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author | wwylele <wwylele@gmail.com> | 2017-01-28 11:33:35 +0100 |
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committer | wwylele <wwylele@gmail.com> | 2017-03-01 22:30:57 +0100 |
commit | e02c4b71955021ecca294015aaf331add8d5c554 (patch) | |
tree | 9c3361df17c147453ba1e13c5a4f080b5e05c235 /src/core/frontend | |
parent | Qt: rework input configuration for new input system (diff) | |
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Diffstat (limited to 'src/core/frontend')
-rw-r--r-- | src/core/frontend/emu_window.cpp | 26 | ||||
-rw-r--r-- | src/core/frontend/emu_window.h | 52 | ||||
-rw-r--r-- | src/core/frontend/key_map.cpp | 152 | ||||
-rw-r--r-- | src/core/frontend/key_map.h | 93 |
4 files changed, 1 insertions, 322 deletions
diff --git a/src/core/frontend/emu_window.cpp b/src/core/frontend/emu_window.cpp index a155b657d..73a44bfe7 100644 --- a/src/core/frontend/emu_window.cpp +++ b/src/core/frontend/emu_window.cpp @@ -7,33 +7,9 @@ #include "common/assert.h" #include "core/core.h" #include "core/frontend/emu_window.h" -#include "core/frontend/key_map.h" +#include "core/settings.h" #include "video_core/video_core.h" -void EmuWindow::ButtonPressed(Service::HID::PadState pad) { - pad_state.hex |= pad.hex; -} - -void EmuWindow::ButtonReleased(Service::HID::PadState pad) { - pad_state.hex &= ~pad.hex; -} - -void EmuWindow::CirclePadUpdated(float x, float y) { - constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position - - // Make sure the coordinates are in the unit circle, - // otherwise normalize it. - float r = x * x + y * y; - if (r > 1) { - r = std::sqrt(r); - x /= r; - y /= r; - } - - circle_pad_x = static_cast<s16>(x * MAX_CIRCLEPAD_POS); - circle_pad_y = static_cast<s16>(y * MAX_CIRCLEPAD_POS); -} - /** * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout * @param layout FramebufferLayout object describing the framebuffer size and screen positions diff --git a/src/core/frontend/emu_window.h b/src/core/frontend/emu_window.h index de9b64953..36f2667fa 100644 --- a/src/core/frontend/emu_window.h +++ b/src/core/frontend/emu_window.h @@ -10,7 +10,6 @@ #include "common/common_types.h" #include "common/framebuffer_layout.h" #include "common/math_util.h" -#include "core/hle/service/hid/hid.h" /** * Abstraction class used to provide an interface between emulation code and the frontend @@ -53,28 +52,6 @@ public: virtual void DoneCurrent() = 0; /** - * Signals a button press action to the HID module. - * @param pad_state indicates which button to press - * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad. - */ - void ButtonPressed(Service::HID::PadState pad_state); - - /** - * Signals a button release action to the HID module. - * @param pad_state indicates which button to press - * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad. - */ - void ButtonReleased(Service::HID::PadState pad_state); - - /** - * Signals a circle pad change action to the HID module. - * @param x new x-coordinate of the circle pad, in the range [-1.0, 1.0] - * @param y new y-coordinate of the circle pad, in the range [-1.0, 1.0] - * @note the coordinates will be normalized if the radius is larger than 1 - */ - void CirclePadUpdated(float x, float y); - - /** * Signal that a touch pressed event has occurred (e.g. mouse click pressed) * @param framebuffer_x Framebuffer x-coordinate that was pressed * @param framebuffer_y Framebuffer y-coordinate that was pressed @@ -113,27 +90,6 @@ public: void GyroscopeChanged(float x, float y, float z); /** - * Gets the current pad state (which buttons are pressed). - * @note This should be called by the core emu thread to get a state set by the window thread. - * @note This doesn't include analog input like circle pad direction - * @todo Fix this function to be thread-safe. - * @return PadState object indicating the current pad state - */ - Service::HID::PadState GetPadState() const { - return pad_state; - } - - /** - * Gets the current circle pad state. - * @note This should be called by the core emu thread to get a state set by the window thread. - * @todo Fix this function to be thread-safe. - * @return std::tuple of (x, y), where `x` and `y` are the circle pad coordinates - */ - std::tuple<s16, s16> GetCirclePadState() const { - return std::make_tuple(circle_pad_x, circle_pad_y); - } - - /** * Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed). * @note This should be called by the core emu thread to get a state set by the window thread. * @todo Fix this function to be thread-safe. @@ -228,11 +184,8 @@ protected: // TODO: Find a better place to set this. config.min_client_area_size = std::make_pair(400u, 480u); active_config = config; - pad_state.hex = 0; touch_x = 0; touch_y = 0; - circle_pad_x = 0; - circle_pad_y = 0; touch_pressed = false; accel_x = 0; accel_y = -512; @@ -302,9 +255,6 @@ private: u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320) u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240) - s16 circle_pad_x; ///< Circle pad X-position in native 3DS pixel coordinates (-156 - 156) - s16 circle_pad_y; ///< Circle pad Y-position in native 3DS pixel coordinates (-156 - 156) - std::mutex accel_mutex; s16 accel_x; ///< Accelerometer X-axis value in native 3DS units s16 accel_y; ///< Accelerometer Y-axis value in native 3DS units @@ -319,6 +269,4 @@ private: * Clip the provided coordinates to be inside the touchscreen area. */ std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y); - - Service::HID::PadState pad_state; }; diff --git a/src/core/frontend/key_map.cpp b/src/core/frontend/key_map.cpp deleted file mode 100644 index 15f0e079c..000000000 --- a/src/core/frontend/key_map.cpp +++ /dev/null @@ -1,152 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#include <map> -#include "core/frontend/emu_window.h" -#include "core/frontend/key_map.h" - -namespace KeyMap { - -// TODO (wwylele): currently we treat c-stick as four direction buttons -// and map it directly to EmuWindow::ButtonPressed. -// It should go the analog input way like circle pad does. -const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets = {{ - Service::HID::PAD_A, - Service::HID::PAD_B, - Service::HID::PAD_X, - Service::HID::PAD_Y, - Service::HID::PAD_L, - Service::HID::PAD_R, - Service::HID::PAD_ZL, - Service::HID::PAD_ZR, - Service::HID::PAD_START, - Service::HID::PAD_SELECT, - Service::HID::PAD_NONE, - Service::HID::PAD_UP, - Service::HID::PAD_DOWN, - Service::HID::PAD_LEFT, - Service::HID::PAD_RIGHT, - Service::HID::PAD_C_UP, - Service::HID::PAD_C_DOWN, - Service::HID::PAD_C_LEFT, - Service::HID::PAD_C_RIGHT, - - IndirectTarget::CirclePadUp, - IndirectTarget::CirclePadDown, - IndirectTarget::CirclePadLeft, - IndirectTarget::CirclePadRight, - IndirectTarget::CirclePadModifier, -}}; - -static std::map<HostDeviceKey, KeyTarget> key_map; -static int next_device_id = 0; - -static bool circle_pad_up = false; -static bool circle_pad_down = false; -static bool circle_pad_left = false; -static bool circle_pad_right = false; -static bool circle_pad_modifier = false; - -static void UpdateCirclePad(EmuWindow& emu_window) { - constexpr float SQRT_HALF = 0.707106781f; - int x = 0, y = 0; - - if (circle_pad_right) - ++x; - if (circle_pad_left) - --x; - if (circle_pad_up) - ++y; - if (circle_pad_down) - --y; - - float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0f; - emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0f : SQRT_HALF), - y * modifier * (x == 0 ? 1.0f : SQRT_HALF)); -} - -int NewDeviceId() { - return next_device_id++; -} - -void SetKeyMapping(HostDeviceKey key, KeyTarget target) { - key_map[key] = target; -} - -void ClearKeyMapping(int device_id) { - auto iter = key_map.begin(); - while (iter != key_map.end()) { - if (iter->first.device_id == device_id) - key_map.erase(iter++); - else - ++iter; - } -} - -void PressKey(EmuWindow& emu_window, HostDeviceKey key) { - auto target = key_map.find(key); - if (target == key_map.end()) - return; - - if (target->second.direct) { - emu_window.ButtonPressed({{target->second.target.direct_target_hex}}); - } else { - switch (target->second.target.indirect_target) { - case IndirectTarget::CirclePadUp: - circle_pad_up = true; - UpdateCirclePad(emu_window); - break; - case IndirectTarget::CirclePadDown: - circle_pad_down = true; - UpdateCirclePad(emu_window); - break; - case IndirectTarget::CirclePadLeft: - circle_pad_left = true; - UpdateCirclePad(emu_window); - break; - case IndirectTarget::CirclePadRight: - circle_pad_right = true; - UpdateCirclePad(emu_window); - break; - case IndirectTarget::CirclePadModifier: - circle_pad_modifier = true; - UpdateCirclePad(emu_window); - break; - } - } -} - -void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key) { - auto target = key_map.find(key); - if (target == key_map.end()) - return; - - if (target->second.direct) { - emu_window.ButtonReleased({{target->second.target.direct_target_hex}}); - } else { - switch (target->second.target.indirect_target) { - case IndirectTarget::CirclePadUp: - circle_pad_up = false; - UpdateCirclePad(emu_window); - break; - case IndirectTarget::CirclePadDown: - circle_pad_down = false; - UpdateCirclePad(emu_window); - break; - case IndirectTarget::CirclePadLeft: - circle_pad_left = false; - UpdateCirclePad(emu_window); - break; - case IndirectTarget::CirclePadRight: - circle_pad_right = false; - UpdateCirclePad(emu_window); - break; - case IndirectTarget::CirclePadModifier: - circle_pad_modifier = false; - UpdateCirclePad(emu_window); - break; - } - } -} -} diff --git a/src/core/frontend/key_map.h b/src/core/frontend/key_map.h deleted file mode 100644 index 040794578..000000000 --- a/src/core/frontend/key_map.h +++ /dev/null @@ -1,93 +0,0 @@ -// Copyright 2014 Citra Emulator Project -// Licensed under GPLv2 or any later version -// Refer to the license.txt file included. - -#pragma once - -#include <array> -#include <tuple> -#include "core/hle/service/hid/hid.h" - -class EmuWindow; - -namespace KeyMap { - -/** - * Represents key mapping targets that are not real 3DS buttons. - * They will be handled by KeyMap and translated to 3DS input. - */ -enum class IndirectTarget { - CirclePadUp, - CirclePadDown, - CirclePadLeft, - CirclePadRight, - CirclePadModifier, -}; - -/** - * Represents a key mapping target. It can be a PadState that represents real 3DS buttons, - * or an IndirectTarget. - */ -struct KeyTarget { - bool direct; - union { - u32 direct_target_hex; - IndirectTarget indirect_target; - } target; - - KeyTarget() : direct(true) { - target.direct_target_hex = 0; - } - - KeyTarget(Service::HID::PadState pad) : direct(true) { - target.direct_target_hex = pad.hex; - } - - KeyTarget(IndirectTarget i) : direct(false) { - target.indirect_target = i; - } -}; - -/** - * Represents a key for a specific host device. - */ -struct HostDeviceKey { - int key_code; - int device_id; ///< Uniquely identifies a host device - - bool operator<(const HostDeviceKey& other) const { - return std::tie(key_code, device_id) < std::tie(other.key_code, other.device_id); - } - - bool operator==(const HostDeviceKey& other) const { - return std::tie(key_code, device_id) == std::tie(other.key_code, other.device_id); - } -}; - -extern const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets; - -/** - * Generates a new device id, which uniquely identifies a host device within KeyMap. - */ -int NewDeviceId(); - -/** - * Maps a device-specific key to a target (a PadState or an IndirectTarget). - */ -void SetKeyMapping(HostDeviceKey key, KeyTarget target); - -/** - * Clears all key mappings belonging to one device. - */ -void ClearKeyMapping(int device_id); - -/** - * Maps a key press action and call the corresponding function in EmuWindow - */ -void PressKey(EmuWindow& emu_window, HostDeviceKey key); - -/** - * Maps a key release action and call the corresponding function in EmuWindow - */ -void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key); -} |