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authorYuri Kunde Schlesner <yuriks@yuriks.net>2015-05-25 05:42:21 +0200
committerYuri Kunde Schlesner <yuriks@yuriks.net>2015-05-25 05:42:21 +0200
commit33c57361a906425d004fe6e194c85b08a83bc5f6 (patch)
tree9bbbfe684f8e7b21ac3fe7376b6390f3d8677e19 /externals/glfw-3.0.4.bin/include
parentMerge pull request #809 from lioncash/header (diff)
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Diffstat (limited to 'externals/glfw-3.0.4.bin/include')
-rw-r--r--externals/glfw-3.0.4.bin/include/GLFW/glfw3.h2312
-rw-r--r--externals/glfw-3.0.4.bin/include/GLFW/glfw3native.h180
2 files changed, 0 insertions, 2492 deletions
diff --git a/externals/glfw-3.0.4.bin/include/GLFW/glfw3.h b/externals/glfw-3.0.4.bin/include/GLFW/glfw3.h
deleted file mode 100644
index 0f97738c7..000000000
--- a/externals/glfw-3.0.4.bin/include/GLFW/glfw3.h
+++ /dev/null
@@ -1,2312 +0,0 @@
-/*************************************************************************
- * GLFW 3.0 - www.glfw.org
- * A library for OpenGL, window and input
- *------------------------------------------------------------------------
- * Copyright (c) 2002-2006 Marcus Geelnard
- * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would
- * be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not
- * be misrepresented as being the original software.
- *
- * 3. This notice may not be removed or altered from any source
- * distribution.
- *
- *************************************************************************/
-
-#ifndef _glfw3_h_
-#define _glfw3_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/*************************************************************************
- * Doxygen documentation
- *************************************************************************/
-
-/*! @defgroup clipboard Clipboard support
- */
-/*! @defgroup context Context handling
- */
-/*! @defgroup error Error handling
- */
-/*! @defgroup init Initialization and version information
- */
-/*! @defgroup input Input handling
- */
-/*! @defgroup monitor Monitor handling
- *
- * This is the reference documentation for monitor related functions and types.
- * For more information, see the @ref monitor.
- */
-/*! @defgroup time Time input
- */
-/*! @defgroup window Window handling
- *
- * This is the reference documentation for window related functions and types,
- * including creation, deletion and event polling. For more information, see
- * the @ref window.
- */
-
-
-/*************************************************************************
- * Global definitions
- *************************************************************************/
-
-/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
-
-/* Please report any problems that you find with your compiler, which may
- * be solved in this section! There are several compilers that I have not
- * been able to test this file with yet.
- *
- * First: If we are we on Windows, we want a single define for it (_WIN32)
- * (Note: For Cygwin the compiler flag -mwin32 should be used, but to
- * make sure that things run smoothly for Cygwin users, we add __CYGWIN__
- * to the list of "valid Win32 identifiers", which removes the need for
- * -mwin32)
- */
-#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__CYGWIN__))
- #define _WIN32
-#endif /* _WIN32 */
-
-/* In order for extension support to be portable, we need to define an
- * OpenGL function call method. We use the keyword APIENTRY, which is
- * defined for Win32. (Note: Windows also needs this for <GL/gl.h>)
- */
-#ifndef APIENTRY
- #ifdef _WIN32
- #define APIENTRY __stdcall
- #else
- #define APIENTRY
- #endif
-#endif /* APIENTRY */
-
-/* The following three defines are here solely to make some Windows-based
- * <GL/gl.h> files happy. Theoretically we could include <windows.h>, but
- * it has the major drawback of severely polluting our namespace.
- */
-
-/* Under Windows, we need WINGDIAPI defined */
-#if !defined(WINGDIAPI) && defined(_WIN32)
- #if defined(_MSC_VER) || defined(__BORLANDC__) || defined(__POCC__)
- /* Microsoft Visual C++, Borland C++ Builder and Pelles C */
- #define WINGDIAPI __declspec(dllimport)
- #elif defined(__LCC__)
- /* LCC-Win32 */
- #define WINGDIAPI __stdcall
- #else
- /* Others (e.g. MinGW, Cygwin) */
- #define WINGDIAPI extern
- #endif
- #define GLFW_WINGDIAPI_DEFINED
-#endif /* WINGDIAPI */
-
-/* Some <GL/glu.h> files also need CALLBACK defined */
-#if !defined(CALLBACK) && defined(_WIN32)
- #if defined(_MSC_VER)
- /* Microsoft Visual C++ */
- #if (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
- #define CALLBACK __stdcall
- #else
- #define CALLBACK
- #endif
- #else
- /* Other Windows compilers */
- #define CALLBACK __stdcall
- #endif
- #define GLFW_CALLBACK_DEFINED
-#endif /* CALLBACK */
-
-/* Most GL/glu.h variants on Windows need wchar_t
- * OpenGL/gl.h blocks the definition of ptrdiff_t by glext.h on OS X */
-#if !defined(GLFW_INCLUDE_NONE)
- #include <stddef.h>
-#endif
-
-/* Include the chosen client API headers.
- */
-#if defined(__APPLE_CC__)
- #if defined(GLFW_INCLUDE_GLCOREARB)
- #include <OpenGL/gl3.h>
- #elif !defined(GLFW_INCLUDE_NONE)
- #define GL_GLEXT_LEGACY
- #include <OpenGL/gl.h>
- #endif
- #if defined(GLFW_INCLUDE_GLU)
- #include <OpenGL/glu.h>
- #endif
-#else
- #if defined(GLFW_INCLUDE_GLCOREARB)
- #include <GL/glcorearb.h>
- #elif defined(GLFW_INCLUDE_ES1)
- #include <GLES/gl.h>
- #elif defined(GLFW_INCLUDE_ES2)
- #include <GLES2/gl2.h>
- #elif defined(GLFW_INCLUDE_ES3)
- #include <GLES3/gl3.h>
- #elif !defined(GLFW_INCLUDE_NONE)
- #include <GL/gl.h>
- #endif
- #if defined(GLFW_INCLUDE_GLU)
- #include <GL/glu.h>
- #endif
-#endif
-
-#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
- /* GLFW_DLL is defined by users of GLFW when compiling programs that will link
- * to the DLL version of the GLFW library. _GLFW_BUILD_DLL is defined by the
- * GLFW configuration header when compiling the DLL version of the library.
- */
- #error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
-#endif
-
-#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
-
- /* We are building a Win32 DLL */
- #define GLFWAPI __declspec(dllexport)
-
-#elif defined(_WIN32) && defined(GLFW_DLL)
-
- /* We are calling a Win32 DLL */
- #if defined(__LCC__)
- #define GLFWAPI extern
- #else
- #define GLFWAPI __declspec(dllimport)
- #endif
-
-#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
-
- #define GLFWAPI __attribute__((visibility("default")))
-
-#else
-
- /* We are either building/calling a static lib or we are non-win32 */
- #define GLFWAPI
-
-#endif
-
-/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
-
-
-/*************************************************************************
- * GLFW API tokens
- *************************************************************************/
-
-/*! @name GLFW version macros
- * @{ */
-/*! @brief The major version number of the GLFW library.
- *
- * This is incremented when the API is changed in non-compatible ways.
- * @ingroup init
- */
-#define GLFW_VERSION_MAJOR 3
-/*! @brief The minor version number of the GLFW library.
- *
- * This is incremented when features are added to the API but it remains
- * backward-compatible.
- * @ingroup init
- */
-#define GLFW_VERSION_MINOR 0
-/*! @brief The revision number of the GLFW library.
- *
- * This is incremented when a bug fix release is made that does not contain any
- * API changes.
- * @ingroup init
- */
-#define GLFW_VERSION_REVISION 4
-/*! @} */
-
-/*! @name Key and button actions
- * @{ */
-/*! @brief The key or button was released.
- * @ingroup input
- */
-#define GLFW_RELEASE 0
-/*! @brief The key or button was pressed.
- * @ingroup input
- */
-#define GLFW_PRESS 1
-/*! @brief The key was held down until it repeated.
- * @ingroup input
- */
-#define GLFW_REPEAT 2
-/*! @} */
-
-/*! @defgroup keys Keyboard keys
- *
- * These key codes are inspired by the *USB HID Usage Tables v1.12* (p. 53-60),
- * but re-arranged to map to 7-bit ASCII for printable keys (function keys are
- * put in the 256+ range).
- *
- * The naming of the key codes follow these rules:
- * - The US keyboard layout is used
- * - Names of printable alpha-numeric characters are used (e.g. "A", "R",
- * "3", etc.)
- * - For non-alphanumeric characters, Unicode:ish names are used (e.g.
- * "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
- * correspond to the Unicode standard (usually for brevity)
- * - Keys that lack a clear US mapping are named "WORLD_x"
- * - For non-printable keys, custom names are used (e.g. "F4",
- * "BACKSPACE", etc.)
- *
- * @ingroup input
- * @{
- */
-
-/* The unknown key */
-#define GLFW_KEY_UNKNOWN -1
-
-/* Printable keys */
-#define GLFW_KEY_SPACE 32
-#define GLFW_KEY_APOSTROPHE 39 /* ' */
-#define GLFW_KEY_COMMA 44 /* , */
-#define GLFW_KEY_MINUS 45 /* - */
-#define GLFW_KEY_PERIOD 46 /* . */
-#define GLFW_KEY_SLASH 47 /* / */
-#define GLFW_KEY_0 48
-#define GLFW_KEY_1 49
-#define GLFW_KEY_2 50
-#define GLFW_KEY_3 51
-#define GLFW_KEY_4 52
-#define GLFW_KEY_5 53
-#define GLFW_KEY_6 54
-#define GLFW_KEY_7 55
-#define GLFW_KEY_8 56
-#define GLFW_KEY_9 57
-#define GLFW_KEY_SEMICOLON 59 /* ; */
-#define GLFW_KEY_EQUAL 61 /* = */
-#define GLFW_KEY_A 65
-#define GLFW_KEY_B 66
-#define GLFW_KEY_C 67
-#define GLFW_KEY_D 68
-#define GLFW_KEY_E 69
-#define GLFW_KEY_F 70
-#define GLFW_KEY_G 71
-#define GLFW_KEY_H 72
-#define GLFW_KEY_I 73
-#define GLFW_KEY_J 74
-#define GLFW_KEY_K 75
-#define GLFW_KEY_L 76
-#define GLFW_KEY_M 77
-#define GLFW_KEY_N 78
-#define GLFW_KEY_O 79
-#define GLFW_KEY_P 80
-#define GLFW_KEY_Q 81
-#define GLFW_KEY_R 82
-#define GLFW_KEY_S 83
-#define GLFW_KEY_T 84
-#define GLFW_KEY_U 85
-#define GLFW_KEY_V 86
-#define GLFW_KEY_W 87
-#define GLFW_KEY_X 88
-#define GLFW_KEY_Y 89
-#define GLFW_KEY_Z 90
-#define GLFW_KEY_LEFT_BRACKET 91 /* [ */
-#define GLFW_KEY_BACKSLASH 92 /* \ */
-#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
-#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
-#define GLFW_KEY_WORLD_1 161 /* non-US #1 */
-#define GLFW_KEY_WORLD_2 162 /* non-US #2 */
-
-/* Function keys */
-#define GLFW_KEY_ESCAPE 256
-#define GLFW_KEY_ENTER 257
-#define GLFW_KEY_TAB 258
-#define GLFW_KEY_BACKSPACE 259
-#define GLFW_KEY_INSERT 260
-#define GLFW_KEY_DELETE 261
-#define GLFW_KEY_RIGHT 262
-#define GLFW_KEY_LEFT 263
-#define GLFW_KEY_DOWN 264
-#define GLFW_KEY_UP 265
-#define GLFW_KEY_PAGE_UP 266
-#define GLFW_KEY_PAGE_DOWN 267
-#define GLFW_KEY_HOME 268
-#define GLFW_KEY_END 269
-#define GLFW_KEY_CAPS_LOCK 280
-#define GLFW_KEY_SCROLL_LOCK 281
-#define GLFW_KEY_NUM_LOCK 282
-#define GLFW_KEY_PRINT_SCREEN 283
-#define GLFW_KEY_PAUSE 284
-#define GLFW_KEY_F1 290
-#define GLFW_KEY_F2 291
-#define GLFW_KEY_F3 292
-#define GLFW_KEY_F4 293
-#define GLFW_KEY_F5 294
-#define GLFW_KEY_F6 295
-#define GLFW_KEY_F7 296
-#define GLFW_KEY_F8 297
-#define GLFW_KEY_F9 298
-#define GLFW_KEY_F10 299
-#define GLFW_KEY_F11 300
-#define GLFW_KEY_F12 301
-#define GLFW_KEY_F13 302
-#define GLFW_KEY_F14 303
-#define GLFW_KEY_F15 304
-#define GLFW_KEY_F16 305
-#define GLFW_KEY_F17 306
-#define GLFW_KEY_F18 307
-#define GLFW_KEY_F19 308
-#define GLFW_KEY_F20 309
-#define GLFW_KEY_F21 310
-#define GLFW_KEY_F22 311
-#define GLFW_KEY_F23 312
-#define GLFW_KEY_F24 313
-#define GLFW_KEY_F25 314
-#define GLFW_KEY_KP_0 320
-#define GLFW_KEY_KP_1 321
-#define GLFW_KEY_KP_2 322
-#define GLFW_KEY_KP_3 323
-#define GLFW_KEY_KP_4 324
-#define GLFW_KEY_KP_5 325
-#define GLFW_KEY_KP_6 326
-#define GLFW_KEY_KP_7 327
-#define GLFW_KEY_KP_8 328
-#define GLFW_KEY_KP_9 329
-#define GLFW_KEY_KP_DECIMAL 330
-#define GLFW_KEY_KP_DIVIDE 331
-#define GLFW_KEY_KP_MULTIPLY 332
-#define GLFW_KEY_KP_SUBTRACT 333
-#define GLFW_KEY_KP_ADD 334
-#define GLFW_KEY_KP_ENTER 335
-#define GLFW_KEY_KP_EQUAL 336
-#define GLFW_KEY_LEFT_SHIFT 340
-#define GLFW_KEY_LEFT_CONTROL 341
-#define GLFW_KEY_LEFT_ALT 342
-#define GLFW_KEY_LEFT_SUPER 343
-#define GLFW_KEY_RIGHT_SHIFT 344
-#define GLFW_KEY_RIGHT_CONTROL 345
-#define GLFW_KEY_RIGHT_ALT 346
-#define GLFW_KEY_RIGHT_SUPER 347
-#define GLFW_KEY_MENU 348
-#define GLFW_KEY_LAST GLFW_KEY_MENU
-
-/*! @} */
-
-/*! @defgroup mods Modifier key flags
- * @ingroup input
- * @{ */
-
-/*! @brief If this bit is set one or more Shift keys were held down.
- */
-#define GLFW_MOD_SHIFT 0x0001
-/*! @brief If this bit is set one or more Control keys were held down.
- */
-#define GLFW_MOD_CONTROL 0x0002
-/*! @brief If this bit is set one or more Alt keys were held down.
- */
-#define GLFW_MOD_ALT 0x0004
-/*! @brief If this bit is set one or more Super keys were held down.
- */
-#define GLFW_MOD_SUPER 0x0008
-
-/*! @} */
-
-/*! @defgroup buttons Mouse buttons
- * @ingroup input
- * @{ */
-#define GLFW_MOUSE_BUTTON_1 0
-#define GLFW_MOUSE_BUTTON_2 1
-#define GLFW_MOUSE_BUTTON_3 2
-#define GLFW_MOUSE_BUTTON_4 3
-#define GLFW_MOUSE_BUTTON_5 4
-#define GLFW_MOUSE_BUTTON_6 5
-#define GLFW_MOUSE_BUTTON_7 6
-#define GLFW_MOUSE_BUTTON_8 7
-#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
-#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
-#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
-#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
-/*! @} */
-
-/*! @defgroup joysticks Joysticks
- * @ingroup input
- * @{ */
-#define GLFW_JOYSTICK_1 0
-#define GLFW_JOYSTICK_2 1
-#define GLFW_JOYSTICK_3 2
-#define GLFW_JOYSTICK_4 3
-#define GLFW_JOYSTICK_5 4
-#define GLFW_JOYSTICK_6 5
-#define GLFW_JOYSTICK_7 6
-#define GLFW_JOYSTICK_8 7
-#define GLFW_JOYSTICK_9 8
-#define GLFW_JOYSTICK_10 9
-#define GLFW_JOYSTICK_11 10
-#define GLFW_JOYSTICK_12 11
-#define GLFW_JOYSTICK_13 12
-#define GLFW_JOYSTICK_14 13
-#define GLFW_JOYSTICK_15 14
-#define GLFW_JOYSTICK_16 15
-#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
-/*! @} */
-
-/*! @defgroup errors Error codes
- * @ingroup error
- * @{ */
-/*! @brief GLFW has not been initialized.
- */
-#define GLFW_NOT_INITIALIZED 0x00010001
-/*! @brief No context is current for this thread.
- */
-#define GLFW_NO_CURRENT_CONTEXT 0x00010002
-/*! @brief One of the enum parameters for the function was given an invalid
- * enum.
- */
-#define GLFW_INVALID_ENUM 0x00010003
-/*! @brief One of the parameters for the function was given an invalid value.
- */
-#define GLFW_INVALID_VALUE 0x00010004
-/*! @brief A memory allocation failed.
- */
-#define GLFW_OUT_OF_MEMORY 0x00010005
-/*! @brief GLFW could not find support for the requested client API on the
- * system.
- */
-#define GLFW_API_UNAVAILABLE 0x00010006
-/*! @brief The requested client API version is not available.
- */
-#define GLFW_VERSION_UNAVAILABLE 0x00010007
-/*! @brief A platform-specific error occurred that does not match any of the
- * more specific categories.
- */
-#define GLFW_PLATFORM_ERROR 0x00010008
-/*! @brief The clipboard did not contain data in the requested format.
- */
-#define GLFW_FORMAT_UNAVAILABLE 0x00010009
-/*! @} */
-
-#define GLFW_FOCUSED 0x00020001
-#define GLFW_ICONIFIED 0x00020002
-#define GLFW_RESIZABLE 0x00020003
-#define GLFW_VISIBLE 0x00020004
-#define GLFW_DECORATED 0x00020005
-
-#define GLFW_RED_BITS 0x00021001
-#define GLFW_GREEN_BITS 0x00021002
-#define GLFW_BLUE_BITS 0x00021003
-#define GLFW_ALPHA_BITS 0x00021004
-#define GLFW_DEPTH_BITS 0x00021005
-#define GLFW_STENCIL_BITS 0x00021006
-#define GLFW_ACCUM_RED_BITS 0x00021007
-#define GLFW_ACCUM_GREEN_BITS 0x00021008
-#define GLFW_ACCUM_BLUE_BITS 0x00021009
-#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
-#define GLFW_AUX_BUFFERS 0x0002100B
-#define GLFW_STEREO 0x0002100C
-#define GLFW_SAMPLES 0x0002100D
-#define GLFW_SRGB_CAPABLE 0x0002100E
-#define GLFW_REFRESH_RATE 0x0002100F
-
-#define GLFW_CLIENT_API 0x00022001
-#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
-#define GLFW_CONTEXT_VERSION_MINOR 0x00022003
-#define GLFW_CONTEXT_REVISION 0x00022004
-#define GLFW_CONTEXT_ROBUSTNESS 0x00022005
-#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
-#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007
-#define GLFW_OPENGL_PROFILE 0x00022008
-
-#define GLFW_OPENGL_API 0x00030001
-#define GLFW_OPENGL_ES_API 0x00030002
-
-#define GLFW_NO_ROBUSTNESS 0
-#define GLFW_NO_RESET_NOTIFICATION 0x00031001
-#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002
-
-#define GLFW_OPENGL_ANY_PROFILE 0
-#define GLFW_OPENGL_CORE_PROFILE 0x00032001
-#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002
-
-#define GLFW_CURSOR 0x00033001
-#define GLFW_STICKY_KEYS 0x00033002
-#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
-
-#define GLFW_CURSOR_NORMAL 0x00034001
-#define GLFW_CURSOR_HIDDEN 0x00034002
-#define GLFW_CURSOR_DISABLED 0x00034003
-
-#define GLFW_CONNECTED 0x00040001
-#define GLFW_DISCONNECTED 0x00040002
-
-
-/*************************************************************************
- * GLFW API types
- *************************************************************************/
-
-/*! @brief Client API function pointer type.
- *
- * Generic function pointer used for returning client API function pointers
- * without forcing a cast from a regular pointer.
- *
- * @ingroup context
- */
-typedef void (*GLFWglproc)(void);
-
-/*! @brief Opaque monitor object.
- *
- * Opaque monitor object.
- *
- * @ingroup monitor
- */
-typedef struct GLFWmonitor GLFWmonitor;
-
-/*! @brief Opaque window object.
- *
- * Opaque window object.
- *
- * @ingroup window
- */
-typedef struct GLFWwindow GLFWwindow;
-
-/*! @brief The function signature for error callbacks.
- *
- * This is the function signature for error callback functions.
- *
- * @param[in] error An [error code](@ref errors).
- * @param[in] description A UTF-8 encoded string describing the error.
- *
- * @sa glfwSetErrorCallback
- *
- * @ingroup error
- */
-typedef void (* GLFWerrorfun)(int,const char*);
-
-/*! @brief The function signature for window position callbacks.
- *
- * This is the function signature for window position callback functions.
- *
- * @param[in] window The window that the user moved.
- * @param[in] xpos The new x-coordinate, in screen coordinates, of the
- * upper-left corner of the client area of the window.
- * @param[in] ypos The new y-coordinate, in screen coordinates, of the
- * upper-left corner of the client area of the window.
- *
- * @sa glfwSetWindowPosCallback
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
-
-/*! @brief The function signature for window resize callbacks.
- *
- * This is the function signature for window size callback functions.
- *
- * @param[in] window The window that the user resized.
- * @param[in] width The new width, in screen coordinates, of the window.
- * @param[in] height The new height, in screen coordinates, of the window.
- *
- * @sa glfwSetWindowSizeCallback
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
-
-/*! @brief The function signature for window close callbacks.
- *
- * This is the function signature for window close callback functions.
- *
- * @param[in] window The window that the user attempted to close.
- *
- * @sa glfwSetWindowCloseCallback
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowclosefun)(GLFWwindow*);
-
-/*! @brief The function signature for window content refresh callbacks.
- *
- * This is the function signature for window refresh callback functions.
- *
- * @param[in] window The window whose content needs to be refreshed.
- *
- * @sa glfwSetWindowRefreshCallback
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
-
-/*! @brief The function signature for window focus/defocus callbacks.
- *
- * This is the function signature for window focus callback functions.
- *
- * @param[in] window The window that was focused or defocused.
- * @param[in] focused `GL_TRUE` if the window was focused, or `GL_FALSE` if
- * it was defocused.
- *
- * @sa glfwSetWindowFocusCallback
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
-
-/*! @brief The function signature for window iconify/restore callbacks.
- *
- * This is the function signature for window iconify/restore callback
- * functions.
- *
- * @param[in] window The window that was iconified or restored.
- * @param[in] iconified `GL_TRUE` if the window was iconified, or `GL_FALSE`
- * if it was restored.
- *
- * @sa glfwSetWindowIconifyCallback
- *
- * @ingroup window
- */
-typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
-
-/*! @brief The function signature for framebuffer resize callbacks.
- *
- * This is the function signature for framebuffer resize callback
- * functions.
- *
- * @param[in] window The window whose framebuffer was resized.
- * @param[in] width The new width, in pixels, of the framebuffer.
- * @param[in] height The new height, in pixels, of the framebuffer.
- *
- * @sa glfwSetFramebufferSizeCallback
- *
- * @ingroup window
- */
-typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
-
-/*! @brief The function signature for mouse button callbacks.
- *
- * This is the function signature for mouse button callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] button The [mouse button](@ref buttons) that was pressed or
- * released.
- * @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`.
- * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
- * held down.
- *
- * @sa glfwSetMouseButtonCallback
- *
- * @ingroup input
- */
-typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
-
-/*! @brief The function signature for cursor position callbacks.
- *
- * This is the function signature for cursor position callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] xpos The new x-coordinate, in screen coordinates, of the cursor.
- * @param[in] ypos The new y-coordinate, in screen coordinates, of the cursor.
- *
- * @sa glfwSetCursorPosCallback
- *
- * @ingroup input
- */
-typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
-
-/*! @brief The function signature for cursor enter/leave callbacks.
- *
- * This is the function signature for cursor enter/leave callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] entered `GL_TRUE` if the cursor entered the window's client
- * area, or `GL_FALSE` if it left it.
- *
- * @sa glfwSetCursorEnterCallback
- *
- * @ingroup input
- */
-typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
-
-/*! @brief The function signature for scroll callbacks.
- *
- * This is the function signature for scroll callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] xoffset The scroll offset along the x-axis.
- * @param[in] yoffset The scroll offset along the y-axis.
- *
- * @sa glfwSetScrollCallback
- *
- * @ingroup input
- */
-typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
-
-/*! @brief The function signature for keyboard key callbacks.
- *
- * This is the function signature for keyboard key callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] key The [keyboard key](@ref keys) that was pressed or released.
- * @param[in] scancode The system-specific scancode of the key.
- * @param[in] action @ref GLFW_PRESS, @ref GLFW_RELEASE or @ref GLFW_REPEAT.
- * @param[in] mods Bit field describing which [modifier keys](@ref mods) were
- * held down.
- *
- * @sa glfwSetKeyCallback
- *
- * @ingroup input
- */
-typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
-
-/*! @brief The function signature for Unicode character callbacks.
- *
- * This is the function signature for Unicode character callback functions.
- *
- * @param[in] window The window that received the event.
- * @param[in] codepoint The Unicode code point of the character.
- *
- * @sa glfwSetCharCallback
- *
- * @ingroup input
- */
-typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
-
-/*! @brief The function signature for monitor configuration callbacks.
- *
- * This is the function signature for monitor configuration callback functions.
- *
- * @param[in] monitor The monitor that was connected or disconnected.
- * @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`.
- *
- * @sa glfwSetMonitorCallback
- *
- * @ingroup monitor
- */
-typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
-
-/*! @brief Video mode type.
- *
- * This describes a single video mode.
- *
- * @ingroup monitor
- */
-typedef struct GLFWvidmode
-{
- /*! The width, in screen coordinates, of the video mode.
- */
- int width;
- /*! The height, in screen coordinates, of the video mode.
- */
- int height;
- /*! The bit depth of the red channel of the video mode.
- */
- int redBits;
- /*! The bit depth of the green channel of the video mode.
- */
- int greenBits;
- /*! The bit depth of the blue channel of the video mode.
- */
- int blueBits;
- /*! The refresh rate, in Hz, of the video mode.
- */
- int refreshRate;
-} GLFWvidmode;
-
-/*! @brief Gamma ramp.
- *
- * This describes the gamma ramp for a monitor.
- *
- * @sa glfwGetGammaRamp glfwSetGammaRamp
- *
- * @ingroup monitor
- */
-typedef struct GLFWgammaramp
-{
- /*! An array of value describing the response of the red channel.
- */
- unsigned short* red;
- /*! An array of value describing the response of the green channel.
- */
- unsigned short* green;
- /*! An array of value describing the response of the blue channel.
- */
- unsigned short* blue;
- /*! The number of elements in each array.
- */
- unsigned int size;
-} GLFWgammaramp;
-
-
-/*************************************************************************
- * GLFW API functions
- *************************************************************************/
-
-/*! @brief Initializes the GLFW library.
- *
- * This function initializes the GLFW library. Before most GLFW functions can
- * be used, GLFW must be initialized, and before a program terminates GLFW
- * should be terminated in order to free any resources allocated during or
- * after initialization.
- *
- * If this function fails, it calls @ref glfwTerminate before returning. If it
- * succeeds, you should call @ref glfwTerminate before the program exits.
- *
- * Additional calls to this function after successful initialization but before
- * termination will succeed but will do nothing.
- *
- * @return `GL_TRUE` if successful, or `GL_FALSE` if an error occurred.
- *
- * @par New in GLFW 3
- * This function no longer registers @ref glfwTerminate with `atexit`.
- *
- * @note This function may only be called from the main thread.
- *
- * @note **OS X:** This function will change the current directory of the
- * application to the `Contents/Resources` subdirectory of the application's
- * bundle, if present.
- *
- * @sa glfwTerminate
- *
- * @ingroup init
- */
-GLFWAPI int glfwInit(void);
-
-/*! @brief Terminates the GLFW library.
- *
- * This function destroys all remaining windows, frees any allocated resources
- * and sets the library to an uninitialized state. Once this is called, you
- * must again call @ref glfwInit successfully before you will be able to use
- * most GLFW functions.
- *
- * If GLFW has been successfully initialized, this function should be called
- * before the program exits. If initialization fails, there is no need to call
- * this function, as it is called by @ref glfwInit before it returns failure.
- *
- * @remarks This function may be called before @ref glfwInit.
- *
- * @note This function may only be called from the main thread.
- *
- * @warning No window's context may be current on another thread when this
- * function is called.
- *
- * @sa glfwInit
- *
- * @ingroup init
- */
-GLFWAPI void glfwTerminate(void);
-
-/*! @brief Retrieves the version of the GLFW library.
- *
- * This function retrieves the major, minor and revision numbers of the GLFW
- * library. It is intended for when you are using GLFW as a shared library and
- * want to ensure that you are using the minimum required version.
- *
- * @param[out] major Where to store the major version number, or `NULL`.
- * @param[out] minor Where to store the minor version number, or `NULL`.
- * @param[out] rev Where to store the revision number, or `NULL`.
- *
- * @remarks This function may be called before @ref glfwInit.
- *
- * @remarks This function may be called from any thread.
- *
- * @sa glfwGetVersionString
- *
- * @ingroup init
- */
-GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
-
-/*! @brief Returns a string describing the compile-time configuration.
- *
- * This function returns a static string generated at compile-time according to
- * which configuration macros were defined. This is intended for use when
- * submitting bug reports, to allow developers to see which code paths are
- * enabled in a binary.
- *
- * The format of the string is as follows:
- * - The version of GLFW
- * - The name of the window system API
- * - The name of the context creation API
- * - Any additional options or APIs
- *
- * For example, when compiling GLFW 3.0 with MinGW using the Win32 and WGL
- * back ends, the version string may look something like this:
- *
- * 3.0.0 Win32 WGL MinGW
- *
- * @return The GLFW version string.
- *
- * @remarks This function may be called before @ref glfwInit.
- *
- * @remarks This function may be called from any thread.
- *
- * @sa glfwGetVersion
- *
- * @ingroup init
- */
-GLFWAPI const char* glfwGetVersionString(void);
-
-/*! @brief Sets the error callback.
- *
- * This function sets the error callback, which is called with an error code
- * and a human-readable description each time a GLFW error occurs.
- *
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or an
- * error occurred.
- *
- * @remarks This function may be called before @ref glfwInit.
- *
- * @note The error callback is called by the thread where the error was
- * generated. If you are using GLFW from multiple threads, your error callback
- * needs to be written accordingly.
- *
- * @note Because the description string provided to the callback may have been
- * generated specifically for that error, it is not guaranteed to be valid
- * after the callback has returned. If you wish to use it after that, you need
- * to make your own copy of it before returning.
- *
- * @ingroup error
- */
-GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun cbfun);
-
-/*! @brief Returns the currently connected monitors.
- *
- * This function returns an array of handles for all currently connected
- * monitors.
- *
- * @param[out] count Where to store the size of the returned array. This is
- * set to zero if an error occurred.
- * @return An array of monitor handles, or `NULL` if an error occurred.
- *
- * @note The returned array is allocated and freed by GLFW. You should not
- * free it yourself.
- *
- * @note The returned array is valid only until the monitor configuration
- * changes. See @ref glfwSetMonitorCallback to receive notifications of
- * configuration changes.
- *
- * @sa glfwGetPrimaryMonitor
- *
- * @ingroup monitor
- */
-GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
-
-/*! @brief Returns the primary monitor.
- *
- * This function returns the primary monitor. This is usually the monitor
- * where elements like the Windows task bar or the OS X menu bar is located.
- *
- * @return The primary monitor, or `NULL` if an error occurred.
- *
- * @sa glfwGetMonitors
- *
- * @ingroup monitor
- */
-GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
-
-/*! @brief Returns the position of the monitor's viewport on the virtual screen.
- *
- * This function returns the position, in screen coordinates, of the upper-left
- * corner of the specified monitor.
- *
- * @param[in] monitor The monitor to query.
- * @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
- * @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
- *
- * @ingroup monitor
- */
-GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
-
-/*! @brief Returns the physical size of the monitor.
- *
- * This function returns the size, in millimetres, of the display area of the
- * specified monitor.
- *
- * @param[in] monitor The monitor to query.
- * @param[out] width Where to store the width, in mm, of the monitor's display
- * area, or `NULL`.
- * @param[out] height Where to store the height, in mm, of the monitor's
- * display area, or `NULL`.
- *
- * @note Some operating systems do not provide accurate information, either
- * because the monitor's EDID data is incorrect, or because the driver does not
- * report it accurately.
- *
- * @ingroup monitor
- */
-GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* width, int* height);
-
-/*! @brief Returns the name of the specified monitor.
- *
- * This function returns a human-readable name, encoded as UTF-8, of the
- * specified monitor.
- *
- * @param[in] monitor The monitor to query.
- * @return The UTF-8 encoded name of the monitor, or `NULL` if an error
- * occurred.
- *
- * @note The returned string is allocated and freed by GLFW. You should not
- * free it yourself.
- *
- * @ingroup monitor
- */
-GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
-
-/*! @brief Sets the monitor configuration callback.
- *
- * This function sets the monitor configuration callback, or removes the
- * currently set callback. This is called when a monitor is connected to or
- * disconnected from the system.
- *
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or an
- * error occurred.
- *
- * @bug **X11:** This callback is not yet called on monitor configuration
- * changes.
- *
- * @ingroup monitor
- */
-GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun cbfun);
-
-/*! @brief Returns the available video modes for the specified monitor.
- *
- * This function returns an array of all video modes supported by the specified
- * monitor. The returned array is sorted in ascending order, first by color
- * bit depth (the sum of all channel depths) and then by resolution area (the
- * product of width and height).
- *
- * @param[in] monitor The monitor to query.
- * @param[out] count Where to store the number of video modes in the returned
- * array. This is set to zero if an error occurred.
- * @return An array of video modes, or `NULL` if an error occurred.
- *
- * @note The returned array is allocated and freed by GLFW. You should not
- * free it yourself.
- *
- * @note The returned array is valid only until this function is called again
- * for the specified monitor.
- *
- * @sa glfwGetVideoMode
- *
- * @ingroup monitor
- */
-GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
-
-/*! @brief Returns the current mode of the specified monitor.
- *
- * This function returns the current video mode of the specified monitor. If
- * you are using a full screen window, the return value will therefore depend
- * on whether it is focused.
- *
- * @param[in] monitor The monitor to query.
- * @return The current mode of the monitor, or `NULL` if an error occurred.
- *
- * @note The returned struct is allocated and freed by GLFW. You should not
- * free it yourself.
- *
- * @sa glfwGetVideoModes
- *
- * @ingroup monitor
- */
-GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
-
-/*! @brief Generates a gamma ramp and sets it for the specified monitor.
- *
- * This function generates a 256-element gamma ramp from the specified exponent
- * and then calls @ref glfwSetGammaRamp with it.
- *
- * @param[in] monitor The monitor whose gamma ramp to set.
- * @param[in] gamma The desired exponent.
- *
- * @ingroup monitor
- */
-GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
-
-/*! @brief Retrieves the current gamma ramp for the specified monitor.
- *
- * This function retrieves the current gamma ramp of the specified monitor.
- *
- * @param[in] monitor The monitor to query.
- * @return The current gamma ramp, or `NULL` if an error occurred.
- *
- * @note The value arrays of the returned ramp are allocated and freed by GLFW.
- * You should not free them yourself.
- *
- * @ingroup monitor
- */
-GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
-
-/*! @brief Sets the current gamma ramp for the specified monitor.
- *
- * This function sets the current gamma ramp for the specified monitor.
- *
- * @param[in] monitor The monitor whose gamma ramp to set.
- * @param[in] ramp The gamma ramp to use.
- *
- * @note Gamma ramp sizes other than 256 are not supported by all hardware.
- *
- * @ingroup monitor
- */
-GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
-
-/*! @brief Resets all window hints to their default values.
- *
- * This function resets all window hints to their
- * [default values](@ref window_hints_values).
- *
- * @note This function may only be called from the main thread.
- *
- * @sa glfwWindowHint
- *
- * @ingroup window
- */
-GLFWAPI void glfwDefaultWindowHints(void);
-
-/*! @brief Sets the specified window hint to the desired value.
- *
- * This function sets hints for the next call to @ref glfwCreateWindow. The
- * hints, once set, retain their values until changed by a call to @ref
- * glfwWindowHint or @ref glfwDefaultWindowHints, or until the library is
- * terminated with @ref glfwTerminate.
- *
- * @param[in] target The [window hint](@ref window_hints) to set.
- * @param[in] hint The new value of the window hint.
- *
- * @par New in GLFW 3
- * Hints are no longer reset to their default values on window creation. To
- * set default hint values, use @ref glfwDefaultWindowHints.
- *
- * @note This function may only be called from the main thread.
- *
- * @sa glfwDefaultWindowHints
- *
- * @ingroup window
- */
-GLFWAPI void glfwWindowHint(int target, int hint);
-
-/*! @brief Creates a window and its associated context.
- *
- * This function creates a window and its associated context. Most of the
- * options controlling how the window and its context should be created are
- * specified through @ref glfwWindowHint.
- *
- * Successful creation does not change which context is current. Before you
- * can use the newly created context, you need to make it current using @ref
- * glfwMakeContextCurrent.
- *
- * Note that the created window and context may differ from what you requested,
- * as not all parameters and hints are
- * [hard constraints](@ref window_hints_hard). This includes the size of the
- * window, especially for full screen windows. To retrieve the actual
- * attributes of the created window and context, use queries like @ref
- * glfwGetWindowAttrib and @ref glfwGetWindowSize.
- *
- * To create a full screen window, you need to specify the monitor to use. If
- * no monitor is specified, windowed mode will be used. Unless you have a way
- * for the user to choose a specific monitor, it is recommended that you pick
- * the primary monitor. For more information on how to retrieve monitors, see
- * @ref monitor_monitors.
- *
- * To create the window at a specific position, make it initially invisible
- * using the `GLFW_VISIBLE` window hint, set its position and then show it.
- *
- * If a full screen window is active, the screensaver is prohibited from
- * starting.
- *
- * @param[in] width The desired width, in screen coordinates, of the window.
- * This must be greater than zero.
- * @param[in] height The desired height, in screen coordinates, of the window.
- * This must be greater than zero.
- * @param[in] title The initial, UTF-8 encoded window title.
- * @param[in] monitor The monitor to use for full screen mode, or `NULL` to use
- * windowed mode.
- * @param[in] share The window whose context to share resources with, or `NULL`
- * to not share resources.
- * @return The handle of the created window, or `NULL` if an error occurred.
- *
- * @remarks **Windows:** Window creation will fail if the Microsoft GDI
- * software OpenGL implementation is the only one available.
- *
- * @remarks **Windows:** If the executable has an icon resource named
- * `GLFW_ICON,` it will be set as the icon for the window. If no such icon is
- * present, the `IDI_WINLOGO` icon will be used instead.
- *
- * @remarks **OS X:** The GLFW window has no icon, as it is not a document
- * window, but the dock icon will be the same as the application bundle's icon.
- * Also, the first time a window is opened the menu bar is populated with
- * common commands like Hide, Quit and About. The (minimal) about dialog uses
- * information from the application's bundle. For more information on bundles,
- * see the Bundle Programming Guide provided by Apple.
- *
- * @remarks **X11:** There is no mechanism for setting the window icon yet.
- *
- * @remarks The swap interval is not set during window creation, but is left at
- * the default value for that platform. For more information, see @ref
- * glfwSwapInterval.
- *
- * @note This function may only be called from the main thread.
- *
- * @sa glfwDestroyWindow
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
-
-/*! @brief Destroys the specified window and its context.
- *
- * This function destroys the specified window and its context. On calling
- * this function, no further callbacks will be called for that window.
- *
- * @param[in] window The window to destroy.
- *
- * @note This function may only be called from the main thread.
- *
- * @note This function may not be called from a callback.
- *
- * @note If the window's context is current on the main thread, it is
- * detached before being destroyed.
- *
- * @warning The window's context must not be current on any other thread.
- *
- * @sa glfwCreateWindow
- *
- * @ingroup window
- */
-GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
-
-/*! @brief Checks the close flag of the specified window.
- *
- * This function returns the value of the close flag of the specified window.
- *
- * @param[in] window The window to query.
- * @return The value of the close flag.
- *
- * @remarks This function may be called from secondary threads.
- *
- * @ingroup window
- */
-GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
-
-/*! @brief Sets the close flag of the specified window.
- *
- * This function sets the value of the close flag of the specified window.
- * This can be used to override the user's attempt to close the window, or
- * to signal that it should be closed.
- *
- * @param[in] window The window whose flag to change.
- * @param[in] value The new value.
- *
- * @remarks This function may be called from secondary threads.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
-
-/*! @brief Sets the title of the specified window.
- *
- * This function sets the window title, encoded as UTF-8, of the specified
- * window.
- *
- * @param[in] window The window whose title to change.
- * @param[in] title The UTF-8 encoded window title.
- *
- * @note This function may only be called from the main thread.
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
-
-/*! @brief Retrieves the position of the client area of the specified window.
- *
- * This function retrieves the position, in screen coordinates, of the
- * upper-left corner of the client area of the specified window.
- *
- * @param[in] window The window to query.
- * @param[out] xpos Where to store the x-coordinate of the upper-left corner of
- * the client area, or `NULL`.
- * @param[out] ypos Where to store the y-coordinate of the upper-left corner of
- * the client area, or `NULL`.
- *
- * @sa glfwSetWindowPos
- *
- * @ingroup window
- */
-GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
-
-/*! @brief Sets the position of the client area of the specified window.
- *
- * This function sets the position, in screen coordinates, of the upper-left
- * corner of the client area of the window.
- *
- * If the specified window is a full screen window, this function does nothing.
- *
- * If you wish to set an initial window position you should create a hidden
- * window (using @ref glfwWindowHint and `GLFW_VISIBLE`), set its position and
- * then show it.
- *
- * @param[in] window The window to query.
- * @param[in] xpos The x-coordinate of the upper-left corner of the client area.
- * @param[in] ypos The y-coordinate of the upper-left corner of the client area.
- *
- * @note It is very rarely a good idea to move an already visible window, as it
- * will confuse and annoy the user.
- *
- * @note This function may only be called from the main thread.
- *
- * @note The window manager may put limits on what positions are allowed.
- *
- * @sa glfwGetWindowPos
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
-
-/*! @brief Retrieves the size of the client area of the specified window.
- *
- * This function retrieves the size, in screen coordinates, of the client area
- * of the specified window. If you wish to retrieve the size of the
- * framebuffer in pixels, see @ref glfwGetFramebufferSize.
- *
- * @param[in] window The window whose size to retrieve.
- * @param[out] width Where to store the width, in screen coordinates, of the
- * client area, or `NULL`.
- * @param[out] height Where to store the height, in screen coordinates, of the
- * client area, or `NULL`.
- *
- * @sa glfwSetWindowSize
- *
- * @ingroup window
- */
-GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
-
-/*! @brief Sets the size of the client area of the specified window.
- *
- * This function sets the size, in screen coordinates, of the client area of
- * the specified window.
- *
- * For full screen windows, this function selects and switches to the resolution
- * closest to the specified size, without affecting the window's context. As
- * the context is unaffected, the bit depths of the framebuffer remain
- * unchanged.
- *
- * @param[in] window The window to resize.
- * @param[in] width The desired width of the specified window.
- * @param[in] height The desired height of the specified window.
- *
- * @note This function may only be called from the main thread.
- *
- * @note The window manager may put limits on what window sizes are allowed.
- *
- * @sa glfwGetWindowSize
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
-
-/*! @brief Retrieves the size of the framebuffer of the specified window.
- *
- * This function retrieves the size, in pixels, of the framebuffer of the
- * specified window. If you wish to retrieve the size of the window in screen
- * coordinates, see @ref glfwGetWindowSize.
- *
- * @param[in] window The window whose framebuffer to query.
- * @param[out] width Where to store the width, in pixels, of the framebuffer,
- * or `NULL`.
- * @param[out] height Where to store the height, in pixels, of the framebuffer,
- * or `NULL`.
- *
- * @sa glfwSetFramebufferSizeCallback
- *
- * @ingroup window
- */
-GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
-
-/*! @brief Iconifies the specified window.
- *
- * This function iconifies/minimizes the specified window, if it was previously
- * restored. If it is a full screen window, the original monitor resolution is
- * restored until the window is restored. If the window is already iconified,
- * this function does nothing.
- *
- * @param[in] window The window to iconify.
- *
- * @note This function may only be called from the main thread.
- *
- * @sa glfwRestoreWindow
- *
- * @ingroup window
- */
-GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
-
-/*! @brief Restores the specified window.
- *
- * This function restores the specified window, if it was previously
- * iconified/minimized. If it is a full screen window, the resolution chosen
- * for the window is restored on the selected monitor. If the window is
- * already restored, this function does nothing.
- *
- * @param[in] window The window to restore.
- *
- * @note This function may only be called from the main thread.
- *
- * @sa glfwIconifyWindow
- *
- * @ingroup window
- */
-GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
-
-/*! @brief Makes the specified window visible.
- *
- * This function makes the specified window visible, if it was previously
- * hidden. If the window is already visible or is in full screen mode, this
- * function does nothing.
- *
- * @param[in] window The window to make visible.
- *
- * @note This function may only be called from the main thread.
- *
- * @sa glfwHideWindow
- *
- * @ingroup window
- */
-GLFWAPI void glfwShowWindow(GLFWwindow* window);
-
-/*! @brief Hides the specified window.
- *
- * This function hides the specified window, if it was previously visible. If
- * the window is already hidden or is in full screen mode, this function does
- * nothing.
- *
- * @param[in] window The window to hide.
- *
- * @note This function may only be called from the main thread.
- *
- * @sa glfwShowWindow
- *
- * @ingroup window
- */
-GLFWAPI void glfwHideWindow(GLFWwindow* window);
-
-/*! @brief Returns the monitor that the window uses for full screen mode.
- *
- * This function returns the handle of the monitor that the specified window is
- * in full screen on.
- *
- * @param[in] window The window to query.
- * @return The monitor, or `NULL` if the window is in windowed mode.
- *
- * @ingroup window
- */
-GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
-
-/*! @brief Returns an attribute of the specified window.
- *
- * This function returns an attribute of the specified window. There are many
- * attributes, some related to the window and others to its context.
- *
- * @param[in] window The window to query.
- * @param[in] attrib The [window attribute](@ref window_attribs) whose value to
- * return.
- * @return The value of the attribute, or zero if an error occurred.
- *
- * @ingroup window
- */
-GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
-
-/*! @brief Sets the user pointer of the specified window.
- *
- * This function sets the user-defined pointer of the specified window. The
- * current value is retained until the window is destroyed. The initial value
- * is `NULL`.
- *
- * @param[in] window The window whose pointer to set.
- * @param[in] pointer The new value.
- *
- * @sa glfwGetWindowUserPointer
- *
- * @ingroup window
- */
-GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
-
-/*! @brief Returns the user pointer of the specified window.
- *
- * This function returns the current value of the user-defined pointer of the
- * specified window. The initial value is `NULL`.
- *
- * @param[in] window The window whose pointer to return.
- *
- * @sa glfwSetWindowUserPointer
- *
- * @ingroup window
- */
-GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
-
-/*! @brief Sets the position callback for the specified window.
- *
- * This function sets the position callback of the specified window, which is
- * called when the window is moved. The callback is provided with the screen
- * position of the upper-left corner of the client area of the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or an
- * error occurred.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun cbfun);
-
-/*! @brief Sets the size callback for the specified window.
- *
- * This function sets the size callback of the specified window, which is
- * called when the window is resized. The callback is provided with the size,
- * in screen coordinates, of the client area of the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or an
- * error occurred.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun cbfun);
-
-/*! @brief Sets the close callback for the specified window.
- *
- * This function sets the close callback of the specified window, which is
- * called when the user attempts to close the window, for example by clicking
- * the close widget in the title bar.
- *
- * The close flag is set before this callback is called, but you can modify it
- * at any time with @ref glfwSetWindowShouldClose.
- *
- * The close callback is not triggered by @ref glfwDestroyWindow.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or an
- * error occurred.
- *
- * @par New in GLFW 3
- * The close callback no longer returns a value.
- *
- * @remarks **OS X:** Selecting Quit from the application menu will
- * trigger the close callback for all windows.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun cbfun);
-
-/*! @brief Sets the refresh callback for the specified window.
- *
- * This function sets the refresh callback of the specified window, which is
- * called when the client area of the window needs to be redrawn, for example
- * if the window has been exposed after having been covered by another window.
- *
- * On compositing window systems such as Aero, Compiz or Aqua, where the window
- * contents are saved off-screen, this callback may be called only very
- * infrequently or never at all.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or an
- * error occurred.
- *
- * @note On compositing window systems such as Aero, Compiz or Aqua, where the
- * window contents are saved off-screen, this callback may be called only very
- * infrequently or never at all.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun cbfun);
-
-/*! @brief Sets the focus callback for the specified window.
- *
- * This function sets the focus callback of the specified window, which is
- * called when the window gains or loses focus.
- *
- * After the focus callback is called for a window that lost focus, synthetic
- * key and mouse button release events will be generated for all such that had
- * been pressed. For more information, see @ref glfwSetKeyCallback and @ref
- * glfwSetMouseButtonCallback.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or an
- * error occurred.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun cbfun);
-
-/*! @brief Sets the iconify callback for the specified window.
- *
- * This function sets the iconification callback of the specified window, which
- * is called when the window is iconified or restored.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or an
- * error occurred.
- *
- * @ingroup window
- */
-GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun cbfun);
-
-/*! @brief Sets the framebuffer resize callback for the specified window.
- *
- * This function sets the framebuffer resize callback of the specified window,
- * which is called when the framebuffer of the specified window is resized.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or an
- * error occurred.
- *
- * @ingroup window
- */
-GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun cbfun);
-
-/*! @brief Processes all pending events.
- *
- * This function processes only those events that have already been received
- * and then returns immediately. Processing events will cause the window and
- * input callbacks associated with those events to be called.
- *
- * This function is not required for joystick input to work.
- *
- * @par New in GLFW 3
- * This function is no longer called by @ref glfwSwapBuffers. You need to call
- * it or @ref glfwWaitEvents yourself.
- *
- * @remarks On some platforms, a window move, resize or menu operation will
- * cause event processing to block. This is due to how event processing is
- * designed on those platforms. You can use the
- * [window refresh callback](@ref GLFWwindowrefreshfun) to redraw the contents
- * of your window when necessary during the operation.
- *
- * @note This function may only be called from the main thread.
- *
- * @note This function may not be called from a callback.
- *
- * @note On some platforms, certain callbacks may be called outside of a call
- * to one of the event processing functions.
- *
- * @sa glfwWaitEvents
- *
- * @ingroup window
- */
-GLFWAPI void glfwPollEvents(void);
-
-/*! @brief Waits until events are pending and processes them.
- *
- * This function puts the calling thread to sleep until at least one event has
- * been received. Once one or more events have been received, it behaves as if
- * @ref glfwPollEvents was called, i.e. the events are processed and the
- * function then returns immediately. Processing events will cause the window
- * and input callbacks associated with those events to be called.
- *
- * Since not all events are associated with callbacks, this function may return
- * without a callback having been called even if you are monitoring all
- * callbacks.
- *
- * This function is not required for joystick input to work.
- *
- * @remarks On some platforms, a window move, resize or menu operation will
- * cause event processing to block. This is due to how event processing is
- * designed on those platforms. You can use the
- * [window refresh callback](@ref GLFWwindowrefreshfun) to redraw the contents
- * of your window when necessary during the operation.
- *
- * @note This function may only be called from the main thread.
- *
- * @note This function may not be called from a callback.
- *
- * @note On some platforms, certain callbacks may be called outside of a call
- * to one of the event processing functions.
- *
- * @sa glfwPollEvents
- *
- * @ingroup window
- */
-GLFWAPI void glfwWaitEvents(void);
-
-/*! @brief Returns the value of an input option for the specified window.
- *
- * @param[in] window The window to query.
- * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
- * `GLFW_STICKY_MOUSE_BUTTONS`.
- *
- * @sa glfwSetInputMode
- *
- * @ingroup input
- */
-GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
-
-/*! @brief Sets an input option for the specified window.
- * @param[in] window The window whose input mode to set.
- * @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS` or
- * `GLFW_STICKY_MOUSE_BUTTONS`.
- * @param[in] value The new value of the specified input mode.
- *
- * If `mode` is `GLFW_CURSOR`, the value must be one of the supported input
- * modes:
- * - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
- * - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the client
- * area of the window but does not restrict the cursor from leaving. This is
- * useful if you wish to render your own cursor or have no visible cursor at
- * all.
- * - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
- * and unlimited cursor movement. This is useful for implementing for
- * example 3D camera controls.
- *
- * If `mode` is `GLFW_STICKY_KEYS`, the value must be either `GL_TRUE` to
- * enable sticky keys, or `GL_FALSE` to disable it. If sticky keys are
- * enabled, a key press will ensure that @ref glfwGetKey returns @ref
- * GLFW_PRESS the next time it is called even if the key had been released
- * before the call. This is useful when you are only interested in whether
- * keys have been pressed but not when or in which order.
- *
- * If `mode` is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either `GL_TRUE`
- * to enable sticky mouse buttons, or `GL_FALSE` to disable it. If sticky
- * mouse buttons are enabled, a mouse button press will ensure that @ref
- * glfwGetMouseButton returns @ref GLFW_PRESS the next time it is called even
- * if the mouse button had been released before the call. This is useful when
- * you are only interested in whether mouse buttons have been pressed but not
- * when or in which order.
- *
- * @sa glfwGetInputMode
- *
- * @ingroup input
- */
-GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
-
-/*! @brief Returns the last reported state of a keyboard key for the specified
- * window.
- *
- * This function returns the last state reported for the specified key to the
- * specified window. The returned state is one of `GLFW_PRESS` or
- * `GLFW_RELEASE`. The higher-level state `GLFW_REPEAT` is only reported to
- * the key callback.
- *
- * If the `GLFW_STICKY_KEYS` input mode is enabled, this function returns
- * `GLFW_PRESS` the first time you call this function after a key has been
- * pressed, even if the key has already been released.
- *
- * The key functions deal with physical keys, with [key tokens](@ref keys)
- * named after their use on the standard US keyboard layout. If you want to
- * input text, use the Unicode character callback instead.
- *
- * @param[in] window The desired window.
- * @param[in] key The desired [keyboard key](@ref keys).
- * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
- *
- * @note `GLFW_KEY_UNKNOWN` is not a valid key for this function.
- *
- * @ingroup input
- */
-GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
-
-/*! @brief Returns the last reported state of a mouse button for the specified
- * window.
- *
- * This function returns the last state reported for the specified mouse button
- * to the specified window.
- *
- * If the `GLFW_STICKY_MOUSE_BUTTONS` input mode is enabled, this function
- * returns `GLFW_PRESS` the first time you call this function after a mouse
- * button has been pressed, even if the mouse button has already been released.
- *
- * @param[in] window The desired window.
- * @param[in] button The desired [mouse button](@ref buttons).
- * @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
- *
- * @ingroup input
- */
-GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
-
-/*! @brief Retrieves the last reported cursor position, relative to the client
- * area of the window.
- *
- * This function returns the last reported position of the cursor, in screen
- * coordinates, relative to the upper-left corner of the client area of the
- * specified window.
- *
- * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
- * position is unbounded and limited only by the minimum and maximum values of
- * a `double`.
- *
- * The coordinate can be converted to their integer equivalents with the
- * `floor` function. Casting directly to an integer type works for positive
- * coordinates, but fails for negative ones.
- *
- * @param[in] window The desired window.
- * @param[out] xpos Where to store the cursor x-coordinate, relative to the
- * left edge of the client area, or `NULL`.
- * @param[out] ypos Where to store the cursor y-coordinate, relative to the to
- * top edge of the client area, or `NULL`.
- *
- * @sa glfwSetCursorPos
- *
- * @ingroup input
- */
-GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
-
-/*! @brief Sets the position of the cursor, relative to the client area of the
- * window.
- *
- * This function sets the position, in screen coordinates, of the cursor
- * relative to the upper-left corner of the client area of the specified
- * window. The window must be focused. If the window does not have focus when
- * this function is called, it fails silently.
- *
- * If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
- * position is unbounded and limited only by the minimum and maximum values of
- * a `double`.
- *
- * @param[in] window The desired window.
- * @param[in] xpos The desired x-coordinate, relative to the left edge of the
- * client area.
- * @param[in] ypos The desired y-coordinate, relative to the top edge of the
- * client area.
- *
- * @sa glfwGetCursorPos
- *
- * @ingroup input
- */
-GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
-
-/*! @brief Sets the key callback.
- *
- * This function sets the key callback of the specific window, which is called
- * when a key is pressed, repeated or released.
- *
- * The key functions deal with physical keys, with layout independent
- * [key tokens](@ref keys) named after their values in the standard US keyboard
- * layout. If you want to input text, use the
- * [character callback](@ref glfwSetCharCallback) instead.
- *
- * When a window loses focus, it will generate synthetic key release events
- * for all pressed keys. You can tell these events from user-generated events
- * by the fact that the synthetic ones are generated after the window has lost
- * focus, i.e. `GLFW_FOCUSED` will be false and the focus callback will have
- * already been called.
- *
- * The scancode of a key is specific to that platform or sometimes even to that
- * machine. Scancodes are intended to allow users to bind keys that don't have
- * a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
- * state is not saved and so it cannot be retrieved with @ref glfwGetKey.
- *
- * Sometimes GLFW needs to generate synthetic key events, in which case the
- * scancode may be zero.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new key callback, or `NULL` to remove the currently
- * set callback.
- * @return The previously set callback, or `NULL` if no callback was set or an
- * error occurred.
- *
- * @ingroup input
- */
-GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun cbfun);
-
-/*! @brief Sets the Unicode character callback.
- *
- * This function sets the character callback of the specific window, which is
- * called when a Unicode character is input.
- *
- * The character callback is intended for text input. If you want to know
- * whether a specific key was pressed or released, use the
- * [key callback](@ref glfwSetKeyCallback) instead.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or an
- * error occurred.
- *
- * @ingroup input
- */
-GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun cbfun);
-
-/*! @brief Sets the mouse button callback.
- *
- * This function sets the mouse button callback of the specified window, which
- * is called when a mouse button is pressed or released.
- *
- * When a window loses focus, it will generate synthetic mouse button release
- * events for all pressed mouse buttons. You can tell these events from
- * user-generated events by the fact that the synthetic ones are generated
- * after the window has lost focus, i.e. `GLFW_FOCUSED` will be false and the
- * focus callback will have already been called.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or an
- * error occurred.
- *
- * @ingroup input
- */
-GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun cbfun);
-
-/*! @brief Sets the cursor position callback.
- *
- * This function sets the cursor position callback of the specified window,
- * which is called when the cursor is moved. The callback is provided with the
- * position, in screen coordinates, relative to the upper-left corner of the
- * client area of the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or an
- * error occurred.
- *
- * @ingroup input
- */
-GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun cbfun);
-
-/*! @brief Sets the cursor enter/exit callback.
- *
- * This function sets the cursor boundary crossing callback of the specified
- * window, which is called when the cursor enters or leaves the client area of
- * the window.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new callback, or `NULL` to remove the currently set
- * callback.
- * @return The previously set callback, or `NULL` if no callback was set or an
- * error occurred.
- *
- * @ingroup input
- */
-GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun cbfun);
-
-/*! @brief Sets the scroll callback.
- *
- * This function sets the scroll callback of the specified window, which is
- * called when a scrolling device is used, such as a mouse wheel or scrolling
- * area of a touchpad.
- *
- * The scroll callback receives all scrolling input, like that from a mouse
- * wheel or a touchpad scrolling area.
- *
- * @param[in] window The window whose callback to set.
- * @param[in] cbfun The new scroll callback, or `NULL` to remove the currently
- * set callback.
- * @return The previously set callback, or `NULL` if no callback was set or an
- * error occurred.
- *
- * @ingroup input
- */
-GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun cbfun);
-
-/*! @brief Returns whether the specified joystick is present.
- *
- * This function returns whether the specified joystick is present.
- *
- * @param[in] joy The joystick to query.
- * @return `GL_TRUE` if the joystick is present, or `GL_FALSE` otherwise.
- *
- * @ingroup input
- */
-GLFWAPI int glfwJoystickPresent(int joy);
-
-/*! @brief Returns the values of all axes of the specified joystick.
- *
- * This function returns the values of all axes of the specified joystick.
- *
- * @param[in] joy The joystick to query.
- * @param[out] count Where to store the size of the returned array. This is
- * set to zero if an error occurred.
- * @return An array of axis values, or `NULL` if the joystick is not present.
- *
- * @note The returned array is allocated and freed by GLFW. You should not
- * free it yourself.
- *
- * @note The returned array is valid only until the next call to @ref
- * glfwGetJoystickAxes for that joystick.
- *
- * @ingroup input
- */
-GLFWAPI const float* glfwGetJoystickAxes(int joy, int* count);
-
-/*! @brief Returns the state of all buttons of the specified joystick.
- *
- * This function returns the state of all buttons of the specified joystick.
- *
- * @param[in] joy The joystick to query.
- * @param[out] count Where to store the size of the returned array. This is
- * set to zero if an error occurred.
- * @return An array of button states, or `NULL` if the joystick is not present.
- *
- * @note The returned array is allocated and freed by GLFW. You should not
- * free it yourself.
- *
- * @note The returned array is valid only until the next call to @ref
- * glfwGetJoystickButtons for that joystick.
- *
- * @ingroup input
- */
-GLFWAPI const unsigned char* glfwGetJoystickButtons(int joy, int* count);
-
-/*! @brief Returns the name of the specified joystick.
- *
- * This function returns the name, encoded as UTF-8, of the specified joystick.
- *
- * @param[in] joy The joystick to query.
- * @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
- * is not present.
- *
- * @note The returned string is allocated and freed by GLFW. You should not
- * free it yourself.
- *
- * @note The returned string is valid only until the next call to @ref
- * glfwGetJoystickName for that joystick.
- *
- * @ingroup input
- */
-GLFWAPI const char* glfwGetJoystickName(int joy);
-
-/*! @brief Sets the clipboard to the specified string.
- *
- * This function sets the system clipboard to the specified, UTF-8 encoded
- * string. The string is copied before returning, so you don't have to retain
- * it afterwards.
- *
- * @param[in] window The window that will own the clipboard contents.
- * @param[in] string A UTF-8 encoded string.
- *
- * @note This function may only be called from the main thread.
- *
- * @sa glfwGetClipboardString
- *
- * @ingroup clipboard
- */
-GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
-
-/*! @brief Retrieves the contents of the clipboard as a string.
- *
- * This function returns the contents of the system clipboard, if it contains
- * or is convertible to a UTF-8 encoded string.
- *
- * @param[in] window The window that will request the clipboard contents.
- * @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
- * if an error occurred.
- *
- * @note This function may only be called from the main thread.
- *
- * @note The returned string is allocated and freed by GLFW. You should not
- * free it yourself.
- *
- * @note The returned string is valid only until the next call to @ref
- * glfwGetClipboardString or @ref glfwSetClipboardString.
- *
- * @sa glfwSetClipboardString
- *
- * @ingroup clipboard
- */
-GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
-
-/*! @brief Returns the value of the GLFW timer.
- *
- * This function returns the value of the GLFW timer. Unless the timer has
- * been set using @ref glfwSetTime, the timer measures time elapsed since GLFW
- * was initialized.
- *
- * @return The current value, in seconds, or zero if an error occurred.
- *
- * @remarks This function may be called from secondary threads.
- *
- * @note The resolution of the timer is system dependent, but is usually on the
- * order of a few micro- or nanoseconds. It uses the highest-resolution
- * monotonic time source on each supported platform.
- *
- * @ingroup time
- */
-GLFWAPI double glfwGetTime(void);
-
-/*! @brief Sets the GLFW timer.
- *
- * This function sets the value of the GLFW timer. It then continues to count
- * up from that value.
- *
- * @param[in] time The new value, in seconds.
- *
- * @note The resolution of the timer is system dependent, but is usually on the
- * order of a few micro- or nanoseconds. It uses the highest-resolution
- * monotonic time source on each supported platform.
- *
- * @ingroup time
- */
-GLFWAPI void glfwSetTime(double time);
-
-/*! @brief Makes the context of the specified window current for the calling
- * thread.
- *
- * This function makes the context of the specified window current on the
- * calling thread. A context can only be made current on a single thread at
- * a time and each thread can have only a single current context at a time.
- *
- * @param[in] window The window whose context to make current, or `NULL` to
- * detach the current context.
- *
- * @remarks This function may be called from secondary threads.
- *
- * @sa glfwGetCurrentContext
- *
- * @ingroup context
- */
-GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
-
-/*! @brief Returns the window whose context is current on the calling thread.
- *
- * This function returns the window whose context is current on the calling
- * thread.
- *
- * @return The window whose context is current, or `NULL` if no window's
- * context is current.
- *
- * @remarks This function may be called from secondary threads.
- *
- * @sa glfwMakeContextCurrent
- *
- * @ingroup context
- */
-GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
-
-/*! @brief Swaps the front and back buffers of the specified window.
- *
- * This function swaps the front and back buffers of the specified window. If
- * the swap interval is greater than zero, the GPU driver waits the specified
- * number of screen updates before swapping the buffers.
- *
- * @param[in] window The window whose buffers to swap.
- *
- * @remarks This function may be called from secondary threads.
- *
- * @par New in GLFW 3
- * This function no longer calls @ref glfwPollEvents. You need to call it or
- * @ref glfwWaitEvents yourself.
- *
- * @sa glfwSwapInterval
- *
- * @ingroup context
- */
-GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
-
-/*! @brief Sets the swap interval for the current context.
- *
- * This function sets the swap interval for the current context, i.e. the
- * number of screen updates to wait before swapping the buffers of a window and
- * returning from @ref glfwSwapBuffers. This is sometimes called 'vertical
- * synchronization', 'vertical retrace synchronization' or 'vsync'.
- *
- * Contexts that support either of the `WGL_EXT_swap_control_tear` and
- * `GLX_EXT_swap_control_tear` extensions also accept negative swap intervals,
- * which allow the driver to swap even if a frame arrives a little bit late.
- * You can check for the presence of these extensions using @ref
- * glfwExtensionSupported. For more information about swap tearing, see the
- * extension specifications.
- *
- * @param[in] interval The minimum number of screen updates to wait for
- * until the buffers are swapped by @ref glfwSwapBuffers.
- *
- * @remarks This function may be called from secondary threads.
- *
- * @note This function is not called during window creation, leaving the swap
- * interval set to whatever is the default on that platform. This is done
- * because some swap interval extensions used by GLFW do not allow the swap
- * interval to be reset to zero once it has been set to a non-zero value.
- *
- * @note Some GPU drivers do not honor the requested swap interval, either
- * because of user settings that override the request or due to bugs in the
- * driver.
- *
- * @sa glfwSwapBuffers
- *
- * @ingroup context
- */
-GLFWAPI void glfwSwapInterval(int interval);
-
-/*! @brief Returns whether the specified extension is available.
- *
- * This function returns whether the specified
- * [OpenGL or context creation API extension](@ref context_glext) is supported
- * by the current context. For example, on Windows both the OpenGL and WGL
- * extension strings are checked.
- *
- * @param[in] extension The ASCII encoded name of the extension.
- * @return `GL_TRUE` if the extension is available, or `GL_FALSE` otherwise.
- *
- * @remarks This function may be called from secondary threads.
- *
- * @note As this functions searches one or more extension strings on each call,
- * it is recommended that you cache its results if it's going to be used
- * frequently. The extension strings will not change during the lifetime of
- * a context, so there is no danger in doing this.
- *
- * @ingroup context
- */
-GLFWAPI int glfwExtensionSupported(const char* extension);
-
-/*! @brief Returns the address of the specified function for the current
- * context.
- *
- * This function returns the address of the specified
- * [client API or extension function](@ref context_glext), if it is supported
- * by the current context.
- *
- * @param[in] procname The ASCII encoded name of the function.
- * @return The address of the function, or `NULL` if the function is
- * unavailable.
- *
- * @remarks This function may be called from secondary threads.
- *
- * @note The addresses of these functions are not guaranteed to be the same for
- * all contexts, especially if they use different client APIs or even different
- * context creation hints.
- *
- * @ingroup context
- */
-GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
-
-
-/*************************************************************************
- * Global definition cleanup
- *************************************************************************/
-
-/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
-
-#ifdef GLFW_WINGDIAPI_DEFINED
- #undef WINGDIAPI
- #undef GLFW_WINGDIAPI_DEFINED
-#endif
-
-#ifdef GLFW_CALLBACK_DEFINED
- #undef CALLBACK
- #undef GLFW_CALLBACK_DEFINED
-#endif
-
-/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
-
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _glfw3_h_ */
-
diff --git a/externals/glfw-3.0.4.bin/include/GLFW/glfw3native.h b/externals/glfw-3.0.4.bin/include/GLFW/glfw3native.h
deleted file mode 100644
index d570f5876..000000000
--- a/externals/glfw-3.0.4.bin/include/GLFW/glfw3native.h
+++ /dev/null
@@ -1,180 +0,0 @@
-/*************************************************************************
- * GLFW 3.0 - www.glfw.org
- * A library for OpenGL, window and input
- *------------------------------------------------------------------------
- * Copyright (c) 2002-2006 Marcus Geelnard
- * Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
- *
- * This software is provided 'as-is', without any express or implied
- * warranty. In no event will the authors be held liable for any damages
- * arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose,
- * including commercial applications, and to alter it and redistribute it
- * freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not
- * claim that you wrote the original software. If you use this software
- * in a product, an acknowledgment in the product documentation would
- * be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not
- * be misrepresented as being the original software.
- *
- * 3. This notice may not be removed or altered from any source
- * distribution.
- *
- *************************************************************************/
-
-#ifndef _glfw3_native_h_
-#define _glfw3_native_h_
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-
-/*************************************************************************
- * Doxygen documentation
- *************************************************************************/
-
-/*! @defgroup native Native access
- *
- * **By using the native API, you assert that you know what you're doing and
- * how to fix problems caused by using it. If you don't, you shouldn't be
- * using it.**
- *
- * Before the inclusion of @ref glfw3native.h, you must define exactly one
- * window API macro and exactly one context API macro. Failure to do this
- * will cause a compile-time error.
- *
- * The available window API macros are:
- * * `GLFW_EXPOSE_NATIVE_WIN32`
- * * `GLFW_EXPOSE_NATIVE_COCOA`
- * * `GLFW_EXPOSE_NATIVE_X11`
- *
- * The available context API macros are:
- * * `GLFW_EXPOSE_NATIVE_WGL`
- * * `GLFW_EXPOSE_NATIVE_NSGL`
- * * `GLFW_EXPOSE_NATIVE_GLX`
- * * `GLFW_EXPOSE_NATIVE_EGL`
- *
- * These macros select which of the native access functions that are declared
- * and which platform-specific headers to include. It is then up your (by
- * definition platform-specific) code to handle which of these should be
- * defined.
- */
-
-
-/*************************************************************************
- * System headers and types
- *************************************************************************/
-
-#if defined(GLFW_EXPOSE_NATIVE_WIN32)
- #include <windows.h>
-#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
- #if defined(__OBJC__)
- #import <Cocoa/Cocoa.h>
- #else
- typedef void* id;
- #endif
-#elif defined(GLFW_EXPOSE_NATIVE_X11)
- #include <X11/Xlib.h>
-#else
- #error "No window API specified"
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_WGL)
- /* WGL is declared by windows.h */
-#elif defined(GLFW_EXPOSE_NATIVE_NSGL)
- /* NSGL is declared by Cocoa.h */
-#elif defined(GLFW_EXPOSE_NATIVE_GLX)
- #include <GL/glx.h>
-#elif defined(GLFW_EXPOSE_NATIVE_EGL)
- #include <EGL/egl.h>
-#else
- #error "No context API specified"
-#endif
-
-
-/*************************************************************************
- * Functions
- *************************************************************************/
-
-#if defined(GLFW_EXPOSE_NATIVE_WIN32)
-/*! @brief Returns the `HWND` of the specified window.
- * @return The `HWND` of the specified window.
- * @ingroup native
- */
-GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_WGL)
-/*! @brief Returns the `HGLRC` of the specified window.
- * @return The `HGLRC` of the specified window.
- * @ingroup native
- */
-GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_COCOA)
-/*! @brief Returns the `NSWindow` of the specified window.
- * @return The `NSWindow` of the specified window.
- * @ingroup native
- */
-GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_NSGL)
-/*! @brief Returns the `NSOpenGLContext` of the specified window.
- * @return The `NSOpenGLContext` of the specified window.
- * @ingroup native
- */
-GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_X11)
-/*! @brief Returns the `Display` used by GLFW.
- * @return The `Display` used by GLFW.
- * @ingroup native
- */
-GLFWAPI Display* glfwGetX11Display(void);
-/*! @brief Returns the `Window` of the specified window.
- * @return The `Window` of the specified window.
- * @ingroup native
- */
-GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_GLX)
-/*! @brief Returns the `GLXContext` of the specified window.
- * @return The `GLXContext` of the specified window.
- * @ingroup native
- */
-GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
-#endif
-
-#if defined(GLFW_EXPOSE_NATIVE_EGL)
-/*! @brief Returns the `EGLDisplay` used by GLFW.
- * @return The `EGLDisplay` used by GLFW.
- * @ingroup native
- */
-GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
-/*! @brief Returns the `EGLContext` of the specified window.
- * @return The `EGLContext` of the specified window.
- * @ingroup native
- */
-GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
-/*! @brief Returns the `EGLSurface` of the specified window.
- * @return The `EGLSurface` of the specified window.
- * @ingroup native
- */
-GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _glfw3_native_h_ */
-