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authorbunnei <bunneidev@gmail.com>2020-02-14 20:40:20 +0100
committerGitHub <noreply@github.com>2020-02-14 20:40:20 +0100
commitf552d553bac1374c583d748dad27f8c86e86c4a0 (patch)
tree1da4aa037ff417fa4fd43bffac267dcb2b55a72d /src/core/hle/kernel/synchronization_object.h
parentMerge pull request #3379 from ReinUsesLisp/cbuf-offset (diff)
parentCore: Correct compilition in GCC (diff)
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diff --git a/src/core/hle/kernel/synchronization_object.h b/src/core/hle/kernel/synchronization_object.h
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+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+#include <vector>
+
+#include "core/hle/kernel/object.h"
+
+namespace Kernel {
+
+class KernelCore;
+class Thread;
+
+/// Class that represents a Kernel object that a thread can be waiting on
+class SynchronizationObject : public Object {
+public:
+ explicit SynchronizationObject(KernelCore& kernel);
+ ~SynchronizationObject() override;
+
+ /**
+ * Check if the specified thread should wait until the object is available
+ * @param thread The thread about which we're deciding.
+ * @return True if the current thread should wait due to this object being unavailable
+ */
+ virtual bool ShouldWait(const Thread* thread) const = 0;
+
+ /// Acquire/lock the object for the specified thread if it is available
+ virtual void Acquire(Thread* thread) = 0;
+
+ /// Signal this object
+ virtual void Signal();
+
+ virtual bool IsSignaled() const {
+ return is_signaled;
+ }
+
+ /**
+ * Add a thread to wait on this object
+ * @param thread Pointer to thread to add
+ */
+ void AddWaitingThread(std::shared_ptr<Thread> thread);
+
+ /**
+ * Removes a thread from waiting on this object (e.g. if it was resumed already)
+ * @param thread Pointer to thread to remove
+ */
+ void RemoveWaitingThread(std::shared_ptr<Thread> thread);
+
+ /**
+ * Wake up all threads waiting on this object that can be awoken, in priority order,
+ * and set the synchronization result and output of the thread.
+ */
+ void WakeupAllWaitingThreads();
+
+ /**
+ * Wakes up a single thread waiting on this object.
+ * @param thread Thread that is waiting on this object to wakeup.
+ */
+ void WakeupWaitingThread(std::shared_ptr<Thread> thread);
+
+ /// Obtains the highest priority thread that is ready to run from this object's waiting list.
+ std::shared_ptr<Thread> GetHighestPriorityReadyThread() const;
+
+ /// Get a const reference to the waiting threads list for debug use
+ const std::vector<std::shared_ptr<Thread>>& GetWaitingThreads() const;
+
+protected:
+ bool is_signaled{}; // Tells if this sync object is signalled;
+
+private:
+ /// Threads waiting for this object to become available
+ std::vector<std::shared_ptr<Thread>> waiting_threads;
+};
+
+// Specialization of DynamicObjectCast for SynchronizationObjects
+template <>
+inline std::shared_ptr<SynchronizationObject> DynamicObjectCast<SynchronizationObject>(
+ std::shared_ptr<Object> object) {
+ if (object != nullptr && object->IsWaitable()) {
+ return std::static_pointer_cast<SynchronizationObject>(object);
+ }
+ return nullptr;
+}
+
+} // namespace Kernel