common::Fiber>& Thread::GetHostContext() { + return host_context; +} + +ResultVal<std::shared_ptr<Thread>> Thread::Create(Core::System& system, ThreadType type_flags, + std::string name, VAddr entry_point, u32 priority, + u64 arg, s32 processor_id, VAddr stack_top, + Process* owner_process) { + std::function<void(void*)> init_func = system.GetCpuManager().GetGuestThreadStartFunc(); + void* init_func_parameter = system.GetCpuManager().GetStartFuncParamater(); + return Create(system, type_flags, name, entry_point, priority, arg, processor_id, stack_top, + owner_process, std::move(init_func), init_func_parameter); +} + +ResultVal<std::shared_ptr<Thread>> Thread::Create(Core::System& system, ThreadType type_flags, + std::string name, VAddr entry_point, u32 priority, + u64 arg, s32 processor_id, VAddr stack_top, + Process* owner_process, + std::function<void(void*)>&& thread_start_func, + void* thread_start_parameter) { + auto& kernel = system.Kernel(); // Check if priority is in ranged. Lowest priority -> highest priority id. - if (priority > THREADPRIO_LOWEST) { + if (priority > THREADPRIO_LOWEST && ((type_flags & THREADTYPE_IDLE) == 0)) { LOG_ERROR(Kernel_SVC, "Invalid thread priority: {}", priority); return ERR_INVALID_THREAD_PRIORITY; } @@ -168,11 +182,12 @@ ResultVal<std::shared_ptr<Thread>> Thread::Create(KernelCore& kernel, std::strin return ERR_INVALID_PROCESSOR_ID; } - auto& system = Core::System::GetInstance(); - if (!system.Memory().IsValidVirtualAddress(owner_process, entry_point)) { - LOG_ERROR(Kernel_SVC, "(name={}): invalid entry {:016X}", name, entry_point); - // TODO (bunnei): Find the correct error code to use here - return RESULT_UNKNOWN; + if (owner_process) { + if (!system.Memory().IsValidVirtualAddress(*owner_process, entry_point)) { + LOG_ERROR(Kernel_SVC, "(name={}): invalid entry {:016X}", name, entry_point); + // TODO (bunnei): Find the correct error code to use here + return RESULT_UNKNOWN; + } } std::shared_ptr<Thread> thread = std::make_shared<Thread>(kernel); @@ -183,51 +198,82 @@ ResultVal<std::shared_ptr<Thread>> Thread::Create(KernelCore& kernel, std::strin thread->stack_top = stack_top; thread->tpidr_el0 = 0; thread->nominal_priority = thread->current_priority = priority; - thread->last_running_ticks = system.CoreTiming().GetTicks(); + thread->last_running_ticks = 0; thread->processor_id = processor_id; thread->ideal_core = processor_id; thread->affinity_mask = 1ULL << processor_id; - thread->wait_objects.clear(); + thread->wait_objects = nullptr; thread->mutex_wait_address = 0; thread->condvar_wait_address = 0; thread->wait_handle = 0; thread->name = std::move(name); thread->global_handle = kernel.GlobalHandleTable().Create(thread).Unwrap(); - thread->owner_process = &owner_process; - auto& scheduler = kernel.GlobalScheduler(); - scheduler.AddThread(thread); - thread->tls_address = thread->owner_process->CreateTLSRegion(); - - thread->owner_process->RegisterThread(thread.get()); + thread->owner_process = owner_process; + thread->type = type_flags; + if ((type_flags & THREADTYPE_IDLE) == 0) { + auto& scheduler = kernel.GlobalScheduler(); + scheduler.AddThread(thread); + } + if (owner_process) { + thread->tls_address = thread->owner_process->CreateTLSRegion(); + thread->owner_process->RegisterThread(thread.get()); + } else { + thread->tls_address = 0; + } + // TODO(peachum): move to ScheduleThread() when scheduler is added so selected core is used + // to initialize the context + thread->arm_interface.reset(); + if ((type_flags & THREADTYPE_HLE) == 0) { +#ifdef ARCHITECTURE_x86_64 + if (owner_process && !owner_process->Is64BitProcess()) { + thread->arm_interface = std::make_unique<Core::ARM_Dynarmic_32>( + system, kernel.Interrupts(), kernel.IsMulticore(), kernel.GetExclusiveMonitor(), + processor_id); + } else { + thread->arm_interface = std::make_unique<Core::ARM_Dynarmic_64>( + system, kernel.Interrupts(), kernel.IsMulticore(), kernel.GetExclusiveMonitor(), + processor_id); + } - ResetThreadContext32(thread->context_32, static_cast<u32>(stack_top), - static_cast<u32>(entry_point), static_cast<u32>(arg)); - ResetThreadContext64(thread->context_64, stack_top, entry_point, arg); +#else + if (owner_process && !owner_process->Is64BitProcess()) { + thread->arm_interface = std::make_shared<Core::ARM_Unicorn>( + system, kernel.Interrupts(), kernel.IsMulticore(), ARM_Unicorn::Arch::AArch32, + processor_id); + } else { + thread->arm_interface = std::make_shared<Core::ARM_Unicorn>( + system, kernel.Interrupts(), kernel.IsMulticore(), ARM_Unicorn::Arch::AArch64, + processor_id); + } + LOG_WARNING(Core, "CPU JIT requested, but Dynarmic not available"); +#endif + ResetThreadContext32(thread->context_32, static_cast<u32>(stack_top), + static_cast<u32>(entry_point), static_cast<u32>(arg)); + ResetThreadContext64(thread->context_64, stack_top, entry_point, arg); + } + thread->host_context = + std::make_shared<Common::Fiber>(std::move(thread_start_func), thread_start_parameter); return MakeResult<std::shared_ptr<Thread>>(std::move(thread)); } void Thread::SetPriority(u32 priority) { + SchedulerLock lock(kernel); ASSERT_MSG(priority <= THREADPRIO_LOWEST && priority >= THREADPRIO_HIGHEST, "Invalid priority value."); nominal_priority = priority; UpdatePriority(); } -void Thread::SetWaitSynchronizationResult(ResultCode result) { - context_32.cpu_registers[0] = result.raw; - context_64.cpu_registers[0] = result.raw; -} - -void Thread::SetWaitSynchronizationOutput(s32 output) { - context_32.cpu_registers[1] = output; - context_64.cpu_registers[1] = output; +void Thread::SetSynchronizationResults(SynchronizationObject* object, ResultCode result) { + signaling_object = object; + signaling_result = result; } s32 Thread::GetSynchronizationObjectIndex(std::shared_ptr<SynchronizationObject> object) const { - ASSERT_MSG(!wait_objects.empty(), "Thread is not waiting for anything"); - const auto match = std::find(wait_objects.rbegin(), wait_objects.rend(), object); - return static_cast<s32>(std::distance(match, wait_objects.rend()) - 1); + ASSERT_MSG(!wait_objects->empty(), "Thread is not waiting for anything"); + const auto match = std::find(wait_objects->rbegin(), wait_objects->rend(), object); + return static_cast<s32>(std::distance(match, wait_objects->rend()) - 1); } VAddr Thread::GetCommandBufferAddress() const { @@ -236,6 +282,14 @@ VAddr Thread::GetCommandBufferAddress() const { return GetTLSAddress() + command_header_offset; } +Core::ARM_Interface& Thread::ArmInterface() { + return *arm_interface; +} + +const Core::ARM_Interface& Thread::ArmInterface() const { + return *arm_interface; +} + void Thread::SetStatus(ThreadStatus new_status) { if (new_status == status) { return; @@ -257,10 +311,6 @@ void Thread::SetStatus(ThreadStatus new_status) { break; } - if (status == ThreadStatus::Running) { - last_running_ticks = Core::System::GetInstance().CoreTiming().GetTicks(); - } - status = new_status; } @@ -341,75 +391,116 @@ void Thread::UpdatePriority() { lock_owner->UpdatePriority(); } -void Thread::ChangeCore(u32 core, u64 mask) { - SetCoreAndAffinityMask(core, mask); -} - bool Thread::AllSynchronizationObjectsReady() const { - return std::none_of(wait_objects.begin(), wait_objects.end(), + return std::none_of(wait_objects->begin(), wait_objects->end(), [this](const std::shared_ptr<SynchronizationObject>& object) { return object->ShouldWait(this); }); } -bool Thread::InvokeWakeupCallback(ThreadWakeupReason reason, std::shared_ptr<Thread> thread, - std::shared_ptr<SynchronizationObject> object, - std::size_t index) { - ASSERT(wakeup_callback); - return wakeup_callback(reason, std::move(thread), std::move(object), index); +bool Thread::InvokeHLECallback(std::shared_ptr<Thread> thread) { + ASSERT(hle_callback); + return hle_callback(std::move(thread)); } -void Thread::SetActivity(ThreadActivity value) { - activity = value; +ResultCode Thread::SetActivity(ThreadActivity value) { + SchedulerLock lock(kernel); + + auto sched_status = GetSchedulingStatus(); + + if (sched_status != ThreadSchedStatus::Runnable && sched_status != ThreadSchedStatus::Paused) { + return ERR_INVALID_STATE; + } + + if (IsPendingTermination()) { + return RESULT_SUCCESS; + } if (value == ThreadActivity::Paused) { - // Set status if not waiting - if (status == ThreadStatus::Ready || status == ThreadStatus::Running) { - SetStatus(ThreadStatus::Paused); - kernel.PrepareReschedule(processor_id); + if ((pausing_state & static_cast<u32>(ThreadSchedFlags::ThreadPauseFlag)) != 0) { + return ERR_INVALID_STATE; + } + AddSchedulingFlag(ThreadSchedFlags::ThreadPauseFlag); + } else { + if ((pausing_state & static_cast<u32>(ThreadSchedFlags::ThreadPauseFlag)) == 0) { + return ERR_INVALID_STATE; } - } else if (status == ThreadStatus::Paused) { - // Ready to reschedule - ResumeFromWait(); + RemoveSchedulingFlag(ThreadSchedFlags::ThreadPauseFlag); } + return RESULT_SUCCESS; } -void Thread::Sleep(s64 nanoseconds) { - // Sleep current thread and check for next thread to schedule - SetStatus(ThreadStatus::WaitSleep); +ResultCode Thread::Sleep(s64 nanoseconds) { + Handle event_handle{}; + { + SchedulerLockAndSleep lock(kernel, event_handle, this, nanoseconds); + SetStatus(ThreadStatus::WaitSleep); + } - // Create an event to wake the thread up after the specified nanosecond delay has passed - WakeAfterDelay(nanoseconds); + if (event_handle != InvalidHandle) { + auto& time_manager = kernel.TimeManager(); + time_manager.UnscheduleTimeEvent(event_handle); + } + return RESULT_SUCCESS; +} + +std::pair<ResultCode, bool> Thread::YieldSimple() { + bool is_redundant = false; + { + SchedulerLock lock(kernel); + is_redundant = kernel.GlobalScheduler().YieldThread(this); + } + return {RESULT_SUCCESS, is_redundant}; +} + +std::pair<ResultCode, bool> Thread::YieldAndBalanceLoad() { + bool is_redundant = false; + { + SchedulerLock lock(kernel); + is_redundant = kernel.GlobalScheduler().YieldThreadAndBalanceLoad(this); + } + return {RESULT_SUCCESS, is_redundant}; } -bool Thread::YieldSimple() { - auto& scheduler = kernel.GlobalScheduler(); - return scheduler.YieldThread(this); +std::pair<ResultCode, bool> Thread::YieldAndWaitForLoadBalancing() { + bool is_redundant = false; + { + SchedulerLock lock(kernel); + is_redundant = kernel.GlobalScheduler().YieldThreadAndWaitForLoadBalancing(this); + } + return {RESULT_SUCCESS, is_redundant}; } -bool Thread::YieldAndBalanceLoad() { - auto& scheduler = kernel.GlobalScheduler(); - return scheduler.YieldThreadAndBalanceLoad(this); +void Thread::AddSchedulingFlag(ThreadSchedFlags flag) { + const u32 old_state = scheduling_state; + pausing_state |= static_cast<u32>(flag); + const u32 base_scheduling = static_cast<u32>(GetSchedulingStatus()); + scheduling_state = base_scheduling | pausing_state; + kernel.GlobalScheduler().AdjustSchedulingOnStatus(this, old_state); } -bool Thread::YieldAndWaitForLoadBalancing() { - auto& scheduler = kernel.GlobalScheduler(); - return scheduler.YieldThreadAndWaitForLoadBalancing(this); +void Thread::RemoveSchedulingFlag(ThreadSchedFlags flag) { + const u32 old_state = scheduling_state; + pausing_state &= ~static_cast<u32>(flag); + const u32 base_scheduling = static_cast<u32>(GetSchedulingStatus()); + scheduling_state = base_scheduling | pausing_state; + kernel.GlobalScheduler().AdjustSchedulingOnStatus(this, old_state); } void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) { - const u32 old_flags = scheduling_state; + const u32 old_state = scheduling_state; scheduling_state = (scheduling_state & static_cast<u32>(ThreadSchedMasks::HighMask)) | static_cast<u32>(new_status); - AdjustSchedulingOnStatus(old_flags); + kernel.GlobalScheduler().AdjustSchedulingOnStatus(this, old_state); } void Thread::SetCurrentPriority(u32 new_priority) { const u32 old_priority = std::exchange(current_priority, new_priority); - AdjustSchedulingOnPriority(old_priority); + kernel.GlobalScheduler().AdjustSchedulingOnPriority(this, old_priority); } ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) { + SchedulerLock lock(kernel); const auto HighestSetCore = [](u64 mask, u32 max_cores) { for (s32 core = static_cast<s32>(max_cores - 1); core >= 0; core--) { if (((mask >> core) & 1) != 0) { @@ -443,111 +534,12 @@ ResultCode Thread::SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask) { processor_id = ideal_core; } } - AdjustSchedulingOnAffinity(old_affinity_mask, old_core); + kernel.GlobalScheduler().AdjustSchedulingOnAffinity(this, old_affinity_mask, old_core); } } return RESULT_SUCCESS; } -void Thread::AdjustSchedulingOnStatus(u32 old_flags) { - if (old_flags == scheduling_state) { - return; - } - - auto& scheduler = kernel.GlobalScheduler(); - if (static_cast<ThreadSchedStatus>(old_flags & static_cast<u32>(ThreadSchedMasks::LowMask)) == - ThreadSchedStatus::Runnable) { - // In this case the thread was running, now it's pausing/exitting - if (processor_id >= 0) { - scheduler.Unschedule(current_priority, static_cast<u32>(processor_id), this); - } - - for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) { - if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) { - scheduler.Unsuggest(current_priority, core, this); - } - } - } else if (GetSchedulingStatus() == ThreadSchedStatus::Runnable) { - // The thread is now set to running from being stopped - if (processor_id >= 0) { - scheduler.Schedule(current_priority, static_cast<u32>(processor_id), this); - } - - for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) { - if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) { - scheduler.Suggest(current_priority, core, this); - } - } - } - - scheduler.SetReselectionPending(); -} - -void Thread::AdjustSchedulingOnPriority(u32 old_priority) { - if (GetSchedulingStatus() != ThreadSchedStatus::Runnable) { - return; - } - auto& scheduler = kernel.GlobalScheduler(); - if (processor_id >= 0) { - scheduler.Unschedule(old_priority, static_cast<u32>(processor_id), this); - } - - for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) { - if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) { - scheduler.Unsuggest(old_priority, core, this); - } - } - - // Add thread to the new priority queues. - Thread* current_thread = GetCurrentThread(); - - if (processor_id >= 0) { - if (current_thread == this) { - scheduler.SchedulePrepend(current_priority, static_cast<u32>(processor_id), this); - } else { - scheduler.Schedule(current_priority, static_cast<u32>(processor_id), this); - } - } - - for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) { - if (core != static_cast<u32>(processor_id) && ((affinity_mask >> core) & 1) != 0) { - scheduler.Suggest(current_priority, core, this); - } - } - - scheduler.SetReselectionPending(); -} - -void Thread::AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core) { - auto& scheduler = kernel.GlobalScheduler(); - if (GetSchedulingStatus() != ThreadSchedStatus::Runnable || - current_priority >= THREADPRIO_COUNT) { - return; - } - - for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) { - if (((old_affinity_mask >> core) & 1) != 0) { - if (core == static_cast<u32>(old_core)) { - scheduler.Unschedule(current_priority, core, this); - } else { - scheduler.Unsuggest(current_priority, core, this); - } - } - } - - for (u32 core = 0; core < Core::Hardware::NUM_CPU_CORES; core++) { - if (((affinity_mask >> core) & 1) != 0) { - if (core == static_cast<u32>(processor_id)) { - scheduler.Schedule(current_priority, core, this); - } else { - scheduler.Suggest(current_priority, core, this); - } - } - } - - scheduler.SetReselectionPending(); -} - //////////////////////////////////////////////////////////////////////////////////////////////////// /** diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h index 23fdef8a4..c0342c462 100644 --- a/src/core/hle/kernel/thread.h +++ b/src/core/hle/kernel/thread.h @@ -6,26 +6,47 @@ #include <functional> #include <string> +#include <utility> #include <vector> #include "common/common_types.h" +#include "common/spin_lock.h" #include "core/arm/arm_interface.h" #include "core/hle/kernel/object.h" #include "core/hle/kernel/synchronization_object.h" #include "core/hle/result.h" +namespace Common { +class Fiber; +} + +namespace Core { +class ARM_Interface; +class System; +} // namespace Core + namespace Kernel { +class GlobalScheduler; class KernelCore; class Process; class Scheduler; enum ThreadPriority : u32 { - THREADPRIO_HIGHEST = 0, ///< Highest thread priority - THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps - THREADPRIO_DEFAULT = 44, ///< Default thread priority for userland apps - THREADPRIO_LOWEST = 63, ///< Lowest thread priority - THREADPRIO_COUNT = 64, ///< Total number of possible thread priorities. + THREADPRIO_HIGHEST = 0, ///< Highest thread priority + THREADPRIO_MAX_CORE_MIGRATION = 2, ///< Highest priority for a core migration + THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps + THREADPRIO_DEFAULT = 44, ///< Default thread priority for userland apps + THREADPRIO_LOWEST = 63, ///< Lowest thread priority + THREADPRIO_COUNT = 64, ///< Total number of possible thread priorities. +}; + +enum ThreadType : u32 { + THREADTYPE_USER = 0x1, + THREADTYPE_KERNEL = 0x2, + THREADTYPE_HLE = 0x4, + THREADTYPE_IDLE = 0x8, + THREADTYPE_SUSPEND = 0x10, }; enum ThreadProcessorId : s32 { @@ -107,26 +128,45 @@ public: using ThreadSynchronizationObjects = std::vector<std::shared_ptr<SynchronizationObject>>; - using WakeupCallback = - std::function<bool(ThreadWakeupReason reason, std::shared_ptr<Thread> thread, - std::shared_ptr<SynchronizationObject> object, std::size_t index)>; + using HLECallback = std::function<bool(std::shared_ptr<Thread> thread)>; + + /** + * Creates and returns a new thread. The new thread is immediately scheduled + * @param system The instance of the whole system + * @param name The friendly name desired for the thread + * @param entry_point The address at which the thread should start execution + * @param priority The thread's priority + * @param arg User data to pass to the thread + * @param processor_id The ID(s) of the processors on which the thread is desired to be run + * @param stack_top The address of the thread's stack top + * @param owner_process The parent process for the thread, if null, it's a kernel thread + * @return A shared pointer to the newly created thread + */ + static ResultVal<std::shared_ptr<Thread>> Create(Core::System& system, ThreadType type_flags, + std::string name, VAddr entry_point, + u32 priority, u64 arg, s32 processor_id, + VAddr stack_top, Process* owner_process); /** * Creates and returns a new thread. The new thread is immediately scheduled - * @param kernel The kernel instance this thread will be created under. + * @param system The instance of the whole system * @param name The friendly name desired for the thread * @param entry_point The address at which the thread should start execution * @param priority The thread's priority * @param arg User data to pass to the thread * @param processor_id The ID(s) of the processors on which the thread is desired to be run * @param stack_top The address of the thread's stack top - * @param owner_process The parent process for the thread + * @param owner_process The parent process for the thread, if null, it's a kernel thread + * @param thread_start_func The function where the host context will start. + * @param thread_start_parameter The parameter which will passed to host context on init * @return A shared pointer to the newly created thread */ - static ResultVal<std::shared_ptr<Thread>> Create(KernelCore& kernel, std::string name, - VAddr entry_point, u32 priority, u64 arg, - s32 processor_id, VAddr stack_top, - Process& owner_process); + static ResultVal<std::shared_ptr<Thread>> Create(Core::System& system, ThreadType type_flags, + std::string name, VAddr entry_point, + u32 priority, u64 arg, s32 processor_id, + VAddr stack_top, Process* owner_process, + std::function<void(void*)>&& thread_start_func, + void* thread_start_parameter); std::string GetName() const override { return name; @@ -181,7 +221,7 @@ public: void UpdatePriority(); /// Changes the core that the thread is running or scheduled to run on. - void ChangeCore(u32 core, u64 mask); + ResultCode SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask); /** * Gets the thread's thread ID @@ -194,6 +234,10 @@ public: /// Resumes a thread from waiting void ResumeFromWait(); + void OnWakeUp(); + + ResultCode Start(); + /// Cancels a waiting operation that this thread may or may not be within. /// /// When the thread is within a waiting state, this will set the thread's @@ -202,26 +246,19 @@ public: /// void CancelWait(); - /** - * Schedules an event to wake up the specified thread after the specified delay - * @param nanoseconds The time this thread will be allowed to sleep for - */ - void WakeAfterDelay(s64 nanoseconds); + void SetSynchronizationResults(SynchronizationObject* object, ResultCode result); - /// Cancel any outstanding wakeup events for this thread - void CancelWakeupTimer(); + Core::ARM_Interface& ArmInterface(); - /** - * Sets the result after the thread awakens (from svcWaitSynchronization) - * @param result Value to set to the returned result - */ - void SetWaitSynchronizationResult(ResultCode result); + const Core::ARM_Interface& ArmInterface() const; - /** - * Sets the output parameter value after the thread awakens (from svcWaitSynchronization) - * @param output Value to set to the output parameter - */ - void SetWaitSynchronizationOutput(s32 output); + SynchronizationObject* GetSignalingObject() const { + return signaling_object; + } + + ResultCode GetSignalingResult() const { + return signaling_result; + } /** * Retrieves the index that this particular object occupies in the list of objects @@ -269,11 +306,6 @@ public: */ VAddr GetCommandBufferAddress() const; - /// Returns whether this thread is waiting on objects from a WaitSynchronization call. - bool IsSleepingOnWait() const { - return status == ThreadStatus::WaitSynch; - } - ThreadContext32& GetContext32() { return context_32; } @@ -290,6 +322,28 @@ public: return context_64; } + bool IsHLEThread() const { + return (type & THREADTYPE_HLE) != 0; + } + + bool IsSuspendThread() const { + return (type & THREADTYPE_SUSPEND) != 0; + } + + bool IsIdleThread() const { + return (type & THREADTYPE_IDLE) != 0; + } + + bool WasRunning() const { + return was_running; + } + + void SetWasRunning(bool value) { + was_running = value; + } + + std::shared_ptr<Common::Fiber>& GetHostContext(); + ThreadStatus GetStatus() const { return status; } @@ -325,18 +379,18 @@ public: } const ThreadSynchronizationObjects& GetSynchronizationObjects() const { - return wait_objects; + return *wait_objects; } - void SetSynchronizationObjects(ThreadSynchronizationObjects objects) { - wait_objects = std::move(objects); + void SetSynchronizationObjects(ThreadSynchronizationObjects* objects) { + wait_objects = objects; } void ClearSynchronizationObjects() { - for (const auto& waiting_object : wait_objects) { + for (const auto& waiting_object : *wait_objects) { waiting_object->RemoveWaitingThread(SharedFrom(this)); } - wait_objects.clear(); + wait_objects->clear(); } /// Determines whether all the objects this thread is waiting on are ready. @@ -386,26 +440,35 @@ public: arb_wait_address = address; } - bool HasWakeupCallback() const { - return wakeup_callback != nullptr; + bool HasHLECallback() const { + return hle_callback != nullptr; } - void SetWakeupCallback(WakeupCallback callback) { - wakeup_callback = std::move(callback); + void SetHLECallback(HLECallback callback) { + hle_callback = std::move(callback); } - void InvalidateWakeupCallback() { - SetWakeupCallback(nullptr); + void SetHLETimeEvent(Handle time_event) { + hle_time_event = time_event; } - /** - * Invokes the thread's wakeup callback. - * - * @pre A valid wakeup callback has been set. Violating this precondition - * will cause an assertion to trigger. - */ - bool InvokeWakeupCallback(ThreadWakeupReason reason, std::shared_ptr<Thread> thread, - std::shared_ptr<SynchronizationObject> object, std::size_t index); + void SetHLESyncObject(SynchronizationObject* object) { + hle_object = object; + } + + Handle GetHLETimeEvent() const { + return hle_time_event; + } + + SynchronizationObject* GetHLESyncObject() const { + return hle_object; + } + + void InvalidateHLECallback() { + SetHLECallback(nullptr); + } + + bool InvokeHLECallback(std::shared_ptr<Thread> thread); u32 GetIdealCore() const { return ideal_core; @@ -415,23 +478,19 @@ public: return affinity_mask; } - ThreadActivity GetActivity() const { - return activity; - } - - void SetActivity(ThreadActivity value); + ResultCode SetActivity(ThreadActivity value); /// Sleeps this thread for the given amount of nanoseconds. - void Sleep(s64 nanoseconds); + ResultCode Sleep(s64 nanoseconds); /// Yields this thread without rebalancing loads. - bool YieldSimple(); + std::pair<ResultCode, bool> YieldSimple(); /// Yields this thread and does a load rebalancing. - bool YieldAndBalanceLoad(); + std::pair<ResultCode, bool> YieldAndBalanceLoad(); /// Yields this thread and if the core is left idle, loads are rebalanced - bool YieldAndWaitForLoadBalancing(); + std::pair<ResultCode, bool> YieldAndWaitForLoadBalancing(); void IncrementYieldCount() { yield_count++; @@ -446,6 +505,10 @@ public: static_cast<u32>(ThreadSchedMasks::LowMask)); } + bool IsRunnable() const { + return scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable); + } + bool IsRunning() const { return is_running; } @@ -466,17 +529,67 @@ public: return global_handle; } + bool IsWaitingForArbitration() const { + return waiting_for_arbitration; + } + + void WaitForArbitration(bool set) { + waiting_for_arbitration = set; + } + + bool IsWaitingSync() const { + return is_waiting_on_sync; + } + + void SetWaitingSync(bool is_waiting) { + is_waiting_on_sync = is_waiting; + } + + bool IsPendingTermination() const { + return will_be_terminated || GetSchedulingStatus() == ThreadSchedStatus::Exited; + } + + bool IsPaused() const { + return pausing_state != 0; + } + + bool IsContinuousOnSVC() const { + return is_continuous_on_svc; + } + + void SetContinuousOnSVC(bool is_continuous) { + is_continuous_on_svc = is_continuous; + } + + bool IsPhantomMode() const { + return is_phantom_mode; + } + + void SetPhantomMode(bool phantom) { + is_phantom_mode = phantom; + } + + bool HasExited() const { + return has_exited; + } + private: + friend class GlobalScheduler; + friend class Scheduler; + void SetSchedulingStatus(ThreadSchedStatus new_status); + void AddSchedulingFlag(ThreadSchedFlags flag); + void RemoveSchedulingFlag(ThreadSchedFlags flag); + void SetCurrentPriority(u32 new_priority); - ResultCode SetCoreAndAffinityMask(s32 new_core, u64 new_affinity_mask); - void AdjustSchedulingOnStatus(u32 old_flags); - void AdjustSchedulingOnPriority(u32 old_priority); void AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core); + Common::SpinLock context_guard{}; ThreadContext32 context_32{}; ThreadContext64 context_64{}; + std::unique_ptr<Core::ARM_Interface> arm_interface{}; + std::shared_ptr<Common::Fiber> host_context{}; u64 thread_id = 0; @@ -485,6 +598,8 @@ private: VAddr entry_point = 0; VAddr stack_top = 0; + ThreadType type; + /// Nominal thread priority, as set by the emulated application. /// The nominal priority is the thread priority without priority /// inheritance taken into account. @@ -509,7 +624,10 @@ private: /// Objects that the thread is waiting on, in the same order as they were /// passed to WaitSynchronization. - ThreadSynchronizationObjects wait_objects; + ThreadSynchronizationObjects* wait_objects; + + SynchronizationObject* signaling_object; + ResultCode signaling_result{RESULT_SUCCESS}; /// List of threads that are waiting for a mutex that is held by this thread. MutexWaitingThreads wait_mutex_threads; @@ -526,30 +644,39 @@ private: /// If waiting for an AddressArbiter, this is the address being waited on. VAddr arb_wait_address{0}; + bool waiting_for_arbitration{}; /// Handle used as userdata to reference this object when inserting into the CoreTiming queue. Handle global_handle = 0; - /// Callback that will be invoked when the thread is resumed from a waiting state. If the thread - /// was waiting via WaitSynchronization then the object will be the last object that became - /// available. In case of a timeout, the object will be nullptr. - WakeupCallback wakeup_callback; + /// Callback for HLE Events + HLECallback hle_callback; + Handle hle_time_event; + SynchronizationObject* hle_object; Scheduler* scheduler = nullptr; u32 ideal_core{0xFFFFFFFF}; u64 affinity_mask{0x1}; - ThreadActivity activity = ThreadActivity::Normal; - s32 ideal_core_override = -1; u64 affinity_mask_override = 0x1; u32 affinity_override_count = 0; u32 scheduling_state = 0; + u32 pausing_state = 0; bool is_running = false; + bool is_waiting_on_sync = false; bool is_sync_cancelled = false; + bool is_continuous_on_svc = false; + + bool will_be_terminated = false; + bool is_phantom_mode = false; + bool has_exited = false; + + bool was_running = false; + std::string name; }; diff --git a/src/core/hle/kernel/time_manager.cpp b/src/core/hle/kernel/time_manager.cpp index 21b290468..941305e8e 100644 --- a/src/core/hle/kernel/time_manager.cpp +++ b/src/core/hle/kernel/time_manager.cpp @@ -8,30 +8,37 @@ #include "core/core_timing_util.h" #include "core/hle/kernel/handle_table.h" #include "core/hle/kernel/kernel.h" +#include "core/hle/kernel/scheduler.h" #include "core/hle/kernel/thread.h" #include "core/hle/kernel/time_manager.h" namespace Kernel { -TimeManager::TimeManager(Core::System& system) : system{system} { +TimeManager::TimeManager(Core::System& system_) : system{system_} { time_manager_event_type = Core::Timing::CreateEvent( "Kernel::TimeManagerCallback", [this](u64 thread_handle, [[maybe_unused]] s64 cycles_late) { + SchedulerLock lock(system.Kernel()); Handle proper_handle = static_cast<Handle>(thread_handle); + if (cancelled_events[proper_handle]) { + return; + } std::shared_ptr<Thread> thread = this->system.Kernel().RetrieveThreadFromGlobalHandleTable(proper_handle); - thread->ResumeFromWait(); + thread->OnWakeUp(); }); } void TimeManager::ScheduleTimeEvent(Handle& event_handle, Thread* timetask, s64 nanoseconds) { + event_handle = timetask->GetGlobalHandle(); if (nanoseconds > 0) { ASSERT(timetask); - event_handle = timetask->GetGlobalHandle(); - const s64 cycles = Core::Timing::nsToCycles(std::chrono::nanoseconds{nanoseconds}); - system.CoreTiming().ScheduleEvent(cycles, time_manager_event_type, event_handle); + ASSERT(timetask->GetStatus() != ThreadStatus::Ready); + ASSERT(timetask->GetStatus() != ThreadStatus::WaitMutex); + system.CoreTiming().ScheduleEvent(nanoseconds, time_manager_event_type, event_handle); } else { event_handle = InvalidHandle; } + cancelled_events[event_handle] = false; } void TimeManager::UnscheduleTimeEvent(Handle event_handle) { @@ -39,6 +46,12 @@ void TimeManager::UnscheduleTimeEvent(Handle event_handle) { return; } system.CoreTiming().UnscheduleEvent(time_manager_event_type, event_handle); + cancelled_events[event_handle] = true; +} + +void TimeManager::CancelTimeEvent(Thread* time_task) { + Handle event_handle = time_task->GetGlobalHandle(); + UnscheduleTimeEvent(event_handle); } } // namespace Kernel diff --git a/src/core/hle/kernel/time_manager.h b/src/core/hle/kernel/time_manager.h index eaec486d1..307a18765 100644 --- a/src/core/hle/kernel/time_manager.h +++ b/src/core/hle/kernel/time_manager.h @@ -5,6 +5,7 @@ #pragma once #include <memory> +#include <unordered_map> #include "core/hle/kernel/object.h" @@ -35,9 +36,12 @@ public: /// Unschedule an existing time event void UnscheduleTimeEvent(Handle event_handle); + void CancelTimeEvent(Thread* time_task); + private: Core::System& system; std::shared_ptr<Core::Timing::EventType> time_manager_event_type; + std::unordered_map<Handle, bool> cancelled_events; }; } // namespace Kernel |