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authorbunnei <bunneidev@gmail.com>2020-11-30 07:59:50 +0100
committerGitHub <noreply@github.com>2020-11-30 07:59:50 +0100
commit7bc3e80399d62aabe4acbba094d0fff23a187186 (patch)
treeac12ca41f34fdda51992fedfeb55b169dedcfcaf /src/core/frontend
parentMerge pull request #5005 from ReinUsesLisp/div-ceil (diff)
parentImplement full mouse support (diff)
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Diffstat (limited to 'src/core/frontend')
-rw-r--r--src/core/frontend/input.h9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/core/frontend/input.h b/src/core/frontend/input.h
index 11c2e96ca..de51a754e 100644
--- a/src/core/frontend/input.h
+++ b/src/core/frontend/input.h
@@ -163,10 +163,15 @@ using MotionStatus = std::tuple<Common::Vec3<float>, Common::Vec3<float>, Common
using MotionDevice = InputDevice<MotionStatus>;
/**
- * A touch device is an input device that returns a tuple of two floats and a bool. The floats are
+ * A touch status is an object that returns a tuple of two floats and a bool. The floats are
* x and y coordinates in the range 0.0 - 1.0, and the bool indicates whether it is pressed.
*/
-using TouchDevice = InputDevice<std::tuple<float, float, bool>>;
+using TouchStatus = std::tuple<float, float, bool>;
+
+/**
+ * A touch device is an input device that returns a touch status object
+ */
+using TouchDevice = InputDevice<TouchStatus>;
/**
* A mouse device is an input device that returns a tuple of two floats and four ints.