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authorZach Hilman <zachhilman@gmail.com>2018-12-02 06:44:40 +0100
committerZach Hilman <zachhilman@gmail.com>2018-12-02 06:44:40 +0100
commit3476830b26b61410b633c827e985bffa1dc52528 (patch)
treecedba8440c12c3d8edeb78f33de5c56f2488b60f /src/core/hle/kernel
parentscheduler: Add explanations for YieldWith and WithoutLoadBalancing (diff)
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Diffstat (limited to 'src/core/hle/kernel')
-rw-r--r--src/core/hle/kernel/scheduler.cpp3
-rw-r--r--src/core/hle/kernel/svc.cpp11
2 files changed, 6 insertions, 8 deletions
diff --git a/src/core/hle/kernel/scheduler.cpp b/src/core/hle/kernel/scheduler.cpp
index 624c841ad..efe3551e2 100644
--- a/src/core/hle/kernel/scheduler.cpp
+++ b/src/core/hle/kernel/scheduler.cpp
@@ -207,8 +207,8 @@ void Scheduler::YieldWithoutLoadBalancing(Thread* thread) {
ASSERT(thread->GetPriority() < THREADPRIO_COUNT);
// Yield this thread
- MoveThreadToBackOfPriorityQueue(thread, thread->GetPriority());
Reschedule();
+ MoveThreadToBackOfPriorityQueue(thread, thread->GetPriority());
}
void Scheduler::YieldWithLoadBalancing(Thread* thread) {
@@ -223,6 +223,7 @@ void Scheduler::YieldWithLoadBalancing(Thread* thread) {
ASSERT(priority < THREADPRIO_COUNT);
// Reschedule thread to end of queue.
+ Reschedule();
MoveThreadToBackOfPriorityQueue(thread, priority);
Thread* suggested_thread = nullptr;
diff --git a/src/core/hle/kernel/svc.cpp b/src/core/hle/kernel/svc.cpp
index 205706033..c119f7be1 100644
--- a/src/core/hle/kernel/svc.cpp
+++ b/src/core/hle/kernel/svc.cpp
@@ -962,13 +962,13 @@ static void SleepThread(s64 nanoseconds) {
// Don't attempt to yield execution if there are no available threads to run,
// this way we avoid a useless reschedule to the idle thread.
- if (!Core::System::GetInstance().CurrentScheduler().HaveReadyThreads())
+ if (nanoseconds <= 0 && !Core::System::GetInstance().CurrentScheduler().HaveReadyThreads())
return;
enum class SleepType : s64 {
YieldWithoutLoadBalancing = 0,
- YieldWithLoadBalancing = 1,
- YieldAndWaitForLoadBalancing = 2,
+ YieldWithLoadBalancing = -1,
+ YieldAndWaitForLoadBalancing = -2,
};
if (nanoseconds <= 0) {
@@ -998,10 +998,7 @@ static void SleepThread(s64 nanoseconds) {
// Create an event to wake the thread up after the specified nanosecond delay has passed
GetCurrentThread()->WakeAfterDelay(nanoseconds);
- Core::System::GetInstance().CpuCore(0).PrepareReschedule();
- Core::System::GetInstance().CpuCore(1).PrepareReschedule();
- Core::System::GetInstance().CpuCore(2).PrepareReschedule();
- Core::System::GetInstance().CpuCore(3).PrepareReschedule();
+ Core::System::GetInstance().PrepareReschedule();
}
/// Wait process wide key atomic