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authorPabloG02 <tioo23000@gmail.com>2023-06-01 17:49:20 +0200
committerbunnei <bunneidev@gmail.com>2023-06-03 09:06:07 +0200
commita7e0a0d5b10e1a2cd1ba46d7b3014d7b9997fea0 (patch)
tree993acc27cd976cf4c011d81d6eb1b71d7c640d2f /src/android/app
parentandroid: Don't crash the app when selecting a zip that causes a SecurityException (diff)
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Diffstat (limited to 'src/android/app')
-rw-r--r--src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt216
1 files changed, 136 insertions, 80 deletions
diff --git a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt
index f0b0af9e5..bb20e5207 100644
--- a/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt
+++ b/src/android/app/src/main/java/org/yuzu/yuzu_emu/overlay/InputOverlay.kt
@@ -9,6 +9,7 @@ import android.content.SharedPreferences
import android.content.res.Configuration
import android.graphics.Bitmap
import android.graphics.Canvas
+import android.graphics.Point
import android.graphics.Rect
import android.graphics.drawable.Drawable
import android.graphics.drawable.VectorDrawable
@@ -343,10 +344,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
}
private fun addOverlayControls(orientation: String) {
+ val windowSize = getSafeScreenSize(context)
if (preferences.getBoolean(Settings.PREF_BUTTON_TOGGLE_0, true)) {
overlayButtons.add(
initializeOverlayButton(
context,
+ windowSize,
R.drawable.facebutton_a,
R.drawable.facebutton_a_depressed,
ButtonType.BUTTON_A,
@@ -358,6 +361,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayButtons.add(
initializeOverlayButton(
context,
+ windowSize,
R.drawable.facebutton_b,
R.drawable.facebutton_b_depressed,
ButtonType.BUTTON_B,
@@ -369,6 +373,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayButtons.add(
initializeOverlayButton(
context,
+ windowSize,
R.drawable.facebutton_x,
R.drawable.facebutton_x_depressed,
ButtonType.BUTTON_X,
@@ -380,6 +385,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayButtons.add(
initializeOverlayButton(
context,
+ windowSize,
R.drawable.facebutton_y,
R.drawable.facebutton_y_depressed,
ButtonType.BUTTON_Y,
@@ -391,6 +397,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayButtons.add(
initializeOverlayButton(
context,
+ windowSize,
R.drawable.l_shoulder,
R.drawable.l_shoulder_depressed,
ButtonType.TRIGGER_L,
@@ -402,6 +409,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayButtons.add(
initializeOverlayButton(
context,
+ windowSize,
R.drawable.r_shoulder,
R.drawable.r_shoulder_depressed,
ButtonType.TRIGGER_R,
@@ -413,6 +421,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayButtons.add(
initializeOverlayButton(
context,
+ windowSize,
R.drawable.zl_trigger,
R.drawable.zl_trigger_depressed,
ButtonType.TRIGGER_ZL,
@@ -424,6 +433,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayButtons.add(
initializeOverlayButton(
context,
+ windowSize,
R.drawable.zr_trigger,
R.drawable.zr_trigger_depressed,
ButtonType.TRIGGER_ZR,
@@ -435,6 +445,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayButtons.add(
initializeOverlayButton(
context,
+ windowSize,
R.drawable.facebutton_plus,
R.drawable.facebutton_plus_depressed,
ButtonType.BUTTON_PLUS,
@@ -446,6 +457,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayButtons.add(
initializeOverlayButton(
context,
+ windowSize,
R.drawable.facebutton_minus,
R.drawable.facebutton_minus_depressed,
ButtonType.BUTTON_MINUS,
@@ -457,6 +469,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayDpads.add(
initializeOverlayDpad(
context,
+ windowSize,
R.drawable.dpad_standard,
R.drawable.dpad_standard_cardinal_depressed,
R.drawable.dpad_standard_diagonal_depressed,
@@ -468,6 +481,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayJoysticks.add(
initializeOverlayJoystick(
context,
+ windowSize,
R.drawable.joystick_range,
R.drawable.joystick,
R.drawable.joystick_depressed,
@@ -481,6 +495,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayJoysticks.add(
initializeOverlayJoystick(
context,
+ windowSize,
R.drawable.joystick_range,
R.drawable.joystick,
R.drawable.joystick_depressed,
@@ -494,6 +509,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayButtons.add(
initializeOverlayButton(
context,
+ windowSize,
R.drawable.facebutton_home,
R.drawable.facebutton_home_depressed,
ButtonType.BUTTON_HOME,
@@ -505,6 +521,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
overlayButtons.add(
initializeOverlayButton(
context,
+ windowSize,
R.drawable.facebutton_screenshot,
R.drawable.facebutton_screenshot_depressed,
ButtonType.BUTTON_CAPTURE,
@@ -530,9 +547,12 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
}
private fun saveControlPosition(sharedPrefsId: Int, x: Int, y: Int, orientation: String) {
+ val windowSize = getSafeScreenSize(context)
+ val min = windowSize.first
+ val max = windowSize.second
PreferenceManager.getDefaultSharedPreferences(YuzuApplication.appContext).edit()
- .putFloat("$sharedPrefsId$orientation-X", x.toFloat())
- .putFloat("$sharedPrefsId$orientation-Y", y.toFloat())
+ .putFloat("$sharedPrefsId$orientation-X", (x - min.x).toFloat() / max.x)
+ .putFloat("$sharedPrefsId$orientation-Y", (y - min.y).toFloat() / max.y)
.apply()
}
@@ -557,170 +577,129 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
}
private fun defaultOverlayLandscape() {
- // Get screen size
- val windowMetrics =
- WindowMetricsCalculator.getOrCreate().computeCurrentWindowMetrics(context as Activity)
- var maxY = windowMetrics.bounds.height().toFloat()
- var maxX = windowMetrics.bounds.width().toFloat()
- var minY = 0
- var minX = 0
-
- // If we have API access, calculate the safe area to draw the overlay
- var cutoutLeft = 0
- var cutoutBottom = 0
- val insets = windowInsets.displayCutout
- if (insets != null && Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
- maxY =
- if (insets.boundingRectTop.bottom != 0) insets.boundingRectTop.bottom.toFloat() else maxY
- maxX =
- if (insets.boundingRectRight.left != 0) insets.boundingRectRight.left.toFloat() else maxX
- minX = insets.boundingRectLeft.right - insets.boundingRectLeft.left
- minY = insets.boundingRectBottom.top - insets.boundingRectBottom.bottom
-
- cutoutLeft = insets.boundingRectRight.right - insets.boundingRectRight.left
- cutoutBottom = insets.boundingRectTop.top - insets.boundingRectTop.bottom
- }
-
- // This makes sure that if we have an inset on one side of the screen, we mirror it on
- // the other side. Since removing space from one of the max values messes with the scale,
- // we also have to account for it using our min values.
- if (maxX.toInt() != windowMetrics.bounds.width()) minX += cutoutLeft
- if (maxY.toInt() != windowMetrics.bounds.height()) minY += cutoutBottom
- if (minX > 0 && maxX.toInt() == windowMetrics.bounds.width()) {
- maxX -= (minX * 2)
- } else if (minX > 0) {
- maxX -= minX
- }
- if (minY > 0 && maxY.toInt() == windowMetrics.bounds.height()) {
- maxY -= (minY * 2)
- } else if (minY > 0) {
- maxY -= minY
- }
-
- // Each value is a percent from max X/Y stored as an int. Have to bring that value down
- // to a decimal before multiplying by MAX X/Y.
+ // Each value represents the position of the button in relation to the screen size without insets.
preferences.edit()
.putFloat(
ButtonType.BUTTON_A.toString() + "-X",
- resources.getInteger(R.integer.SWITCH_BUTTON_A_X).toFloat() / 1000 * maxX + minX
+ resources.getInteger(R.integer.SWITCH_BUTTON_A_X).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_A.toString() + "-Y",
- resources.getInteger(R.integer.SWITCH_BUTTON_A_Y).toFloat() / 1000 * maxY + minY
+ resources.getInteger(R.integer.SWITCH_BUTTON_A_Y).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_B.toString() + "-X",
- resources.getInteger(R.integer.SWITCH_BUTTON_B_X).toFloat() / 1000 * maxX + minX
+ resources.getInteger(R.integer.SWITCH_BUTTON_B_X).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_B.toString() + "-Y",
- resources.getInteger(R.integer.SWITCH_BUTTON_B_Y).toFloat() / 1000 * maxY + minY
+ resources.getInteger(R.integer.SWITCH_BUTTON_B_Y).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_X.toString() + "-X",
- resources.getInteger(R.integer.SWITCH_BUTTON_X_X).toFloat() / 1000 * maxX + minX
+ resources.getInteger(R.integer.SWITCH_BUTTON_X_X).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_X.toString() + "-Y",
- resources.getInteger(R.integer.SWITCH_BUTTON_X_Y).toFloat() / 1000 * maxY + minY
+ resources.getInteger(R.integer.SWITCH_BUTTON_X_Y).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_Y.toString() + "-X",
- resources.getInteger(R.integer.SWITCH_BUTTON_Y_X).toFloat() / 1000 * maxX + minX
+ resources.getInteger(R.integer.SWITCH_BUTTON_Y_X).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_Y.toString() + "-Y",
- resources.getInteger(R.integer.SWITCH_BUTTON_Y_Y).toFloat() / 1000 * maxY + minY
+ resources.getInteger(R.integer.SWITCH_BUTTON_Y_Y).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_ZL.toString() + "-X",
- resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_X).toFloat() / 1000 * maxX + minX
+ resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_X).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_ZL.toString() + "-Y",
- resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_Y).toFloat() / 1000 * maxY + minY
+ resources.getInteger(R.integer.SWITCH_TRIGGER_ZL_Y).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_ZR.toString() + "-X",
- resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_X).toFloat() / 1000 * maxX + minX
+ resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_X).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_ZR.toString() + "-Y",
- resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_Y).toFloat() / 1000 * maxY + minY
+ resources.getInteger(R.integer.SWITCH_TRIGGER_ZR_Y).toFloat() / 1000
)
.putFloat(
ButtonType.DPAD_UP.toString() + "-X",
- resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_X).toFloat() / 1000 * maxX + minX
+ resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_X).toFloat() / 1000
)
.putFloat(
ButtonType.DPAD_UP.toString() + "-Y",
- resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_Y).toFloat() / 1000 * maxY + minY
+ resources.getInteger(R.integer.SWITCH_BUTTON_DPAD_Y).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_L.toString() + "-X",
- resources.getInteger(R.integer.SWITCH_TRIGGER_L_X).toFloat() / 1000 * maxX + minX
+ resources.getInteger(R.integer.SWITCH_TRIGGER_L_X).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_L.toString() + "-Y",
- resources.getInteger(R.integer.SWITCH_TRIGGER_L_Y).toFloat() / 1000 * maxY + minY
+ resources.getInteger(R.integer.SWITCH_TRIGGER_L_Y).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_R.toString() + "-X",
- resources.getInteger(R.integer.SWITCH_TRIGGER_R_X).toFloat() / 1000 * maxX + minX
+ resources.getInteger(R.integer.SWITCH_TRIGGER_R_X).toFloat() / 1000
)
.putFloat(
ButtonType.TRIGGER_R.toString() + "-Y",
- resources.getInteger(R.integer.SWITCH_TRIGGER_R_Y).toFloat() / 1000 * maxY + minY
+ resources.getInteger(R.integer.SWITCH_TRIGGER_R_Y).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_PLUS.toString() + "-X",
- resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_X).toFloat() / 1000 * maxX + minX
+ resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_X).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_PLUS.toString() + "-Y",
- resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_Y).toFloat() / 1000 * maxY + minY
+ resources.getInteger(R.integer.SWITCH_BUTTON_PLUS_Y).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_MINUS.toString() + "-X",
- resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_X).toFloat() / 1000 * maxX + minX
+ resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_X).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_MINUS.toString() + "-Y",
- resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_Y).toFloat() / 1000 * maxY + minY
+ resources.getInteger(R.integer.SWITCH_BUTTON_MINUS_Y).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_HOME.toString() + "-X",
- resources.getInteger(R.integer.SWITCH_BUTTON_HOME_X).toFloat() / 1000 * maxX + minX
+ resources.getInteger(R.integer.SWITCH_BUTTON_HOME_X).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_HOME.toString() + "-Y",
- resources.getInteger(R.integer.SWITCH_BUTTON_HOME_Y).toFloat() / 1000 * maxY + minY
+ resources.getInteger(R.integer.SWITCH_BUTTON_HOME_Y).toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_CAPTURE.toString() + "-X",
resources.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_X)
- .toFloat() / 1000 * maxX + minX
+ .toFloat() / 1000
)
.putFloat(
ButtonType.BUTTON_CAPTURE.toString() + "-Y",
resources.getInteger(R.integer.SWITCH_BUTTON_CAPTURE_Y)
- .toFloat() / 1000 * maxY + minY
+ .toFloat() / 1000
)
.putFloat(
ButtonType.STICK_R.toString() + "-X",
- resources.getInteger(R.integer.SWITCH_STICK_R_X).toFloat() / 1000 * maxX + minX
+ resources.getInteger(R.integer.SWITCH_STICK_R_X).toFloat() / 1000
)
.putFloat(
ButtonType.STICK_R.toString() + "-Y",
- resources.getInteger(R.integer.SWITCH_STICK_R_Y).toFloat() / 1000 * maxY + minY
+ resources.getInteger(R.integer.SWITCH_STICK_R_Y).toFloat() / 1000
)
.putFloat(
ButtonType.STICK_L.toString() + "-X",
- resources.getInteger(R.integer.SWITCH_STICK_L_X).toFloat() / 1000 * maxX + minX
+ resources.getInteger(R.integer.SWITCH_STICK_L_X).toFloat() / 1000
)
.putFloat(
ButtonType.STICK_L.toString() + "-Y",
- resources.getInteger(R.integer.SWITCH_STICK_L_Y).toFloat() / 1000 * maxY + minY
+ resources.getInteger(R.integer.SWITCH_STICK_L_Y).toFloat() / 1000
)
.apply()
}
@@ -767,6 +746,59 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
}
/**
+ * Gets the safe screen size for drawing the overlay
+ *
+ * @param context Context for getting the window metrics
+ * @return A pair of points, the first being the top left corner of the safe area,
+ * the second being the bottom right corner of the safe area
+ */
+ private fun getSafeScreenSize(context: Context): Pair<Point, Point> {
+ // Get screen size
+ val windowMetrics =
+ WindowMetricsCalculator.getOrCreate()
+ .computeCurrentWindowMetrics(context as Activity)
+ var maxY = windowMetrics.bounds.height().toFloat()
+ var maxX = windowMetrics.bounds.width().toFloat()
+ var minY = 0
+ var minX = 0
+
+ // If we have API access, calculate the safe area to draw the overlay
+ var cutoutLeft = 0
+ var cutoutBottom = 0
+ val insets = context.windowManager.currentWindowMetrics.windowInsets.displayCutout
+ if (insets != null && Build.VERSION.SDK_INT >= Build.VERSION_CODES.Q) {
+ maxY =
+ if (insets.boundingRectTop.bottom != 0) insets.boundingRectTop.bottom.toFloat() else maxY
+ maxX =
+ if (insets.boundingRectRight.left != 0) insets.boundingRectRight.left.toFloat() else maxX
+ minX = insets.boundingRectLeft.right - insets.boundingRectLeft.left
+ minY = insets.boundingRectBottom.top - insets.boundingRectBottom.bottom
+
+ cutoutLeft = insets.boundingRectRight.right - insets.boundingRectRight.left
+ cutoutBottom = insets.boundingRectTop.top - insets.boundingRectTop.bottom
+ }
+
+
+ // This makes sure that if we have an inset on one side of the screen, we mirror it on
+ // the other side. Since removing space from one of the max values messes with the scale,
+ // we also have to account for it using our min values.
+ if (maxX.toInt() != windowMetrics.bounds.width()) minX += cutoutLeft
+ if (maxY.toInt() != windowMetrics.bounds.height()) minY += cutoutBottom
+ if (minX > 0 && maxX.toInt() == windowMetrics.bounds.width()) {
+ maxX -= (minX * 2)
+ } else if (minX > 0) {
+ maxX -= minX
+ }
+ if (minY > 0 && maxY.toInt() == windowMetrics.bounds.height()) {
+ maxY -= (minY * 2)
+ } else if (minY > 0) {
+ maxY -= minY
+ }
+
+ return Pair(Point(minX, minY), Point(maxX.toInt(), maxY.toInt()))
+ }
+
+ /**
* Initializes an InputOverlayDrawableButton, given by resId, with all of the
* parameters set for it to be properly shown on the InputOverlay.
*
@@ -795,6 +827,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
* for Android to call the onDraw method.
*
* @param context The current [Context].
+ * @param windowSize The size of the window to draw the overlay on.
* @param defaultResId The resource ID of the [Drawable] to get the [Bitmap] of (Default State).
* @param pressedResId The resource ID of the [Drawable] to get the [Bitmap] of (Pressed State).
* @param buttonId Identifier for determining what type of button the initialized InputOverlayDrawableButton represents.
@@ -802,6 +835,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
*/
private fun initializeOverlayButton(
context: Context,
+ windowSize: Pair<Point, Point>,
defaultResId: Int,
pressedResId: Int,
buttonId: Int,
@@ -836,12 +870,18 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
val overlayDrawable =
InputOverlayDrawableButton(res, defaultStateBitmap, pressedStateBitmap, buttonId)
+ // Get the minimum and maximum coordinates of the screen where the button can be placed.
+ val min = windowSize.first
+ val max = windowSize.second
+
// The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay.
// These were set in the input overlay configuration menu.
val xKey = "$buttonId$orientation-X"
val yKey = "$buttonId$orientation-Y"
- val drawableX = sPrefs.getFloat(xKey, 0f).toInt()
- val drawableY = sPrefs.getFloat(yKey, 0f).toInt()
+ val drawableXPercent = sPrefs.getFloat(xKey, 0f)
+ val drawableYPercent = sPrefs.getFloat(yKey, 0f)
+ val drawableX = (drawableXPercent * max.x + min.x).toInt()
+ val drawableY = (drawableYPercent * max.y + min.y).toInt()
val width = overlayDrawable.width
val height = overlayDrawable.height
@@ -866,6 +906,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
* Initializes an [InputOverlayDrawableDpad]
*
* @param context The current [Context].
+ * @param windowSize The size of the window to draw the overlay on.
* @param defaultResId The [Bitmap] resource ID of the default state.
* @param pressedOneDirectionResId The [Bitmap] resource ID of the pressed state in one direction.
* @param pressedTwoDirectionsResId The [Bitmap] resource ID of the pressed state in two directions.
@@ -873,6 +914,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
*/
private fun initializeOverlayDpad(
context: Context,
+ windowSize: Pair<Point, Point>,
defaultResId: Int,
pressedOneDirectionResId: Int,
pressedTwoDirectionsResId: Int,
@@ -907,10 +949,16 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
ButtonType.DPAD_RIGHT
)
+ // Get the minimum and maximum coordinates of the screen where the button can be placed.
+ val min = windowSize.first
+ val max = windowSize.second
+
// The X and Y coordinates of the InputOverlayDrawableDpad on the InputOverlay.
// These were set in the input overlay configuration menu.
- val drawableX = sPrefs.getFloat("${ButtonType.DPAD_UP}$orientation-X", 0f).toInt()
- val drawableY = sPrefs.getFloat("${ButtonType.DPAD_UP}$orientation-Y", 0f).toInt()
+ val drawableXPercent = sPrefs.getFloat("${ButtonType.DPAD_UP}$orientation-X", 0f)
+ val drawableYPercent = sPrefs.getFloat("${ButtonType.DPAD_UP}$orientation-Y", 0f)
+ val drawableX = (drawableXPercent * max.x + min.x).toInt()
+ val drawableY = (drawableYPercent * max.y + min.y).toInt()
val width = overlayDrawable.width
val height = overlayDrawable.height
@@ -932,6 +980,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
* Initializes an [InputOverlayDrawableJoystick]
*
* @param context The current [Context]
+ * @param windowSize The size of the window to draw the overlay on.
* @param resOuter Resource ID for the outer image of the joystick (the static image that shows the circular bounds).
* @param defaultResInner Resource ID for the default inner image of the joystick (the one you actually move around).
* @param pressedResInner Resource ID for the pressed inner image of the joystick.
@@ -941,6 +990,7 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
*/
private fun initializeOverlayJoystick(
context: Context,
+ windowSize: Pair<Point, Point>,
resOuter: Int,
defaultResInner: Int,
pressedResInner: Int,
@@ -964,10 +1014,16 @@ class InputOverlay(context: Context, attrs: AttributeSet?) : SurfaceView(context
val bitmapInnerDefault = getBitmap(context, defaultResInner, 1.0f)
val bitmapInnerPressed = getBitmap(context, pressedResInner, 1.0f)
+ // Get the minimum and maximum coordinates of the screen where the button can be placed.
+ val min = windowSize.first
+ val max = windowSize.second
+
// The X and Y coordinates of the InputOverlayDrawableButton on the InputOverlay.
// These were set in the input overlay configuration menu.
- val drawableX = sPrefs.getFloat("$button$orientation-X", 0f).toInt()
- val drawableY = sPrefs.getFloat("$button$orientation-Y", 0f).toInt()
+ val drawableXPercent = sPrefs.getFloat("$button$orientation-X", 0f)
+ val drawableYPercent = sPrefs.getFloat("$button$orientation-Y", 0f)
+ val drawableX = (drawableXPercent * max.x + min.x).toInt()
+ val drawableY = (drawableYPercent * max.y + min.y).toInt()
val outerScale = 1.66f
// Now set the bounds for the InputOverlayDrawableJoystick.