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authorFernando Sahmkow <fsahmkow27@gmail.com>2020-03-07 17:44:35 +0100
committerFernando Sahmkow <fsahmkow27@gmail.com>2020-06-27 17:35:33 +0200
commit83c7ba1ef700eff17f30b6c2782db77710dc322e (patch)
tree63b5901d96afa6a823a8a14859db84d6c74a283d /src/core/hle/kernel
parentSCC: Small corrections to CancelSynchronization (diff)
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Diffstat (limited to 'src/core/hle/kernel')
-rw-r--r--src/core/hle/kernel/scheduler.cpp9
-rw-r--r--src/core/hle/kernel/svc.cpp5
-rw-r--r--src/core/hle/kernel/thread.cpp61
-rw-r--r--src/core/hle/kernel/thread.h22
4 files changed, 59 insertions, 38 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp
index f020438fb..a37b992ec 100644
--- a/src/core/hle/kernel/scheduler.cpp
+++ b/src/core/hle/kernel/scheduler.cpp
@@ -417,8 +417,7 @@ void GlobalScheduler::AdjustSchedulingOnStatus(Thread* thread, u32 old_flags) {
}
ASSERT(is_locked);
- if (static_cast<ThreadSchedStatus>(old_flags & static_cast<u32>(ThreadSchedMasks::LowMask)) ==
- ThreadSchedStatus::Runnable) {
+ if (old_flags == static_cast<u32>(ThreadSchedStatus::Runnable)) {
// In this case the thread was running, now it's pausing/exitting
if (thread->processor_id >= 0) {
Unschedule(thread->current_priority, static_cast<u32>(thread->processor_id), thread);
@@ -430,7 +429,7 @@ void GlobalScheduler::AdjustSchedulingOnStatus(Thread* thread, u32 old_flags) {
Unsuggest(thread->current_priority, core, thread);
}
}
- } else if (thread->GetSchedulingStatus() == ThreadSchedStatus::Runnable) {
+ } else if (thread->scheduling_state == static_cast<u32>(ThreadSchedStatus::Runnable)) {
// The thread is now set to running from being stopped
if (thread->processor_id >= 0) {
Schedule(thread->current_priority, static_cast<u32>(thread->processor_id), thread);
@@ -448,7 +447,7 @@ void GlobalScheduler::AdjustSchedulingOnStatus(Thread* thread, u32 old_flags) {
}
void GlobalScheduler::AdjustSchedulingOnPriority(Thread* thread, u32 old_priority) {
- if (thread->GetSchedulingStatus() != ThreadSchedStatus::Runnable) {
+ if (thread->scheduling_state != static_cast<u32>(ThreadSchedStatus::Runnable)) {
return;
}
ASSERT(is_locked);
@@ -486,7 +485,7 @@ void GlobalScheduler::AdjustSchedulingOnPriority(Thread* thread, u32 old_priorit
void GlobalScheduler::AdjustSchedulingOnAffinity(Thread* thread, u64 old_affinity_mask,
s32 old_core) {
- if (thread->GetSchedulingStatus() != ThreadSchedStatus::Runnable ||
+ if (thread->scheduling_state != static_cast<u32>(ThreadSchedStatus::Runnable) ||
thread->current_priority >= THREADPRIO_COUNT) {
return;
}
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index 718462b2b..da2f90a1d 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -1012,7 +1012,6 @@ static ResultCode UnmapPhysicalMemory(Core::System& system, VAddr addr, u64 size
/// Sets the thread activity
static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 activity) {
LOG_DEBUG(Kernel_SVC, "called, handle=0x{:08X}, activity=0x{:08X}", handle, activity);
- UNIMPLEMENTED();
if (activity > static_cast<u32>(ThreadActivity::Paused)) {
return ERR_INVALID_ENUM_VALUE;
}
@@ -1039,9 +1038,7 @@ static ResultCode SetThreadActivity(Core::System& system, Handle handle, u32 act
return ERR_BUSY;
}
- thread->SetActivity(static_cast<ThreadActivity>(activity));
-
- return RESULT_SUCCESS;
+ return thread->SetActivity(static_cast<ThreadActivity>(activity));
}
/// Gets the thread context
diff --git a/src/core/hle/kernel/thread.cpp b/src/core/hle/kernel/thread.cpp
index e8962a0d8..b99e3b7a5 100644
--- a/src/core/hle/kernel/thread.cpp
+++ b/src/core/hle/kernel/thread.cpp
@@ -113,20 +113,11 @@ void Thread::ResumeFromWait() {
return;
}
- if (activity == ThreadActivity::Paused) {
- SetStatus(ThreadStatus::Paused);
- return;
- }
-
SetStatus(ThreadStatus::Ready);
}
void Thread::OnWakeUp() {
SchedulerLock lock(kernel);
- if (activity == ThreadActivity::Paused) {
- SetStatus(ThreadStatus::Paused);
- return;
- }
SetStatus(ThreadStatus::Ready);
}
@@ -143,7 +134,7 @@ void Thread::CancelWait() {
is_sync_cancelled = true;
return;
}
- //TODO(Blinkhawk): Implement cancel of server session
+ // TODO(Blinkhawk): Implement cancel of server session
is_sync_cancelled = false;
SetSynchronizationResults(nullptr, ERR_SYNCHRONIZATION_CANCELED);
SetStatus(ThreadStatus::Ready);
@@ -407,19 +398,31 @@ bool Thread::InvokeHLECallback(std::shared_ptr<Thread> thread) {
return hle_callback(std::move(thread));
}
-void Thread::SetActivity(ThreadActivity value) {
- activity = value;
+ResultCode Thread::SetActivity(ThreadActivity value) {
+ SchedulerLock lock(kernel);
+
+ auto sched_status = GetSchedulingStatus();
+
+ if (sched_status != ThreadSchedStatus::Runnable && sched_status != ThreadSchedStatus::Paused) {
+ return ERR_INVALID_STATE;
+ }
+
+ if (IsPendingTermination()) {
+ return RESULT_SUCCESS;
+ }
if (value == ThreadActivity::Paused) {
- // Set status if not waiting
- if (status == ThreadStatus::Ready || status == ThreadStatus::Running) {
- SetStatus(ThreadStatus::Paused);
- kernel.PrepareReschedule(processor_id);
+ if (pausing_state & static_cast<u32>(ThreadSchedFlags::ThreadPauseFlag) != 0) {
+ return ERR_INVALID_STATE;
}
- } else if (status == ThreadStatus::Paused) {
- // Ready to reschedule
- ResumeFromWait();
+ AddSchedulingFlag(ThreadSchedFlags::ThreadPauseFlag);
+ } else {
+ if (pausing_state & static_cast<u32>(ThreadSchedFlags::ThreadPauseFlag) == 0) {
+ return ERR_INVALID_STATE;
+ }
+ RemoveSchedulingFlag(ThreadSchedFlags::ThreadPauseFlag);
}
+ return RESULT_SUCCESS;
}
ResultCode Thread::Sleep(s64 nanoseconds) {
@@ -460,11 +463,27 @@ ResultCode Thread::YieldAndWaitForLoadBalancing() {
return RESULT_SUCCESS;
}
+void Thread::AddSchedulingFlag(ThreadSchedFlags flag) {
+ const u32 old_state = scheduling_state;
+ pausing_state |= static_cast<u32>(flag);
+ const u32 base_scheduling = static_cast<u32>(GetSchedulingStatus());
+ scheduling_state = base_scheduling | pausing_state;
+ kernel.GlobalScheduler().AdjustSchedulingOnStatus(this, old_state);
+}
+
+void Thread::RemoveSchedulingFlag(ThreadSchedFlags flag) {
+ const u32 old_state = scheduling_state;
+ pausing_state &= ~static_cast<u32>(flag);
+ const u32 base_scheduling = static_cast<u32>(GetSchedulingStatus());
+ scheduling_state = base_scheduling | pausing_state;
+ kernel.GlobalScheduler().AdjustSchedulingOnStatus(this, old_state);
+}
+
void Thread::SetSchedulingStatus(ThreadSchedStatus new_status) {
- const u32 old_flags = scheduling_state;
+ const u32 old_state = scheduling_state;
scheduling_state = (scheduling_state & static_cast<u32>(ThreadSchedMasks::HighMask)) |
static_cast<u32>(new_status);
- kernel.GlobalScheduler().AdjustSchedulingOnStatus(this, old_flags);
+ kernel.GlobalScheduler().AdjustSchedulingOnStatus(this, old_state);
}
void Thread::SetCurrentPriority(u32 new_priority) {
diff --git a/src/core/hle/kernel/thread.h b/src/core/hle/kernel/thread.h
index d8a983200..0a8f7bb65 100644
--- a/src/core/hle/kernel/thread.h
+++ b/src/core/hle/kernel/thread.h
@@ -497,11 +497,7 @@ public:
return affinity_mask;
}
- ThreadActivity GetActivity() const {
- return activity;
- }
-
- void SetActivity(ThreadActivity value);
+ ResultCode SetActivity(ThreadActivity value);
/// Sleeps this thread for the given amount of nanoseconds.
ResultCode Sleep(s64 nanoseconds);
@@ -564,11 +560,22 @@ public:
is_waiting_on_sync = is_waiting;
}
+ bool IsPendingTermination() const {
+ return will_be_terminated || GetSchedulingStatus() == ThreadSchedStatus::Exited;
+ }
+
+ bool IsPaused() const {
+ return pausing_state != 0;
+ }
+
private:
friend class GlobalScheduler;
friend class Scheduler;
void SetSchedulingStatus(ThreadSchedStatus new_status);
+ void AddSchedulingFlag(ThreadSchedFlags flag);
+ void RemoveSchedulingFlag(ThreadSchedFlags flag);
+
void SetCurrentPriority(u32 new_priority);
void AdjustSchedulingOnAffinity(u64 old_affinity_mask, s32 old_core);
@@ -650,18 +657,17 @@ private:
u32 ideal_core{0xFFFFFFFF};
u64 affinity_mask{0x1};
- ThreadActivity activity = ThreadActivity::Normal;
-
s32 ideal_core_override = -1;
u64 affinity_mask_override = 0x1;
u32 affinity_override_count = 0;
u32 scheduling_state = 0;
+ u32 pausing_state = 0;
bool is_running = false;
bool is_waiting_on_sync = false;
bool is_sync_cancelled = false;
- bool will_be_terminated{};
+ bool will_be_terminated = false;
std::string name;
};