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author | bunnei <bunneidev@gmail.com> | 2021-11-02 04:11:30 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-11-02 04:11:30 +0100 |
commit | b118fa8698dbe0e2b6e663c1c37a7eac03422905 (patch) | |
tree | 14864116c00d385abba61ad2330c1c0f50e4b961 /src/core/core.cpp | |
parent | Merge pull request #7264 from zhaobot/tx-update-20211101021628 (diff) | |
parent | Fix dangling kernel objects when exiting (diff) | |
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Diffstat (limited to 'src/core/core.cpp')
-rw-r--r-- | src/core/core.cpp | 16 |
1 files changed, 3 insertions, 13 deletions
diff --git a/src/core/core.cpp b/src/core/core.cpp index 3c75f42ae..c3a0f9dae 100644 --- a/src/core/core.cpp +++ b/src/core/core.cpp @@ -83,12 +83,6 @@ FileSys::StorageId GetStorageIdForFrontendSlot( } } -void KProcessDeleter(Kernel::KProcess* process) { - process->Destroy(); -} - -using KProcessPtr = std::unique_ptr<Kernel::KProcess, decltype(&KProcessDeleter)>; - } // Anonymous namespace FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs, @@ -261,11 +255,10 @@ struct System::Impl { } telemetry_session->AddInitialInfo(*app_loader, fs_controller, *content_provider); - main_process = KProcessPtr{Kernel::KProcess::Create(system.Kernel()), KProcessDeleter}; - ASSERT(Kernel::KProcess::Initialize(main_process.get(), system, "main", + auto main_process = Kernel::KProcess::Create(system.Kernel()); + ASSERT(Kernel::KProcess::Initialize(main_process, system, "main", Kernel::KProcess::ProcessType::Userland) .IsSuccess()); - main_process->Open(); const auto [load_result, load_parameters] = app_loader->Load(*main_process, system); if (load_result != Loader::ResultStatus::Success) { LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", load_result); @@ -275,7 +268,7 @@ struct System::Impl { static_cast<u32>(SystemResultStatus::ErrorLoader) + static_cast<u32>(load_result)); } AddGlueRegistrationForProcess(*app_loader, *main_process); - kernel.MakeCurrentProcess(main_process.get()); + kernel.MakeCurrentProcess(main_process); kernel.InitializeCores(); // Initialize cheat engine @@ -340,8 +333,6 @@ struct System::Impl { kernel.Shutdown(); memory.Reset(); applet_manager.ClearAll(); - // TODO: The main process should be freed based on KAutoObject ref counting. - main_process.reset(); LOG_DEBUG(Core, "Shutdown OK"); } @@ -403,7 +394,6 @@ struct System::Impl { std::unique_ptr<Tegra::GPU> gpu_core; std::unique_ptr<Hardware::InterruptManager> interrupt_manager; std::unique_ptr<Core::DeviceMemory> device_memory; - KProcessPtr main_process{nullptr, KProcessDeleter}; Core::Memory::Memory memory; CpuManager cpu_manager; std::atomic_bool is_powered_on{}; |