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author | liamwhite <liamwhite@users.noreply.github.com> | 2022-07-23 21:20:39 +0200 |
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committer | GitHub <noreply@github.com> | 2022-07-23 21:20:39 +0200 |
commit | 97729fd8e9c2f8cabc626ab03a666c9428e01c5e (patch) | |
tree | f6a2f3b6c71b51a646d1502c01a4f6be92a3ed26 /src/audio_core/renderer/command/effect/reverb.h | |
parent | Merge pull request #8629 from Docteh/test_transifex (diff) | |
parent | Project Andio (diff) | |
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Diffstat (limited to 'src/audio_core/renderer/command/effect/reverb.h')
-rw-r--r-- | src/audio_core/renderer/command/effect/reverb.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/src/audio_core/renderer/command/effect/reverb.h b/src/audio_core/renderer/command/effect/reverb.h new file mode 100644 index 000000000..328756150 --- /dev/null +++ b/src/audio_core/renderer/command/effect/reverb.h @@ -0,0 +1,62 @@ +// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#pragma once + +#include <array> +#include <string> + +#include "audio_core/renderer/command/icommand.h" +#include "audio_core/renderer/effect/reverb.h" +#include "common/common_types.h" + +namespace AudioCore::AudioRenderer { +namespace ADSP { +class CommandListProcessor; +} + +/** + * AudioRenderer command for a Reverb effect. Apply a reverb to inputs mix buffer, outputs receives + * the results. + */ +struct ReverbCommand : ICommand { + /** + * Print this command's information to a string. + * + * @param processor - The CommandListProcessor processing this command. + * @param string - The string to print into. + */ + void Dump(const ADSP::CommandListProcessor& processor, std::string& string) override; + + /** + * Process this command. + * + * @param processor - The CommandListProcessor processing this command. + */ + void Process(const ADSP::CommandListProcessor& processor) override; + + /** + * Verify this command's data is valid. + * + * @param processor - The CommandListProcessor processing this command. + * @return True if the command is valid, otherwise false. + */ + bool Verify(const ADSP::CommandListProcessor& processor) override; + + /// Input mix buffer offsets for each channel + std::array<s16, MaxChannels> inputs; + /// Output mix buffer offsets for each channel + std::array<s16, MaxChannels> outputs; + /// Input parameters + ReverbInfo::ParameterVersion2 parameter; + /// State, updated each call + CpuAddr state; + /// Game-supplied workbuffer (Unused) + CpuAddr workbuffer; + /// Is this effect enabled? + bool effect_enabled; + /// Is a longer pre-delay time supported? + bool long_size_pre_delay_supported; +}; + +} // namespace AudioCore::AudioRenderer |