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authorNarr the Reg <juangerman-13@hotmail.com>2023-04-28 19:12:19 +0200
committerbunnei <bunneidev@gmail.com>2023-06-03 09:05:56 +0200
commitc46a1da5dc6d9ec2c4994c5defcb81cce994e953 (patch)
treebdbe1c4beabca9c7b13cc20a6b8f675b209f0578 /src/android/app
parentandroid: Move motion listener to emulation activity (diff)
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Diffstat (limited to 'src/android/app')
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt64
1 files changed, 45 insertions, 19 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt
index a48b7e00a..4303939ef 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/utils/InputHandler.kt
@@ -1,14 +1,14 @@
package org.yuzu.yuzu_emu.utils
-import android.view.InputDevice
import android.view.KeyEvent
import android.view.MotionEvent
import org.yuzu.yuzu_emu.NativeLibrary
+import kotlin.math.sqrt
class InputHandler {
fun initialize() {
// Connect first controller
- NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device));
+ NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device))
}
fun dispatchKeyEvent(event: KeyEvent): Boolean {
@@ -42,7 +42,7 @@ class InputHandler {
val device = event.device
// Check every axis input available on the controller
for (range in device.motionRanges) {
- val axis = range.axis;
+ val axis = range.axis
when (device.vendorId) {
0x045E -> setGenericAxisInput(event, axis)
0x054C -> setGenericAxisInput(event, axis)
@@ -69,6 +69,32 @@ class InputHandler {
}
}
+ private fun setStickState(playerNumber: Int, index: Int, xAxis: Float, yAxis: Float) {
+ // Calculate vector size
+ val r2 = xAxis * xAxis + yAxis * yAxis
+ var r = sqrt(r2.toDouble()).toFloat()
+
+ // Adjust range of joystick
+ val deadzone = 0.15f
+ val deadzoneFactor = 1.0f / r * (r - deadzone) / (1.0f - deadzone)
+ var x = xAxis * deadzoneFactor
+ var y = yAxis * deadzoneFactor
+ r *= deadzoneFactor
+
+ // Normalize joystick
+ if (r > 1.0f) {
+ x /= r
+ y /= r
+ }
+
+ NativeLibrary.onGamePadJoystickEvent(
+ playerNumber,
+ index,
+ x,
+ -y
+ )
+ }
+
private fun getAxisToButton(axis: Float): Int {
return if (axis > 0.5f) NativeLibrary.ButtonState.PRESSED else NativeLibrary.ButtonState.RELEASED
}
@@ -197,25 +223,25 @@ class InputHandler {
when (axis) {
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
- NativeLibrary.onGamePadJoystickEvent(
+ setStickState(
playerNumber,
NativeLibrary.StickType.STICK_L,
event.getAxisValue(MotionEvent.AXIS_X),
- -event.getAxisValue(MotionEvent.AXIS_Y)
+ event.getAxisValue(MotionEvent.AXIS_Y)
)
MotionEvent.AXIS_RX, MotionEvent.AXIS_RY ->
- NativeLibrary.onGamePadJoystickEvent(
+ setStickState(
playerNumber,
NativeLibrary.StickType.STICK_R,
event.getAxisValue(MotionEvent.AXIS_RX),
- -event.getAxisValue(MotionEvent.AXIS_RY)
+ event.getAxisValue(MotionEvent.AXIS_RY)
)
MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
- NativeLibrary.onGamePadJoystickEvent(
+ setStickState(
playerNumber,
NativeLibrary.StickType.STICK_R,
event.getAxisValue(MotionEvent.AXIS_Z),
- -event.getAxisValue(MotionEvent.AXIS_RZ)
+ event.getAxisValue(MotionEvent.AXIS_RZ)
)
MotionEvent.AXIS_LTRIGGER ->
NativeLibrary.onGamePadButtonEvent(
@@ -257,25 +283,25 @@ class InputHandler {
when (axis) {
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
- NativeLibrary.onGamePadJoystickEvent(
+ setStickState(
playerNumber,
NativeLibrary.StickType.STICK_L,
event.getAxisValue(MotionEvent.AXIS_X),
- -event.getAxisValue(MotionEvent.AXIS_Y)
+ event.getAxisValue(MotionEvent.AXIS_Y)
)
MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
- NativeLibrary.onGamePadJoystickEvent(
+ setStickState(
playerNumber,
NativeLibrary.StickType.STICK_R,
event.getAxisValue(MotionEvent.AXIS_Z),
- -event.getAxisValue(MotionEvent.AXIS_RZ)
+ event.getAxisValue(MotionEvent.AXIS_RZ)
)
MotionEvent.AXIS_RX, MotionEvent.AXIS_RY ->
- NativeLibrary.onGamePadJoystickEvent(
+ setStickState(
playerNumber,
NativeLibrary.StickType.STICK_R,
event.getAxisValue(MotionEvent.AXIS_RX),
- -event.getAxisValue(MotionEvent.AXIS_RY)
+ event.getAxisValue(MotionEvent.AXIS_RY)
)
}
}
@@ -285,18 +311,18 @@ class InputHandler {
when (axis) {
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
- NativeLibrary.onGamePadJoystickEvent(
+ setStickState(
playerNumber,
NativeLibrary.StickType.STICK_L,
event.getAxisValue(MotionEvent.AXIS_X),
- -event.getAxisValue(MotionEvent.AXIS_Y)
+ event.getAxisValue(MotionEvent.AXIS_Y)
)
MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
- NativeLibrary.onGamePadJoystickEvent(
+ setStickState(
playerNumber,
NativeLibrary.StickType.STICK_R,
event.getAxisValue(MotionEvent.AXIS_Z),
- -event.getAxisValue(MotionEvent.AXIS_RZ)
+ event.getAxisValue(MotionEvent.AXIS_RZ)
)
MotionEvent.AXIS_BRAKE ->
NativeLibrary.onGamePadButtonEvent(