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author | bunnei <bunneidev@gmail.com> | 2015-09-14 21:23:08 +0200 |
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committer | bunnei <bunneidev@gmail.com> | 2015-09-14 21:23:08 +0200 |
commit | d6e56b8c88b46f4f85f44b26bff00422e31a6e57 (patch) | |
tree | f476fa88654be86b6d768bfee9b29d5875a17f63 /src/citra_qt/main.cpp | |
parent | Merge pull request #1152 from lioncash/nullptr (diff) | |
parent | Stop emulation when render window is closed (diff) | |
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Diffstat (limited to 'src/citra_qt/main.cpp')
-rw-r--r-- | src/citra_qt/main.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/citra_qt/main.cpp b/src/citra_qt/main.cpp index d2c7459a4..01841b33c 100644 --- a/src/citra_qt/main.cpp +++ b/src/citra_qt/main.cpp @@ -252,6 +252,7 @@ void GMainWindow::BootGame(const std::string& filename) { render_window->moveContext(); emu_thread->start(); + connect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame())); // BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views before the CPU continues connect(emu_thread.get(), SIGNAL(DebugModeEntered()), disasmWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); connect(emu_thread.get(), SIGNAL(DebugModeEntered()), registersWidget, SLOT(OnDebugModeEntered()), Qt::BlockingQueuedConnection); @@ -284,6 +285,9 @@ void GMainWindow::ShutdownGame() { emu_thread->wait(); emu_thread = nullptr; + // The emulation is stopped, so closing the window or not does not matter anymore + disconnect(render_window, SIGNAL(Closed()), this, SLOT(OnStopGame())); + // Update the GUI ui.action_Start->setEnabled(false); ui.action_Start->setText(tr("Start")); |