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author | bunnei <bunneidev@gmail.com> | 2018-07-23 23:14:11 +0200 |
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committer | GitHub <noreply@github.com> | 2018-07-23 23:14:11 +0200 |
commit | 07e5319d552ed1ad9b9fbe47852c581d48c1e46c (patch) | |
tree | b40b503cde453eb513228f67c826f11ff6ef5d1c /src/core/file_sys/control_metadata.h | |
parent | Merge pull request #778 from lioncash/log (diff) | |
parent | NRO Assets and NACP file format (diff) | |
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Diffstat (limited to 'src/core/file_sys/control_metadata.h')
-rw-r--r-- | src/core/file_sys/control_metadata.h | 81 |
1 files changed, 81 insertions, 0 deletions
diff --git a/src/core/file_sys/control_metadata.h b/src/core/file_sys/control_metadata.h new file mode 100644 index 000000000..cc3b745f7 --- /dev/null +++ b/src/core/file_sys/control_metadata.h @@ -0,0 +1,81 @@ +// Copyright 2018 yuzu emulator team +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#pragma once + +#include <array> +#include <memory> +#include <string> +#include "common/common_funcs.h" +#include "core/file_sys/vfs.h" + +namespace FileSys { + +// A localized entry containing strings within the NACP. +// One for each language of type Language. +struct LanguageEntry { + std::array<char, 0x200> application_name; + std::array<char, 0x100> developer_name; + + std::string GetApplicationName() const; + std::string GetDeveloperName() const; +}; +static_assert(sizeof(LanguageEntry) == 0x300, "LanguageEntry has incorrect size."); + +// The raw file format of a NACP file. +struct RawNACP { + std::array<LanguageEntry, 16> language_entries; + INSERT_PADDING_BYTES(0x38); + u64_le title_id; + INSERT_PADDING_BYTES(0x20); + std::array<char, 0x10> version_string; + u64_le dlc_base_title_id; + u64_le title_id_2; + INSERT_PADDING_BYTES(0x28); + u64_le product_code; + u64_le title_id_3; + std::array<u64_le, 0x7> title_id_array; + INSERT_PADDING_BYTES(0x8); + u64_le title_id_update; + std::array<u8, 0x40> bcat_passphrase; + INSERT_PADDING_BYTES(0xEC0); +}; +static_assert(sizeof(RawNACP) == 0x4000, "RawNACP has incorrect size."); + +// A language on the NX. These are for names and icons. +enum class Language : u8 { + AmericanEnglish = 0, + BritishEnglish = 1, + Japanese = 2, + French = 3, + German = 4, + LatinAmericanSpanish = 5, + Spanish = 6, + Italian = 7, + Dutch = 8, + CanadianFrench = 9, + Portugese = 10, + Russian = 11, + Korean = 12, + Taiwanese = 13, + Chinese = 14, +}; + +// A class representing the format used by NX metadata files, typically named Control.nacp. +// These store application name, dev name, title id, and other miscellaneous data. +class NACP { +public: + explicit NACP(VirtualFile file); + const LanguageEntry& GetLanguageEntry(Language language = Language::AmericanEnglish) const; + std::string GetApplicationName(Language language = Language::AmericanEnglish) const; + std::string GetDeveloperName(Language language = Language::AmericanEnglish) const; + u64 GetTitleId() const; + std::string GetVersionString() const; + +private: + VirtualFile file; + std::unique_ptr<RawNACP> raw; +}; + +} // namespace FileSys |