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authorbunnei <bunneidev@gmail.com>2021-04-15 01:07:40 +0200
committerbunnei <bunneidev@gmail.com>2021-04-15 01:24:03 +0200
commita4c6712a4be249bf668df7f0ff83a0a5236283b2 (patch)
treef05e183692b6b1e4096d285fb77db50f048ae82d /src/common/settings.cpp
parentcore: settings: Add setting for debug assertions and disable by default. (diff)
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Diffstat (limited to 'src/common/settings.cpp')
-rw-r--r--src/common/settings.cpp143
1 files changed, 143 insertions, 0 deletions
diff --git a/src/common/settings.cpp b/src/common/settings.cpp
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+++ b/src/common/settings.cpp
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+// Copyright 2021 yuzu Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <string_view>
+
+#include "common/assert.h"
+#include "common/file_util.h"
+#include "common/logging/log.h"
+#include "common/settings.h"
+
+namespace Settings {
+
+Values values = {};
+static bool configuring_global = true;
+
+std::string GetTimeZoneString() {
+ static constexpr std::array timezones{
+ "auto", "default", "CET", "CST6CDT", "Cuba", "EET", "Egypt", "Eire",
+ "EST", "EST5EDT", "GB", "GB-Eire", "GMT", "GMT+0", "GMT-0", "GMT0",
+ "Greenwich", "Hongkong", "HST", "Iceland", "Iran", "Israel", "Jamaica", "Japan",
+ "Kwajalein", "Libya", "MET", "MST", "MST7MDT", "Navajo", "NZ", "NZ-CHAT",
+ "Poland", "Portugal", "PRC", "PST8PDT", "ROC", "ROK", "Singapore", "Turkey",
+ "UCT", "Universal", "UTC", "W-SU", "WET", "Zulu",
+ };
+
+ const auto time_zone_index = static_cast<std::size_t>(values.time_zone_index.GetValue());
+ ASSERT(time_zone_index < timezones.size());
+ return timezones[time_zone_index];
+}
+
+void LogSettings() {
+ const auto log_setting = [](std::string_view name, const auto& value) {
+ LOG_INFO(Config, "{}: {}", name, value);
+ };
+
+ LOG_INFO(Config, "yuzu Configuration:");
+ log_setting("Controls_UseDockedMode", values.use_docked_mode.GetValue());
+ log_setting("System_RngSeed", values.rng_seed.GetValue().value_or(0));
+ log_setting("System_CurrentUser", values.current_user);
+ log_setting("System_LanguageIndex", values.language_index.GetValue());
+ log_setting("System_RegionIndex", values.region_index.GetValue());
+ log_setting("System_TimeZoneIndex", values.time_zone_index.GetValue());
+ log_setting("Core_UseMultiCore", values.use_multi_core.GetValue());
+ log_setting("CPU_Accuracy", values.cpu_accuracy);
+ log_setting("Renderer_UseResolutionFactor", values.resolution_factor.GetValue());
+ log_setting("Renderer_UseFrameLimit", values.use_frame_limit.GetValue());
+ log_setting("Renderer_FrameLimit", values.frame_limit.GetValue());
+ log_setting("Renderer_UseDiskShaderCache", values.use_disk_shader_cache.GetValue());
+ log_setting("Renderer_GPUAccuracyLevel", values.gpu_accuracy.GetValue());
+ log_setting("Renderer_UseAsynchronousGpuEmulation",
+ values.use_asynchronous_gpu_emulation.GetValue());
+ log_setting("Renderer_UseNvdecEmulation", values.use_nvdec_emulation.GetValue());
+ log_setting("Renderer_UseVsync", values.use_vsync.GetValue());
+ log_setting("Renderer_UseAssemblyShaders", values.use_assembly_shaders.GetValue());
+ log_setting("Renderer_UseAsynchronousShaders", values.use_asynchronous_shaders.GetValue());
+ log_setting("Renderer_AnisotropicFilteringLevel", values.max_anisotropy.GetValue());
+ log_setting("Audio_OutputEngine", values.sink_id);
+ log_setting("Audio_EnableAudioStretching", values.enable_audio_stretching.GetValue());
+ log_setting("Audio_OutputDevice", values.audio_device_id);
+ log_setting("DataStorage_UseVirtualSd", values.use_virtual_sd);
+ log_setting("DataStorage_CacheDir", Common::FS::GetUserPath(Common::FS::UserPath::CacheDir));
+ log_setting("DataStorage_ConfigDir", Common::FS::GetUserPath(Common::FS::UserPath::ConfigDir));
+ log_setting("DataStorage_LoadDir", Common::FS::GetUserPath(Common::FS::UserPath::LoadDir));
+ log_setting("DataStorage_NandDir", Common::FS::GetUserPath(Common::FS::UserPath::NANDDir));
+ log_setting("DataStorage_SdmcDir", Common::FS::GetUserPath(Common::FS::UserPath::SDMCDir));
+ log_setting("Debugging_ProgramArgs", values.program_args);
+ log_setting("Services_BCATBackend", values.bcat_backend);
+ log_setting("Services_BCATBoxcatLocal", values.bcat_boxcat_local);
+}
+
+bool IsConfiguringGlobal() {
+ return configuring_global;
+}
+
+void SetConfiguringGlobal(bool is_global) {
+ configuring_global = is_global;
+}
+
+bool IsGPULevelExtreme() {
+ return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme;
+}
+
+bool IsGPULevelHigh() {
+ return values.gpu_accuracy.GetValue() == GPUAccuracy::Extreme ||
+ values.gpu_accuracy.GetValue() == GPUAccuracy::High;
+}
+
+float Volume() {
+ if (values.audio_muted) {
+ return 0.0f;
+ }
+ return values.volume.GetValue();
+}
+
+void RestoreGlobalState(bool is_powered_on) {
+ // If a game is running, DO NOT restore the global settings state
+ if (is_powered_on) {
+ return;
+ }
+
+ // Audio
+ values.enable_audio_stretching.SetGlobal(true);
+ values.volume.SetGlobal(true);
+
+ // Core
+ values.use_multi_core.SetGlobal(true);
+
+ // Renderer
+ values.renderer_backend.SetGlobal(true);
+ values.vulkan_device.SetGlobal(true);
+ values.aspect_ratio.SetGlobal(true);
+ values.max_anisotropy.SetGlobal(true);
+ values.use_frame_limit.SetGlobal(true);
+ values.frame_limit.SetGlobal(true);
+ values.use_disk_shader_cache.SetGlobal(true);
+ values.gpu_accuracy.SetGlobal(true);
+ values.use_asynchronous_gpu_emulation.SetGlobal(true);
+ values.use_nvdec_emulation.SetGlobal(true);
+ values.use_vsync.SetGlobal(true);
+ values.use_assembly_shaders.SetGlobal(true);
+ values.use_asynchronous_shaders.SetGlobal(true);
+ values.use_fast_gpu_time.SetGlobal(true);
+ values.bg_red.SetGlobal(true);
+ values.bg_green.SetGlobal(true);
+ values.bg_blue.SetGlobal(true);
+
+ // System
+ values.language_index.SetGlobal(true);
+ values.region_index.SetGlobal(true);
+ values.time_zone_index.SetGlobal(true);
+ values.rng_seed.SetGlobal(true);
+ values.custom_rtc.SetGlobal(true);
+ values.sound_index.SetGlobal(true);
+
+ // Controls
+ values.players.SetGlobal(true);
+ values.use_docked_mode.SetGlobal(true);
+ values.vibration_enabled.SetGlobal(true);
+ values.motion_enabled.SetGlobal(true);
+}
+
+} // namespace Settings