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author | Liam <byteslice@airmail.cc> | 2022-10-05 02:15:40 +0200 |
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committer | Liam <byteslice@airmail.cc> | 2023-02-05 04:37:43 +0100 |
commit | 92eb091ddb9dfd96e59a75937e185079a63626e3 (patch) | |
tree | be79f36453a4735088d9230e02f426792077eeb4 /src/core/hle/kernel/svc/svc_session.cpp | |
parent | Merge pull request #9720 from SoRadGaming/discordPresenceUpdate (diff) | |
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Diffstat (limited to 'src/core/hle/kernel/svc/svc_session.cpp')
-rw-r--r-- | src/core/hle/kernel/svc/svc_session.cpp | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/src/core/hle/kernel/svc/svc_session.cpp b/src/core/hle/kernel/svc/svc_session.cpp new file mode 100644 index 000000000..dac8ce33c --- /dev/null +++ b/src/core/hle/kernel/svc/svc_session.cpp @@ -0,0 +1,103 @@ +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#include "common/scope_exit.h" +#include "core/core.h" +#include "core/hle/kernel/k_process.h" +#include "core/hle/kernel/k_scoped_resource_reservation.h" +#include "core/hle/kernel/k_session.h" +#include "core/hle/kernel/svc.h" + +namespace Kernel::Svc { +namespace { + +template <typename T> +Result CreateSession(Core::System& system, Handle* out_server, Handle* out_client, u64 name) { + auto& process = *system.CurrentProcess(); + auto& handle_table = process.GetHandleTable(); + + // Declare the session we're going to allocate. + T* session; + + // Reserve a new session from the process resource limit. + // FIXME: LimitableResource_SessionCountMax + KScopedResourceReservation session_reservation(&process, LimitableResource::SessionCountMax); + if (session_reservation.Succeeded()) { + session = T::Create(system.Kernel()); + } else { + return ResultLimitReached; + + // // We couldn't reserve a session. Check that we support dynamically expanding the + // // resource limit. + // R_UNLESS(process.GetResourceLimit() == + // &system.Kernel().GetSystemResourceLimit(), ResultLimitReached); + // R_UNLESS(KTargetSystem::IsDynamicResourceLimitsEnabled(), ResultLimitReached()); + + // // Try to allocate a session from unused slab memory. + // session = T::CreateFromUnusedSlabMemory(); + // R_UNLESS(session != nullptr, ResultLimitReached); + // ON_RESULT_FAILURE { session->Close(); }; + + // // If we're creating a KSession, we want to add two KSessionRequests to the heap, to + // // prevent request exhaustion. + // // NOTE: Nintendo checks if session->DynamicCast<KSession *>() != nullptr, but there's + // // no reason to not do this statically. + // if constexpr (std::same_as<T, KSession>) { + // for (size_t i = 0; i < 2; i++) { + // KSessionRequest* request = KSessionRequest::CreateFromUnusedSlabMemory(); + // R_UNLESS(request != nullptr, ResultLimitReached); + // request->Close(); + // } + // } + + // We successfully allocated a session, so add the object we allocated to the resource + // limit. + // system.Kernel().GetSystemResourceLimit().Reserve(LimitableResource::SessionCountMax, 1); + } + + // Check that we successfully created a session. + R_UNLESS(session != nullptr, ResultOutOfResource); + + // Initialize the session. + session->Initialize(nullptr, fmt::format("{}", name)); + + // Commit the session reservation. + session_reservation.Commit(); + + // Ensure that we clean up the session (and its only references are handle table) on function + // end. + SCOPE_EXIT({ + session->GetClientSession().Close(); + session->GetServerSession().Close(); + }); + + // Register the session. + T::Register(system.Kernel(), session); + + // Add the server session to the handle table. + R_TRY(handle_table.Add(out_server, &session->GetServerSession())); + + // Add the client session to the handle table. + const auto result = handle_table.Add(out_client, &session->GetClientSession()); + + if (!R_SUCCEEDED(result)) { + // Ensure that we maintaing a clean handle state on exit. + handle_table.Remove(*out_server); + } + + return result; +} + +} // namespace + +Result CreateSession(Core::System& system, Handle* out_server, Handle* out_client, u32 is_light, + u64 name) { + if (is_light) { + // return CreateSession<KLightSession>(system, out_server, out_client, name); + return ResultUnknown; + } else { + return CreateSession<KSession>(system, out_server, out_client, name); + } +} + +} // namespace Kernel::Svc |