summaryrefslogtreecommitdiffstats
path: root/src/core/hid/input_interpreter.cpp
diff options
context:
space:
mode:
authorgerman77 <juangerman-13@hotmail.com>2021-09-20 22:02:01 +0200
committerNarr the Reg <juangerman-13@hotmail.com>2021-11-25 03:30:22 +0100
commitbf71d18af99368d7658c9519086c40e73c6abfdd (patch)
tree1040c7d8554106215b6da4637f75aabc0154d9c7 /src/core/hid/input_interpreter.cpp
parentcommon: Rewrite and move core/frontend/input.h to common (diff)
downloadyuzu-bf71d18af99368d7658c9519086c40e73c6abfdd.tar
yuzu-bf71d18af99368d7658c9519086c40e73c6abfdd.tar.gz
yuzu-bf71d18af99368d7658c9519086c40e73c6abfdd.tar.bz2
yuzu-bf71d18af99368d7658c9519086c40e73c6abfdd.tar.lz
yuzu-bf71d18af99368d7658c9519086c40e73c6abfdd.tar.xz
yuzu-bf71d18af99368d7658c9519086c40e73c6abfdd.tar.zst
yuzu-bf71d18af99368d7658c9519086c40e73c6abfdd.zip
Diffstat (limited to 'src/core/hid/input_interpreter.cpp')
-rw-r--r--src/core/hid/input_interpreter.cpp62
1 files changed, 62 insertions, 0 deletions
diff --git a/src/core/hid/input_interpreter.cpp b/src/core/hid/input_interpreter.cpp
new file mode 100644
index 000000000..c33d8a11a
--- /dev/null
+++ b/src/core/hid/input_interpreter.cpp
@@ -0,0 +1,62 @@
+// Copyright 2020 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/core.h"
+#include "core/hid/input_interpreter.h"
+#include "core/hle/service/hid/controllers/npad.h"
+#include "core/hle/service/hid/hid.h"
+#include "core/hle/service/sm/sm.h"
+
+InputInterpreter::InputInterpreter(Core::System& system)
+ : npad{system.ServiceManager()
+ .GetService<Service::HID::Hid>("hid")
+ ->GetAppletResource()
+ ->GetController<Service::HID::Controller_NPad>(Service::HID::HidController::NPad)} {
+ ResetButtonStates();
+}
+
+InputInterpreter::~InputInterpreter() = default;
+
+void InputInterpreter::PollInput() {
+ const u32 button_state = npad.GetAndResetPressState();
+
+ previous_index = current_index;
+ current_index = (current_index + 1) % button_states.size();
+
+ button_states[current_index] = button_state;
+}
+
+void InputInterpreter::ResetButtonStates() {
+ previous_index = 0;
+ current_index = 0;
+
+ button_states[0] = 0xFFFFFFFF;
+
+ for (std::size_t i = 1; i < button_states.size(); ++i) {
+ button_states[i] = 0;
+ }
+}
+
+bool InputInterpreter::IsButtonPressed(HIDButton button) const {
+ return (button_states[current_index] & (1U << static_cast<u8>(button))) != 0;
+}
+
+bool InputInterpreter::IsButtonPressedOnce(HIDButton button) const {
+ const bool current_press =
+ (button_states[current_index] & (1U << static_cast<u8>(button))) != 0;
+ const bool previous_press =
+ (button_states[previous_index] & (1U << static_cast<u8>(button))) != 0;
+
+ return current_press && !previous_press;
+}
+
+bool InputInterpreter::IsButtonHeld(HIDButton button) const {
+ u32 held_buttons{button_states[0]};
+
+ for (std::size_t i = 1; i < button_states.size(); ++i) {
+ held_buttons &= button_states[i];
+ }
+
+ return (held_buttons & (1U << static_cast<u8>(button))) != 0;
+}